Jump to content

JB0

Members
  • Posts

    13241
  • Joined

  • Last visited

Everything posted by JB0

  1. VIN DIESEL SET UP US THE BOMB!!!
  2. True. Heck, most of the modern arcade boards ARE home machines, with mild upgrades. Also true. Cruisin' USA is still one of the first things a lot of people stuff into MAME after they download it, despite the fact that it won't run worth crap, and they don't have a half-decent control for it even if it did. I'll have to pull those down. I've been hitting RType Leo pretty heavy lately. One of the more interesting entries in the series, and never had a home port. The Asteroids series are long-running favorites, as is Rally X(car game from Namco, had the misfortune of coming out the same year as PacMan and Defender). Oooh, and the Arkanoids! I WOULD do Qix, but it runs too fast. I think it's mis-emulated, but I've never had access to a real machine to check. It's possible the home ports all slowed it down for playability without a 4-way-restricted joystick. ... GAH! *fires up MAME, plays a few dozen rounds*
  3. But those fighters aren't just designed for space use. True. But it seems to be their primary use. Well apparently it was good enough to make it to production.... So that rating must be off.... I've always assumed that had more to do with the Sharon Apple incident than anything else. Isamu was the one that initiated the counterattack(albeit unwittingly), and the one that defeated Sharon. Hence, "his" plane gets nominated for mass production as a reward. True. But, that still doesn't excuse it from being included especially if it is suppose to be a standard issue and yet not show up throughout most of the testing. True.
  4. Someone should go in and reverse all the filters so they take normal words and change them to expletives.
  5. That's not really true anymore given the fact that most games are now multi-consoled and few medium to large game studios solely make single console games. In the generation after this upcoming one(post PS3) Mircosoft will have bought up most of the console industry and have started to reduce japanese and euro gaming to a individual niche markets. You're delusional on both counts. I'd say roughly 66-75% of games are exclusive to one of the 3 major consoles. And MS taking the market over through buyouts is just absurd. They just can't afford it. ... Euro gaming is ALREADY a niche market, BTW.
  6. That's only relevant in atmosphere. In space thrsut vectoring and verniers is it. And barring any really drastic design changes, which I don't see any evidence of, the YF-19's atmospheric survivability rating of "not good" can be extrapolated out the the VF-19. The YF-21 also has a lot less need for a gunpod due to the extra integrated weapons. The arm cannons especially seem to fill the role a gunpod would take for most purposes.
  7. But what good is a PSP that can't run Killer Instinct and Cruisin' USA? </sarcasm> I'm not sure what you're thinking, and I refuse to believe your mixing megabits with megabytes... but I have Killer Instinct for the SNES clocking in at 4mb unzipped. MAME. Hard disk images. Perhaps I should've picked games that weren't ported to ROM-based systems. Oh, okay! I got ya now. Yeah, I don't know, there have been some fun arcade games, but I never did more than dabble with MAME. ZSNES and Visual Boy Advance are my emulators of choice. I'm big on arcade emulation. Partially because my preferences lately have been more towards the kind of gameplay the arcade environment encourages, and as long as I'm playing them I may as well play the original versions since the console ports tended to be watered down by necessity for a long time. Though really, I've never emu'd anything that needed a hard drive, and don't see anything that I really care to. But the latest and greatest is the first thing a lot of people new to MAME lunge for. Then cry because Cruisn' USA runs at something like 5FPS on their machine.
  8. VF-22 has the best battroid ever. That is all. ... Personally, I think YF-19 vs YF-21 is a lot more cut&dry. I still give the nod to the VF-22, but it isn't as clearly superior as the YF-21 was. It's worth noting the VF-22 can pull a LOT more Gs than the VF-19( or YF-21), but in practice this isn't all that useful because your pilot is still a human or zentradi, and will likely be reduced to a sticky red paste at a fraction of the theoretical max(See: Macross Plus movie). I would be inclined to believe the VF-22 is a bit more reliable too, since it isn't using it's fighter mode thrusters as feet(a long-running flaw with VF design). Though if there's signifigant planetary combat, you want EVERYONE in a 22, since the 19's design is incredibly difficult to fly in an atmosphere(again, see MacPlus.,YF-19 team went through 7 diffrent test pilots VS the YF-21's single pilot). A plane that only the best can keep flying is not something you want everyone flying.
  9. But what good is a PSP that can't run Killer Instinct and Cruisin' USA? </sarcasm> I'm not sure what you're thinking, and I refuse to believe your mixing megabits with megabytes... but I have Killer Instinct for the SNES clocking in at 4mb unzipped. MAME. Hard disk images. Perhaps I should've picked games that weren't ported to ROM-based systems.
