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Seto Kaiba

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  1. Well, no... it's because Robotech isn't their main business. They own and manage apartment buildings in the Los Angeles area, which is a fairly profitable business considering what the area's high cost of living does to rent rates. They also have a private theater that they rent out for screenings of films. Well, that's why Robotech is still around, at least... squatting on that trademark to Macross, making knockoff Macross merch, and suing copyright infringers on Big West and Tatsunoko's behalf is about all the brand is good for.
  2. Well, the Slayer Valkyrie designs all have the distinction of having been developed by the same design team... the SV Works team established by General Galaxy cofounder, Sukhoi SV-51 and SV-52 design team member, and VF-X-4 development team member Alexei Kurakin and staffed initially with several fellow veterans of the SV-51 and SV-52 programs. Other than that, all that really sets them apart is that their designs are optimized to fight against other VFs rather than Zentradi mecha in ways which are not specified. I've seen a description that implies that the Slayer Valkyries are interceptors with an area defense focus. I don't completely buy this explanation, despite both known SV Works products being modeled on real-world supersonic interceptors (the Lockheed F-104 Starfighter and Saab J 35 Draken), given that the Sv-262 Draken III is depicted operating more or less exclusively as an air superiority fighter in Windermere IV's campaign against the Brisingr Alliance. But none of those are Slayer Valkyrie designs by the SV Works. The SV-51 was developed by some of the engineers from Sukhoi, IAI, and Dornier who would later go on to join the SV Works after General Galaxy's founding in 2017, the VF-4 was likewise created before General Galaxy and the SV Works were founded, and the VF-27 was developed by the Macross Galaxy Variable Fighter Development Arsenal "Guld Works", a team named in honor of the late test pilot Guld Goa Bowman. The SV-51 and SV-52 carry the SV designation for unrelated reasons, being principally developed by Sukhoi. The only SV Works designs we know 100% were SV Works designs were the Sv-154 Svard and Sv-262 Draken III used by Windermere IV's Kingdom of the Wind. The only other VF design we've yet seen that might be a SV Works development is the YF-21/VF-22 Sturmvogel II given that Project Super Nova's operational requirements included things like being used to suppress uprisings and terrorist activity on emigrant planets. Well, it's in what they're designed to fight. Most VFs were designed around the assumption that they'd have to fight the Zentradi. The majority of 5th Gen designs were designed around the requirements of having to fight the Vajra. The Slayer Valkyries stand out as having been designed specifically and principally to combat other VFs.
  3. 023. Hikaru mentions it exactly once, right before launching from the Prometheus on his first sortie in Ep6 of Super Dimension Fortress Macross. Variable Fighter Master File: VF-1 Valkyrie Vol.1 uses that as his aircraft's modex number. It gives Max and Kakizaki's as 111 and 112 respectively.
  4. Why stop there? Let's be honest enough to admit that the weird and ridiculous stuff did not, by any stretch of the imagination, confine itself to the secondary materials in either case. Hell, in some cases, the weirdness in Robotech's primary materials is straight-up inherited from the originals... there are two entire episodes devoted to trippy fever dreams full of just plain insane sh*t, soldiers brawling in a coffee shop using pro-wrestling moves, giant space aliens who mistake wire-fu movies for confidential military records, alien spies dressing in drag by mistake, soldiers getting into catfights over an expensive dress, and a grown man's horror realizing he's been fapping to an extremely pretty man and not a woman. Super serious this ain't. Well, there's another difference in terms of overall quality. Macross might do weird sh*t, but it's pretty uniformly high quality weird sh*t. Robotech is done as cheaply as possible with no regard for quality whatsoever, with that last part being the reason Harmony Gold is so ashamed of what was produced on its watch during the late 80's and the 90's (by their own admission).
