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the white drew carey

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Everything posted by the white drew carey

  1. I haven't seen the movie yet, but from the trailer, I never thought that the plane through the zeppelin. A plane flies INTO the zeppelin, causing the explosion. The next shot shows a plane banking away from the ensuing explosion.
  2. That's the word I was looking for.
  3. I this the LiA is slightly more accurate in sculpt, but the poseability of the RvT is simply stunning. Here's to hoping A) We get a whole bunch of Patlabor series mechs: Helldivers and Brockens as well as Type-0, and B) This spurs more interest in Patlabor, which is always so under-rated.
  4. Yeah, it's in Perfect Memory in the Lost Two Years section (or whatever it's called, the part with the picture of the two female Zentradi [the weren't Meltran yet] wrestling with the VF-1A ref'ing). Interestingly, I don't think I've ever seen a kitbash of that, although one would think it should be fairly easy with the Hase FASTpack kits...
  5. You know, I'm usually one to give a movie a fighting chance no matter how bad the fan-boyism raves against it, but I really, REALLY am beginning to think this movie was made with hate. Pure, evil, hate.
  6. I think it's due to the changeable chest plate. The upper arms look a tad too large around as well.
  7. Is it me, or does the Kampfer look a bit chubby?
  8. Not that I can discern. Although it is interesing to note that the sketches for the battroid mode are clearly based on the finalized version, while the GERWALk sketch is based on the VF-X-4 version.
  9. BTW- Valk1J, Thanks!!!
  10. It's no myth. The confusion actually centers on the assumption that the VF-4 was never a transormable fighter, which SK dismissed saying it IS transformable. According to Kawamori Design Works, though, the GERWALK and battroid modes of the VF-4 weren't designed until '95. Design Works does show an SD version of the VF-4 from '90, which possibly shows his original intent for the final transformation, as the nose of the plane still forms the chest down to the hips and crotch and the air intakes still form the top of the leg with the engine nacelle being the rest of the leg, ala' the VF-1. Also, it has the arms flipped around, so that the cannons are now at the elbows.
  11. As we all know, Kawamori did not design a gerwalk or battroid mode for the VF-4 until the mid-90's (or, at least, he didn't make any designs public). But for the PC-Engine game Macross Eternal Love Song, released in '92, they had someone design these modes for the game. I have seen pictures of it before, including the FASTpack-equiped VF-4, but cannot seem to locate these images anymore. So, I ask my fellow MWers who may have these images hiding within their hard-drives to post any images you may have here. Because I want to see them!!!
  12. He can fight, and win, as many bouts as he damn well pleases. It still won't change the fact that he is a terrible, terrible director.
  13. After seeing the pics of Prime, I think it looks like shite. I can understand trying to update the designs to a more plausible, less basic transformation and form, but they went waaaay to far past that into the ass-end of ludicrously over-complicated designs with far too much bulging and protruding parts.
  14. What is up with the upper legs?!?
  15. But weren't these modes simply by-products of the human refitting of the ASS-1, therefore inconsequential in determining the original class designation it's builders had given it?
  16. That's what any rational person would think, but it's not the premise to MacII. In fact, the very point you've made is one of the main reasons I dislike MacII- In the story, they were so complacent that they never developed more advanced fighters until the VF-2 series nearly 80 years later. MacII is almost completely different from SK's version. Instead of massive genetic cloning programs and extensive interstellar colonization missions, MacII's UN Spacy just hangs around Earth and tries to rebuild there. That's what I took from the story.
  17. At no point did I 'omg chickenbutt double-down'. I know very well that military equipment is not designated in an ascending numerical order. Everything I've understood from Macross II, UN Spacy was complacent the whole time, and that the VF-2 series is the first replacement ever for the VF-1. That's basically the whole premise that the story is based on.
  18. A put a PM out to yellowlightman to see if he could scan the ELS manual for me. We discussed doing it back in '04 when roycommi was doing a flash version of ELS and I was updating the graphics, but that whole project kind of petered out. I remember that thread because it was the images there which inspired me to draw this:
  19. There was a thread about these games back on the old board. IIRC, someone with a little bit of knowledge and some good japanese skills figured some of it out. I think it came down to developer-based continuity, with BigWest not really giving a damn (kind of how Harmony Gold was blindly licensing rights to RT in the mid 90's to every comic company who wanted to do something with it, leading to a whole slew of non-canon RT stories [i know, I know... non-canon RT... ]). I believe that it was determined for the PC-98/NEC PC that Macross: Remember Me and Macross: Skull Leader are within the same continuity. By the same developer, they have the same game style and interface design. It's also possible that Macross: Love Stories is also related, although it seems to be a different type of game (IIRC, it's also a dating-sim as well as a combat-sim). Of course, we know that Macross 2036 and Macross: Eternal Love Song follow the same continuity. Both were done by Masiya (sp?) and both feature the 'R' variants upon which this threads origins lie (in fact, I think it is ELS which features the first 3-mode version of the VF-4, but I can't find any screencaps of it). Now that I remember that older thread, I believe another point against the connection between 2036/ELS and MacII is that MacII does not allow for Flashback 2012, in that the VF-4 was never a created in the MacII storyline, whereas it does exist in the 2036/ELS storyline.
  20. No offense, but this is exactly the fan-based logic which lumps these games in with MacII in the first place. Simply because these games came out before Mac+ doesn't mean that they were ever intended to be part of the MacII alternate timline. You'll need to show something with more weight behind it than assumption, Protoculture Addicts or Mecha Press.
  21. IIRC, and I may be wrong, the assumption that 2036 and ELS are part of MacII's past is based on the fans' need to put them somewhere once Kawamori knocked them out of the "official canon" when he returned to Macross with Mac+. I'm fairly sure there is actually no connection other than one conceived by the fanbase. I believe that one of the earlier games featured a non-canon battroid (and maybe GERWALK) mode of the VF-4, simply because Kawamori hadn't shown one (if he even had it yet).
  22. No problem. While not considered canon, I like the direction some of these earlier games took. Mikimoto stuck around for many of the character designs which, IMHO, lent a very authentic Macross feel that some of the more recent productions lack.
  23. Yes, those are what they really look like.
  24. Meh. To be honest, I've never been a fan of the YF/VF-19 or the YF-21/VF-22 from Mac+, I think they are the worst VF's SK has ever designed, because they rely waaay too much on anime magic to make the proportions right in all of the modes. I'll gladly save my money on this one.
  25. Because it's a Sega Master System title. Seriously, I think the whole scheme here is Genesis-era games. Kind of sad Phantasy Star 1 isn't in the group, though.
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