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anime52k8

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Everything posted by anime52k8

  1. ? .50 BMG is a highly effective anti-personnel round. 7.62 is more common as both the round and the weapons that use them are lighter and cheaper, but when mounted on a vehicle the 50 is a much more versatile round. .50 BMG provides the ability to effectively engage infantry at longer ranges, even if they have body armor. it also allows you to engage through hard cover and is effective against unarmored vehicles. If you're putting a gun on a robot for use against infantry, you might as well give it a 50 caliber so it can deal with everything from individual infantry all the way though vehicles carrying anti-tank rockets. although putting it on the head with no visible way to depress more than 20 degrees or so past horizontal is still stupid.
  2. oh great, now we've all got alcohol poisoning.
  3. interesting... will nikon point and shoots work or does it have to be an SLR? All I have are a couple coolpix point and shoots.
  4. I think we should all take our VF-1's and just break the arms off. we know there's a chance they could break so we might as well get it over with. and then we can get new ones from graham.
  5. quick correction on my part. Kawamori did SOME of the Zentradi mecha (regult, gluag and gnerl fighter pod) Miyatake did the rest. also Miyatake did most of the auxiliary vehicles.
  6. lol no. SDFM's mechanical designers where Shoji Kawamori and Kazutaka Miyatake. Mikimoto was the character designer. Miyatake was responsible for the all the capital ships and the Destroids while Kawamori did the valks and the Zentradi mecha.
  7. it kind of looks like they copied most of Yamato's transformation/articulation gimmicks and aplied them to there old HMC's. it even has the Too-high backpack in battroid mode like the HMC.
  8. don't forget that they also cause male pattern baldness and low resale value on your car. also, The Olympic torch that didn't work, built by Yamato.
  9. I'd say it would be the opposite. Any major attack would have probably stopped the colonization effort in its tracks; just look at the Macross II time-line. Their colonization never achieved the considerable scale that the main time-lines program did, most likely because there was a major zentradi attack on earth every couple decades in that time-line. The thing about it is that people never say, "hey, lets spend money on defense projects" when they're at peace. calls for greater defense expenditures always come during and after war, particularity ones where the other side was the aggressor. That along with resources and man power being needed to rebuild the planet would most likely have killed any colonization program in the aftermath of a major attack. Extended peace and prosperity would probably help a colonization program like the one in Macross. While it may have started as a form of defense program and insurance policy against extinction, by the time the New Macross fleets start showing up colony building would have become a form of public works program. Obviously the construction of a colony would require a large amount of money and resources, but consider where all that money is going. There would need to be literally hundreds/thousands of contractors and subcontractors, with tens/hundreds of thousands of workers being employed to build these fleets. That a lot of jobs being created and lots of money being injected into the global economy just during the construction phase. Once completed the fleets would continue to provide jobs and business opportunities for millions of people. There are thousands of people working for the military as part of the escort fleet and thousands more employed to operate and maintain the various civilian ships and in addition to that you have all the various Businesses being run by civilians within the colonies. And considering major corporations are sponsoring some fleets, the fleets are clearly able to make money. as seen with the galaxy fleet, they where testing and developing new advanced technologies, and every fleet would inevitably be finding new exploitable resources on the planets they eventually arrive at. :edited for comprehension:
  10. I don't see anything really wrong with that. I liked the 00 but thought the Exia had a better chest and shoulders (giant drill shoulder pads don't really do it for me) so win all around with this one.
  11. but chemical lasers aren't badass. it IS anime so rule-of-cool still applies. a Robot with multiple Gatling guns spewing thousands of bullets at something is. but my whole point was make the Phalanx more like a giant Phalanx/goalkeeper CIWS with legs.
  12. Got mine today. First of all, no wonder the shipping price was so much, the shipping box was HUGE! I unpacked the shipping box, but I haven't taken out the toy yet. After reading this thread I'm too afraid of paint chipping, mystery grease and dysfunctional crotches to even open the box, let alone handle it. Now I'm starting to regret buying it... DAMN YOU ALL!!! the poster is pretty sweet though. so, anyone interested in buying a new in box VF-27?
  13. it's tight but there is. just make sure the part that lifts the cockpit up is slid back (the "up" position) so it looks like this on the inside. the slide in the cockpit pod in the direction the arrow is pointing; first down and forward... then pus the back part strait down. then just slide the little gray lifting piece forward to lower the cockpit pod all the way. and viola! heat shield deployed with no tools.
  14. according to wikipedia it's going to be set AFTER alien3. with more marines showing up first on the sulaco then somehow on LV-426 the alien ship and the prison colony. (although by aliens3 the colony on LV-426 is a radioactive crater and the Sulaco had an on-board fire uncontrollable enough to warrant jettisoning the cryo tubes.)
