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Ork_dreadnought

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Everything posted by Ork_dreadnought

  1. Its based around a very stripped down version of Dungeons and Dragons, where you roll under a stat on a D20. The intent is that you can generate a character is under five minutes, and a DM could throw together a scenario in about the same time. Mecha can attempt two actions in a turn, although if you repeat one, you have to roll your Reactor die to avoid running out of fuel. This has a degrading mechanic, i.e. roll badly and a d6 becomes a d4. Characters are treated as a combination of pilot and mecha, in a race/class sort of way. Here's a video of it in play.
  2. Thanks! Its nice to have a bit of positive feedback. (Goes to correct typo I just noticed.)
  3. Wow, its been a while since I last posted here...

  4. Hi there! I recently completed a minor lifegoal, and figured out a relatively clean way to run a Macross-flavoured RPG. If you'll excuse an act of flagrant act of self-promotion, this homebrew can be found here. This is based around The Mecha Hack, a minimalist ruleset itself based off 1st edition D&D. If you want to run a game, and not spend an excessive amount of time on paperwork, I can recomend it and the other "Black Hack" related games. Cheers.
  5. I just noticed your post, sorry. Thanks, duly noted.
  6. I got an Alto in the post yesterday. A few comments: 1) This is the most durable feeling toy I've brought since, well, a chunky monkey (well, a Jetfire, 20+ years ago). 2) Posability is decent, not great, thanks to the leg design. 3) Its likeness isn't spot on, in comparison to the CG, but I only noticed that when I deliberately went looking for flaws. It's beauty otherwise. I think what is causing the contraversy with these toys is a difference in design philosphy between Bandai and Yamato. Bandai seems to being going for "toy", whereas, from what I've observed, Yamato makes display pieces. This is a uninformed opinion though, as I have yet to get a Yammie, so please forgive the sweeping generalisation, I'm just going from what I've read here.
  7. Ah, that explains the vibe I was getting from it. Its definately more video game in style than Macross.
  8. Ditto. It puts me in mind of the old Victory Gundam or an R-type end-of-level-boss. What's the story behind it?
  9. Hi Is there a review of the 1/60 SV 51 knocking about somewhere? I can't seem to find one. Thanks. EDIT: Scratch that. Found this one on youtube. Sorry for spamming. http://www.youtube.com/watch?v=HQTQUmjziaw
  10. Wow, toy imports, to swine flu, to zombie survival tactics. This forum is awesome
  11. I'm just going to stick this question here, even though I'm not technically a newbie. Now that Frontier has finished, is there a consensus as to which group produced the best fansubs for it? By "best" I mean the most accurate, and truthful to the source material. Thanks.
  12. Hi Does anyone know of a good website to buy from if you're living in the UK? My google-fu is weak today. Thanks
  13. I did consider that as a plan B, but I also holding out hope of someone knowing where a handy direct download of just the intro was. Thanks for taking the time to respond though, I appreciate it.
  14. I'm going to hijack this thread with a plea for help. I apologise for this, but I've got a problem which is driving me batty. I've been trying to find a clip of either of the Frontier intros, but all I can see on youtube is very badly pixellated. Can anybody point me to a good link? Thanks, and sorry for spamming.
  15. I suppose so, but I never watched that episode, (I'm currently working up the nerve to give M7 another try,) so I can't comment.
  16. All things being equal, its a little surprising that rebellion, and infighting over alien technology hasn't happened more often. The assorted fleets and colonies are separated by vast distances and represent self-contained nations. It would be enevitable that these would seek independance for one reason or another. NUNS is afterall, distant ruler, detached from your world and appearently oblivious to your needs. I don't think we've ever seen NUNS (or the post UN Macross government) actively oppress anyone, but even if they did, they don't really have the ability to control things by force. It wouldn't take much for a mild resentment to turn into a full fledged rebellion, or for a military coup to escape immediate retaliation. Part and parcel of this would be the assorted protoculture relics, which could easily tip the balance of power. If an anti-UN faction got its hands on a Factory Satellite, for example, whoo-boy. I wonder if NUNS official policy on this is let everyone do their own thing, and only get involved when there is no other option, as being heavyhanded would be counter productive. Thinking about it, the only situation where I see NUNS bigwigs charging in and throwing their weight around, would be "first contact" type situations, such as Zentradi fleet joining humanity out of the blue, and the aftermath of Frontier.
  17. Thanks. Time to browse the interweb for a good price
  18. Okay, here's a newbie type question: Say you wanted buy your first Yamato VF, what's a good one to get, and which ones should you avoid? Thanks
  19. Uhh, because they weren't lead characters and therefore are vulnerable to actual aging and lasting injury?
  20. I'm more surprised it was actually still recognisable. On the whole, it was a good ending to a good series. Nice characters, good animation, beatiful music. The downside? Well I found the plot to be rather weak in comparison with the rest of the series. I found speculating about it more interesting that what was actually revealed.
  21. I just watched episode 24. I'm still confident of a kill-em-all ending, though I doubt Alto is actually dead. I'd also like to say that time has made this thread completely redundant. It seems that every possibly plot that I had dismissed as too obvious or cliched seems to have been confirmed (Ranka's brother, Grace an evil scientist, the direct ties to M0, Sheryl all but confirmed as Mao's granddaughter etc). I'm not exactly pleased with that given how much time the series sent being myterious and encouraging speculation.
  22. Yeah, given the uh, "revealations" of late, I really hope that Galaxy and Grace prove to have a surprising motivation.
  23. Yeah, they did. The eggs could have planted there during the chaos of the battel since too. There's been plenty of oppitunity, the only question is exactly why? Have/do the Vajra deliberately leave eggs in fleets they have been unable to destroy, as a kind of time bomb? Possibly I suppose.
  24. He already trolled me with the SDF04 and "Goodbye Sister", so that wouldn't surprise me. Thing is, the way the plot developed so far, somebody has got to die, otherwise it could easily be a cop out.
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