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captain america

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Everything posted by captain america

  1. I'm hoping the masters will be done before Christmas, and the first kits will be ready early in the new year.
  2. Visually they aren't extreme, and that's the key: making minute changes in multiple locations which add-up to achieve the desired mobility. It's an art more than a technique.
  3. Be prepared for the possibility that it will have no control surfaces. 😎
  4. 1/6 Motocycle Freak Scratchbuild Project Captain's log: Thursday, December 8, 2022. Aaaah, we're getting close! Pic 43 shows some of the serious putty/plug work undertaken on the calf armor. Theres a lot of this going on for some of the small, dainty components which accentuate the boot structure. In fact, this is what's taking so long. Parts need to be shaped in sequence to fit into other parts, and polyester putty just won't harden fast enough for my liking. It's all part of the job. Pic 44 shows the part of the knee which extends in armor mode. This will be hidden in ride mode, but it has some interesting ribbed detail which I've traced onto the part using a plastic, hand-shaped template and a pencil. Pic 45 shows the tools I will use in this procedure. First the pencil to mark off the groove lines, then the razor saw, with which I create a fine “ditch” along the pencil line, and then the file which will be used to carve-out the groove. This is a meticulous process, and quite challenging due to the curvature in both the surface and the direction of the grooves themselves. Pic 46 shows the partial result. I've opted for diamond files to speed-up the process here, and will alternate between these and metal files to get the channels just right. Having studied the Aramaki rendering quite thoroughly, the way the boot extends in armor mode doesn't work in the illustration, which is why Sentinel took some liberties with the figure. Having said that, I believe my solution just plain looks better. You don't have to believe me, see for yourself. Pics 47-50 show the boot nearing completion. I'm sorry for the dark primer, which makes photography tedious and doesn't do the detail justice—the old stuff I loved so much was discontinued! RANGE OF MOTION Pics 50-54. This is the other part of what was taking so long. Once again, the Aramaki illustration, while beautiful, doesn't allow for much (if any) mobility because all the armor parts are so tightly packed. This is why some of the parts pop-off on the Sentinel figure when you hit deeper poses. As such, I had to add mobility where normally there shouldn't be any. If you look at plate 52 for instance, pay attention the the ankle pivot module. I made it such that it must both slide backward and pivot down to allow clearance for movement! And that huge gap in the ankle—so unsightly, right? Well you needn't worry, there will be a flexible shroud in the kit to cover the gap. It wasn't shown installed to avoid damaging the part prior to molding. More parts are ready than I'm willing to show right now, but it's getting so very close to complete. If I skip next week's update, it will merely be to get everything finalized before Christmas.
  5. Today's update postponed to next week; need to do some intermediate molding.
  6. 1/6 Motocycle Freak Scratchbuild Project Captain's log: Thursday, November 24, 2022. Happy Thanksgiving to all my American friends!! By 10pm Eastern Time Friday, the pre-orders will be closed. While the project proceeds exceedingly well, I was starting to run out of modelling board, so I ordered a new 60 inch slab, which is what you see in pic 34... maybe I get too excited about things like that. Pic 35: for those who constantly point to my tutorials and accuse me of carving things in wood, there you have it: the Renshape name and grade is stamped directly on the material! Alas, this is a slightly different density, but it works just as well. Pic 36: these things that look like peppermint ice cream paninis are actually the components of the thigh armor, which are undergoing shape alterations. One of the best ways to create a seamless fit between two parts is to first refine one part as closely as possible, then apply mold release to it. You then apply polyester putty to the other part, and squeeze it against the first. When the putty is just hard enough, the parts are separated, allowed to fully harden, then sanded & finished for a glove-like fit. Pic 37: the chest armor undergoing another round of putty refinements. Thankfully, the worst is over for this component, and I can now move on to some detailing work. Pics 38-41: I was able to test the armor fit over the onesie, and it's just superb!! However impressive the 1/12 figure may have seemed, it just can't hold a candle to this hand-made beauty. The next week will entail lots of little datail work, and making fine adjustments to the armor, and then I have to start molding parts to be duplicated, so stay tuned!
  7. I don't think there are any "brands" to speak of, just get one that looks like it fits very snug; there are plenty on eBay to choose from. Color is another matter, and if you want something outside the generaly available colors, you'll invariably have to use dye.
  8. Fixed it for you. 😆 Some designs are better than others. The SC Bioroids were hands-down the worst offenders, whereas something like this is the result of some more careful consideration and went through an extra level of refinement by Aramaki for the modernization, which helps a lot. The ankle joint seems to be the worst of it; the rest is just tweaking aesthetics and the slow process of making any body-glove armor fit properly. Thankfully, it's a big scale.
