

SebastianP
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Yeah, reuse is a definite thing. It was to the point where they didn't bother even putting a number on the 3D Uraga model and just wrote "NUNS" on the bow flight deck so they didn't have to bother... (and then there's the scene in the first Frontier movie where they're panning through the fleet tactical display and the same Northampton shows up in at least three different places, unless it basically teleported to get from where it was last seen to where it's seen next.) Macross movies are *probably* not supposed to be enjoyed in the format of frame by frame analysis, but how *else* am I going to find out how many gun turrets they stuck on the ships? Especially since they don't bother even describing the ships in the side materials anymore. The weird part to me is how they literally appear to have gone "oops, we forgot to put flight deck numbers on the Gigasion" when they got to the scene where it shoots the main gun. Also, one of these days I'm hoping we get a *non* homogenous fleet of Macross-type vessels, where there's multiple different types of Macross ships on screen. Having nine Macross ships show up for the battle and they're *all* Elysion-types? Or the multiple Quarters Sayonara no Tsubasa? Laaaaaazy. They could have added some Quarters to the Xaos fleet IMO, or some older Macross types to the SMS fleet. (and if anyone ever drops a licensed book with *believable* information for *all* the ships shown in 3D macross - as in, not completely at odds with the what's actually shown on screen - I'll be all over it).
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From what I remember of reading Battletech fanfiction, the Clans are mostly a threat because they have technological superiority (especially in military-applicable fields) and believe their culture is the be-all, end-all, and everyone else slots into the bottom of their caste system. Kind of like the Draka but in space. And the technological superiority they do have is because they spent one less century trying to blow each other up to decide who's on top of the heap than the rest of humanity, meaning they *lost* less tech, rather than developed it. The situation in Macross? They've spent 55 years engaging in absolutely breakneck technological progression, and while not everyone is sharing everything with everyone else, it's been a concerted effort with only minor disagreements on the whole, because everyone is acutely aware of the scale of the threat that surrounds the humans and their allies - namely, that there are thousands of fleets identical to the one that slagged Earth out there, and any one of them could decide humanity is too big a threat and try to finish the job at any moment. There's no way for a breakaway faction to have developed *even faster* in those 55 years to the point where they'd be a large-scale military threat to the forces we see in the shows and movies. The only way for Macross to run into something that would be a Clan-like antithesis to themselves is if they somehow get invaded by a Star Trek-like Mirror Universe or something. Also, the Clans as is? If they dropped into Macross, worlds and all, they'd be missing presumed eradicated due to pissing off the Zentraedi. Because the Zentraedi are just plain better at this whole "warrior race" thing.
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Official statements may not have been made until 2008, but I think the evidence was there to see much earlier. And when the statement *was* made, it made sense in the context of what was already out there, because of the problems fans had fitting things together as it was. At any rate, the fandom was more or less prepared to find out what Kawamori's thoughts were on the setting, hence the minimal backlash. The Star Wars thing was because a huge amount of paying fans had invested a lot of money and a lot of time in the idea that the side materials were a coherent thing, and then had the rug jerked out from under their feet. That the whole Expanded Universe was a colossus built on feet of clay (the ever eroding lore from the older books where any statement that made Star Wars seem powerful was enshrined as gospel but entire sections of the same books were thrown out as inaccurate, to the point where I felt the only thing people even cared about from the Imperial Sourcebook was the definition of Base Delta Zero and that a Star Destroyer could pull that off solo, because it made the numbers big, or that the only statement anyone cares about from the novelization of The Empire Strikes Back is that the Avenger "vaporized" an asteroid, because it made the numbers big. etc.) The worst thing that ever happened to Star Wars was not the decanonization of the Expanded Universe, it was that Disney allowed the same numbers to be regurgitated again in fresh books after they cleaned the slate. The new movies? They barely even rate...
