Jump to content

kajnrig

Members
  • Posts

    4913
  • Joined

  • Last visited

Everything posted by kajnrig

  1. Not exactly. The Switch overclocks, but it also (presumably) ups the rendering resolution to 1080p. So yes, you get more processing headroom, but you also get more information that needs processing. The PSP overclock just lets it process the same amount of information faster. (And you didn't NEED to tie yourself to an outlet. Just the battery would run out quicker. Me, my PSP's battery was near dead anyway so I only ever played it plugged in.) Anyway, it's not a major concern of mine. Just some design decisions on Nintendo's part with regards to the dock and cooling that have me asking curious questions is all.
  2. Ditto the above. I always love seeing a good mask job.
  3. Not really, but it'd be nice to have that option. The PSP was able to up its CPU clock when hacked, and that really helped with some games. You'd have to plug it in or the battery would drain like crazy, but it was a thing you could do. Alternatively, it'd be nice to have the fan running just so the system runs cooler. I haven't seen any indication that it runs extremely hot, but again, it'd be a nice option to have.
  4. Around the 7:00 mark, they get into the Pro Controller and pretty much debunk my claim of the D-pad being buttons. (It's a proper D-pad.) I'm still boggled at that price, though. Apparently there are connectivity issues with the Joycons as well, if you plan on using them for home gaming. Not sure how they connect - Bluetooth, IR, etc. - but there's mention that they have to be pointed at the screen/console for optimal function. The dock is also even more disappointing. I thought there was at least a fan inside, but that turns out not to be the case, making it even more barebones than before. That said, the fan is inside the console itself, so that's good. It'd be nice though if it turned on in portable mode as well so that the chips can overclock and you might be able to get better framerates out of games.
  5. What I got sick of was that there wasn't a longer version of it. It does get tiring, especially when it only has like two verses. The versions that did add to the song also added instrumentation that didn't suit it. I'd have loved to hear "Haha to Ranka no Aimo" (the one that starts out with keyboard and Maaya Sakamoto with an echo filter), extended, without the Megumi Nakajima bit at the end.
  6. Thanks for the album recs. I'll be getting my hands on those as soon as I can. (Though I don't remember liking the second half's music as much as the first.)
  7. I imagine this is the same decal set that shipped with the SV-262Hs when ordered through (I think) Hobby Search?
  8. They might do so just to keep parity between control layouts. Since the Joycon L's "D-Pad" is actually a set of buttons, it wouldn't be too absurd, just really dumb, to mimic that on a controller. Sounds like something Nintendo would do.
  9. I'm worried that the D-pad is actually just buttons same as the left Joycon, rather than an actual D-pad. N64 C-buttons, remember those?
  10. Yeah, I'm happy for them I suppose. I enjoyed the album well enough, though I didn't know there was a second (and more?). I'm going to assume subsequent album/s have songs from the second half of the show? Any original releases?
  11. http://www.crunchyroll.com/anime-news/2017/02/27-1/macross-delta-walkres-1st-album-chosen-as-animation-album-of-the-year-by-japan-gold-disc-award Came across that on my news feed, thought you all might like/dislike as you please. "Kimi no Na wa" (aka "Your Name," the apparently super popular Makoto Shinkai movie that I still need to check out) is also mentioned in the article.
  12. Yes. (See bottom right corner of box art.)
