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JB0

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Everything posted by JB0

  1. The mini-DVDs that the PSP uses.
  2. That was in the manga too. Only Motoko wound up a man() instead of a little girl. I think it was the manga I was thinking of, now that you mention it - too many GiTs versions, thats the trouble! I've only seen the manga and first movie. And only one was worth the time.
  3. That was in the manga too. Only Motoko wound up a man() instead of a little girl.
  4. You rang? It's possible. Emulators are not INHERENTLY less accurate than the real thing, they just usaully end up that way. A lot of it just depends on how well-documented the hardware is, and what unplanned quirks you know. I THINK a few emus might be perfectly accurate, though I'd be hard-pressed to name one. I wouldn't expect a 100% perfect XBox emu in the XBox2 though. Actually...The PS2 has the PS1 CPU built-in, not the entire system. Most of it IS emulation. Also note that some of the games that boot exhibit other oddities. Valkyrie Profile, for example, is an incredibly glitchy and crash-prone game on the PS2(to be fair, it's got a few glitches and crashes on the PS1, so the PS2 is really only amplifying the flaws, not creating them).
  5. YES! MUST HAVE FUCHIKOMA COMICS!
  6. I liked the major in the original manga. The movie... I find it impossible to like anyone in.
  7. Didn't know it was a Sony game, honestly. The attention I pay to racing games is pretty minimal. And it's not like it wasn't a highly-publicized fact in advance that the PSP battery life estimates would be right because Sony was only licensing games that met the battery life expectations. Which, honestly, I never expected to last. They didn't put all those transistors in there to sit idle. This is where my cynicism kicked in, after a logical evaluation of the issue.
  8. It's not so much that you can overclock it... it's more that most PSP games are running with the processor deliberately underclocked. The PSP's processor is supposed to be a 333mHz chip. But the games released so far run it at 222mhz. This is apparently done to conserve the battery power. Sony has said that, on a case by case basis, some games may actually run at the full 333mHz, with Gran Turismo 4 Mobile supposedly being the first. Oh, so GT4's been exempted from Sony's "games must conform to our battery life estimate" rule? That IS why the games are running slow. Sony told the developers that their games WOULD NOT be licensed if they drained the battery faster than Sony's "estimated" battery life. Apparently now that they've cemented the PSP's battery life "estimate" as a real-world number, they're going to start letting games miss it.
  9. Yah. Can't say I'm surprised. Older system, more simplistic programming, more "integrated" hardware. As you get more modern, the components are less closely tied to each other, and the software coding gets more complicated. Genesis and SNES both have multiple processors running at diffrent clockrates, for example. And on the SNES, you HAVE to use both of them, since the only chip in the system that can acess the sound hardware is the SPC700 processor(the sound system is really like it's own independent computer), but the main processor that everything else talks to is the 65816. ... Of course, there's exceptions. 2600 games all have timers, because they HAVE to. No VSync signal internally, and the system draws scanlines, not frames. So if the game doesn't start a 1/60 second timer at power up, it doesn't know when to draw what line.
  10. Bleh. Only Genesis games I have with slowdown ARE Sonic games. Anyways, I wouldn't really have expected it to be bullet-proof. But as I understand things, it works on the vast majority of games with no hitches. HAHA! They overclock the NES? ... I wonder how many games that works well on. If ever a system needed a bit more power, it was the NES.
  11. And yet, you can overclock a Genesis and NOT break everything, though it DOES fix slowdown issues. It's just EASIER to use a timer loop. Hasn't happened yet. The authors of most good homebrew games haven't been hired.
  12. Actually, it depends totally on the game. Most modern games actually DO use a clock with actual speed control code. Pfft. Look at the homebrews for the pre-NES stuff. Got software coming out over there that's as good as or even better than many commercial releases. Same applies to PC homebrews. Homebrews aren't inherently bad. There's just a lot of people that can't be bothered to learn how to do anything more than draw a background, so they make a pornographic slideshow.
  13. It just is. Technically, everything can be overclocked. Just a matter of how easy it is.
  14. I liked "YBox" better than XBox 360. ... Does Microsoft realize that 360 leaves themright back where they started?
  15. Old combiner type Super Robot Not to mention the unofficial Philippine national hero. Why doesn't Uncle Sam have a super robot? patriotism--; Actually you have the Six Million Dollar Man. Or the Terminator (er, Governator)... take your pick. Better yet, we have this! http://www.gamefaqs.com/console/xbox/data/921117.html El presidente in a mech. Patriotism++; *wonders why no one translated this thing*
  16. Being friends with someone doesn't mean you agree with their politics.
  17. Old combiner type Super Robot Not to mention the unofficial Philippine national hero. Why doesn't Uncle Sam have a super robot? patriotism--;
  18. Well, it's true that two really skinny girls are better (in a manner of speaking) than one really skinny girl, but one hot girl is ALWAYS better than two really skinny girls. ;-) Boobs are better than ribcage. Yes, but think about the damage you could do to Olsen Twins fans by going into vivid detail about alll the lewd, exotic, and banned in 43 states + District of Columbia sex acts you got them to perform.
