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JB0

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Everything posted by JB0

  1. I doubt added thrust is the reason. A missile, free, from the restrictions of a human pilot, can be engineered to be faster and more agile. I would bet that the high maneuverability missiles tested in Plus are more than a match for any VF speed and agility-wise. Just like it is now, dodging a missile isn't really an option except in special situations. I'd bet improved countermeasures are a large part. Better radar-absorbant materials, brighter flares, maybe even some internal ECM. All serving to make the missile's job harder by the day. But most importantly, in space combat you can engage the enemy from far larger distances than in an atmosphere. A light-based weapon is going to be the only really effective weapon in a lot of engagements, just due to travel times. That should make lasers the preferred weapon. * All other things being equal, first runner-up should be missiles, because they hit higher speeds than bullets(assuming conventional firearms and not railguns) and can home in. But at the distances they have to travel, it's easier to get shot down, which isn't going to happen with bullets. Which is probably why the bullet is more popular in later Macross installments, as they have problems with downed missiles as early as Mac0, which is relatively close-range combat. *Realistically, the first strikes could be exchanged while the enemy is still light-minutes away, making conventional fighters almost useless. But 2 ships duking it out across planetary orbits isn't as cool as a frantic dogfight.
  2. Sort of, no, and no. In that order. The word protoculture is in the original japanese one. From before Robotech existed. They even say "protoculture". Not the japanese equivalent, the english word. Well, tehy actiually say something like "purotocultaa", but it's just an accent. The Robotech adapters just picked out the one word they understood and made it special. Protoculture in Macross is what it says. The first culture in the galaxy. Creators of the zentradi, architects of humanity's evolution. In Robotech it's some sort of magic voodoo battery. Not at all similar.
  3. just a note beam guns, not laser guns per Kawamori's design sheets *nods* I could arguel I meant laser in the generic sci-fi sense of "anything that doesn't shoot bullets", but it'd just be silly.
  4. Right on. It certainly appears that it would be a cramped space for the pilot, even as in rotating his or her arms--a regular design for traditional fighter planes, but one that I've never seen in Valkyries. I have to wonder if it might be better (from a certain, scrupulous perspective) to extend the cockpit back a little bit, if even for a more eye-pleasing view of the pilot's area. Well, it would be good for the viewers...forget the pilot's safety... Well, I happen to like the Blackbird a lot. Replacing it's streamlined hatch with a glass bubble is just criminal. It's like adding warts to the Venus De Milo. If the Venus De Milo was a transforming plane instead of a marble statue. Same for the lasers on the "engine spikes", really. But that canopy just screams "Look at me, I'm a giant zit on perfection!" in a way the lasers don't(they at least TRY to go along with the lines). On the plus side, the finished battroid has a sleekness that the early sketch doesn't. It's more in keeping with the speed machine it's based on. The sketch battroid looks more like it belongs to an Abrams than a Blackbird.
  5. The nose is the only big diffrence I see. Personally, I think the canpopy whiffs it on the final design.
  6. Unfortunately, I've no experience in resizing the pic. Grab IrfanView. http://www.irfanview.com/ Open the image. Select "resize/resample" from the image menu. Set a more reasonable size. Be sure "preserve aspect ratio" is checked. On the bottom right, make sure resample is selected, not resize. As a general rule, slower filters are better. Save the image.
  7. But if Komillia's hair turned to a normal color when she got older, that would imply that Robotech was RIGHT about something! IT'S A CONSPIRACY! MACEK HACKED THE GAME!
  8. All a g suit does is keep you from passing out by preventing your blood from all flowing down into your feet leaving your brain high and dry. It does not dampen inertia. Your organs are still sloshing around(something you couldn't see in the show, but Guld was doomed long before his body started showing much external damage).
  9. Indeed. Humans aren't near as durable as mecha. Yes, I was exagerating, but not near as much as you'd think.
  10. Still not the same as Normal from NES. Still take more damage and one shot enemies take 2 hits. I used to beat Woodman no prob w/the Mega Buster, now he kicks my ass. No matter, I'm up to Wily castle now. Gotten used to the change. That's because Normal in NES MM2 wasn't in the original RockMan. Rockman2 was considered "too hard" by the localization team. So they hacked an easy mode in, and labelled it "normal". Difficult is the REAL normal setting.
