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JB0

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Everything posted by JB0

  1. As I recall, she's changing into uniform. Dun recall the exact episode, but it's post-war. Renegade Zentradi attack, Misa cancels her day off. The scene cuts out pretty much there, as Focker said.
  2. It is our sworn duty and to do otherwise would be dishonorable! I hereby challenge Macek to a bat'leth duel! </mixed-cliches>
  3. Actually, many systems have standard redbook audio soundtrack capabilities, redbook being the standard for an audio CD. It's still possible as recently as the PS2, if the game is on CD(PS2 can have games on CD or DVD, but GC and XBox are DVD-only. Can't have redbook audio on DVD, because the redbook standard specifies media as well as format). But the practice is more common in older systems, where it was an easy way to implement things and bypasses other restrictions of the sound system(like low sample rates), since the CD audio wasn't ever involved in the rest of the sound hardware. And thus, it comes out much nicer than it would have if the machine's built-in sound hardware had gotten involved. It's fallen out of favor since then, as there's better ways to stream audio for a game. You might notice the music "hiccups" when CD audio tracks loop. That's because redbook audio doesn't allow for the setting of loop points or any real buffering of data. Late SegaCD games were where other music formats started being used. Somewhere in the PlayStation 1's lifetime, redbook audio was dropped almost completely(many early PS1 and Saturn titles use redbook, though). But there's still games that do it in more modern times. Some Dreamcast games still use CD audio(Bust A Move 4 is the only one I can think of right off). I assume some PS2 games do too, though I haven't had much of a chance to check. So it's pretty game-dependant. I check all my disk games in the console's CD player before I play them, just in case. The TG16's disk format is VERY interesting, though. They put a CD audio warning on track 1 telling you not to stick the disk in a CD player, and game data on track 2, THEN any other redbook audio tracks. This was to protect any poor fool that stuffed it into a CD player that wasn't aware of data tracks(as many older players aren't). This is important because the binary digits in a data track get rendered into VERY LOUD noise(I tried once. Curiosity killed the cat, and all that crap) if the player doesn't recognize and mute it. It's incredibly easy to screw your speakers up. And of course, muting CD players didn't exist when the TG16 came out. Everyone else complies with standards and puts data on track 1 and audio on tracks 2+, leaving the owner vulerable to hearing and speaker damage. An unintended side effect is that it works as a form of copy protection. NEC didn't really care, because CD writers weren't available at the time, but it turns out that most writers can't burn TG16 disk images. They reject it because the format is clearly an invalid disk type. So ummm... watch out for track 2.
  4. While both were vertically scrolling shooters, neither game featured upgradable ships that eventually turned into giant robots. Nor did the modern sequels and pseudo-sequels 1944, 1945, and 19xx. Thus, they fail to meet the necessary criteria.
  5. It's not a ROM image either. I would've let that slide. And the Crissaegrim wasn't even that fun to me. I liked those throwing swords you got form the floaty guys with the swords. No, I can't remember their names.
  6. It doesn't hurt that the screens they were originally using tend to be a tad fuzzier than a VGA monitor. 'S a natural anti-aliasing filter, sort of.
  7. I sold off my Manga DVD's a while ago and never looked back. But IIRC, my reciever's display indicated that a 5.1 signal was being recieved from the English audio track, whereas the Japanese track was just 2.0. On the R2's, everything is 2.0. Yah. Manga remixed the audio to make the 5.1 english track.
  8. Is it vertical scroll? Or horizontal? If vertical: http://www.klov.com/game_detail.php?letter=&game_id=7506 If horizontal: http://www.klov.com/game_detail.php?letter=&game_id=8490 MagMax had a FamiCom/NES port. Dunno about Dangar.
  9. I actually see some similarities. 'S a bit of a stretch, but not much.
  10. I know. And you can't find a RoB ROM, as it was a CD game. ROM does not mean pirated software, it means a little silicon chip with data etched into it. It can be stretched to mean ROM images, but DISK images? No. Yes, I shall fight abuse of terms to the day I die. Ya know, getting the Crissaegrim is a challenge in itself. Not of difficulty, but patience...
  11. I want to say Metal Slug.
  12. The Macross games are CD-based. All SuperCDs, if I recall. You need a SuperCD drive, or a regular CD drive with the 3.0 system card. ... Or a Duo. Duos are cool.
  13. SuperGrafx and PCFX killed it in Japan too. The SuperGrafx was a disaster of a non-upgrade, and by the time the PCFX hit the shelves it was hopelessly dated. But yah, the US support was iffy at best as I understand it. Maybe it's revenge for not exporting the Atari VCS to Japan untill mere months before the FamiCom appeared...
  14. What about Rondo of Blood? Or do we not count that because it's japanese only? SotN is beautiful, but I've always found it far too easy.
