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Everything posted by mikeszekely
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Okay, I get "WTH" is "What the hell?" But what is "11one"? Would it kill the internet generation to actually type out a whole sentence with proper spelling and grammar?
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I guess it kind of makes sense, but why is it 51? Just a the numbering order? Well...doesn't the current line of Sukhoi fighters go up into the 40s now? The Su-47 is their current model.
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Okay, seriously, there has GOT to be a better way to get plane upgrades. I mean, I'm on mission 11 of my third run through, I've unlocked and earned enough money to purchase the Falken, and all I've unlocked so far is the F-20, the F/A-18E, F-14B, and the FB-22. I'm maybe halfway done working on the F-16C and the Rafale M, and maybe a 5th of the way done with the Su-47 and the F-15C.
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Well, the FB-22 is just a concept for serious consideration. One was never built, and from what I've read, a prototype isn't likely to fly before 2013. There have been concept drawings of the FB-22 that were featured in articles by Bill Sweetman in Jane's Defense Weekly and Popular Science. However, how much of that design is what Lockheed has in mind, and how much of it is purely what the artist has in mind, we don't know. If the FB-22 goes into production, it may well have the vertical tails. The concept art that's circulating, though, doesn't. It looks a lot like the X-44, but with kinks in the wings. And while the X-44 is supposed to maneuver purely on thrust vectoring, the tailess FB-22 is supposed to use decelerons for yaw, and movable wingtips for roll.
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Is it possible that the floating rocks were a result of manipulation of energy through the subuniverse? We see sara able to see the Kaduns (as black shapes surrounding the weapons) when she is looking at the world through the afos. So she wasn't just being superstitious as others had thought. We see sara able to create an energy barrier around her body when she breaks the fall when shin and herself are descending after thier floating rock, which they are riding on, starts to crumble when Nora shoots it. We also explicitly see them performing some kind of magic ritual on mao to bring her back to consciousness and awaken some new dormant power inside her. So is is possible that those rocks with the glowing runes on them were a result of energy beings (nature spirits) that live in this sub universe who can be used to manipulate certain forces in nature? Like say, gravity, wind, the ability to heal the forest etc anything to explain all the magic (floating rocks) that happens in macross zero? I find it hard to believe Sara has some kind of technology inside her body that allows her to create barrier or levitate. I've always thought the emotions and intent were factors in whether the protection spell or curse would work. She is using the staff in a threatening way as if it would really do harm on a spiritual level. Keep in mind she has the usual heightened senses like seeing into the future (first episode where she foresees roy's fight in the battroid) seeing in the dark well, sensing danger from nature etc. (in the first episode she mentions kadun of water, which I assume are the antiun submarine and octos that would threaten shin if they didn't let him stay on thier land longer to heal - this came from her merely putting her hands next to her ears as if she can hear them) When she is talking about kadun's and how they can possess the person, and when we actually see these things literally moving around in episode5 you got to wonder how they relate to the beings in the sub-universe. Everytime she sings she is creating energy for the plants to grow. But Hasford refers to this energy as not just vibrations in the air but something happening on the spiritual plane as well. ie meaning there is something magical happening too; as in like you would see happen with a healing 'spell'. The singing being the conjuring up of this spell, and the effect being a faster recovery from illness and disease. Why does the singing have a healing effect? Why does the blood sample become active from the song? The rocks themselves can't be alive so it must have something to do with the person who can control and manipulate these sentient lifeforms living in this other universe. My theory has always been that the emotions and mind of the person play an important role and the spirits are atracted to you based on what emotions there are going on in the brain. (anger, hate, revenge etc being emotions where you are possessed by kadun. This offering an explaination as to why shin is sayin that sara is possessed in ep 5 because she is reacting angrily and causing destruction with it. While earlier the head glows in response to love. ie shin + mao kissing. so the feelings and intent of the person play a role in what can happen) Now that's some good theory. The extradimensional beings are something that we accept as being real in Macross 7, as the origins of the Protodeviln. We're even given to understand that they're like the demons of Christian mythology, essentially spiritual or energy beings able to influence or possess other sentient creatures. But, perhaps because we thought that there are only seven Protodeviln, all accounted for, we took for granted that there are likely more energy beings in the extradimension, or that they might be able to have limited interaction with our physical world. One of the things mentioned in Macross Zero is how many different cultures had similar myths about the end of the world, and the implication that those myths were actually refering to the AFOS. Other myths are also likely explainable in modern terms, and perhaps the Christian demons are explained by the extradimensional beings interacting with earth. And perhaps the Protoculture had a way of seeing or interacting with those beings. I mean, the experiment on earth occured after the Protodeviln inhabited the EVILs, if I recall correctly. Maybe awareness of extradimensional beings inspired the Protoculture to devise a way to look for them. Maybe Sara wasn't hallucinating when she saw the Kadun... maybe there were extradimensional beings there. Now this makes you wonder... perhaps the Protoculture weren't really worried about humans spreading war throughout the galaxy. Maybe the extradimensional beings had an interest in humans, and the Protoculture were aware of it. And maybe they were actually concerned that it was the extradimensional beings that were making humans violent, and they were worried that the extradimensional beings would use the humans against the Stellar Republic in the conflict with the Supervision Army.