  9. 1/6 Motocycle Freak Scratchbuild Project Captain's Log: Thursday, November 17, 2022. Now that I have most of the boot fleshed-out, I need an ankle joint. Admittedly, the artwork shows all the components fitting tightly together, which does absolutely nothing to promote mobility. Once again, I've carefully crafted some strategically located gaps to remedy that problem, and now in pic 23, I've turned some resin stock on the lathe to create that much needed joint. Agin, because everything is so tight, I couldn't use an existing ball/socket joint because the ones I'd made previously weren't the right size: too big won't fit, and too small won't be able to manage the load, so that's why I don't cut corners on details like these. Pic 24 shows the abdominal armor being machined. This is a direct succession to pic 18, in which I removed as much of the inside cavity with the band saw, and now back to the mill for some more precise work. Pic 25: the upper component, because of its complexity, was initially segmented into front and back sections for individual machining, and has now been recombined. Pic 26: I took the time to begin shaping the upper back, now that I can hold the combined part sturdily. It may not show, but once again, I have to be exceedingly careful with the shaping of these parts: there are compound curves everywhere that have to be identical left & right, as well as interface with each other. Pic 27: the back of the abdominal armor, looking very nice! A few little fit issues, but nothing I can't adjust. Pic 28: the frontal area of the abdominal armor. You have no idea how trying and tedious this module was to make! In fact, this is probably one of the most delicate and complex parts I've worked on in recent memory. I'm using hot glue on the outside to hold the parts together because there's no way to tack them from the inside and still fit over the mannequin properly. Pic 29: the boot assembly has seen a lot of refinement since the previous update. Lots of puttying and re-puttying to get shapes just right in a long and frustrating process that yields great finished results. Pics 30-32: now it's starting to look like a Motocycle Freak! You can see how all the armor components fit together beautifully. Crotch armor is also well underway, and will be another tedious unit to adjust in conjunction with the upper abdomen unit, because these two will form a cohesive trio with the flexible midsection, and all these have to fit over the onesie. For those who are curious, the figure will stand at just about 34cm tall: the enhanced MOSPEADA boot adds about 9 inches, plus whatever the helmet also adds. By the time the next update comes around, the pre-orders will be closed. You'll still be able to get the kit and the rifle upgrade, it'll just be $35 CAD more. Stay tuned!
  10. I realize we're talking about transforming motorcycles here, and left realism in the rear view mirror, but I just... Why does the pilot's helmet have a crash bar right in the pilot's line of vision?!? Shameless plug: there are ways to design a helmet that offers impact/crash protection without obscuring visibility... if only they'd try a lil' harder.
  11. I've done something "interesting" with the foot on this figure, because of the need for good overall mobility of the soldier, in spite of him/her being on stilts! I've made the toe of the boot separate, which will then be hinged. Then, I will mold the sole in rubber to allow it to flex without compromising the aesthetics, just like a real steel-toe boot.
  12. 1/6 Motocycle Freak Scratchbuild Project Captain's Log: Thursday, November 10, 2022. Construction goes forth at a break-neck speed. Thanks to the time I invested in the diagrams earlier, I was able to begin the building process with confidence. Pic 05 shows the customary basics from which each mode is birthed: some pieces of modelling board, and printed diagras to be used as cutting templates. Pic 06: the first order of business involves cutting out the templates I need for certain parts. I avoid cutting them all at once, otherwise I'll lose them in the process of preparing the carving blocks. Pic 07: to avoid wasting material, I measure the rough size of the parts needed, and trim the blocks accordingly. This actually saves time too, because I don't need to spend extra time removing excess material from the blocks in the sculpting process. Pic 08: the surface of the block left by the saw blade is rough, so each new cut part goes under the face end mill to be smoothed out. The large cutting area of this tool is also a big time-saver. Pic 09: some of the major components are now ready to be trimmed. This is phase one, and most parts only require one template, but some of the more complex pieces will require a secondary template. I'm thinking specifically of the multi-component chest armor. Pic 10: in this initial stage, as much of the excess material is removed with the band saw. I go the extra mile here, because it produces less dust and saves time. Pic 11: here's a bench sander I don't use nearly often enough! This comes in handy for convex curvatures, provided the curve isn't too tight. Pic 12: once the part has been sufficiently trimmed, it goes to the milling machine, where more precise operations are performed. Pic 13: here I'm preparing to make a mold of Mr. Holland's head, so that I can get a face inside the visor of the helmet. The mold setup is crude, but works perfectly. Pic 14: while that mold cures, it's back to the milling machine I go. This is the outer knee armor assembly. You may not have noticed, but in Aramaki-san's original artwork (pic 14B), the knee geometry is different on the inside and outside, so I need to make mirror parts. Sentinel took a more “efficient” route by making the knee identical left and right, and just inserting a different part for the inside and outside. Pic 15: that same knee part is then given a quick bit of sanding in the right places, and chamfer lines are added with a pencil... Pic 16: then comes the grinding tool. I almost always need about ½ mm of material, which I will then remove with manual sanding for better control. Pic 17: on the left, the lower boot structure and the knee modules on the right, undergoing a quick putty repair. Pic 18: this is the upper body armor plate which covers the back, and is one of those parts which requires more than one template. Because it will be a crude C-shape, careful removal of the innards is needed, and I have to perform some unusual cutting with the band saw. Pic 19: so far, this is what the foot looks like. Pic 20: a crude mockup of the lower leg. This part was absurdly complicated to make, but it came out great so far. Pics 21 and 22 show the helmet coming along nicely! The 3D printed visor fits like a glove, and is being kept in its raw form the time being. I'm still adjusting the position of the face, and will then create the necessary molding around the perimeter. The face itself will be separate, so you'll have the option to put a different one in there to avoid clone syndrome. That's it for this week—stay tuned for another exciting update next time!!