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Macross gets away with it by never having pretended that there's a single true depiction to be found, or that all the things across all media actually happened to the same characters. DYRL basically throwing the original SDFM story out with the animation set the tone for the entire franchise that way, and because it's *always been that way*, there's no fan backlash because the long-timers like us know and will inform the newcomers what the score is on that front. Star Wars got backlash for deep-sixing the Expanded Universe because that had been the vast majority of the canon for quite a while - You can watch all the movies in a single day, but it would take a person literal years to go through all the books and comics. They kind of had to do it in order to make more movies in the first place without forcing movie-only fans to read thousands of hours worth of books to catch up and figure out what was going on (plus, by the time the main characters were the age of their actors, crap had *gone down* in the GFFA and Star Wars wasn't really recognizable anymore. Also, *so many things* happened to the main characters that you'd have to wonder when they had time to *sleep*). And Star Trek got backlash because the execs, on seeing that a lot of fans were raging against the inconsistencies in their unpopular Star Trek show and viewership were down to the point where the show was being cancelled, decided that "You know what, if the events in the show are this unpopular let's make it ambigous if they never happened in the first place" which enraged a *different* clique of fans. Kawamori going "There is no canon. Even my own material is not "canon". There's a broad strokes timeline of events and a set of characters who may or may not have been involved in those events, but that's all we're willing to say is factual" (or words to that effect) may be hugely frustrating to Star Wars style fans who need everything to line up, but it's a massive boon to fanfiction writers who can basically say "Kawamori doesn't pay attention to canon so why should *I*, so event X that you're all worrying about didn't go down *either* way shown on screen, it went down *my* way." I just wish more fanfiction authors would take advantage in English, because there's really nowhere near the amount of fanfiction available for this setting as it deserves, IMO.
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So much this. Trying to find the "real story" is an exercise in futility because everything is subject to change, even the stuff written currently in the Chronicle can be thrown out if Kawamori decides to write something set earlier in the timeline again, and introduce new mecha in the process. Like what happened with Macross Zero, which conflicted with a bunch of previously established lore and introduced the VF-0, which had to be given *that* particular non-sensical designation for reasons. Best answer to whether something is actually true is "does multiple sources agree on it"? So, we can say Frontier fought Galaxy and the Vajra in 2059, and landed on the Vajra planet after exhausting their resources, because all the sources agree. Sheryl and Ranka definitely exist, they're referenced as inspirations for the characters in both versions of Delta. The statuses of Sheryl, Alto and Michael? Take your pick, because this is one where the sources definitely disagree... (Though it feels like Michael has more evidence supporting his survival than not, given that he lives through the movies, that Labyrinth of Time directly follows the movies, and he lives in Macross 30, in which the characters appear to come from a post-Vajra War timeline in which somehow everyone survived and are well. ) So yeah, broad strokes. An alien starship crashed in 1999. There was a war in the 00s between people who wanted a unified government and people that didn't. The Zentraedi showed up and bombarded earth into a wasteland, and were defeated by the crew of the rebuilt alien starship and the civilians they'd rescued. Hikaru and Misa were heroes of the war, Kakizaki and Focker both existed and both died. Did the SDF really dock with the Daedalus and Prometheus though? We'll never know because the versions don't agree with each other. There was an incident involving Sharon Apple and a pair of hot blooded fighter jocks flying prototype machines in the early 2040s. Did it *actually* involve mind-controlling people to the point where they managed to launch the *Macross*? Normally I'd go "what are you smoking" if someone tried to tell me that thing was in any shape to fly after 30 years in a lake being used as an ornament. Fire Bomber became very popular in the 2040s. Whether they actually had any of the adventures from Macross 7 in the real timeline, or flew VFs with musical instruments for controls? Your guess is as good as mine. Galaxy and Frontier both entered Vajra space and go their asses kicked by the Vajra until communications were established in 2059, Galaxy was destroyed in the process. Ranka made a name for herself. Frontier settled on the Vajra home planet. All agreed on in both versions and referenced in later material. Is Sheryl still sick? No idea. Is Alto missing? No idea. Did Michael die? No idea. Given that official material exists that go both ways *and* there's what appears to be a "golden ending" referenced in Macross 30? Make up your own story. (Hell, aside from Sheryl and Ranka, who are named in Delta, do we even know if there was an Alto or a Michael at all...?) And the reason all this ambiguity is a *good* thing is because Kawamori is not constrained by having to tell the same story twice, and can surprise us with some pretty choice twists. Like how, because watchers of the Frontier TV series knew that Michael died in it, they were able to fake us out with his apparent death in both movies and still have him alive at the end of it. Likewise the other fate-alterations from the second movie. To paraphrase Ramba Ral: These are no compilation movies! No compilation movies!