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I don't know how anyone can say that the resolution of the love triangle in SDF isn't dramatic. I mean, in DYRL, it was dramatic, but perhaps a little cliche. In SDF... well, if you consider the resolution to be around the same time frame, right before the final assault on Bodolza's base, then yeah, not so dramatic. But the fact is, that's not where it ends in SDF. Instead, we have a situation where Misa and Hikaru have been getting closer and closer... but all the while, Hikaru never lost his infatuation with Minmay. He runs off during assingments to see her, he even mostly missed a date with Misa to see her. He lets Minmay stay with him when she runs away from Kaifun. And then, during Kamujin's last assault, the city is burning, Minmay is begging him not to go, and Hikaru realizes that he could never give up his life as a soldier, and that Misa is the one who belongs in that life, not Minmay. I think that scene is far better than when Hikaru is trying to get Minmay to sing the song in DYRL.
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That's basically the problem I had! I got the drivers installed, and I tried it with Jet Fighter IV (hey, I got it for free). I got to the screen where I could configure the controls, and it looked it was registering the joystick... but then whenever I went to start a mission, it crashed. I'm thinking I'm going to delete those drivers, and then download drivers for the Saitek X36. They're obviously the same thing anyway... like I mentioned before, there's stuff on the Flight Stick II that has no use in Ace Combat, and it's obvious that Hori took an existing product and adapted it to Ace Combat.
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Post-Space War One Anti-UN seems to have corporate backing (Critical Path). It doesn't seem unlikely that they'd have corporate sponsorship before SW1, either. Especially amongst defense contractors... can't make a living selling weapons if people quit fighting.
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The Flightstick is made by Hori, which is itself is basically a Saitek stick. It works great with AC5, and I know jack about the drivers for the stick for the PC. I know it can be done, as people on the AC forums on both AC net and the official site have used them. Yes, it's pricey, almost $80...but nothing beats it if you want to play AC5 (or AC4). If you think it's too pricey, just get the game and use the Dual Shock. Haven't seen anyone who bought the bundle gripe about the stick though...you get the game, stick, and a huge Wardog squadron flight patch big enough for a jacket. No, I think that the flightstick bundle is a good price, especially since it works with AC4 and PC games... it's a solid, workable joystick that you can use on good games, instead of a really expensive game (ala Steel Battalion). I picked mine up today. The stick is definately comfy, and you do feel really bad-ass playing with it (although I wish that, as a minimum, AC5 should have had better options for configuring it). The controller layout is fairly intuitive, and for the stuff that you do forget (like which button calls up the map), it's posted on the controller. The rumble feature is a nice bonus with AC5, too. I really only have one serious gripe, and one minor issue. First, the serious gripe. The stick is too sensitive. I mean, it feels tight enough, but in the game, pushing it all the way to one side rolls the plane a lot faster than pushing the stick all the way over on a Dual Shock. As for the minor issue, it's kinda obvious that Hori took an existing product and just applied it to Ace Combat... the two wheels and and the pinkie trigger don't do anything, and worse, the pinkie trigger actually gets in the way (but not enough to cause any major issues).
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No probs. If you need any other tips, let us know. I'm sure Shin, David, myself, or one of the others will be able to help.
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Sweet. I already downloaded the drivers for PC for it... I am so getting the joystick bundle tomorrow.
