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Everything posted by sketchley
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To add fuel to the "it's not the VF-4" side: Egan Loo has dropped a hint or two that Kawamori San doesn't hold the VF-4 in that high a regard. I may be reading too much into what could have been a misphrased sentence. Nevertheless, given the lack of the VF-4's appearance overall in Macross...
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This has been brought up previously. I believe Egan Loo has gone on record saying this: those VFs have not been identified by Kawamori Shouji. Given the production timeline and when the VA-14 was designed, I feel that they are most likely the VF-4. My opinion on the other hand is that they should be the VA-14 (given when the VA-14 and VF-14 were produced in the Macross Timeline), and at best, are probably early rough designs of the VA-14. If memory serves, the Macross 7 Plus episode came tacked onto one of the VHS tapes in the later 1/3 of the series. 32 sounds about right (32/4=8. The 8th VHS release.) It's the episode where we see the Protodevlin awakened, Gigil and Iwaano Gepurunicchi possessed, the rear lower hangar of the Bolognese frigate in use, the VA-14 in both fighter and battroid modes, and an unidentified APC behind all the troops in the caverns. It was a very interesting episode!
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Geez... give him a break, okay? You MW punks are all now, now, now, gimmie for free, and negative. So what if he jumped the gun. Go watch M7 for the nth time while we wait for this manga, and MF.
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Try http://www.robotechresearch.com/rpg/mecha/...k/maverick.html Not only do they have the original colour image, but they also reference the game that it is from. (Though those stats are just plain arbitrary and have nothing to do with anything Macross, let alone Robotech... :roll: ) The signature is consistent with Miyatake Kazutaka's.
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Did some research - it comes from SDF:M Remember Me, which if memory serves, was a sequel to SDF:M 2036, which is canon to Macross II. Damn... it's a groovy Destroid, and would be a cool addition to the Studio Nue canon, in addition to filling in one of the plethora of "blanks" in the universe.
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Macross 25th Anniversary and upcoming new TV series thread
sketchley replied to azrael's topic in Hall Of The Super Topics
Nothing in Nov.'s issue of Newtype. Well, aside from an extremely small ad for the 2nd Macross 7 rerelease set. There is a rather large, multipage article (ad?) for a couple of Sony BD players, and BD releases. Nope, nothing on HDD. I don't think that exists here in Japan... -
Just curious - where did the Maverick destroid first appear? I was under the impression that it was part of M3, something which is canon to Macross.
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In comparing them (flicking back and forth) I agree that the 2nd image is closer, but the main colour needs to be (a bit?) more purple, and the green highlights need to be (a bit?) more neon green.
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The colours are still off. I'm attaching el quicko keitai photo of the Macross VF-X2 完全公認攻略ファイル 26 & 27. The image (aside from cropping and shrinking) has not been modified. The colours, at least how they are appearing on my screen, are slightly off those in the book - the green is greener, and the reddish-pink is more washed out, or something along those lines. I figure you can use the eyedropper to get the right colours. The images are how they appear rendered in the game, and without lighting from any particular mission.
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They're working now. I don't have time to properly critique the images at the mo'.
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Is your hosting website down? All images linked to it aren't displaying (they were yesterday) and directly accessing them through the browser results in a URL not found.
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Image request: Macross 7 civilian destroids.
sketchley replied to Roger's topic in Movies and TV Series
Psst, don't forget all of the VF-11 and the VF-1 that they trashed during the Project Super Nova testing. That's one explosive use. -
Going by Japanese standards, art is actually secondary to story. Though, that is a bit of a misnomer, as layout, pacing and content of the shot are vital parts of the storytelling, but are considered to be part of the art by others. Anyhow, right now, given the pack of vultures circling this thread, you have to deliver a hook - one that is strong enough to maintain interest until the meat of the story starts happening. Hopefully by then, the readers will be interested in the character(s) and will stick around to see what happens to them.
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Everyone has a start somewhere. Even the professionals were once amatuers doodling stick figures. The only problem I see at this point is bad layout. I do have issues about plagiarism, but as this is still in it's infancy, I perceive it as more of a learning opportunity. Deadghost, I recommend that you think about how the director framed the shots. There's a lot of storytelling just from the framing. I suggest that you take those elements and make your own images (handdrawn, photographs of you and your friends, etc., but not other people's published work) to use. I also strongly recommend (if you're not already doing so) to plot out the entire story. By this, I don't mean super detailed stuff, but just the direction of it, and what story point or two occurs per page. Lastly, don't forget the KISS principle (Keep It Simple for the Stupid in the audience.) You don't have to spell out everything in the story, but on the same token, keep in mind that the readers are not mind readers, and don't have the same understanding of the story as the creators of a story have. Take George Lucas, for example, when he first did Star Wars IV, he had the basic idea of Star Wars I, II, and III in his notes. We, the audience, were never aware of those notes until a couple of decades after the movie was released. The same situation holds true for manga. I'm finding that I write 5 to 10 times what actually appears in the finished work. The finished work ends up being the main points and pretty much limited to the highlights, despite the creator having written that and all the mundane stuff (where is character A while event X is happening, etc..)