  13. What interests/worries me more about the storage limitations is how storing on various media (game card, internal storage, SD card, possibly USB 3.0 hard drive when in enclosure) will affect gameplay. The SDHC/XC/etc. standard has significantly lower read/write speeds than even USB 3.0, which MUST itself be lower than game card speeds, which in turn is almost assuredly lower than internal storage speeds. The problem only gets exacerbated when you take into account the wildly variable real-world speeds at which different SD cards operate. And there will almost assuredly be situations where the game files are split between multiple sources. Will Nintendo provide an easy way to transfer data from one SD card to another and/or from one medium to another (SD to USB, USB to internal, etc.)? Since the game cards are ROMs, will game updates default to internal storage or SD/USB and/or allow you to choose? Will it be left to developers to decide what data gets stored where, and will there be contingencies in place if one storage medium is unavailable? The storage issue was one of the major flaws of the otherwise mostly-positive Switch announcement. With such little space, there are a lot of questions that need answering, and Nintendo being coy/reluctant/vague with their answers hasn't exactly instilled me with confidence in that aspect of the system. But then again, I never owned a 3DS or Vita, the most comparable point of reference (aside from maybe smart phones) for this kind of thing; maybe storage issues weren't as much a problem as I'm thinking they will be.
  14. You might be right. The SHE served as the basis for the Yamato toy, that's about the extent of my knowledge. Though WHICH SHE version is unknown. I thought that SHE made an earlier, mid-90s kit before the 2000s release, and it seems I was right. 1997 Studio Halfeye Escaflowne https://hlj.com/product/SHE002/Sci 2003 Studio Halfeye Escaflowne https://hlj.com/product/SHE024/Sci 2003 Yamato Escaflowne https://hlj.com/product/YMT28002/Act Tamashii x SHE Escaflowne (vaporware?) http://news.toyark.com/2010/10/01/tamashii-nations-x-studio-half-eye-escaflowne-3328 --- And of course there were the non-transformable kits. 1996 Bandai Limited Model Escaflowne injection plastic kit (1/48) https://hlj.com/product/BAN53284/Sci 1997 Kotobukiya Escaflowne resin kit (1/60) https://hlj.com/product/KBYES-1/Sci
  15. Did those stockings come pre-ripped, I wonder? This is basically why I'm avoiding the whole line altogether. The temptation is too great.
  16. Wait, this is the SHE version? I kind of suspected, but is this a new sculpt, then? Or just a recast of their old old OOOOLD resin kit? (https://hlj.com/product/SHE024) Is this even a release at all and not just pulling up some pics on a boring afternoon? Is it perhaps the 2010 Tamashii x SHE toy that never saw a release (as far as I'm aware)? http://news.toyark.com/2010/10/01/tamashii-nations-x-studio-half-eye-escaflowne-3328 See, this is why I want to ignore it until more info comes in. NOW I'M SUSPICIOUS AS frakk
  17. ...yeah nope, I'm gonna pretend this doesn't exist for now. Just a fever dream I had once upon a 2017 day. Give it a release date and pricing, then it'll be more than a desert mirage brought on by heat stroke.
  18. This is more about planes in general, but it does have relevance to VFs. Why is the cockpit located at the nose? What issues would arise from placing it in the middle or rear of an aircraft? Given the growing prominence of coffin/camera cockpit systems in VFs, what would preclude a middle- or rear-situated cockpit? Switching up cockpit placement could lead to some interesting VF designs, at any rate.
  19. Actually, I wonder about this. Is it perhaps starting to swing the other way, albeit slowly? I want to say that Macross probably has a broader pop culture appeal, or at least has footholds in more areas, than Gundam, which is still primarily targeted at sci-fi anime fans specifically. I don't hear about Gundam being a launch vehicle for successful pop music careers, for instance. It seems to persist on name alone. I could be laughably wrong, though.
  20. It finally hit me. Toyama Nao/Reina reminds me of Megumi Hayashibara playing Ayanami Rei from Evangelion. Before NGE, her big role was Female Ranma from Ranma 1/2, and after NGE, she's probably best known around here for being Lina Inverse from Slayers, or Faye from Cowboy Bebop. All very loud, very vocal characters. Ayanami Rei couldn't have been more against type. You can hear the Ranma/Lina/Faye creeping through in the final episode, during the alternate reality sequence. Anyway, nice find. I always dig good covers of this song.
  21. True. But I'm lazyyyy......
  22. Damn. I suspected as much looking at the tag, but the confirmation stings. Still waiting, Bandai. Still waiting.
×
×
  • Create New...