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Which part of the DYRL story "stomps" over Macross TV? The turning of the background story of Protoculture/Supervision Army/Zentradi issues into something so simplistic and trite as "men vs women!", as well as dumbing down the story as a whole? I don't know what you mean by "dumbing down the story as a whole". DYRL was a more intelligent and logical story than TV. The Zentradi/Meltrandi/Human story of DYRL was more effective and better than the still-current big Supervision-hole in TV-story. You prolly only want the TV-story coz it makes M7 a part of Macross. other places where DYRL stomps TV: [*] The love-triangle was much more effectively handled in DYRL, i.e. better defined, better break-up. [*] The protoculture-angle/legend was a more believeable myth and better explained. [*] The lost city [*] The motivation and family-status of Kaifun's over-protectiveness of Minmay. [*] Minmay was older and not as fickle or ditsy. [*] Hikaru's reaction to both Roy and Kakizaki's death in the confrontation with Minmay. [*] The proper downgrading of the secondary and tertiary characters. Two hours was more than enough to flesh out the main characters and their respective motivations. Huh? Huh? Roy's death was more realistic in TV than DYRL??? You have got to be kidding me. Yup. What's so meaningful about LDA, anyway? How many songs did it took Minmay to sing in TV during the Bodolza battle? DYRL-song was more than enough since the primary use of the song was to surprise and shock the enemy for a few moment to gain an advantage. That's your perspective. My perspective is that I place DYRL above and then Plus and Zero next. Then TV. I don't place any of the 7-series anywhere besides the bottom. Without second thoughts. Why is DYRL more logical? The Meltrandi/Zentradi conflict made no sense. Aside from the fact that they had a lame Atlantis-like island so that Misa could conveniently find, of all things, they lyrics to a pop song (which she then translated from an alien language millenia old, in a few hours no less), the Protoculture where more of a convenient plot device. And speaking of our pop song, it turns out to be a magic pop song that allows the Macross and their new friends to kick Bodolza's back-stabbing ass... but not until after they'd taken out the Meltrandi (which was nice, you know, because they'd only been fighting for lord knows how long for lord knows what reason before they abruptly defeated them). Oh, and don't forget how Max meets a beautiful giant chick, so he decides to go AWHOL to fight along side her (because of course her superiors were cool with that). Yeah, I can see how that's more logical than the TV series. And while we're at it... [*]The love-triangle was lame in DYRL. He was infatuated with a super-star, but lost interest when he found his true love. Not nearly as complicated and conflicted as in the TV series... or in real life. [*]The Protoculture angle, as you put it, made a lot more sense in the TV series. We learned who they were, and how they created the Zentradi and affected human evolution on earth. As I said before, in DYRL, they're just a plot device. [*]The Protoculture city was just lame. Like no one would have found an entire city underwater before then, especially with all the people searching for Atlantis. Again, just a silly plot device. [*]Yeah, family status is a good reason to be overprotective of Minmay... except that, without prior knowledge from the TV series, you wouldn't really know that the guy in the Rabbit was Kaifun, or even who Kaifun was. For all we know, he was just her manager, concerned about losing a money-maker. Face it, Kaifun, his relationship with Minmay, and his motivations are much more fleshed out in the TV series. [*]You're right, Minmay wasn't as fickle or ditzy. She was much more generic in DYRL. Love her or hate her in the TV version, she had a lot more personality. [*]So Hikaru blows up about Roy and Kakizaki at Minmay in DYRL. At least in SDF, we got to learn what Hikaru's relationship to Roy was, and who Kakizaki was at all. And DYRL doesn't have Hikaru breaking his model and crying in the hospital when he finds out what happened to Roy, nor Hikaru getting all sentimental when he replaced Roy as Skull-01's pilot. [*]Proper downgrading of secondary and tertiary characters? That would be the sheer lack of character development that we were talking about. Macross was about more than Hikaru, Misa, and a generic Minmay. You can't tell me that you don't think Max, Global, Claudia, Kaifun, or Roy weren't main characters. DYRL certainly did nothing to develop those characters... you probably wouldn't know half of their names, even, without prior knowledge of Macross from the TV series. [*]The poor pacing? That'd be how the movie starts in the middle of the fight, without explaining what the Macross was, who the Zentradi were, why the humans and Zentradi were fighting, how the Meltrandi figured into it, how they wound up in space with no contact with earth, or what happened to the earth once they got back. Having seen SDF Macross first, we can all fill in those gaps... but as a stand alone work, DYRL is a failure. It practically demands that you watch SDF first. Bottom line... SDF Macross (or in some cases, Robotech) made us all fans of the VF-1... and DYRL has the prettiest VF-1s. That's why we like it. But it every other way, it doesn't hold a candle to the original.