  11. *whistles* 'Tis a rare person that can pull off Felicia.
  12. Utter rubbish. If they couldn't fit the whole package into 1.5 gigabytes, they are not worthy of their dev kit. Just beause you port an NES game to a GameCube doesn't mean it suddenly takes massive amounts of space. Your sprites are still 8*16*2bpp, if I recall. Your screen resolution, and thus background resolution, is still only 256*240. The NES ROM iamges are an accurate representation of how much space things should take. Again, Atomic Planet didn't emulate. So, the original NES ROM dumps are NOT an accurate measure. A closer approximation is if you look at the Japanese PlayStation "Rockman: The Complete Works" series. Here's the size of those games: PS1 –Rockman Original Image size: 273mb PS1 – Rockman 2 Original Image Size: 384mb PS1 – Rockman 3 Original Image Size: 466mb PS1 – Rockman 4 Original Image Size: 591mb PS1 – Rockman 5 Original Image Size: 584mb PS1 – Rockman 6 Original Image Size: 488mb PS1 – Megaman 8 Original Image Size: 318mb Total for MM1, 2, 3, 4, 5, 6 and 8 = 3.03gb Now throw in Megaman 7, the two arcade games, and all the bonus stuff, and you're WAY over the Gamecube's 1.5 GB limit. IT DOESN'T MATTER. The data used is still the same size. Just because you're on a new system doesn't mean an 8*16*2bit sprite suddenly takes MORE space. It's the same 256 bits of data, just being fed to a new executable. The music is where the space change occurs, as the 'Cube lacks the PSG of an NES. Without knowing the hardware better, I can't guess if it can be programmed to simulate one like the SNES hardware can(as was done for exactly ONE game), but I WILL bet that no one bothered even if it could. BTW, you aren't shoring your argument up well with the PS revisions, as even assuming that the entire disk is music, so that stripping remix tunes out halves the game size, you're STILL over the 1.5 gig limit with no extras. Or even any games... I don't know what they were doing on the NES remixes to make them larger than Megaman 8. I've never had the pleasure of owning any of them. But I can assure you it had little to do with the process of porting the game. In fact, I've heard that the PS1 Megaman remixes load the entire game into RAM when you start playing, thereby completely eliminating load times during play. And as the PS1 only HAS 2 meg of system RAM, that places an upper limit on how large the games can be. They likely stream music from the disk. But the only way music is going to fill the whole disk like that is if they're using something high-quality and uncompressed, like raw redbook audio. And music compression is no big deal for a modern system. The GameCube has quite enough horsepower to stream compressed audio from disk and decode it in real-time while running a smooth game. Far more so when running a straight port of an NES game. And I can take a full 650 megs of redbook audio down to 88 megs at grotesquely high quality settings. Though personally, I'd use the nice sample playback hardware they have in all 3 systems, at least for the remixed versions(though I think the original PSG music can be done with samples too, I'm not as sure). Load your instrument set, load your "score" and set the sound chip to work playing it back. BTW, check out the Genesis title "Rockman Megaworld" or "Megaman: The Wily Wars". It features full remakes, as opposed to just remixes, of the first 3 games. Full resprite, more frames of animation, new music, the whole 9 yards. In 2 megabytes of space. I repeat: If Capcom can't fit the whole package into 1.5 gig, they don't deserve their dev kits.
  13. Utter rubbish. If they couldn't fit the whole package into 1.5 gigabytes, they are not worthy of their dev kit. Just beause you port an NES game to a GameCube doesn't mean it suddenly takes massive amounts of space. Your sprites are still 8*16*2bpp, if I recall. Your screen resolution, and thus background resolution, is still only 256*240. The NES ROM iamges are an accurate representation of how much space things should take.
  14. JB0

    What is this?

    BTW, the reason that they looked like they belonged in MechWarrior is tha tBattleTech/MechWarrior originally borrowed/licensed/stole(depending on who you ask) mech designs from several anime programs, Macross being one of them.