  5. Oh golly, where to begin? One of my favorite "bad test track" stories is one that happened to me personally. I took a BEV prototype out to the test track to discharge the battery with some aggressive driving, as that was a faster way to discharge its battery pack than asking the mechanics in my lab space to dismount the pack and hook it up to a charge controller. Didn't realize that the emotor controller software was new and didn't have cals merged yet, so when I put my foot down expecting its usual kinda-dozy start off the line I discovered the hard way that it wasn't going to derate the emotor based on velocity... so I got maximum instantaneous torque at 0rpm and proceeded to leave a sixty-foot strip of rubber on the track and almost put it into one of the guard rails on the outside edge of the first hairpin turn. Ruined two tires, and incurred the wrath of the facilities maintenance for leaving rubber all over their pristine track. I've experienced several "camo malfunctions", where bolt-on camouflage caused doors or even the hood to fly open during a test by interfering with latches. I had a total failure of the powertrain on the above-described BEV caused by one of the vehicle's other users subjecting it to a fording test without telling anyone in advance, so water infiltrated the pack because the seals had been removed to connect it up to the charge control system and promptly froze until driving heated it up enough to melt and short the pack. I've seen an 8-speed automatic accidentally destroyed on a test track run by a test engineer who failed to take the car out of low/tow gear mode and proceeded to try to get the truck it was installed on up to 70mph+. There were bits of gear teeth in the transmission fluid when it was brought back for maintenance. I've seen similar damage inflicted on manual transmissions several times when people who swore blind they knew how to drive stick failed shifts and went to an unintended gear at unacceptably high RPMs, including one accidental attempt to shift into reverse at over 55mph and 6,000rpm. I've seen defective supplier hardware and software brick vehicles while stationary or in mid-drive, with the worst recurring culprit actually being a badly-programmed data logger. I've seen prototype control boards fry under load spikes, and on one memorable case I saw an EVSE explode due to what was later determined to be a manufacturing defect in the EVSE itself. I've seen a couple crashes caused by software defects, driver inattentiveness, weather conditions, and suicidal wildlife... the latter being a significant recurring problem for the test track I most frequently use. I've seen a number of wild turkeys meet their ends in the grills of test vehicles, and I've seen the aftermath of two deer strikes as well. I've also seen a couple of vehicles suffer tree related damages from attempting to evade wildlife on the track. Yes to both. One of the senior powertrain calibrators who I met when I moved from experimental vehicles to forward-model development was an absolute poet with a manual trans, and could probably have found steady work as a stunt driver. I could take or leave a manual... I'm very much with the convenience crowd, though my preference would be for a BEV that didn't need a transmission at all. Something about the higher powertrain efficiency levels just really gets me worked up. You'll never get better than about 48-52% energy efficiency from a combustion engine. You can get upwards of 90% efficiency from an electric. Oh, I imagine our engineers have a pretty good understanding of why manuals are such a "car guy" thing... but they're "car guys" themselves, for the most part. It's the majority who are non-car guys who do kind of dictate what features are standard though, for better or worse. People really like convenience, which is why so much of what's being done to load down CAN buses and lowspeed vehicle ethernet networks is convenience feature content like infotainment, comfort features, and lower level autonomy features. That's kinda what Sport mode is trying to do... but it's a pretty terrible imitation for the most part.
  6. What I've heard on that score (no pun intended) was that Victor Entertainment wanted prospective Macross 7 licensees to license Fire Bomber's entire catalog and not just the double handful of songs actually used in the show. That put the price tag on the rights to the all-important music beyond what any western distributor could cost-justify based on expected return-on-investment for the series. It'd probably be less of an issue nowadays... both because anime is gaining acceptance in western markets and because the albums are mostly pushing twenty-five years old.
  7. And yet, they keep coming back to the Unseen because those are the designs that BattleTech fans consider the franchise's most iconic... which is also why the franchise ends up in legal hot water every few years when they try to reverse course and make the battlemechs look more like the Unseen. Much like Harmony Gold, FASA built a brand on "borrowed" IP that turned out to be more popular than anything they came up with themselves and have spent the intervening decades desperately trying to recapture that fleeting high instead of making a clean break. I'm not sure I'd say that was in the 90's, given that it was basically '99 and beyond. HG claims it was an innocent misunderstanding on their part WRT their claims to having the exclusive worldwide rights to every part of Macross... but nobody really buys that. Have you ever noticed that Claude Leon from Southern Cross seems to go to the same tailor as Zap Brannigan? Seriously, because I can't unsee that... or that his relationship with Emerson is basically a less comedic Zap and Kiff. Yes, but after the weather warmed up one would typically want to put as much distance between themselves and the dumpster fire as humanly possible... Oh that's an easy one... it's because it's not their main or even their secondary business. Robotech's basically the company hobby, like knitting socks to sell on Etsy. Nothing miraculous about it... Harmony Gold had no legal power to block Macross releases prior to registering trademarks on the original Macross series's title, logo, and associated key art ~1999-2001. They had no more power to stop Macross II and Macross Plus from being released worldwide than I do to stop the Earth from turning. Those trademarks are all HG has to stop Macross's expansion into the west, and while Big West will likely never win a trademark challenge in the US due to the way trademark law is written here, they've been challenging and beating Harmony Gold in other key markets and taking back the Macross trademarks. Harmony Gold also didn't have any exclusive rights to the characters apart from their likenesses from the original SDF Macross series, so since Max, Milia, Exsedol, etc. all looked different to their TV series versions, HG would not be able to raise any complaints regardless... (and they only had merchandising rights to those likenesses anyway... so it wouldn't have stopped them from distributing the show. Robotech was, at the time, effectively dead save for a trickle of incredibly sh*tty comic books from bottom-tier hacks... they were, for once, apparently being honest when they admitted that nobody was "minding the store" in that period. They didn't start to take any kind of active interest in anime again until about 1998 when they started trying to revive Robotech with Robotech 3000's laughably ill-fated series concept.