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Noyhauser might not be able to say it, but I can. I like Macross Zero better than DYRL. DYRL is, quite possibly, the most over-rated part of the Macross franchise. Why do people love it so much? Because it features the highest-quality animation for the VF-1? DYRL is all flash and no substance. Outside of the context of the original TV series, it's nothing. Macross Zero, taken by itself, is at least an interesting story. And taken in the context of the rest of the series, it builds on the whole Protoculture mythos. Yeah, it's true that the character development isn't as good as a TV series like SDF or Macross 7... but I think it's just as good as Macross Plus (because, to be honest, I really didn't give a damn about Isamu, Myung, or Guld, either).
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Well, it seems that the war didn't start immediately after the ASS-1 crashed. But yeah, basically the UN decided that the world needed to pull together (especially if there was a chance they were going to be fighting giants!). But it seems a few countries didn't like where the UN was going with that, and didn't want to be "unified." And likely, the UN wasn't letting them have a choice, hence the big war. By Macross Zero, the war is mostly over. On a side note, I think that some of the engineers who were working on the VF-X program split when war broke out. Likely, they were the engineers who worked out the VF-1's transformation system (hence Nora's comment about the UN stealing it, then DD's comment about how the UN didn't steal it from their "united" perspective). They probably took what they'd learned working with Stonewell Bellcom to the conglomerate formed by Sukhoi/Israel Aircraft Industries/Dornier to design the SV-51. Oh, and one more thing... the Anti-UN isn't just a SDF Macross and Macross Zero thing. They're still around and opperating in 2050, although by that time, they're not really an organized army but a blanket label given to smaller groups that oppose the UN government. Black Rainbow would be considered Anti-UN.
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Actually, it's the spitting image of the X36. Are we really sure it works with Ace Combat 4? I'm seriously thinking of selling my copy of Ace Combat 5 and buying the bundle. The flight stick is just too damn cool... Of course, it seems Saitek is coming out with a new one... I doubt the X52 works with either of the Ace Combat games, though.
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YK is Yuke, BL is Belkan, and SP... special? I know that the F/A-22's third color is supposed to be the same as the ISAF color in Ace Combat 4, and the Su-37 is supposed to be a Yellow, right?
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At two points in the game, during the radio chatter, Chopper will ask you if you listened to "that song" or remark that "'that songs' would be perfect right now." If you say yes, the will call the song "Face of the Coin." If you say no, he will call the song "Back of the Coin." After those missions, you're next mission is decided by a coin toss... heads, you go A, tails, you go B. The coin toss isn't random... it's determined by how you answered Chopper, and what the song was. "Face of the Coin" is heads, and therefore A, and "Back of the Coin" is tails, or B. Sounds like, when you played through, you took the B route. So, after your 12th mission, you unlocked the Su-27. Had you taken the A route, you would have unlocked the F-15C instead. Anyway, the mission where Chopper asks about the song (and he does it really obviously at the beginning of the mission) are 10 and 15.
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Myth or not, does anyone disagree that the Protoculture had the technology to make it happen? I don't doubt that the Protoculture had the technology to make it happen... but from the radio dramas, we know that Zolans and humans were incompatible, and that Zolans have pouches like other marsupials. If the Protoculture created humanoids from fish, I'd expect them to have some fish characteristics, like scales or cold blood. Also, simians and marsupials are both mammals... fish are, well, fish. Now, evolution does say that, over millenia, fish do become mammals... but only by going fish-amphibian-reptile-bird-mammal, not directly from fish to mammals. When the Protoculture used their virus to manipulate evolution, from the two examples that we have, it seems that they chose the most advanced mammailian life on a given planet, and evolved it into intelligent life with the basic form of Protoculture. Mind you, I'm not saying that the Nome family (and to a lesser degree, the rest of the Mayans) aren't special. Quite frankly, I think they are... but I think it's because they have Protoculture blood, not because they're literally decendend from fish. Oh, and about the Protoculture and the Zentradi... I don't recall, either in the compendium or in Macross 7, that it said that the Protoculture were the ONLY sentient life in the galaxy... just that they were the FIRST sentient life in the galaxy. By the time they begin colonization of other planets, other, less advanced sentient life may have evolved independantly. I would even say that the Protoculture considered themselves so superior that, when colonizing, if they found other sentient life, they didn't just try to take the planet without the native's consent or try to coinhabit the planet... they probably considered other sentient life inferior and used the Zentradi to wipe them out.