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This week's image is up: Queadol Magdomilla looks ok, but the Nupetiet Vergnitz variants look way too skinny in the top view to me, and the less said about the abomination that is the Queadol/Gun Destroyer hybrid the better IMO. (Huh, the artist is aware of the issue with the width of the ships. Doesn't say if it was deliberate, but he knows they're narrower). The captions for the two N-V versions say "Large Fleet Command Battleship" and "Large Gunboat" according to Google Lens. Since both the Q-M and N-V versions were on this sheet, if there are any more Macross illustrations after this they'll be entirely new to me. Possibly an "everything on one chart" size comparion?
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Keep in mind that that "small" command bridge is still two thirds of a square tall, and a square in this drawing is 66 meters. Even taking off the masts, you're looking at something like eight to ten decks tall for that bridge tower. The Quiltra Queleual is a ginormous behemoth of a ship and adding human-scale features to it really shows that off.
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Super Macross Mecha Fun Time Discussion Thread!
SebastianP replied to Valkyrie Driver's topic in Movies and TV Series
The problem is we see how people live in the city and it's not "stacked like sardines in efficiency apartments." There's just way too much *space* inside the ship. I mean, just look at the training area where Hikaru did his basic training early on in the show? There's an actual military base with a barracks and everythign. That's got to take up a huge chunk of not just deck space, but volume. Same with the park and amphitheater where the Miss Macross competition takes place. Then there's the roads, and the business district, and the fact that the buildings in the city don't go all the way to the top of the compartments they're in, so there's space above that's effectively wasted. The size of the features we see inside the ship add up, and the tally doesn't really match... Which is why I think that the size of the population and the facilities within the ship are holdovers from before they decided "won't it be cool if the Macross punches something with an ocean-going vessel?" Your math makes my brain hurt, you can't divide the ship into 3 meter decks and claim you can get the same density per square kilometer of deck space as a city full of skyscrapers gets per geographic area. Being very generous, the Macross has an overall population density of around 150,000 per square kilometer of surface footprint, and that's counting the space in between each arm and leg. Without that, we're probably looking at 200k. While there are places in the real world with 150k per square kilometer, looking at the wikipedia articles for them I'm *guessing* that has to do with people having twelve kids and living in shoebox deathtraps with streets so narrow that if a fire ever occurred, the fire engines would have to wait outside the district lines because they won't fit. The first "affluent" area listed on Wikipedia's list of city districts by population density among the ones I checked at least is Yorkville, Manhattan. Where the residents live in 40 story skyscrapers, and have a population density of 60k according to the 2010 census. -
Super Macross Mecha Fun Time Discussion Thread!
SebastianP replied to Valkyrie Driver's topic in Movies and TV Series
Or, "Zentraedi are soldiers, they don't need comforts. I, however, do, and if I have to go anywhere near a battlefield I want to take a piece of home with me and be as comfortable as possible. And even if I'm not there, I want the ship prepared for my arrival at moment's notice". Anyway, a quick illustration of why ship sizes in Macross are bonkers unless they're literally bigger on the inside: The ship model was posted to the Sketchup 3D Warehouse by David M, I've rescaled it to "true scale" so it's 1200 meters long instead of just one. While not perfectly accurate, the proportions are good enough to give the gist of the size. The block-like things are stacks of civilians, each one in a phonebooth sized box (2 x 1 x 1 meters) spaced half a meter apart, with 15,000 civvies in each stack. (10 tall x 15 deep x 99 wide in each stack). So... given how much sheer volume that just the *people* take up... how does a city fit inside of this ship? (The answer is, "super dimension means bigger on the inside", alternatively "sci fi writers have no sense of scale". I get the idea that the official size was arrived at because someone came up with the idea of the Macross Attack being performed with a surface ship to the face, so they needed the ship small enough that the surface ship was not ridiculously huge (it still is, but at least ships in the same general size category are plausible, given Seawise Giant/Knock Nevis was around that length); you can see what's recognizable as the Daedalus in concept art that predate the final shape of the SDF-1 itself. But the the "50 thousand civilians in a city built in the unused spaces" either predate the size change to accommodate the Macross attack, or no one ever did a visualization like this to see how much sheer space that just the bodies of those 50,000 civvies would take up... Edit: Instead of a phonebooth, this is the amount of space 45,000 people each living in a 2 x 4 meter room take up, without paying attention to things like corridors and plumbing. That's around 5 tatami mats, so not the absolute smallest you can go (3 tatami is the smallest I've found), but it's on the small side definitely. -
Super Macross Mecha Fun Time Discussion Thread!
