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JB0

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Everything posted by JB0

  1. *twitches* VOLTRON 3D DID NOT EXIST! IT NEVER HAPPENED! THEY DID NOT RAPE MY CHILDHOOD!
  2. Like that's news.
  3. Chip... I like that... Better yet... name him Microchip. And call him Mike for short.
  4. Technically speaking, scale is a ratio too. Just not the same kind of ratio.
  5. Hmm... Given that my vision is 100/400 when uncorrected, I guess I should give up on being a pilot, eh? 100/400? how thick would the glasses be? 100/400? That equals 20/80.
  6. I have to say I think Isis is the best of the options presented.
  7. I like Osaka too. She reminds me of myself FAR too often, though.
  8. Damn... A flash cart and a GBO emulator! Well, it beats a giant kludged-together adapter/system... I dunno. Maybe I got lucky. Near as I can tell, either my eyes are more sensitive than most or my GBA is brighter than most(I DO know there's some variation in brightness from unit to unit). I actually stuff my GBA into my pocket too. Not that my keys ahve been kind to the screen, but... And it was a tight fit, but I could fit my GBO into it in a pinch(no games, though...). SNES has very nice sound, actually. GBA's not very stellar, since it's got basically the same sound hardware as the original GameBoy, but a few games really do get some nice tunes out of that little PSG. They could push it harder if the GBC mode Z80 was available for use in Advance mode(PSGs require a bit more processor power than more modern sound systems, and a spare processor dedicated to driving it would be very useful), but... That's my point. I don't like being held subject to their whim on how long I can use my games. That I have. And I did debate it, because I really hate the standard GBA's d-pad, and LOVE the SP's pad. It's either-or for me. Sure I can play Circle of the Moon in sub-optimal conditions, but on the other hand the light tends to wash out a lot of detail. On the occasions where I 've used an SP, I've actually wound up turning the light off. I'm evil like that. The way I see it is that they're covering their butts. If it bombs like the Virtual Boy, they haven't tainted the GameBoy name, and can just drop the same chipset into the (single-screen, non-touch-sensitive)GameBoy HyperAdvance for the next year. If it does good... Expect to see it relabelled the GameBoy DS, and an end to single-screen portables.
  9. I thought he was referring to the VF-X PS1 game.
  10. I've still got an original gray brick and a yellow GBColor. And screw the SP. I've never found it a comfortable device to use, and have stuck to the standard GBA. It is a bit strange after the previous gameboys, but like a new controller you get used to it. Trust me, the benefits FAR outweigh the disadvantages. Well, the layout is back to the vertical orientation of everything else. Which disappointed me as the GB series has always felt a tad crowded to me. The GBColor was too small to play comfortably. Why would I want something smaller yet? I've never had a problem with lighting. Exception: Circle of the Moon. Dammit Konami, test your games on a real system before you release them! My GBA has a rechargable battery. 2 NiMH AA batteries. And these can be replaced when they go bad. That LiIon will be deceased in a few years, and you won't be able to get replacements because LiIon degrades from manufacture, instead of just with use. I have. Uncomfortable to hold, no headphone jack, and the "big improvements" are non-issues for me. I want a non-SP GBA with the SP's d-pad. Wait a second... that's the DS.
  11. I've still got an original gray brick and a yellow GBColor. And screw the SP. I've never found it a comfortable device to use, and have stuck to the standard GBA.
  12. But with it as it is now, they at least have to acknowledge tha tit was the YF-19 carrying live ammo, and Guld had no interest in giving Isamu live ammo. Combined with the fact that ISamu INITIATED HIOSTILITIES, it makes for a very convincing case. If Guld's gun was the one loaded with live ammo, then the whole "Isamu tried to kill me" defense goes right out the window. Not really. It shows Guld would relish the opportunity, and that very likely the only thing stopping him was legal issues. He was grinning his head off at the idea of crushing Isamu's body into a bloody pulp under his VF's wreckage. Where is the logic in that? It's just more if the retarded fanboy fantasies you spew at every opportunity, most of which are completely unworkable.
