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Showing results for tags 'Modding'.
I don't know how many of you may be following the Star Citizen development, but one of the awesome features of this soon to be outstanding game enterprise is the ability to mod on private servers. The game itself is a spiritual successor to the Wing Commander and Privateer franchises, but it does real physics simulations of space fighters (including complete, modelled, real-time vernier thruster systems!). This would enable a team of modders to recreate variable fighters (which are best detailed) on a per component level, and Macross is one of the few source materials where there is plenty of detail in the designs. I am currently modelling a picket ship of my own design (shameless plug: https://forums.robertsspaceindustries.com/discussion/144856/aesir-class-multi-role-deep-space-vessel-chassis-wip), which is a rather ambitious and perhaps foolhardy thing to attempt alone, but the process (and obvious inspiration of Macross) has me nostalgic for the good old HW mod days, and whilst the Macross itself is probably too big to build, and the variable fighters perhaps a little too hard to make variable, I can easily see VF-1's with FAST packs duking it out in multiplayer games. More of the game here: https://robertsspaceindustries.com/about-the-game Has anyone considered this already/dreamed about it?