SebastianP replied to Valkyrie Driver's topic in Movies and TV Series
How much control did the "operators" of the Birdman and Yurva Arga really have, though? Sigur Berrentz being a flagship for miclone use I can see, but it also feels like it was built way way late in the war, then hid away. This just makes me think "the most overdone political VIP quarters imaginable", where a protoculture representative *could*, if they even bothered to be present, live like at home and only be bothered once in a while where the Bodolza-equivalent gave their reports and received orders. It doesn't really smack me as something you'd find on a ship where the leader was expected to be on the bridge or in a CIC giving orders, or strapped in a mecha and leading from the front. A 250 km3 park on a military warship could be excused if it's for the crew's R&R, but the Zentreadi don't seem to know what that even is.... Some deep-seated taboo about not destroying planets, maybe? Either that or the "we'll retrieve them when the situation allows" explanation. -
Super Macross Mecha Fun Time Discussion Thread!
SebastianP replied to Valkyrie Driver's topic in Movies and TV Series
The problem seems to be that the Protoculture decided that "shooting things" was something that they could leave to purpose-designed servants, so that they themselves could concentrate on more civilized pursuits like singing and science and developing creepy superweapons. Then the superweapons were possessed, killed off the designers, and co-opted the slave soldiers, which left the singers and non-superweapon scientists to figure out what to do about it... and they went with "sing and science the problem away for now" because that's what they had on hand. Macross Earthling culture doesn't segregate warriors, singers and geniuses, they all do battle together, with the singers protecting the others from mental influence, the geniuses figuring out where to apply the shooting and the warriors applying the shooting. And it's not like people who are multi-talented has to choose one or the other either, as you can be both genius and singer, or genius and warrior, or warrior and singer. Or all three. That's why they're *able* to apply "just shoot it" as a solution to a problem which basically went "yoink" when the Protoculture sent in their purpose-designed warriors. -
The new one is up, we got the Quiltra Queleual variants today. Basic green Zentraedi version from the TV show (with added turrets that weren't marked in the animated version); Unified Forces version with all the turrets replaced by their human equivalents and a bridge added on top; and the colony ship version. Two Zentraedi charts to go that I'm aware of - just the Queadol Magdomilla and the Nupetiet Vergnitz left. It will be very interesting to see if the artist has more to show us after that though, because anything beyond the Zentraedi ships will be entirely new to me.
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Super Macross Mecha Fun Time Discussion Thread!
SebastianP replied to Valkyrie Driver's topic in Movies and TV Series
Edit: I suppose I should spoiler this even if the game is 10 years old.. -
Super Macross Mecha Fun Time Discussion Thread!