  13. Same here. So I nominate myself as G1 Megatron, for purposes of political incorrectness. WHEE! LOOK AT ME, I'M A TOY HANDGUN!
  14. Last I'd heard Sony America wasn't letting Viewtiful Joe anything touch American soil on the PS2. Guess they changed their minds again. And has it escaped your attention that, SNK bundles excepted, EVERY ONE OF THE TITLES YOU LISTED has been launched with a bargain bin pricetag, or is set for one when it does come out? Remember, this is a complaint with SCEA, not Sony as a whole. The japanese and european game divisions are a lot better about letting good, but not so impressive graphically, games get released. I'm not making arguments up out of nowhere. I've seen the interviews. Top executives at SNK, producers at Capcom, and what originally drew my attention to the problem, a producer at Agetec. All of them have ranted about SCEA's licensing system. None so vehemently as SNK, since their games invariably look a tad dated. As a sidenote... SNK didn't WANT to do Metal Slug and KoF as bundles. It was just the only way they could get the license. BTW, according to both EB and Gamestop, SVC Chaos is an XBox exclusive in the States. Not that I consider them great news outlets, but they ARE in the business of selling games. If they can list Duke Nukem Forever(with a release date), surely they can list SVC Chaos PS2. Right? Some of the titles that come out in Japan, then get bounced for US releases just boggle the mind. And it can't POSSIBLY have anything to do with Sony denying licenses to perfectly good games while giving them to crap titles. The modern graphics whore didn't exist before the Playstation. Sure people LIKED nice looking games, but you would be hard-pressed to find someone that thought whether or not a game looked nice was MORE IMPORTANT than how well it played. This is what Sony America has done for the industry. BTW, you're ignoring something... 3rd party games are still licensed. They can deny licenses to games they don't like. The console makers have the ulitmate authority over what graces and disgraces their systems. If a lot of crap gets released, it's because the console manufacturers let it. And in my opinion, the PlayStation series has a long-standing problem with very large quantities of crap in it's library. Yes, I'm sure it has a tiny plastic shutter with all the structural integrity of a 3.5" floppy. Which isn't exactly impressive. BTW, better sound and image quality isn't really relevant to the media, unless you're using redbook audio on a CD-based game. If you don't believe me, compare a Super Nintendo or NeoGeo to a SegaCD. Rumors that I can almost guarantee are bullshit. Allowing you to save to the same media that your game is on is an accident waiting to happen(ROM carts use a seperate battery-backed RAM or FlashRAM chip for saving). And given the status with PS2 BIOS updates(or lack thereof), I'm betting Sony won't risk it on the games either. It'd be NICE if they imbedded a FlashRAM chip in the casing, but we know it's not going to happen. YAY! I thought it was supposed to be better with movies and (especially) MP3 playback, since most of the hardware was disabled for those. That's actually one of the things that disappoints me. I'm as likely to pop out Qix or Tetris as I am Circle of the Moon or Konami Arcade(the current busiest carts in my GBO and GBA libraries).
  15. I've always viewed it as the Macross was desperate. A lot of their fighters werefrom the Prometheus, but they didn't get any pilots for them. And then there was attrition as the pilots they DID ahve started getting killed off. They needed every hand they could get, so they weren't really in a position to turn good pilots away because they didn't have perfect eyesight.
  16. So you can trade speed for agility as needed. And the coolness. Everyone knows that your odds of dying are inversely proportiional to how cool a vehicle you're driving.