  8. Macross Chronicle uses Macross Zero's cross emblem as the formal insignia of the Anti-Unification Alliance. It was used on both the SV-51s and the MiG-29s that appeared in the Macross Zero OVA, and it's also used on their Worldguide sheet for the Alliance. They are described as being a loose alliance of the various national partisan groups who were opposed to the introduction of the one world government... so it's certainly possible. The official Macross chronology does tend to agree with that implication, indicating that the Anti-Unification Alliance was more or less on the ropes and the Unification Wars were at least officially considered to have already been over for like a year at the time Macross Zero is set due to the Russian partisans withdrawing their support for the Alliance. Likely their reason for pulling out had something to do with the Alliance destroying the city of St. Petersburg with a thermonuclear reaction weapon. How last of a gasp the Mayan Island incident actually was varies depending on the story. The main Macross chronology does indicate the Alliance collapsed about two months after the Mayan Island incident when the remainder of its sponsors abandoned the organization. Macross the First has a laster-than-that gasp in the form of a Fourth Defensive Battle of South Ataria island on Christmas Eve, 2008. The Alliance submarine carrier Kursk launched a surprise attack on South Ataria near midnight as part of an attempt to nuke the island with a reaction warhead mounted on a remotely operated SV-51. I don't believe TPTB have ever implied the F-15 Eagle inspired the VF-1 program. Even the original tech manual from '84 is pretty blatant about the VF-1 having been based on the F-14.
  9. Part of it is certainly people looking back at Robotech and coming to the realization that what they'd thought was a deep, sophisticated TV show as a kid was really a pathologically lazy, hastily slapped-together mess that compares unfavorably even to the blatant toy commercial kid's shows it ran opposite of. Most of it, however, is down to a mixture of Robotech's "creators" being pathological liars who simultaneously badmouth the creators of the original shows and take credit for their work, Robotech itself being a joke of a franchise that lacks any significant redeeming qualities thanks to it having evolved into little more than a commercially unsuccessful Macross mockbuster, and of course Robotech's owners doing everything in their mortal power to hurt the Macross franchise in the name of protecting their teaspoon-shallow derivative. The hate Robotech gets is, for the most part, richly deserved. About the only unjustified hate for Robotech comes from the BattleTech fandom. They're salty because FASA were even more creatively bankrupt than Harmony Gold, and managed to also be even worse at hiding the fact... leading to lawsuits for copyright infringement that dog the franchise to this day. Those lawsuits are one of the rare moments where HG is actually in the right. No, there really weren't. In fact, when it came to Robotech II: the Sentinels, a big part of why it ended up in development hell before its sponsored bailed and the exchange rate crash administered the coup de grace was that Macek's "vision" for the series was such an unholy mess the consummate professionals on Tatsunoko's side of the project couldn't get their heads around his godawful mess of a story and set out to turn it into something general audiences might actually want to watch. Macek took this rather personally, and had one of the anime industry's finest writers removed from the project in favor of a low-rent hack he picked. The Robotech material derived from it was bad not (or not only) because the people working on the comics and novels were bad at their jobs, but because the source material wasn't so much a dumpster fire as a landfill coated in white phosphorous. As we programmer types say, "garbage in, garbage out". Take out all of the context and some of it doesn't sound completely terrible, but the minute you attempt to actually accurately communicate the essence of the story it becomes an obvious mess. To wit: A cuckolded royal space lobster (yes, really) decides to vent his frustration with a little good ol' fashioned genocide for no real reason while his wife was out trying to score more space drugs. Off-brand Wookiees, knockoff Cylons, Space Amazons, The Coneheads, generic rock people, and mystic cat-wolves decide it's easier to use their new human friends as meatshields than actually defend themselves or doing anything to help, while a human mission to forestall a second alien invasion of Earth fails epically when everyone forgot to check if the people they were headed to meet were going to be in the office that week. So Earth is invaded and conquered TWICE because the military sent the competent soldiers into deep space with vague directions on a poorly planned errand and left