SebastianP replied to Valkyrie Driver's topic in Movies and TV Series
For mainstream fans who haven't read and played *everything*, the VF-9 and VF-14 are non-entities - they each have one appearance in the animation, in the background at New Edwards in PLUS and in a flashback image from Delta. They were in M3, which is a niche side game on a console that went bust; they're in the niche artbooks that only hardcore fans buy; they've got two pages each in Chronicle; and the VF-9E was in Macross: The Ride. But basically, your average anime only fan will go "huh?" if you ask them about either. I'm guessing the author of the book you got either didn't read Chronicle or isn't as invested in Macross as we are. Given the frankly embarassing booboos you showed (which macross is which, exactly?) I'm thinking this is someone who got paid to do this rather than someone who was actually invested... I don't have access to The Ride as I don't read Japanese, but the problem with all this backstory stuff is that the spec sheets tell an entirely different one, where the VF-9 is so horrendously outperformed in raw kinematics (thrust to weight ratio primarily) that I don't see how you'd ever make it catch up. Just to match the VF-171 for thrust to weight it needs a 50% increase in thrust. And that's a *slow* VF. To match a VF-19S, it needs 4 times the original thrust. To match a VF-25, it needs almost eight. To match a YF-29, it needs *twelve* times as much thrust. And even the 50% increase would basically eat a normal design margin. The difference in performance between the VF-4 and a VF-25 is less "F-4 Phantom vs F-22" and more "P-40 vs F-15". I'm still not entirely clear on whether they were originally planning to have Roy in the game or not - his rides are all there, and most of his companions, but not the man himself. Maybe it's because he's not directly associated with a songstress. Anyway, the VF-171 and VB-6 are probably easiest explained by "we made those for the Frontier games so we already had them ready and tossed them in because why not", the VF-19A is IIRC basically the same model as the YF-19 (at least it is in plastic...); the VF-0S, SV-51Alpha and VF-27Alpha are just headswaps of units already on the include list (and the VF-27Alpha is probably also a re-use from the Frontier games). Which means that the Emerald Force VF-19s were the only full VFs made specifically for the game without having a character in mind for flying them. (currently stuck searching for Sierra Stars and Ouroboros Rocks so I can finish up the race track unlocks in the desert. I think I need eight more Sierra Stars...) Back in the 80s, the data books that came out explained *everything* that the mecha designers had come up with. The cars, the phone bots, the vendor bots, the ships, etc, with animation notes to explain how the weapons worked and actual stat blocks. Same thing happened with Macross 7, the ships were described and named and given lots of line art from the animation notes. In the 3D Era? Nothing. We don't even get names for ship classes that aren't obvious updates, and despite 3D models existing we don't even get an official length of the ship or even decent quality pictures of the model... And when we did get official stats, they didn't match the animation... -
Super Macross Mecha Fun Time Discussion Thread!
SebastianP replied to Valkyrie Driver's topic in Movies and TV Series
I think it has more to do with those designs being from the 2020s and we haven't seen anything from that era since M3... where those two fighters were introduced in their canon forms in the first place. In universe the VF-9 is 46 years old (introduced in 2021), and the VF-14 is 37 (introduced in 2030) - they're ancient, and unlike the VF-1 which has a cult following both in and out of universe for being "the fighter that won Space War 1" the VF-9 and VF-14 don't have anything going for them that'd make people keep updating them for four decades. The one place where we could have gotten the VF-4, VF-9, VF-5000 and VF-14 in "modern" Macross was Macross 30, where having more variety of VFs would have fit the existing game and smoothened over the bump between the VF-1 and VF-11, but really all of the VFs that were in the game were flown on screen by either the guest characters in their respective anime, or by the game's original cast, with the exception of the VF-0S (which is just a simple variant), the VB-6 (which Ranka rides to battle at least once, even if she doesn't fly it), and maybe the crank-winged VF-19s (and I'm not sure Gamlin or Milia doesn't fly those at one point in 7). The only ones that are *missing*, as in "flown by a character appearing in the game, in a tv-series or movie" are the VF-17, the VF-11MAXL, and VF-19P, I think. (I'm actually playing the game right now and working on filling out the tech tree. I need more engine parts, and the time trials suck rocks.) What *really* gets short shrift are the various nifty background designs someone must have designed and paid attention to, but which are never named or given any information about. Like every capital ship type introduced since Macross 7 that wasn't some form of Macross-class, including the ones from the games. In addition to Dulfim, Deneb, and the "stealth cruiser" from Frontier, there's another two or three classes introduced in Delta that we know absolutely nothing about other than "they're sold by Epsilon and appear related to the Dulfim and Deneb types", and then there's the smaller stuff, like this thing: (Source: Macross Frontier, Episode 5 - this is the messenger that alerts Frontier that Galaxy is under attack and needs help. It looks fighter sized, with that fold booster on top and what looks like a canopy, but the two second sequence where it folds out and rotates around its axis is the only place where it ever appears AFAIK...) -
The VF-1D did have a full tandem cockpit and a fat spine, and did have fins that folded... but I think the problem is that the tail can't fold down enough to accept the super parts while still looking decent unless you don't fold the fins. I can imagine this being caught when someone was playing around with kitbashing the 80s Takatoku toys to verify that the configurations designed for the movie worked, and then not being able o make the super parts look good on a twin seater unless the fins were unfolded. Notably, the spines are not the same on the VF-1D and VT-1, because entire sprue where the forward fuselage and top of the center fuselage is a different one in each kit (the VT-1/VE-1 kit also contains the wings, and does *not* contain a new bottom for the center fuselage. The scans at 1999.co.uk aren't good enough quality to figure out what the differences actually are on the parts though, except for the extra antenna blisters on the wingtips for the VT-1/VE-1. Basically, all the largest parts of the two kits are different. except the halves of the lower legs. (Edit: and on the Hasegawa kits, don't think you can put the VF-1 super parts on the VE-1/VT-1 anyway because the connectors are oriented differently as it *still* doesn't fold down the same amount. I'd have to check the actual kits which I don't own at present to verify though).
