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mikeszekely

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Everything posted by mikeszekely

  1. If I remember well... it was either the Saturn version or the PSX version that had serious glitches. Capcom took most copies back and said they would rerelease the fixed game... but never got around to it. Well hell, they can release the fixed version with a third Megaman collection! Hmm... this thread is starting to to look like this: Mike says something. Abombz!! replies. Mike replies to Abombz!! Abombz replies to Mike. Mike replies to Abombz!! Abombz replies to Mike. Mike replies to Abombz!! Abombz replies to Mike.
  2. *giggles like a school girl* I'm keeping my figers crossed for that! I think Zeta had some really nice MS designs. Maybe even the best of the UC mobile suits, after Char's Counter Attack. Nu Gundam is still my favorite.
  3. I don't remember if Capcom had any problems with Super Adventure Rockman or not... I just know that it's the only Rockman game I've never played, and the only one that I can't ever find for PlayStation on eBay. Cyber Mission was pretty remixed, but Soul Eraser no more than the other Gameboy Megamans (save 5). All of the levels were new and you could play as Zero, which was nice. Only the bosses were remixed.
  4. Being a Capcom fan and a fan of Federation vs. Zeon, I'm halfway with you there, Keith. But since AEUG vs. Titans is only in the arcades, we gotta wait for them to get around to doing a Japanese console version, then the English version... EiS looks like enough fun to at least kill the wait for AEUG vs. Titans.
  5. You know, it actually helps to read a post before replying to it: I suppose proofreading couldn't hurt either. I'm sorry, but that statement just doesn't make sense to me. Ames doesn't get games before the street date, but they *do* get games and music before the street date? I'm not trying to come off as the grammar police, but your misuse of punctuation and sentence order is very confusing. Anyways, back to the topic. The English version of VFX2 was complete and was scheduled for release on Sept. 9th 1999. That date got pushed back to Sept. 18th, then to October 18th, November 18th, and so forth. By December, everyone had already assumed the worst. Finally, in April of 2000, Bandai officially cancelled the game. Bandai cited prior commitments to other games such as Digimon World and Countdown Vampires. However, rumors indicated that problems were legal in nature and that "far too many companies want a piece of the profit from this game, and no reasonable agreement could be reached between them." Sources: AFM archives; IGN article 1 ; IGN article 2 My own comments on the matter: I don't believe Bandai's official statement is 100% true. Digimon World et al may have been extra work for Bandai, but VFX2 was already done, it's not like they had to spend any time coding it from scratch. Plus, Bandai is a corporate giant, but their official statement makes it sound like they are of limited resources. I think the legal mess was their biggest problem. Now, would Bandai go ahead and send the game into mass production before resolving the legal issue? Or, did the legal problems present themselves after the game went into mass production? As for any chance of a future release, Bandai would first have work out that long-standing legal mess. Yeah, I meant that at Ames we got CDs and DVDs somtimes a day or two before the street date. Sorry, I got games on the brain. Two weeks before the street date? At a music/DVD store? East coast or west? I'll ask my friend at Suncoast next time I see him, but I'm pretty sure they don't have anything sitting in their stock room for that long. But as I said, at Ames we sometimes got CDs or DVDs that had a Tuesday street date on our Monday morning truck. And at Gamestop, west coast stores get games on the street date, east coast stores get theirs that day or the day after. The only exceptions since I've been there were Vice City and Madden 2004, both of which we arrived in the store around 8:00pm the day before the street date, and we put those out for sale right away... in fact, we even stayed open late for them. So basically, if a game got canned the day before the street date, that's when we'd know at the store. Well, you've got the nice IGN article that says that it was officially canned in April. But as I remember, it was supposed to be released on 1-8-00, and I was at the airport that day seeing off my gf at the time. Now, I was already pretty upset that I was going to be in a long distance relationship, so it was a double kick in the ass when I stopped at the EB in the air mall to pick up the game and they didn't have it. Maybe Bandai hadn't made an official announcement, but the sales guy definately told me that it was canceled. I don't believe Bandai's statments completely either. I contacted Bandai to ask about the cancellation, and the response that I got was that they simply didn't feel that VF-X2 was quality enough to release in the US. Seemed odd to me that they'd cancel so late in the game, and now that I've read their official statement, it almost seems like they're changing their story. I stand by my earlier speculation, though. I think the game could have been completed and ready to go. The delays in release were probably due to Bandai trying to sort things out with HG, before deciding that it just wouldn't work out. But, since the PSone is a dead system, they might figure that they can ship it and sell it now without much fuss from HG. Yellowlightman, I don't think that VF-X2 would sell well, either, but don't write it off because of that. I don't know how other stores did, but at the Gamestop where I work, sales for DBZ were poor, Inu Yasha worse, and I think I bought the only copy we sold of Battle Assault 2. DBZ might be popular, but none of the Gundams aired on American TV seemed to enjoy the popularity that Wing did. I didn't even know that Inu Yasha was on American TV. I think that Bandai doesn't expect these games to be mega hits and sell well. I think they're just trying to make a quick buck on fans of the animes. If Bandai thinks that enough Macross fans and maybe some Robotech fans will buy VF-X2, especially if the game has already been produced.