Earth in the care of a rabidly xenophobic tyrant of a general who used to be an anti-government terrorist and saboteur commanding the spacefuture equivalent of MacNamera's Morons, troops deemed too incompetent and undisciplined to be worth trusting with real assignments and meant to mainly be cannon fodder. The occupation of Earth is finally ended when Cuckold King Space Lobster trusts a man who is so obviously untrustworthy that his leitmotif would be Voltaire's "When You're Evil" and is almost immediately killed by him as a result. The real military decides that the most expedient solution to recapturing Earth is to just blow it the f*ck up and plant their flag on the rubble when the smoke clears - never mind all the civilian casualties - and the Invid Regess comes down from a decade-long prog rock space drug binge to conclude the space fuzz are absolute madmen and she'd better leave before her people get eight warning shots in the back. Then the space robots who made the bombs decide that the people they gave the bombs to after promising to use them for genocide are bad people for wanting to use the bombs for genocide and decide the only appropriate response to this revelation is genocide. Even on paper, it sounds more like a parody than a serious story. Encouraging someone to commit acts of self-harm would be illegal, immoral, and a violation of the forum's terms of service. Nah, they could breathe oxygen just fine IIRC... their gimmick was that there was some other substance in their atmosphere that was lethally addictive. They had to breath it or die, and anyone who visited their planet without proper protective gear who breathed it wouldn't be able to leave. Well, what were you expecting from a fan of L. Ron Hubbard?
  10. Superhot got a Switch port recently... somehow that flew under my radar. Apparently also Amnesia: the Dark Descent and Amnesia: A Machine for Pigs... I guess I know what the next couple weeks of my free time look like.
  11. Nobody. They literally never decided on an identity for her when they were making Macross Delta. All we know is that she is someone who was alive during the First Space War and has been researching the military potential of song ever since. Smart money says that, if she's ever given an identity, it'll be a Remember the New Guy? moment like every other new character who was alive and active during that period like Col. Millard Johnson from Macross Plus, Black Rainbow ace pilot Timothy Daldhanton from Macross VF-X2, Macross Frontier fleet secret sponsor and SMS owner Richard Bilra, and the anti-government militant Naresuan in Macross R. No. Lady M is a wealthy industrialist who's been researching the military potential of songs and running a megacorp for the last fifty-odd years. Misa's been MIA for at least that long.
  12. Robotech II: the Sentinels was, to be brutally honest, a fantastic example of how creatively bankrupt Carl Macek and co. really were when it came to developing new IP for the Robotech brand. The Sentinels aliens really shone in how lazy and derivative they all are and how little effort was made to hide exactly whose homework Carl was copying. One can hardly blame Tommy Yune for going the obvious route with Carl's store brand classic Cylons... he even subtly threw a bit of shade at Macek by making their fighter look like a classic Cylon Raider. They're an easy pass now too... but the Robotech fandom is not exactly renowned for it discernment or taste, that being 90% of the reason Robotech still has a fandom at all.
  13. IIRC, it's actually a piece of concept art produced for the cancelled Robotech II: the Sentinels series that was reprinted/traced for Palladium Books's RPG in the publisher's usual manner. Robotech Art 3 had a bunch of line art material from the unproduced majority of Robotech II: the Sentinels. Virtually all of it, yeah... they only completed enough material for ~3 episodes of the planned 65. Apart from the godawful "Jack McKinney" novels, the only place the Karbarrans appeared was in the comics. They used that same design in the Waltrip bros Sentinels comic book series, but were reworked into something that looks less retarded for the Robotech: the Shadow Chronicles tie-in comic Prelude to the Shadow Chronicles (in which that same character, L'Ron, looks more like a fairly generic anthropomorphic bear in a maroon robe.) (And yes, the character's name is horrible too... it's a reference to L. Ron Hubbard, which shows how fantastic Macek's taste in sci-fi was... ) Not gonna lie... I can kinda see the resemblance between the godawful Sentinels aliens and the equally goofy-but-in-a-different-way kaiju-by-another-name from Macross 7, and I most definitely HAVE seen the series many times. Admittedly, I've always felt like the designs for Robotech II: the Sentinels looked like rejects from the short-lived Star Trek animated series... which did have a LOT of very silly alien designs in it.