  13. Captain's log: Friday, November 4th, 2022 I've been secretly churning out technical drawings for this new project for the last few days. I've decided to work directly from Aramaki-chan's MOSPEADA COMPLETE ART WORKS cover illustration, and as such I was confronted with quite a few discrepancies between it and the actual Sentinel 1/12 figure. While the latter is still very nice, it cuts quite a few corners on detail. As such, this 1/6 version will not be a purely upscaled figure, but a much more authentic and accurate three-dimensional rendering of that artwork. Also, because the 1/12 Sentinel figure took some, er—creative liberties with human anatomy, there will be some other, subtle, but very important alterations to this 1/6 model. Let's begin by looking at pic 01: on the left, the Sentinel figure with battle armor. On the right, a 1/12 Body-Kun figure. These are both in the same scale, with the major joints of both figures lining-up almost identically. If I scale-up the Body-Kun, it produces a man who would be roughly 171cm, so a bit on the short side. As best as I can discern, the pilot's feet do not extend all the way down into the armor boots, but more on that later. By contrast, let's look at pic 02. This is an MX02-A figure with an aftermarket head, which at full size would stand a hair over 177cm. It wasn't as easy as doubling the Sentinel figure dimensions, so I worked from scratch to create armor adapted specifically to this figure and its body proportions. As stated above, based on what I've gleaned by watching the original series, building the kits and examining the line-art, the pilot's feet only come down to roughly ankle level in the armored boot, with the boot foot being a prosthetic of sorts. Aside from giving the soldier an impressive appearance, I do believe this boot concept offers some notable advantages: the most obvious being protection from mines or other buried explosives. From a pure model standpoint, this will make the figure extremely tall, exceeding 13 inches (32cm) in height, and that's without the boot extension that happens in Armor mode! One of the first orders of business was designing a helmet and visor, with special emphasis on the latter. I want the visor to be as good and optically clear as possible, so I enlisted our very own Macrossworld member Sergio D (mechaninac) to help me with creating something that has just the right shape, and he does not disappoint! Pic 03 shows the almost complete rendering of the part, which will then be printed and cast in optically clear resin. Pic 04 shows the results of my drafting, which is still a work in progress. Here you can clearly see how the pilot's foot would fit inside the boot. While the MX02-A allows you to pop the feet off the figure for easier mounting, I still wanted to design something as realistically as possible, and take all those tolerances into consideration. Though there's still quite a bit of tweaking left to do, I might be able to start cutting as early as next Friday—stay tuned!
  14. It can transform into a pile of parts if you hit something hard enough at speed! 😆
  15. Hey y'all! I have already begun drafting the parts, so I can hit the ground running. I'll have a first update on Friday... oh, and a third of the pre-orders are already in--keep it up!
  16. *Shrug* The more I see of Genesis Breakers, the more my disappointment grows. I like how Aramaki modernized the classic Mospeada design, and the way Sentinel made the transformation work--despite questionable materials choices in the figure, they still get a massive thumbs-up from me. Everything beyond that just looks like trash. They took a good, functional design and just added junk to make everything look busy as a means to compensate for the fact that they have no creativity. Often times, less is more. 😑
  17. It may not be as dumb as it looks. While the older design with big feet was aesthetically pleasing in its own 80s way, big feet really do hamper mobility. If you've ever tried walking with snowshoes, or oversized boots, you quickly realize how easy it is to trip over your own feet, so in that sense, smaller is preferred: better dexterity, quicker, more precise movement The other interesting aspect of the MOSPEADA boot design is that in either version, the driver's foot doesn't extend all the way down into the foot of the boot: the latter is itself almost a prosthetic that elevates the wearer and affords him/her important protection from mines or other types of IEDs. Like a better version of these.
  18. Looks like the project will go ahead, because demand is surprisingly high. Will open the pre-orders October 28th.
  19. The female armor would be taylor designed around a female body figure. We're already half way there, way to go!!
  20. q1: correct. q2: If there's enough demand for the female armor, I'd definitely make it.
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