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The 1/72 battroids are actually a little taller than most Master Grades, though skinnier. I have a small collection of "standard size" Master Grades (Exia, 00R, 007, 00Q) and two slightly larger ones (Sinanju and Unicorn), and I believe the VF-25S in 1/72 is taller than any of them. (at 14.5 meters full scale, they should be 20 cm tall in 1/72, most Gundams are 18-19 with only a few of the larger ones going past 20 cm. My problem with the 1/72 macross kits is that the VF-25 transformation joints in the shoulders are ridiculously fragile, so both my VF-25S kits have loose arms (Super version's arm has come off completely due to a broken ABS ring, unfixable so the kit is stuck in fighter mode, and I really should glue it together at some point so the landing gear don't keep falling out every time I lift it; the Armored's shoulder has serious signs of fatigue and maybe cracking but it's still holding together and I'm not moving it again until the arm falls off. My VF-25F Tornado version has been transformed all of twice, and is back in fighter mode and will stay that way forever.) The VF-31J looks to hold up better, but there's something binding in the "fold the body so the head pops up" part of the transformation so I've never gotten it past Gerwalk. The worst issue with *those* though is that Bandai gave up after doing the C, F, J and S, and never made a VF-31E. Poor Chuck and Reina. If pricing wasn't ridiculous (and shipping plus taxes and handling fees even worse!) I'd see about getting the RVF-25, mainly for the Ghosts, because those are cool. Though that set too has a bit of a problem - I think the only time I've seen Luca's RVF-25 without its super parts attached was in the Labyrinth of Time short, because he's always in space in the show and movies, and never joins the fighting inside the colony or the outings planetside... but his unit doesn't come with Super parts, and the sold-separately ones that you could sticker up in his colors were discontinued fairly quickly and are unobtanium. Hmm. I could just loot the super bits from the VF-25S I have that's falling apart though.
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If you check the book covers (also posted on the Pixiv way back when the books were released), there's at least one other refit zentraedi ship show that will be probably be on a later sheet: The colony version of the Quiltra Queleual LST, which has *two* sets of Megaroad-01 windows on top. I figure there's at least three more Macross sheets coming - still need the Quiltra Queleual, Queadol Magdomilla, and the Nupetiet Vergnitz sheets. Kind of wondering why the artist chose to put UN Spacy and UN logos on the conversions when the original ships (and the original UN spacy ships from the anime) don't have them, but I suppose it's so you can tell them apart at a glance so there are no mistakes made.
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It's not a gun destroyer attached, just the front half of one, for some reason. Probably an after-construction addition done after Space War 1, The artist's note says that the one with the gun was based on his original impressions of the ship from seeing it in the animation - apparently he thought it had the big gun, so he drew one with the big gun. Does not make an awful lot of sense to me (I'm sort of thinking that a more reasonable "add a big gun" mod to the Thuverl Salan design would be to continue the center trench aft of the "fold engine" bulge, so the ship splits in half like the Nupetiet Vergnitz, as that's what *I* thought it looked like until I double checked the line art.) The backstory for the others is pretty solid - thousands of under-construction hulls available in then factory satellites, so the Unified Government took them and made something useful out of them by either finishing their construction with human-designed weapons, or turning them into colony ships. The artist notes that the engines seem to be concentrated to either side anyway, and the center section is surprisingly large (I looks like the artist straight up used the same glass section he'd drawn for Megaroad-01, just minus the T-shaped section and the side domes).
