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Knight26

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Everything posted by Knight26

  1. First go at a registry view, with two small bonus'.
  2. Pic 2: @ZD: I know what mean I got the same impression when I looked at it the first time.
  3. Update time: Sorry for the lack there of, been a busy few days. I cranked this update out this evening, can't at work right now since I am in a stupid class. Anyway here are the changes: 1) I redid the vernier thrusters, I'll post a close up later, but they are now circle-bar verniers, similar to on the VF-1, just another Macross nod, lol. 2) I shortened the end barrel segment on the Heavy Plaser by 1 ft, now it is well behind the pilot and still plenty long enough so the blinding problem is all but solved. No other updates as yet but I may shorten the underslung guns pods, they are a bit long, need to check them against a few others I have first before I make that call to be sure though. I still need to add a few more features before I proceed with the detailing, I can't decide right now if I should go with the old docking ports or adapt the Phantom-4 type to Solaar. The adapting makes more sense, adding commonality, but then I will have to redo the docking claws, no biggie though. So any thoughts on how to proceed?
  4. I thought it was a fun game, but too short, I would have prefered a few more missions/levels besides the three main "campaigns" you are sent on. I thought the squad AI was pretty good, but there is limited replay value, and I thought the ending was interesting, hope to see more of Delta Squad in Ep3.
  5. ANd this shot I thought just came out interesting, I like how I got an unintentional glow in the Plaser barrels.
  6. Ok, no work on the landing gear today, will eventually get back to them though. However, today brought about the redevelopment of the Heavy PLASER cannon, look familiar anyone? ANyway after I mounted it I realized it still will blind the pilot, doh! I have a couple fixes in mind for this: 1) shorten the barrel, it's longer then it needs to be, quite a bit so. 2) Add a flash guard onto the inboard side of the barrel, this will however impinge upon pilot visibility, any comments?
  7. highly motivating is it now, hoowah!
  8. Interesting idea Opus, probably won't impliment on the Mk1 though, and it looks like it might interfere too much with pilot visibility., besides that the only way to do that now would be to either 1) redo the whole fuselage, or 2) redo the wing, neither of which i want to do right now. I'll play with it when I start on the Mk2 though. We have achieved design lock all the major components except for the heavy Plasers, which will redone and the detailing effort which will commence after the heavy cannons are redone and the missile packs detailed.
  9. Ok, the undercarriage is in, it's basically a simplified version of the F-16's undercarriage without the locking arms. I may or may not add those at a later date, any thoughts? ENjoy the montage.
  10. And mounted, you can kind of make out the nose gear down there, look familiar to anyone?
  11. Back from the dead, sorry for the lack of updates, real life got in the way, again and again and again, and that doesn't count the hottie that has me all buggered up right now. Anyway not much to report right now, I made the nose gear, and rebuilt the MDCs, their resemblance to a certain anime mech's gunpod is purely intentional, lol. Next on the block I will finish up the main landing gears, recut the cockpit tub, redo and detail the heavy Plasers, probably move them around a little too. I will also redo the ventrals since right now they are just a scaled down dorsal tail. COmments always appreciated.
  12. Here is the pod, as for a "ghost" or AI version, there will be some backstory on the AI wars that explains why neither side uses AI controlled weapons platforms, be they fighters, tanks, or capital ships. Some rogue AI craft will show up though from time to time, and they will be seriously mofos.
  13. Update: I redid the ventral fins, scaling them down 25% and then adding a second fin canted out, I may reshape them and change the angle on them. I also formed the initial cockpit pod and cut out the port for it. I will detail it up with control interefaces, explosive bolts, rocket motors, etc... Thoughts?
  14. Ok, when kit comes out who wants to build one for me, lol.
  15. Update: Couldn't work on the ship long because of the weather and lack of crew support. That has let me however work on this fighter. I completely redid the cockpit and I like how it turned out. I will move the cannon to limit weapons flash as suggested and possibly add a flash guard to it as well. Next I will work on the ventral fins, finish the thruster packs and flesh out the cockpit pod, adding the tub and making the whole seperatable pod. @kin: someone call the grammar police, could you possibly rewrite that a little more coherently?
  16. Interesting idea, but not for this one, maybe another craft by that manufacturer.
  17. I agree Duke, but we really need to get back on topic.
  18. Back to the old nose for now, I do plan to redo it a little bit, we will see how it comes out. But I did rescale the underslung MDC for a three barrelled cannon, I think it looks pretty good, but will need to clean it up a bit, thoughts?
  19. I am definitely in and as I said before if Cap'n A needs a VF-1 to tear up and expermint on I will gladly donate mine to cause, so long as I get VF-1D out of the deal, lol.
  20. Haven't had much time to work on this this week since I am on travel but today I played with the thrusters and nose a little. I am considering changing the nose to be more like that of the Phantom-4, of course if I go th, this route I will refine it more, and I also will redo the canopy. I will also play with the MDC pods tonight, thoughts? And Graham, remind me not to eat at your place.
  21. The whole Macross toys going away thing is not that much of a surprise to me, especially with the whole liscencing fiasco, no one can distribute Macross toys outside of Japan, therefore limiting them to the Asian market. If HG had just said back in the day that Yamato and the others could sell Macross products outside Asia, but had to pay them a small royalty we would probably see many more macross products for sale and distribution, and at a lower cost too.
  22. Ye Gods those things look terrible. I mean they are so cheesy and cartoony looking with hard edged muscles and features, I mean come on. If you go to a larger format why not make them more detailed and realistic, take GI Joe back to what it should be, not bring back that uber-carpy GI Joe Extreme,
  23. I am definitely interested in a VF-1D and am willing to donate a slightly dinged (canopy hinge broke), Hikaru VF-1A to the cause, of course as long as I can get it back, and I would of course pay for it.
  24. Exactly, so the thing might have enough range and onboard payload to destroy one or two targets, ok, but after that threat eliminated, it can't get additonal fuel or weapons on its own. Also, how the heck is that thing suppossed to hover? And, do these morons realize how big and how high an explosion has to be in the atm in order to be seen from space at the distance they are showing?
  25. Interesting, the plot doesn't look too bad and the cast is fairly solid, though I still am not a fan of the designs. I will wait on the reviews and maybe, big maybe, see it in the theatres if a friend or family member really wants to. Otherwise I will wait for it to the video store to watch it. I just don't like that the AI starts to attack because of an outside force, the lightening, that and the trailer gives too much away. If anything the thing should go rogue on its own, kind of like why the sentinals in X-Men start attacking humans, because Mutants are humans, well guess what all humans can become a target to an AI killing machine. Also the people who produced it do not impress me at all XXX and the Fast and Furious movies were all garbage. We will see but right now I am not giving it prop or holding up much hope for it to be anything better or worse then something made by Roland Emrich, a cheesy popcorn movie with cool effects and nothing more. The AI fighter design was actually not half bad other then the lack of rear vis, but the "Stealth" FSW, eh, I do not care for the lines.
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