  10. Doesn't sound too bad compared to a set that was missing a chunk of episodes in the middle and had "repeat" episodes in their place instead. If it was Dragonball Z it'd be hard to tell the diffrence. But yah... bootleggers don't really care if the product is as advertised.
  11. Can't even use normal oils and fuels, for that matter. Understatement of the year award. Along with conventional alloys. As I recall, part of the Blackbird's cost WAS the abnormaly high % of titanium they had to use to make it not fold up in flight(and even then they had to add some... unconventional... features like corrugated wing surfaces to stop them from curling in-flight), though it was, relatively speaking, a minor issue in the development. Note that I'm sure you already knew this stuff. Just bringing it up for those that don't. I'm always amazed by how much went into the Blackbird.
  12. I fel obliged to point out that the bootlegs are lower-quality. Over-compressed video, bad translations, and a fried got a "complete set" that dropped the final episode to make it fit.
  13. But what good is a PSP that can't run Killer Instinct and Cruisin' USA? </sarcasm>
  14. Radioactive Romance! Starring Bruno Globalls!
  15. Eh? Did the Nintendo Yakuza break into your home and take your games? Cause...they do that. Nah. He bought a PS, and they sent assault combat cyborg ninjas to crush his NES collection.
  16. Trying to bait John Woo into snagging the license for a live-action Macross, are we?
  17. Well, Sony and Microsoft might not be known for games themselves, but some of studios owned by Microsoft and Sony are starting to come out with some really good stuff. Take God of War, for example. Their only real problem is that games like that are obviously aimed at a more mature audience. So, they don't have the kind of across the board appeal. I mean, gamers agree that God of War was an excellent game, but even non-gamers know Mario. Oh yah, I'm not saying neither company MAKES games. Just that Nintendo's the only one where it's their ONLY business. I realize it's not a very good reason to want one company to win over another, but it's as good as any other. None of them are great philanthropists in it for the gamers. They're all in it for the dollars/yen/euros/rupees*/whatevers. One's just a bit more concerned about it than the others, because they have no hollywood studios, record labels, PC OSes, etc to fall back on. *I thought it was so freaking awesome when I was a kid and learnd that the rupee was an ACTUAL CURRENCY.
  18. I didn't realize that avatar titles was the final word. Yup. User titles supercede even the word of Kawamori.
  19. HOOLAY! MORE SMUG MILLIA! *saves thread*
  20. I believe that's the 1st scene. I'd have to check.
  21. Ugh, that would be a nightmare if craposoft dominates the console market. If my gaming console crashes, somebody is going to DIE. You said if yourself Sony is egotistical, I doubt they're just going to give up their bragging rights and ability to say they're at the top. It's not like microsoft is a great innovator either. I don't want to see ANYONE dominating. I think a healthy tug-of-war is best. When the companies are roughly tied and all fighting for supremacy, the consumer benefits the most. It's the diffrence between the SNES and the GameBoy. SNES had to actually FIGHT the Genesis. And towards that end every last hardware trick was pulled out, coprocessors were stuffed in carts to boost the power, and a lot of darn good games were churned out. GameBoy... was totally unopposed for most of a decade. It rapidly crushed the GameGear on size, price, and battery life. The Lynx and TurboExpress, while respectable systems, were never really relevant(and suffered from the same problems as the GameGear). By the end of the original GB's reign, it was really suffering for it. Most developers had abandoned the system because it was too limited, but since nothing else was competing, the GameBoy continued to rule supreme. It took the Wonderswan and NeoGeo Pocket to shake Nintendo out of their handheld stupor. Which they did, and for that SNK and Bandai have my enternal gratitude, even if neither one is still in the game. Anyways, I want to see someone rough Sony up good next generation. Not enough to take 'em out of the game, but at least enough that second place is closer to first than it is to third. I wold PREFER it be Nintendo, just because I'd rather see a game company on top of the market, and Nintendo is the only game company that's got hardware coming next gen.