  15. He wasn't turning when his eyes were crushed, he was just flying straight and very fast. The evidence says otherwise. Guld was injured at multiple points. Hence, he was not just flying straight. If nothing else he was screwing with his speed constantly. 'S a common misconception. Constant velocity is harmless, regardless of how fast it is. ONLY a change in velocity can affect you. That's why astronauts on the space shuttle going mach 25 don't get plastered, but being rear-ended in your car at a stoplight can seriously injure you. They speed up a lot slower than you do. Not to mention the Ghost was in constant motion. If Guld flew a straight course, the Ghost would have A. escaped, and B. killed him. As the Ghost was far more immune to g-forces than the YF-21(owing to the squishybits in one of them), it would've just jammed on the breaks, snapped around, rocketed off, and whipped up behind Guld or alongside him.
  16. The numerical scores are what people really look at, beause they have a tendancy to be quite stingy with the points. Of course, they've got a few large booboos under their belt. They gave Wind Waker a perfect 40, and it turned out to be somewhat lackluster. Likely the same problem that hits most reviewers, they just didn't have time to play the game long enough for it's flaws to crawl out. One reason I don't trust ANY commercial reviews right there.
  17. Or wind resistance. The Ghost was hardly the most aerodynamic vehicle ever created. It would've been a lot more nimble in a vacuum. So would the YF-21, but no one cares really, as Guld was already well past his own operational limit. A more nimble YF-21 would've just shredded him.
  18. The character is Lei Fang. And yes, DOA.
  19. And Mario fradulently acquires ANOTHER title... Crpenter, plumber, doctor, race car driver, pilot ... WHERE WILL IT END? WILL THIS VILLAIN EVER BE BROUGHT TO JUSTICE?
  20. Heh...nice touch! Actually, I think Long John Silver was just missing one leg... yeah i know, completely out of topic... I know, but it's a well-recognized pirate name.
  21. I've played the FamiCom game. Not a lot to say. You fly a VF-1 with FAST packs. Music and enemies indicate the battleground as the final battle of Space War 1. As is common for games of the era, very little effort was made to keep things in agreement with, or even particularly similar to, what happened on the TV. And at the risk of sounding stupid, are you sure you mean PC and not PCEngine? They're totally diffrent beasts. Or PC-9801, which is yet ANOTHER diffrent beast(though it IS a personal computer, at least...). PC tends to imply IBM-compatible. And as far as I know, the only IBM-compatible games are recent. Personally, I want to see something more about the Arcadia game.
  22. The question is... does it NEED explaining? Does anyone ever point at a pirate movie and go "How come Long John Silver only has one eye?" Same concept. well, when the whole idea of the space aliens is that they're some clone army without individuality and without placing importance on their lives.. to see unique individuals like breetai running around does kinda make me wonder why.... I mean, obvious he's damaged why wouldn't they just decant a new clone? A. He's not dead yet. It might not even be a particularly serious injury. It could just be a vanity plate so no one sees his big ugly scar(though I'm betting it isn't). B. Possibly life experience can't be easily passed from clone to clone. That makes it better to repair an injured experienced commander than to shoot him amd pop a fresh one out of the tank. And I thought individuality was quite present. Look at Millia. Everyone in the fleet knew who she was, what she was capable of. It wasn't "some QRau pilot blew something up", it was "Millia Fallyna blew up her xxxx enemy in her xxxx flawless battle!" And when her streak was broken, her commanding officer honored her request to be micloned for purposes of engaging Max in a duel to repair her damaged, but still formidable, reputation. And then there's Kamjin... He's got a reputation, but it's nothing but bad news. If they shot people for injury, I'm SURE they'd shoot Kamjin for being a royal pain in the butt, instead of just taking him off battle duty. Just 2 notable examples of rampant individuality in the ranks. I do grant that the importance of lives didn't seem to go very far. Though more skilled/higher ranking pilots seemed to get better mechs, perhaps in an attempt to extend the life of individuals who'd proven worth keeping around.
  23. The question is... does it NEED explaining? Does anyone ever point at a pirate movie and go "How come Long John Silver only has one eye?" Same concept.
  24. The Pong paddle knocked him into a Mig.
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