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I'll take a Viggen, and a Draken too, while you're at it. I agree, most X-planes are designed to test one particular aspect... but I'd still prefer to fly some of them than a purely fictional (and ugly to boot) plane like the Falken or half of AC3's roster. Oh, and from what I undestand, it was DARPA who designated the JSF designs as X-planes instead of YF's once they got involved with the project back when everyone was still having trouble figuring out how to build a plane that was both supersonic and STOVL. And, to my knowledge, they did it to emphasize that DARPA was going to make their final decision without a fly-off.
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Where did you hear that? PC 2500s The mass production of giant biological weapons for proxy warfare, "Zentradi," is begun. The "Zentradi" contribute greatly to the expansion of the Protoculture's sphere of influence.[PC 2600s] PC 2700s Protoculture's second space colonization begins (by super-light-velocity spaceships using fold navigation). PC 2800s Unification of Stellar Republic by Protoculture. PC 2860 Within the excessively overexpanding Stellar Republic, internal rifts begin forming. The internal rifts eventually develop into large-scale conflicts that split the Stellar Republic into two. You pretty much answered where I heard it from yourself. The Protoculture had already begun their first sublight colonization of the galaxy, and where using the Zentradi for "proxy warfare" that "contributes greatly to the expansion of the Protoculture's sphere of influence." That is, the Protoculture used the Zentraedi to whip any intelligent life that didn't take kindly to the PC colonizing their planets. It's a good 200 years after the Protoculture start making Zentraedi before the second, faster-than-light colonization begins, and another 100 years before the Stellar Republic is even formed. When civil war finally breaks out, the Protoculture consider themselves too civilized to duke it out themselves, so they have their Zentradi fighting each other instead, but it certainly doesn't seem like they were created with civil war in mind.
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Okay, just watched all five episodes back to back, and I'm going to make a few more points that mostly build on what was in my earlier post. Okay, first off, the fish story. A lot of what's in the Mayan myths are metaphors to explain what happened 10,000 years ago to generation after generation of people who had no way of understanding it in modern scientific terms. I'm firmly convinced that the whole "the first human was created from fish" was a metaphor for evolution. And the whole part about the birdmen creating the first human from fish is to explain that the Protoculture manipulated the evolution of humankind. It's not meant to say literally that the Mayans are literally a sub-race created from fish anymore than the Mayan islands are literally made from a giant turtle shell (which was another Mayan myth presented in episode one). Now, that's not to say that the Mayans aren't special though... at the very least, the Nome family is. It has to do with the legends, which I'll get back to. Now, about those birdmen... the birdmen are not actually the Protoculture. At least, not directly. If you pay attention to all the drawings, scultures, statues, etc on Mayan that depict the birdmen, you can see that it's actually AFOS... or maybe more than one AFOS. I've come to the conclusion that not only is AFOS not unique, but that it was probably a fairly common Protoculture mech/vehicle. There was probably a small group of Protoculture in the scientific expedition to earth, and each one probably had an AFOS, which they might have used to spread a virus (the Viral Evolution Theory is also explained in episode one or two). Ultimately, AFOS is a machine. Is it somewhat organic? Yes. There's advantages to that... damage can heal instead of repair, and even a primitive organic brain would be more adaptable than a digital computer. In fact, it also seems to allow for a blood bond between the AFOS and its pilot. Which brings me back to the legend, and how the Nome family fits in. Remember how Rooy Kanu wanted a wife? And according to legend, the birdman cut off it's head, and from the blood came a woman. I think this is more metaphor. In episode 5, we saw Sara piloting the AFOS... from its head, and floating in some kind of liquid. I think that whole bit about the birdman cutting off it's head was just the way that primitive humans understood what they saw when a real, humanoid Protoculture actually got out of her AFOS. She mated with Rooy Kanu, and her decendants... including the Nome family... would have Protoculture blood and Protoculture DNA in them (the two snakes entwined in the blood... the DNA double helix). The blood in the AFOS was the same as Protoculture, but I think specifically the same as the Rooy Waka and the Nome family bloodline. The particular AFOS in Macross Zero, then, wouldn't just be incapable of being operated by ordinary humans, but probably incapable of being operated by anyone not of that particular family line. Considering how much power AFOS seems to have, it's a logical way of keeping it out of the wrong hands. The legend says that Rooy Waka left with the other birdmen. Despite