  15. fare enough, although if that's the case you'd really only need 1 machine gun in a ball turret such as on the VB-6 rather than 2 weapon clusters that each include a 180mm grenade launcher and a flame thrower.
  16. the battroid proportions look almost identical to the yamato's. I think the fighter mode on this looks wonky though, not sure what it is but it just doesn't look right.
  17. like others have said, the lower heat shield should click. it's really hard to do with the cockpit in. I usually take the cockpit pod out, grip the heat shield from underneath with my finger and on top with my thumb and pull till it clicks then slip the cockpit pod back in.
  18. so what's the chance we'll see a GFF metal composite Exia/00?
  19. I enjoy these kind of disussions too, although I've Got a fairly different interpretation from you Zinjo. In some area's I (and I hate to admit this) actually think the MacII destroids have the right idea. I still think they're ugly as sin and need drastic cosmetic overhauls but they show some interesting concepts. Agree here mostly. Deffinately support more robust powerplants, and agree about the SWAG eca, although not neccesarally lighter. Depending on the model the same weight in armor but using ECA would be better, as that would give orders of magnetude more protection. As for wheels, I can take them or leave them. some it may be good, others not so much. For my What if scenario, I'd see Destroids moving towards more specialized niche roles. Each model becoming more specialized for a certain task while valks fill the role of All regiment combat units. definitely a no on the GU-11's. Also No to the big, slow firing rail guns on the Defender EX. I see a second Gen Defender becoming a even more optimized point deference unit. instead of High power auto cannons/rail guns it would use VERY high rate of fire cannons (think 6-10,000 RPM compared to the GU-11's 1,200.) firing high velocity 30-40mm rounds (giving much more ammo than the existing Defender's 200 rounds per gun). it would be functionally much like the Cheyenne, but minus all the extras (i.e. no hands, no missiles, no rockets, no wheels, etc.) as it would be strictly a AA mech. since the Tomahawk is a heavy ground robot for fighting other mechs I'd expect it to get larger just like the valks do. The chest missiles and Beam guns would stay (although power/capasity would increase). the chest gun clusters and the head guns are gone, and the 6 pack of missiles would be moved from the shoulder to both thighs (where the functionless boxes are now). some new features would include track feet and hands of the reverse of the beam guns like the Cheyenne. and maybe a shoulder mounted fixture similar to a CWIS unit for unarmored targets and active missile defense. The spartan is a complete wast of a robot in its current form. Why would you want a melee focused combat mech? Give the Tomahawk some hands and it's got adequate melee capability with more mid-to-long range firepower. The only real use of the spartan is for riot control/police work against full size zentradi. In that case make it more like a large Ingram from patlabor. strip it completely of onboard weapons and make it more streamlined (more like a car and less like a combat robot). give it light armor, weapons and use it to smack down unruly giants. Totally disagree. despite how much I hate MacII, I do think that the double missile pods are a good idea. The Phalanx makes a good complement to the Gen 2 defender. While the Defender acts as a point defense unit, the Phalanx would function as an area defense unit. rather than carry mirco-missiles, the gen 2 Phalanx would use larger, long range missiles giving it greater range than the most other mecha. coupled with drastically improved sensors the gen 2 phalanx would suppress enemy activity in a wide area like a modern SAM site. pretty much, there's not much you can do with it besides make it more mobile (i.e. give it an aircraft mode). although with the VB-6, I've always though it would be interesting to see the cannons removed and replaced with a single bay for large numbers of conventional bombs ore guided missiles. Of course over time upgraded weapons and systems would be added as they're developed.
  20. well it was from the back of the from the stars comic book trade paperback. there was a bunch of really ugly illustrations back there. I think whoever drew it decided that the ARMD's don't look cool enough on their own, so he decided to attach an office building to the side... and the international space station and the Hubble space telescope as well apparently.
  21. I'm at rank 37 2nd prestige , haven't been playing much though since I got bioshock 2.
  22. ok, I downloaded the from the stars TPB, and I have to ask: what the F*** is this shit? :edit: have I ever mentioned how much I hate it when they fill up the back of a comic with "art" by random guest illustrators because the think it will be cool to include stuff in there "unique style" where unique style means off-model crap.
  23. I still don't see the VF-0D connection. To me it looks more like they took a legioss and added a bunch of elements and from the Super Valkyrie and the skull 1 scheme off the VF-1S in a sad attempt to justify how they went from the VF-1 to the alpha design wise. :edit: actually, looking at it again, what he did was take the Alpha and stick on a bunch of parts from his YF-4 "design" (plus the head laser and bell shaped boosters from the super valkyrie).
  24. actually I was thinking more along the lines of the animatrix and the video games and all the other extended universe crap. I don't want/need to know about how the war got started or the origin stories of a bunch of secondary characters I don't care about.
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