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Everything posted by Lestat

  1. At the risk of reintroducing myself and becoming invested in Macross again, I'm Ben, aka Lestat, original creator of the DYRL mod for HW1. I was ordering some Macross models from Japan and just happened to jump on here and see my old account still worked and that the team tried to get in touch a while back. Impressive job guys! 1. Fantastic job guys, you got so much further (and more ambitious) than the original team ever did! Looks fantastic! 2. I find your lack of meltrans disturbing 3. Ghost-series needs some more love too... 4. What are the poly counts on these warlocks? Ideal budget? 5. Are the export tools from maya? Otherwise, what format? 6. Does the new HW use normal maps? 7. I'm a busy man making spaceships all day long. No promises.
  2. There is only one thing to do with the incredible detail. STAR CITIZEN SHIP MOD Awesome work.
  3. It has been mentioned by Chris Roberts many, many times that the game is fully moddable, and that after release, modding tools will be available. Plus they have done the next greatest starship, and those ships (some of them) will make it into the game. They have mentioned that there will be the possibility of private servers where any mod can be installed. So it will never be for the full Star Citizen version (they will accept submissions through an approval process, but Macross is IP), but private servers are a go!
  4. Maybe one day. But you would need to find someone that is in YF-19 to that degree of fidelity. Wonder if we can get a hold of some Tenjin models? lol Hi Chthonic, a pleasure, as usual my old friend. I have no serious plans for this, especially not for a few years, but I would like to see it happen. Since this game uses much higher polygon counts, maybe the community itself will be more into helping out.
  5. I don't know how many of you may be following the Star Citizen development, but one of the awesome features of this soon to be outstanding game enterprise is the ability to mod on private servers. The game itself is a spiritual successor to the Wing Commander and Privateer franchises, but it does real physics simulations of space fighters (including complete, modelled, real-time vernier thruster systems!). This would enable a team of modders to recreate variable fighters (which are best detailed) on a per component level, and Macross is one of the few source materials where there is plenty of detail in the designs. I am currently modelling a picket ship of my own design (shameless plug: https://forums.robertsspaceindustries.com/discussion/144856/aesir-class-multi-role-deep-space-vessel-chassis-wip), which is a rather ambitious and perhaps foolhardy thing to attempt alone, but the process (and obvious inspiration of Macross) has me nostalgic for the good old HW mod days, and whilst the Macross itself is probably too big to build, and the variable fighters perhaps a little too hard to make variable, I can easily see VF-1's with FAST packs duking it out in multiplayer games. More of the game here: https://robertsspaceindustries.com/about-the-game Has anyone considered this already/dreamed about it?
  6. Still, much appreciated. PM me your addy, I'll sort out some Macross models over the weekend from my archives.
  7. Mate, I have not touched the mod in at least five years, at this stage, I would not have a clue. Sad, since I work with Maya on a daily basis now.
  8. I have models somewhere, but not in HW format.
  9. Weird... can't read FBX? No, Chthonic, I am not looking for the models, I have them I think... well, most of them. Nice to see you too. I could maybe convert some on the weekend or something. Not sure if I have the software for it. What are you using to view the models?
  10. I could have done such a better job... god... they all look so primitive...
  11. Cool! Thanks. Every like makes a difference. There are no Americans in Duffton.
  12. Post deleted. Iframes don't work, of course...
  13. I have buttloads of 3D models of Macross, but they are all low polygon game models. I assume you want more detailed models. I should say, I work in Maya. I could make the models available in FBX, maybe some other formats.
  14. Like I said in the PM, I don't have a clue anymore. I haven't run the mod myself for a very, very long time. I have it somewhere on my HDD, but I have not been actively involved in the mod for many years. I did not retire btw though, I went pro. (put a thread up in the Anime and Scifi section on one of my projects) My two cents on the explosions, they are a good move in the right direction. How about macross explosions though?
  15. Hi guys, This is the closest forum I can think of to off topic on Macrossworld, so hope no one takes offence to it. I really need some help spreading news of a project outside of Sweden, especially in English speaking parts of the world. To those who remember my work on the Homeworld and Homeworld 2 total conversion mods in the Fan Works section, amongst various other fan works projects, I have been away from the community for a good few years, busy getting my degree in 3D animation. Now I have started an indie animation studio and I am trying to crowdfund some short films for a new media series called Duffton Friends. I could use some help spreading the word and gaining traction outside my country of residence, Sweden. It is not Macross, but it is animation, and by someone that loves Macross. I’d appreciate the help. Show some love, and I’ll do some Macross modelling on the side and release my work to any aspiring 3D modellers out there. The Indiegogo Link The Website Prototype Short Film
  16. After several years of absence, I run back into Macrossworld and find this. As a 3D animator, I can really appreciate the insane amount of time which has gone into this. Looks fantastic.
  17. No, a third to a quarter would be good. Be creative. Wait, is that polys or tiangles?
  18. Perhaps you are right. I have certainly not got the latest mod version, and I don't have the time to carry the torch anymore (even though, ironically, now I'm actually trained better for it). Someone else can pick it up. Macross Mod V1 HW2 Unzip in the Data directory. Make a batch file in your HW2 root directory, name it whatever.bat and copy this in. Hopefully it works for you - my graphics card is too new. Hopefully it's everything. I hope the other guys don't mind, but Zinjo is totally right.
  19. Alas, there is not much time these days... I've learnt Maya now for my course, but I can't say honestly I have much time to sink into this mod.
  20. When it's done. There is no current one. There hasn't been a public release since the old Homeworld I mod back in the day.
  21. Look what you've done with my beautiful ships! Fantastic!!! Have you animated the standard battleship's main guns? I believe the ships have an identical weapon system to the Melt Gunboat. Also. I also believe I made the Melt Flagship's hull so it could open up to fire like the Nupetiet Vergnitzs...
  22. Yeah, Dropbox is a synchronised folder tool, so that all files can be left in one place. https://www.getdropbox.com/home The 9-X looks good. Texturing is annoying. I start the 3D section of my degree on Monday. If I am able to, I'll see if I can't use some Macross style models... No promises.
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