  22. So? My list of revolutionary systems and the reasons is as follows: Odyssey. First home video game. First light gun. Channel F. First programmable game system. It set the paradigm that literally EVERY game system after it has adhered to, although CDs have taken the place of ROMs in the intervening decades. Intellivision. First "next-gen" system, and the beginning of the console wars(Round 1: 2600 VS INTV). Also features the first gamepad which, though it is a somewhat cumbersome device, had 8 switches allowing for 16-direction gameplay instead of the 8-way play of more conventional 4-switch controllers. Perhaps most signifigantly, it had a BIOS ROM with a splash screen and many useful subroutines integrated into it. 5200. Input-wise, this is the most modern pre-N64 system. Analog joysticks. The integration of universal, well-labelled start and pause controls to the controller(also added a reset button to the sticks, though that idea fell flat). 4 controller ports. Vectrex. True 3D graphics through the use of the 3D Imager accessory. Scaling and rotation of objects(thanks to the integrated vector display). 7800. Backwards-compatiblity with the VCS/2600. NES. Created the gamepad as we now know it, as well as having a serial data stream coming from the controllers(by far more signifigant, really). Resurrected the US game market. Genesis. Multiple background layers allowing for parallax effects to create the illusion of depth. SNES. Shoulder buttons. Sample-based audio hardware. 3D effects through graphics mode 7, while not exactly the most robust ever made, are the beginning of a new era of raster-based 3D illusions(but not the first era). PCEngine/TurboGrafX16. CD-ROM games. Playstation. Transition from a focus on sprite/tile to polygon-based graphics, commonly mislabeled as 2D and 3D graphics. Virtual Boy. The first system with true 3D graphics on every game. DS. Touch-screen gaming. You forgot: 1997 Cyberdine systems creates an intelligent gaming machine testing players ability's to fullest and giving them the ultimate gaming experience. I don't think Terminator counts. The Last Starfighter, though... THAT is worth mentioning. Now if only I could find a machine and get myself recruited...
  23. The A-12 predates the Blackbird, and is a single seater. It was commissioned by the CIA as a spy-plane, the term A-12 is actually short of Archangel-12, as the A-12 was the 12th design of the archangel program. THere are some excellent books and websites that explain the whole history. Short version: CIA commissioned A-12 for a high-speed, high-flight U2 replacement. While the A-12 was being developed, we signed a treaty with the USSR to ban overflights. As the A-12's cameras all looked straight down, it was virtually useless when it was ready. So the Air Force got the SR-71, which has side-view cameras.
  24. So? My list of revolutionary systems and the reasons is as follows: Odyssey. First home video game. First light gun. Channel F. First programmable game system. It set the paradigm that literally EVERY game system after it has adhered to, although CDs have taken the place of ROMs in the intervening decades. Intellivision. First "next-gen" system, and the beginning of the console wars(Round 1: 2600 VS INTV). Also features the first gamepad which, though it is a somewhat cumbersome device, had 8 switches allowing for 16-direction gameplay instead of the 8-way play of more conventional 4-switch controllers. Perhaps most signifigantly, it had a BIOS ROM with a splash screen and many useful subroutines integrated into it. 5200. Input-wise, this is the most modern pre-N64 system. Analog joysticks. The integration of universal, well-labelled start and pause controls to the controller(also added a reset button to the sticks, though that idea fell flat). 4 controller ports. Vectrex. True 3D graphics through the use of the 3D Imager accessory. Scaling and rotation of objects(thanks to the integrated vector display). 7800. Backwards-compatiblity with the VCS/2600. NES. Created the gamepad as we now know it, as well as having a serial data stream coming from the controllers(by far more signifigant, really). Resurrected the US game market. Genesis. Multiple background layers allowing for parallax effects to create the illusion of depth. SNES. Shoulder buttons. Sample-based audio hardware. 3D effects through graphics mode 7, while not exactly the most robust ever made, are the beginning of a new era of raster-based 3D illusions(but not the first era). PCEngine/TurboGrafX16. CD-ROM games. Playstation. Transition from a focus on sprite/tile to polygon-based graphics, commonly mislabeled as 2D and 3D graphics. Virtual Boy. The first system with true 3D graphics on every game. DS. Touch-screen gaming. You know what the REALLY interesting part of this list is? A lot of darn good systems aren't on it, as well as some amazingly successful ones(try as I may, I can find nothing revolutionary about the legendary VCS/2600). Furthermore, some of the most important ones were commercial disasters. The Channel F is the single most important revolution in the entire history of the industry, and it was only on shelves for a few months before Atari's Video Computer System came out and decimated it. The Virtual Boy was almost as revolutionary(we still haven't seen the full impact yet), and it was perhaps an even bigger bomb.
  25. New face is a nice style. But it lacks the smug look that the original has. It seems like more of a surprised look.
×
×
  • Create New...