  19. Almost undoubtedly. ... Though I bet he'd be happier if he could convince Basara that some people need killin'.
  20. An unfortunate flaw in many people's thinking. Also tends to result in an over-anthropomorphization of mech designs. Yet share a remarkably similar design. I don't think I've ever heard people claim to me more maneuverable than any other animals. But we CAN catch cats and dogs. Yes it does. If we weren't tool users with large well-developed brains we couldn't design super-scaled humanoid war machines. This is, of course, why I always point out that a direct control motion-capture device, while SOUNDING like a good idea, isn't really a good idea. For all the apparent similarities, mechs are, by necessity, radically diffrent to humans, and won't move the same. Diffrent relative masses, momenteums, even centers of balance Like that's ever been considered an issue? For real-world functionality, let's be honest. The government pays a thousand bucks for a wrench. Cost is not a signifigant factor. Sort of like a fighter plane, isn't it? Ground unit VS air unit. Apples to oranges. You may have noticed that your bike has several simple machines between your feet and the rear wheel. These serve to massively increase the force you can exert, and sort of throw a monkey wrench in any attempt at direct comparison. Of particular interest is the gear and chain assembly. The large gear attached to the pedals and small gear attached to the wheel greatly amplify the force applied. And the reason ALL bikes made today have it is that when the pedals were directly attached to the wheel, they were very hard devices to use, even with a much larger wheel. Possibly. It depends greatly on the size of the foot(a human with snowshoes can walk on things that a barefoot human can't, because of the increased surface area), as well as the actual mass of the vehicle, which are both unknowns. Assuming all parts increase in mass linearly. Not all parts will need the same degree of mass added. Some will, in fact, make do with much the same amount of matter. Of course, other parts will see benefits from lighter alloys that it wasn't feasable to make them out of before. VOLUME is guaranteed to cube, but mass... that's a lot more debatable. Flip side... if the mud isn't firm enough to get traction, a tank may lack the ground pressure to get THROUGH the mud to the hard ground under it. Especially once it sinks enough that the underbody hits the mud, which further reduces ground pressure. Which one is mired now? Yes. One would assume that any mech used on normal roads would be designed for use on them, meaning low ground pressure. Half the ground pressure. Personally, I see this as more useful for low-profile movement. But wheels in the "butt" and feet. Mech sits down, it's much quieter, and not near as tall. Patently ridiculous. You'll get no argument here. I wouldn't. For all the apparant similarities, mech != human. For one, a mech could be built with proper montain-climbing gear built-in. We have lousy feet for the job, for starters. Flawed comparison. The majority of a mech's mass should be in the LOWER part of the body, in the hips and directly above. Most of the mass on humans is in hte UPPER body. Rough terrain is where the mech starts having advantages. Harder to get a leg stuck than a wheel or tread, because the very nature of legs is such that they lift over and across obstacles. Imagine how little sliding could happen if it had cleats. Wouldn't lower ground pressure make it more difficult to dig in? Of course, with cleats, it matters a lot less. Relative to a 4+ legged vehicle, yes. Relative to a wheeled or tracked vehicle? Likely not. Possibly. If it was properly designed as a dual-mode vehicle, no. If crawling was pinned on at the last minute, sure. Diffrence between a human on all fours and a gorilla on all fours. One of them does it a lot better, and it ain't the human. But both are considered humanoid. Maybe. I think I already addressed mud and ground pressure. Flaw: Assumes human-style head-centric vision. Only a fool would leave all cameras in a head module. A head isn't even a necessary feature, as Macross' destroids show. Personally, I'd have cameras mounted at several strategic points around the body. Including the crotch. Heck, for this sort of work, I'd even have some anti-infantry weapons mounted down there, lewd jokes about the machine gun be damned. I'd also have cameras mounted on the back of the shoulders, and in the butt. Optimally, I'd have a 360-degree sphere of visibility, with enough camera overlap for depth perception(at least in select important areas). Though getting that data fed to the pilot in a comprehensible manner may prove prohibitively difficult. I was under the impression that everything had these sorts of problems. Depending on design and equipment. Depending on design. See: VF-1D. Mind sharing why a humanoid mech can't rotate in place? We ARE running with over-anthropomorpized designs as standard, right? True. The legs are a weak link, especially for this sort of battlefield. *twitches* I HATE hand-held weapons. Massive over-anthropomorphization. But a small camera on the end of the arm sounds like a good idea to me. Honestly, though... remote-piloted vehicles. Drive an RC car with a machine gun around the corner. No one cares if it takes a grenade. Depends on how hard the foot hits. Depends on design. Since we're running with high-visibilty, let's go all out and make a bright, gaudily-colored monstrosity. Who can harbor ill will towards Voltron? Also depends on individual perspective. I'm sure you'll find no argument with the hypothesis that anime fans would be rooting for the side with mechs. ... Well, except the ones that believe mechs are, by default, indestructable killing machines like certain Gundams(*cough*Wing Zero*cough*). That IS a certain segment of