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It wouldn't be the first time that the footage directly contradicts the documentation. Of the fold operations where we see it from "within" so to speak, we have: SDFM: SDF-1's fold to Pluto - took a few seconds, but it's like the second shortest fold trip shown. SDFM: Britai's flagship folding to wherever Bodolza was - this took long enough for Misa and Hikaru to comment on how far they must be going because of how long they were in fold space. IIRC they were in fold space for *hours*? MAC+: The YF-19 folding from Eden to Earth - took at least several minutes. MAC7: I don't remember if we're shown any onboards during the fold ops in the show, it's been so long since I watched it. MACF: All the Folds appear to take at least some time, except for when someone is tagging along with the Vajra folding as they appear to be teleporting. There's even a scene during the long range fold with an updated version of the superimposed image effect applied when Canaria is talking about them being in fold space during the long range fold after they blast the Vajra with Battle Frontier's main gun. MACD: We're repeatedly shown folding takes some time, as ships enter fold space.... then there's a scene either elsewhere or on board... and then they exit fold space. Except the super fold gates generated by the Brisingr Cluster portal network used by Windermere and the 2nd movie people.
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Exactly, some of the ships are really weird, others are much more well thought out. I haven't checked his art for other franchises (he's done a bunch of stuff for Yamato, Legend of Galactic Heroes, and straight up WW2 ship variants), Anyway, it looks like the artist uploads one new colored comparison image on his Pixiv every week (the last four were uploaded on the 1st, 8th, 15th and 22nd of October), with a new one due on Saturday. All of the last twelve pictures have been from Macross, before that he was posting Yamato stuff. The Macross comparisons posted so far are: Ocean-going ship variants (Daedalus, Prometheus, two Prometheus variants, and Asuka II) Oberth-class variants (Normal type, gunship type, gunship type with fold engine, Zentraedi type, carrier type, and Northampton test type) ARMD variants (TV version, DYRK version; late model version with an Uraga island) The SDF-1 with separate carriers and ARMDs to scale SDF-2 variants (Original warship design, colony version, and another warship version) SDF-1 variants (Mass production version, Zentraedi version, gunship version, and New Macross prototype version) Northampton variants (2030 version, Zentraedi version, Zentraedi recon version, carrier version, 2060 version, recon version) Stealth Cruiser variants (Base version, AA version, Macross Cannon version, Zentraedi version, electronic warfare version) Space carrier variants (Uraga, Guantanamo, Saratoga II from VF-X2, Daedalus II from SDF Macross 2036, and a super ARMD Guantanamo/Uraga hybrid) New Macross class variants (Battle 7, Battle Frontier, and a battleship version with shoulder mounted Quantum Reaction cannons) Zentraedi Picket ship variants (Normal type, electronic warfare type, a UN Spacy version, and the Prometheus for scale) Zentraedi Gun Destroyer variants (Normal type, cruise type, UN Spacy type, and 2060s UN Spacy type) Presumably the next couple of uploads are also going to be Zentraedi ships, because I know the artist made multiple variants of the Quiltra Queleual for starters, and probably the other ships too.
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Yeah, I like the lore, it's really deep, once you actually get to translating it, and I love the fact that variants of these designs *exist* - I'm just not satisfied with the tech specs and drawings given for those variants, especially the Frontier-and-later ones, as I'm an obsessive turret counter. (And, I'm trying to make a Northampton in 3D, which hasn't proven to be the world's easiest chore...) Also, I'm not entirely sold on some of the specific variants given - like, yeah, I get using the cruiser platform for stuff like Electronic Warfare or Air defense versions, and Zentraedi versions of standard ships, no matter how silly the cosmetic mods look, are official canon, by way of the Macross 5 fleet. No objections to any of those. Sticking a Heavy Quantum Reaction Cannon on a cruiser though? Or shoulder-mounting a pair of them on a New Macross-class battle carrier? Or the madness that was the "Next Generation Experimental Type" Macross, or the Zentraedi-type Macross...