  15. Yah. I saw the pictures. Sweet little setup.
  16. I totally agree with the decent actor. It's just that the SF movie was so awful and SF movie game was even worse. Right. Even the greatest actor can't help a bad movie.
  17. Whered you download it from? www.planetemu.net
  18. Yah. I deleted most of my arcade stuff some time back, because I never used it and it was just wasting space.
  19. That looks pretty correct JBO, based on what little I know about the whole PC-Engine ordeal. And it only took what? 4 tries to sort it out? And that's WITHOUT getting into diffrent base console variations, and which ones need adapaters for the CD-ROM and which ones can't work with the CD-ROM at all... Maybe it was an early version of the "collector's edition" consoles you see sold now. Alter the line a bit every so often to keep people interested. I was focusing on figuring out the CD.Let's see... The basics... The original PCEngine. White square. Available output is RF-only, though you can buy an adapter to pull stereo AV jacks out of it. The CoreGrafx. Black square, adds integrated AV ports. The PCEngine Shuttle. Really funky case, looks like a Star Trek ship. Contrary to popular belief, this one CAN be used with a CD-ROM, though it requires a cabled adapter to make the connection. CoreGrafx2. Gray square. Aside from mathcing the color of the SuperCD addon, it's the same as the original CoreGrafx. The combos... Duo. The all in one unit. Yay. Duo R. A smaller Duo. Some "unused features" were removed. Nothing that actually affected operation. Duo RX. A Duo R witha 6-button gamepad. The portable... PCEngine GT. A handheld PCEngine. Think GameBoy, only infinitely more powerful. No expansions, aside froma custom TV tuner. And the badass... PCEngine LT. The ultimate. It's a handheld system with an integrated display and TV tuner that can use external controllers AND has the expansion bus, for 1337 CD-ROM ownage(although it needs an adapter). SuperGrafx. Covered earlier. Can interface with the Super CD-ROM, but it requires an adapter for the regular one(if what I'm seeing is right...). Updated reading says it has more sprites and RAM, too. Too bad it lacked the CPU power to use it all...
  20. Yopu make a compelling argument...
  21. I just downloaded it... It LOOKS nice. But it plays like a half-complete trainwreck. He apparently never got his speed throttling code done, and never learned how to poll the gamepad right. Start, rather than pausing, is a slow-mo button. Which, when held down, drops the game to a reasonable speed. The backgrounds are beautiful, well the one I saw. The sprties are ripped from the Famicom game. Which is beautiful in it's own way...
  22. Okay... This is my last attempt at interpreting NEC's CD product line and NOT going insane. In the beginning there was the PCEngine. And it was good. And then there was the CD-ROM. It came with OS version 1 on a card. And it was not good. It was glitchy, and evil. So NEC made OS version 2 cards. These were mere bugfixes. Then 2.1. More bug fixes, yay. V1 never left Japan, so all US TurboCD owners had V2 cards. Games that don't work on V1 cards(most of them) are CD-ROM^2. Then the Duo came out. It had version 3.0 built in. THESE are SuperCD games. And have more RAM than V2 games.. You can get V3 cards for PCEngine/CD drive combos, too. And the second version of the CD(clip on the back instead of suitcase adapter) has V3 built-in. And is called a SuperCD drive. THEN they made the Arcade card. Which added STILL MORE RAM. And it came in 2 flavors. Arcade Card Pro was for owners of the original CD drives, with the suitcase adapter thing. Arcade Card Duo was for owners of the Duo and SuperCD drive. If THIS is wrong, I humbly apologize. It SHOULD be right, finally. ... And someone at NEC must die.
  23. You ask a good question. No idea WHAT HE stands for. The Super Grafx was a really pathetic attempt to upgrade the PCEngine to compete with Genesis and SNES mroe evenly. It added one background layer to teh graphics chipset, for a grand total of 2. Unfortunately... A. It wasn't a very big deal. Parallax scrolling was nice, but other upgrades would've been more appreciated. B. The PCE couldn't really make effective use of both layers anyways. Not enough power. Let me find pics... ... There's 2 seperate CD drives. The V1 CD drive was about the same size and shape a s a core unit. And white, like original PCEs. It docked into a suitcase-sized adapter that the PCEngien also docked into. They sat beside each other. http://www.goldenshop.com.hk/AI-trad/colle..._scdconsole.jpg That's a CoreGrafx docked with a V1 CD. http://www.goldenshop.com.hk/AI-trad/colle...g/pc_ampset.jpg And the original white model(ignore the amp under it). The second version of the CD-ROM drive looks like this... http://www.goldenshop.com.hk/AI-trad/colle..._cdrom2core.jpg And the TG16 is bigger than the PCEngine because "bigger is better".
  24. Screw it all. See below. But no, the only PCEngine product to upgrade the processor beyond the original CD-ROM expansion was the PCFX. Not the Duo.
  25. Huh. Says it's a PD game. *makes note to find ROM image.*
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