  17. More fragile too. Which is my only gripe with sticking it in a portable system. You can't just stuff a few games in your pocket, because they'll get scratched, bent, oir otherwise damaged. Though I have loved the GBA library because it's kept a certain old-school attitude long after everythign else moved on. I LIKE sidescrollers. Which have become the exclusive domain of the GBA. Once the DS comes out, it'll probably become a completely dead genre
  18. SegaCD? Saturn? 3D0? My gripe with Sony America is that they are refusing to license good games ebcause they don't match the graphical standard they want to project. And licensing total crap because it looks nice. They've gotten to the point where not even people in the industry can stand them(I've seen exasperated rants from employees of multiple game companies about their licensing system). And the market can only take so much crap before it collapses on itself. It's a bit late. But the display isn't high enough resolution to make any real use of the graphics hardware whatsoever. As for disks... they are FAR too sensitive to damage for them to be a viable portable media in my opinion. I'm dealing solely with the memory card equivalent aspect. My POINT is that you have to juggle memory sticks around to find your saves. As much as I dislike memory cards on home systems, it's a tolerable annoyance(and it's not like I wouldn't own a few a tthis point if my system DID have interal SRAM). But juggling them in a portable is just not feasable. I've always used books for that. Or a walkman. If I'm gonna watch a movie, it's not gonna be on a palm-sized screen. Especially not since you'll have to buy custom versions of any movies you want to watch on your PSP. That's really a pathetic use. While it' dbe less pathetic in a modern RPG-style Castlevania title, it's still a poor use of the hardware. There's just so much more that can be done with it. A basic example can be seen in the old Game&Watch game Oil Panic, where one screen showed indoor activity while the other showed outdoor activity, enabling the gamer to track 2 diffrent playfields at once. It's a simple use, but it's a style of game that hasn't been done since, because there just IS NO WAY to watch 2 playfields at once. I'm having more trouble seeing a real use for the touch-sensitive aspect. That seems more like it was thrown in because they had it available. I'm gonna give them the benefit of the doubt on that one, but I'll be surprised if mroe than about 3 titles make any signifigant use of it.
  19. *barf* really you dont like the PSP? I like it. What dont you liek about it? Anyway the only decent game I saw at E3 was teh first person shooter Prime Hunters. Which utilizes teh stylus as mouselook for normal FPS PC games. Onyl issue is that at teh time buttons cannot be remapped, it was difficult to jump and the stylus kinda gets int eh way. oh yeah you have to tap the screen to fire Aside froma general distaste for Sony Computer Entertainment America's business practices, which I feel are completely ruining the video game industry and placing it in immient danger of a second crash? Crappy battery life. Estimated at 2 hours BY SONY. Needless to say, that means it's an upper limit. Overpowered graphics hardware on a screen that's too low resolution to make use of it. Disk-based media. Dumbest idea ever for a portable system. MemoryStick-based saves. Second-dumbest idea for a portable system. No known games. The last E3 featured it running movie trailers. I'm sorry, but I don't buy game consoles to watch movies. I buy them to PLAY GAMES. This is not a good situation for a system slated to launch early next year. The DS, aside from being a far better concieved system, is actualy bringing something new to the table. The PSP is just more of the same from a company that's more concerned with how games look than how they play.
  20. Advance games only, as far as anyone knows. And I think it's another damn proprietary LiIon pack. Definately only GBA and DS games. No older GameBoy games. Reason is, as far as I know, the GBA has a seperate processor for older Gameboy games, and Nintendo I guess just didn't feel like cramming three processors into the DS. Oh, and yeah... lithium ion battery. GBA hardware is physically diffrent in GBC mode. The cart holds down a switch that actually changes what's on and how it's wired. Skipping 8-bit compatibility saved them a z80 clone and a switch. The DS hardware uses the same chip as the GBA CPU for one of it's processors, so no extra parts there.
  21. Advance games only, as far as anyone knows. And I think it's another damn proprietary LiIon pack.
  22. I've found that it's not whether or not they'll do anything. It's whether or not people THINK they will. Scariest dog we ever had was elderly, arthritic, lost an eye to cancer, and had bad teeth. She scared people far worse then than she ever did in her prime, when she might have actually hurt them. People fear large dogs. A friendly large dog is better security than a mean small dog. ... Of course, right now we have the best combo. A friendly(and cowardly) large dog to draw their attention while the mean small dog draws their blood.
  23. If it was, you may be the guy that changed his life. Scared him straight, so to speak. That would make you a DOUBLE hero!
  24. "It was self-defense! He came right at me!" Who're the cops gonna believe, you or some punk kid that broke into your house and was stuffing your stuff into his pants? Of course, it sopunds like just getting caught was bad enough for him. He was probably anticipating a rightous ass-kicking, and figures the cops are the only thing that let him live to see tomorrow. Good work getting that punk off the streets.
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