  14. Surya Aerospace's VF-31 wasn't - as far as we know - a product of a design competition like the one that gave rise to both the VF-25 and VF-27. They started with the already-completed YF-30 Chronos design and modified it significantly to meet the Brisingr Alliance NUNS's requirements for a next-gen fighter and economize it so that it could be mass-produced in the relatively cash-strapped Brisingr cluster with the possibility of later exporting the design. It's kind of a hybrid of the real-world backstories of the Mitsubishi F-2 and Mitsubishi ATX-X/X-2. There wouldn't have been a competitor design.
  15. Yeah, that kinda settles it rather definitively... and means I'm going to have to bite my tongue and buy a copy of this book.
  16. The Neo Glaug, which first appeared in the Sony PlayStation game Macross Plus Game Edition (2000). It was an unmanned two-mode (Fighter and GERWALK) variable fighter that was developed from the manned Variable Glaug as a competitor to the AIF-X-9 Ghost, incorporating the same Sharon Apple-derived AI technology. In Macross Plus Game Edition, the Neo Glaug intercepts Isamu while he's en route to Macross City and is defeated by him. The design the Neo Glaug is developed from in-universe, the Variable Glaug, appeared a year later in the 2001 Sega Dreamcast game Macross M3 as the signature mecha of Dancing Skulls ace Moaramia Jifon Jenius... being a Zentradi-developed 3rd Generation-equivalent variable fighter created by anti-government forces using a stolen VF-4 Lightning III and Zentradi overtechnology. The design later fell into New UN Government hands and a miclone-compatible version was produced. A manned version of the Neo Glaug, dubbed the Neo Glaug bis, appears in Macross the Ride as an Advanced Variable Fighter (4th Generation VF) equivalent produced by the New Nile Arsenal and General Galaxy and operated by the anti-government group Fasces, who are leftovers of the Latence faction from Macross VF-X2. Those aren't really unmanned fighters, per se... they're remotely operated target drones. Much like the real world militaries, the New UN Forces sometimes dispose of older model fighters that've been retired by converting them into remotely operated drones so pilots operating newer aircraft can train with live weapons against moving targets. (Those were, AFAIK, VF-11A units that had not been updated to the VF-11B standard when production began in earnest.) (Various books, including Master File volumes, have indicated that this was a fate met by many older model VFs and redundant variants that weren't sold off to civilians. The VF-1Ls apparently all met their end as remotely operated QVF-1 target aircraft for live weapons training.) It looks like it only has the two engines, but having extra engines comes with a significant increase in weight that degrades the improvement in performance from all that thrust. The VF-27's four engines make it quite a bit heavier than the typical VF of its generation, so a twin-engine VF with more power behind the individual engines like the Sv-262 Draken III can achieve very similar performance because it's also significantly lighter. The VF-27 and YF-29 appear to have had four engines not necessarily because they needed the massive thrust they provided, but because they needed the energy output of four thermonuclear reactors to power all their odds and ends. (The twin-engine YF-27-5 needed to carry an additional generator on one of its wings to power its beam gunpod.) Since Delta Flight's VF-31 Custom Siegfrieds are already well above production spec, my guess would be that this new foe will not be significantly more advanced or powerful than Windermere IV's Aerial Knights.
  17. Finished To The Abandoned Sacred Beasts today, and it was probably one of the most lame, half-hearted endings I've ever seen. Hank gets beat up by Cain during a raid on a fortress occupied by Cain's newly declared nation of New Patria, then inexplicably goes Super Saiyan - yes, you read that right - punches Cain once, and the fight is just over for no reason. Do You Love Your Mom and Her Two-Hit Multi-Target Attacks may well be one of the very worst, most asinine things I have ever watched. This steaming turd makes me so disgusted with the light novel's author, the studio, and everyone involved with it, I would have believed you if you'd told me that famously inaccurate Miyazaki quote about anime being a mistake was legit if you told me he was talking about this TV series. It manages to combine all of my disgust with wildly inappropriate fanservice from Strike Witches with all of my disgust with terrible writing from Angel Links into some kind of loathing singularity. Kill this with white phosphorus because fire ain't cutting it. One Punch Man's second season proved to be pretty disappointing too. It built up a lot, but the animation quality was subpar compared to the previous season and the buildup isn't rewarded with any payoff... Saitama oneshots Centchoro, Garou gets rescued by the Monster Association, and it just sort of stops before anything could be depicted regarding the Hero Association's raid on the Monster Association.