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This may just be how the art is appearing on my computer screen (stock, no changes), but the colours are different from the ones published for the VF-X2 VA-3M. The body is more a faded red (or red-pink), with the eyecatch being a dark grey violet colour. The green highlights are more akin to a faded or washed out neon green. The grey sections are a darker grey. These are the colours of the CG model. (Macross VF-X2 Official Visual Guide Pg 24, & Macross VF-X2 完全公認攻略ファイル 26 & 27.) "Jet" mode is called "Attacker Mode", with 3 sub-varients; airplane/jet plan form (standard fighter jet style), on-water form (pontoons lowered to allow landing on water), and underwater form (wings folded down with tail reversed). I agree that the first part (underwater part) of the Pinocchio (mission 07) level is a pain - not because it's forcing the player into the VA-3M, but because it's too long, and requires the player to complete the mission in order. In this regard, it's too close to VF-X, which lengthened game play for the whole game the same way. >.< Otherwise, it's a great game, and the story is actually quite interesting; if one can understand it, that is.
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Uh... oh... erm, I'm flattered. As this is wildly off topic, I won't dwell beyond this friendly pointer: http://gurukitty.deviantart.com/art/comic-...layout-32954175
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I'm of the opposite opinion; I think the M7 VFs are some of Shoji Kawamori's best VF designs. Mind you, I'm looking at them in artistic terms, and not in other terms. By this I mean simplicity of line. Kawamori-san has been able to relay the same shapes and spatial dimensions with significantly less lines.
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It's from: マクロススペシャルプレビュー愛覚えていますか Pg 46. The book has a few other goodies on DYRL not seen in other books (though, as I don't have the Gold Book, I'm not sure if they are in there or not.)
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[lecture mode] Uhm, excuse me Zinjo, but uhm if it's like not specifically stated, than it is nothing. Yes, that doesn't rule out the possibility that extrapolations could be true, but where your extrapolation leads to an entire fleet of piloted AFOS, I see a one-of-a-kind biomechanical autonomus AI that relies on a spiritia power source. Yes, I know I'm not 100% correct in part or whole, but that's not the point. The point is that we must stick to what is specifically stated, and leave ourselves open to further revisions at a later date that clarify if there are, or are not things in the Macross Universe. (In this specific case a fleet of Birdmen... or not.) Zinjo, I humbly recommend investing some of the plethora of energy, that you appear to have due to your tangents and extrapolations, into learning Japanese. No, I don't mean becoming fluent, but I mean getting to the point where you can understand the topic when none is specifically said (par for the course with Japanese.) I think it will improve both the arguements you present herein, as well as refine your tangents and extrapolations along lines more consistent with what has been specifically stated in Macross. It should also tone down the rudeness that you display towards non-Japanese who learn the language and by their grace, make the effort to translate it into English for the rest of us. Capiche? [/lecture mode] I feel like I'm at work dealing with a fractious student >.<
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As I said: there were most likely wars or fights or fueds being fought by proxy with the Zentraedi between rival groups in the Stellar Republic, but there is nothing that specifically states that the Evil Series was created to beat the Zentraedi per se. Where is this stated? I'm not saying your wrong, but that this is the first time I've heard this; thus where?
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From the Macross Compendium: Yes, there were most likely wars or fights or fueds being fought by proxy with the Zentraedi between rival groups in the Stellar Republic, but there is nothing that specifically states that the Evil Series was created to beat the Zentraedi per se. I think it's better to consider the Birdman to be a semi-AI controlled biological machine along similar lines to traditional Zentraedi weapons; especially the more biomechanical versions seen in DYRL. I don't think it's stated anywhere that the Birdman can destroy a whole planet - maybe vaporize everything on the surface over the span of a week or so. I can't remember exactly, but the impression I have is that Gavil was more like a combined entity, and not so much one taking control of the other. I copuld be wrong of course. I agree that there will most probably be big space monsters in Macross Frontier, too. On the one hand, it's the direction that the series has been taking ever since the DYRL revisions to the SDF:M designs. On the other hand, it's a lot easier and more visceral for the uninitiated audience to understand the threat. A space monster is definitely a lot more threatening than a battlepod. (What? I thought it was a good-guy mecha!)
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Stop attacking and listen to my song!! Ahh!
sketchley replied to VFTF1's topic in Movies and TV Series
If you watch the series the way it was meant to be seen, that is one episode per week; at most one per day, then it will grow on you. The story, as in plot, does improve considerably as the series progresses. However, it is probably best to consider it a story about a rock band first, and a mecha show secondly, than anything else. It also helps to have a fair grounding in Japanese culture, as there are some concepts in there that will seem strange or unexplained to the uninitiated. (This is of course true of all anime, but moreso in a character story like Macross 7. Less so in mecha focused series like Macross Plus.) -
Make's sense, and it was an interesting read, too. Sadly, we need more of it, as so much in these forums is drivel...
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Could be that he was explaining it for everyone else, and not the person that he was specifically replying to and/or the only example he could come up with was one that required a long explanation?
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Macross, specifically SDF:M and Macross 7. I firmly recommend reading the Studio Nue canon timeline on the Macross Compendium.