the fans, and that one thinks mechs shouldn't be built because they're dangerous. The tank is the symbol of modern military might. Not of warm fuzzies. Driving a tank down a city street will NOT endear you to the populace. No argument here. *laughs* I'm surprised this one ever even comes up. Cross-sectional area is, of course, not likely to be a mech's strong suit if dropped feet-first. One or more.Short: A mecha doesn’t use air-drop capacity efficiently and thus would waste logistics. *laughs again* A mech could be designed more hydrodynamic than the usual anime depiction. Not that that makes it any less ill-suited to the task. Hmmm... Alvin = Ball? YAY! CIVILIAN USAGE! *laughs until muscles are pulled* Mecha feet vary considerably from human feet. Some flare out, granting them greater surface area than a human in tennis shoes, others have small feet that are more like a human in heels. While a VF-1(my chosen high heels example) will perform painfully badly in ground pressure tests, a Spartan will come up much more favorably, due to the larger contact area(that is quite similar to a tennis-shoe human). And the Zaku that you're using as your demonstration mech has somewhat flared feet, giving it superhuman surface area. For comparison, a 5'6" person, with an average weight of 130 lb, exerts, with the assumed 1 square foot contact area, .9 psi on the ground. And as I want to have some fun with #s... 58.1 tons = 128, 088.6 pounds. Now, if we assume the shod-human-sized contact area of, after scaling up from 5.5 feet to 57.41 feet... roughly 109 square feet... we do indeed get your 8.16 PSI. BUT... assuming our roughly 1/10 scale model has TWO square feet of coverage(which, IMO is fair for Zaku feet), it's only 4.08 PSI. If the Zaku had twice-human proportions for the feet(2x length and width), it would have human-level ground pressure. And with very little sacrifice in anthropomorphization. Also note the Zaku, while a classic anime mech, is somewhat large. 57 feet is a... tall vehicle, to say the least. I think the low end 6 meters/19.7 feet of your mech definition is a more reasonable size. For those not keeping score, this is 2 paragraphs explaining in great detail why Gundam's 120mm machine guns are absurdly ridiculous. Note, however, that the A-10 is quite effective in penetrating armor with a much smaller caliber weapon. Though as I've stated at other times, that's because it's hitting in a more lightly armored area. Also... shaped-charge spitballs should still be quite effective. Rate of fire just gets you a lot more chances to hit. Though multiple hits on the same spot would have a cumulative effect, this is difficult to do in the real world. Indeed. One of the great myths of railguns is that they have no recoil. Or use a denser material. Which shoots low-grade plasma out the back, if I recall. It may be cool enough to just be gas. Note that this is a tradeoff. You lose some kinetic energy that could go to your bullet. ... Of course, you'll lose most of it anways once the bullet leaves the barrel. OMG JOHN WOO TWIN HANDGUNS!111 Okay, returning to reality... This may or may not be a signifigant effect. But personally, I'd be using recoilless weapons exclusively in space if I could. True. Gundam especially has a bad habit of just taking a human weapon and multiplying it's size. If the mech's 10 times larger than the human, then so is the weapon. And it's caliber. Isn't that what a mech sniper rifle IS? But harder to change out. At least, assuming over-anthropomorphization. Exceptions are things like the the Zaku's heat axe. Of course, melee weaponry is just absurd on a modern battlefield. While most Gundam shows have minovsky particle interference as a plot device to make them feasable, that doesn't fly anywhere else. A single gigaton blast would. Broken into thousands of smaller blasts, it's a lot easier. EMP isn't from atmospheric interaction, as I understand things. Could be wrong, though. True. Over-antrhopomorphizing. Mech bodies could easily be set up to rotate 360 like tank turrets. Note the Zentradi are supposed to average 30 feet, not 50. Still silly, but marginally less so. I feel obliged to note that the destroids all came from the Daedalus, and were not originally part of the ship's complement(as it's defensive weapons were intended to come from the 2 ARMDs it would have docked with). Though it's also worth noting that the Macross had an overabundance of empty space, as we know from Hikaru and Minmay's time lost in the ship. It was likely twice as large as it needed to be. You wouldn't get a boom in space. Regardless of velocity, we do have them spec'ed as having a 160 km range. I think you're drifitng a bit. Tomahawk is as headless as every other destroid. Note that this was a jury-rigged attempt to add resources to a vessel that was stranded on the edge of the solar system behind enemy lines, not a planned design feature. Heck, the entire transformation was a jury-rig. Sigh... I SWEAR these tags are all properly opened and closed.
  21. Which just furthers the support behind them using large caliber, low velocity shells which'd pretty much just bounce off a real MBT. But tanks can't get their shells up to speed in anime physics either. Meaning that the mech can run in and pry the door open with it's bare hands.
  22. JB0

    VF Girls

    And here I thought the people PMing you would wind up with exposed mechanical bits. That would've been funnier.
  23. Don't forget the plasma beams!
  24. JB0

    Macross MMO

    Sounds good to me. ... And Destroid skills(Monster excepted) would boost VF battroid skills. Especially with the Spartan. Similarly, GBP-1 training would boost destroid skills, especially Spartan.
  25. I don't think the 1/12 Zaku had any leg articulation, so forget sitting poses. Graham *grabs a hacksaw* It will when I'm through!
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