Ok, now that the Splicer 5000 redesign is finished, except for the textures, which I plan to start on this weekend, I am ready to start on the next fighter in the line. This fighter actually predates the 5000, the Splicer 2000 "Cutter." Now these are all supposed be modular designs so I am considering using the cockpit as a common module, though changes will be made to the exterior depending on how it is mounted and what is mounted to it, etc... This one is an interceptor, designed for high speed in and out slashing attacks, run in drop missiles and light torpedoes, maybe make one to two strafing runs then beat feet out of there. It does have a gun armament but unlike the 5000 it is secondary to the missile. Like I said I am considering using the same cockpit (with modifications) and a cranked arrow planform with forward canards and three big engines. It may or may not get the advanced engine type as the 5000. I appreciate any thoughts you all have on the design because as of now I am not sure how to proceed beyond the points I have listed. To see what it looked like before here is the original design.