  18. The last unmanned VF we got didn't have a Battroid mode at all... Since we were promised a different antagonist for this new movie, my thoughts went from the strong VF-14 resemblance to the Elgersoln Gustav that Fasces was using as their answer to the VF-171 c.2058 in Macross the Ride.
  19. We'll probably be chewing over that one in the Mecha Discussion thread for a while... at least until we something more final for the design.
  20. Yeah, no kidding.
  21. Perhaps... then again, perhaps not. Macross Delta did kind of mark another of the franchise's swings back towards the passively stealthy aircraft designs. General Galaxy was very big on fully internalizing armaments on their 3rd and 4th Generation concepts like the VF-14 Vampire and VF-22 Sturmvogel II. The VF-14 had built-in beam machineguns, internal missile bays, and an internal gunpod storage bay, and the VF-22 went one further with an internal bomb bay, dual internal gunpod mounts, and internal micro-missile launchers. Shinsei Industry's school of design is substantially more conventional and conservative, relying more on external and conformal mounting points than internal ones. Just because the armaments aren't immediately obvious doesn't mean they aren't there... e.g. the VF-14, VF-22, Sv-262, etc. Or just a really good wraparound holographic monitor system and armored canopy, like the Draken III had. ... Berger Stone does have that slightly untrustworthy air of the used Valkyrie salesman... Considering Keith's wind-riding was enough to incur some serious shop time (enough to have him switch to another aircraft), they probably aren't stressed for too much more than the 1,955kNx2 they've got as stock. Yeah, Windermere IV likely isn't their only customer... given how limited Windermere's finances are. Then again, our best possible candidate for a SV Works mass production aircraft based on requirements was the VF-22... which was explicitly an anti-VF VF, the SV Works's turf. Part of the peace process mentioned in the movie will probably include Windermere IV having to surrender part of its war materiel, including the Sigur Berrentzs.
  22. So we've got this thing as a teaser for a new VF to be introduced in Macross Delta: Absolute Live!!!!!!. First blush reaction, this looks like a minimally-tweaked version of one of the early VF-27 drafts I remember seeing in Shoji Kawamori: the View Point of Visionary Creator years ago. The lack of an obvious canopy, the large sensor blisters, its delta wing with through-wing engine nacelles, small inward-canted stabilizers, etc. all positively scream General Galaxy's handiwork. This looks like nothing quite so much as a direct descendant of the VF-14. Five'll get you twenty this is either a new Dian Cecht SV Works unit or another General Galaxy 5th Generation main VF (perhaps an economized VF-27 derivative). Oh, almost certainly. Really, it's more a matter of whether or not a government in Windermere IV's position could afford them. Hard to say, since the Sv-262 Draken III is such a painfully unbalanced design... crippling overspecialization is a real thing, and the Draken III is its poster child. None of which we are presently aware. This could, of course, change at any time in a side story manga, light novel, etc. Do they have that infrastructure, though? They were explicitly leaning on the Epsilon Foundation and its subsidiaries for all of their equipment needs. They have the technical training to repair and maintain the Sv-262s they had, but do they have the factories and raw materials they need to actually make replacement parts? My guess would be "no". General Galaxy doesn't own the SV Works in the 2060s, they sold them off to an Epsilon Foundation subsidiary named Dian Cecht. The Dian Cecht SV Works were the ones who developed the Draken III. They have half a Protoculture ship at this point, they left a pretty big chunk of it behind on Ragna... and since its abilities largely depended on fold song, they're SOL now that their fold singer is out of commission after burning out his runes to power it during their conflict with the New UN Government.
  23. Nah, Robotech 3000 was such a complete non-starter that it was more like it failed to pass POST. Can't reboot what never booted. Or a "take that", if they're deliberately taking the piss out of it... this godawful Robotech comic honestly felt like a bass-ackwards attempt at self-parody for a while. Doubly so when you consider that all of the references to the various past failures of the Robotech franchise like Robotech II: the Sentinels, Robotech: the Shadow Chronicles, Robotech: the Movie, and Robotech 3000 (but surprisingly not Robotech Academy) were done specifically so that the comic could write them AND the Masters Saga and New Generation out of existence entirely in favor of a new Macross-focused story. It was a piss-take, and a setup to write that garbage out of their canon the way HG was progressively writing it out of the official one.
  24. In what sense is it a reboot? They never made the series beyond a single trailer, and what we see is just a handful of characters from that embarrassingly awful trailer...
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