the fact that AFOS is apparently fold capable, it seems the Protoculture that came to earth had a mothership, and she left with her friends and their AFOS, leaving just that one behind, entrusted to her decendants. Her decendants had an important job: to wait until mankind developed the capability to travel the galaxy, and then evaluate if they succeded or failed as an experiment at that time. In the event of failure, those decendants... by that time, considered priests or priestesses, were to use AFOS to completely wipe out mankind. To this end, I want to say that my earlier speculation is dead on. AFOS may have an advanced computer and incredible capabilites, but it is ultimately a mecha or vehicle. It apparently has two modes, a white "safe" mode, and a purple "destructive" mode. AFOS was programmed to ask the pilot who finally reactivated it the two questions, and start up accordingly, but had no way of evaluating the answers and, once started, was operated by Sara, and not autonomous. The first quesion, "Did humans CREATE ships that can cross OCEANS of stars?" Not "can humans get off the planet?" And not "possess the means to cross." The honest answer was no, because humans hadn't created... the technology literally fell into their laps, and I think (but am not sure) that the Macross was the only fold-capable ship in the UN fleet until after Space War 1. I don't think the ARMD or Oberth ships initially had fold generators. And no, I don't think getting into orbit, getting to the moon, getting to Mars, or even setting up regular commercial travel throughout the solar system would have counted... it really seemed to imply interstellar travel. The second question, "Have humans stopped fighting?" Not, "Are they totally warlike like the Zentraedi? Or are they capabale of love?" Not, "Do they still fight wars" Simply, "Have humans stopped fighting?" The answer is obviously, "No." Love, culture, and generally not being solely focused on war like the Zentraedi doesn't qualify any other answer. Mankind was still fighting amongst itself, and would (and did) take that kind of violence out into space, and that was exactly what the Protoculture were trying to safeguard against. Now again, Sara was piloting AFOS, and AFOS was not acting on its own. Shin snapped Sara out of her insane little funk, and it was Sara that broke off the attack... humankind passed no test, least of all an objective, definative one. So at the end, Sara allowed the four reaction weapons into AFOS' barrier, to contain the blast and radiation and protect the Mayans, which definately damaged it. You could see the petals around its head were blacked and melted. Afterwards, it folded, and aparently took Sara, Shin, and his VF-0 with her. Whether that was Sara's choice and she had some inkling of what she was doing, or whether that was a programmed response to damage by AFOS, I can't say. And where it went, whether or not there's more than one out there, or more Protoculture out there who are going to be pissed that humans are bringing their weapons out into space, well, that's the mystery. I think it'd certainly make an interesting TV series if a UN Spacy fleet circa the 2060's stumbled across some of those answers...
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The huge difference, though, is that the X-02 and the Falken are Namco's ideas, while the FB-22 is a serious concept. Personally, I'd rather see more real concepts like the FB-22, X-32 (yeah, it's ugly, but it'd still be cool to have around), X-36 (another JSF design that was beat out by the X-32 and the X-35 that was, I think, the basis for one of the planes in Ace Combat 3), and X-44 as opposed to purely fictional planes.
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Yep. I took the F/A-22, and I was going though it at a fairly relaxed pace... until near the end. The shutters started coming down faster and faster... I BARELY made it out the last one. I'm thinking about selling my copy of AC5 and buying the one with the flight stick. Since I know it works on AC4 and the PC (does it work with AFDS?), it's looking like it might be worth the extra money.
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Instead, the bystanders think the four (five) of you are some savior. Despite the fact that when you add all their kills together, you still have less than 100, while I've got over 700. And Blaze was quiet because he was a jerk. Mobius-01 really was the man. David - I never use the HUD views. The one with the cockpit obscures my view, and I get disoriented in the one without. Besides, what's the point of playing, if not to look the beautiful planes? And considering that I barely slipped my Raptor under the last shutter, I'm going to have to disagree with you that the shutters and barricades aren't in your way on 27.
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I watched Viewtiflul Joe this morning. For a series based on an intense action game, I think 52 episodes is way too many. The pacing of the first episode was very slow. Five minutes into the episode, and Joe and Sylvia weren't even at the movie theater where the game began! I don't mind if they want to spend a little more time developing the characters, but the only real development we got was that Sylvia is horny, and Joe needs to gawk in amazement at damn near everything he sees.