  6. Seems like just yesterday that we were talking about AEUG vs. Titans going to the arcades (and hoping for a console release). Seems that's not the only new Gundam game on the block... we've also got Encounters in Space coming. (Pardon me if this is old news in Japan... I just to see it in the new PSM.) The few screenshots I've seen looks like the gameplay could be similar to Federation vs. Zeon, but everything looks more detailed. mahq.net has a section for the mecha in the game... looks like another One Year War game, but at least there's a ton more mobile suits than in FvZ.
  7. Where did you hear that? I want to know if it's safe to get excited for that Megaman X collection... Game Informer issue 126, "The Good, Bad & Ugly" section. The two volume Mega Man Collection is mentioned in the "Loose Talk" section. The two titles they were most hyped over were the MM Chess (Jap) and the little-known MM Soccer (Released in US but more or less overlooked by all but the hardcore MM/RM fans). Unfortunately, GI is the only place where this second collection is mentioned. I'm not saying that it can't be true- in fact, I hope to the powers that be that it is true. But CoA hasn't officially announced it, just the first one. Its possible. I don't think CoA would leave X out. Now... if only they would include the 5 GB games too. 7, if you count Cyber Mission and Soul Eraser. Put them in a third collection with Super Adventure Rockman, Battle and Chase, and the Wily Tower mini-game from the Megadrive collection, and I think I could die a happy man.
  8. Where did you hear that? I want to know if it's safe to get excited for that Megaman X collection... Game Informer issue 126, "The Good, Bad & Ugly" section. The two volume Mega Man Collection is mentioned in the "Loose Talk" section. The two titles they were most hyped over were the MM Chess (Jap) and the little-known MM Soccer (Released in US but more or less overlooked by all but the hardcore MM/RM fans). Unfortunately, GI is the only place where this second collection is mentioned. I'm not saying that it can't be true- in fact, I hope to the powers that be that it is true. But CoA hasn't officially announced it, just the first one.
  9. I don't think he was a fan favorite.... simply because it wasn't untill X4 that he got a piece of the action. His past participations on Megaman X games were either poor or too fast. he got less then 1 minute of screen time in X.... just to get killed in the end. In X2... you either fight him or you watch him destroy the impostor... thats still 10 seconds of screen time. in X3... Zero was lame. If it was really an issue of fans.... Capcom would have made him playable in X2. Not quite... they used X2 to give fans the "treat" of bringing Zero back. Then he was playable in X3. JB0- you wanted him playable in X2? I wanted him playable in X1!
  10. Yeah, I hear you. Especially this summer. This summer sucked for just about everything. The only game all summer that I really got into was Soul Calibur II, most of the movies I saw were kind of dissapointing, and I can't recall the last good CD I listened to. Everybody everywhere wants to put out as much crap as they can to make as many easy bucks as possible. I think it's time we rose up and started demanding quality and not quantity. I almost never listen to critics. They always say stuff like how great Chicago was or something. Yeah, Chicago had a catchy soundtrack and all, but as far as story, that movie sucked. I'd always rather go see the new Jet Li movie or whatever that the critics bash.
  11. You think YOUR tastes are eclectic? 90% of the music I listen to is Korean pop or dance music. As far as obsession goes, I'm actually more into Megaman than Macross. Actually, I do a lot of videogaming in general, and own all three current systems, plus a GBA SP. Oh, and I'll get an N-Gage just for Pandemonium. Of course, I'm waiting for it to flop like we all know it will, so I can pick one up on clearance. Hmm... Megaman, Korean music, Macross, videogames... those are the big ones for me. Aside from that, I do political science and some video editing on my VAIO. Oh yeah, I do the history thing to... but not the general stuff. Most of what I read is the controversial stuff about how the influence of remnants of a lost advanced civilization may have been responsible for the reletively simultaneous birth of the ancient civilizations that we're familiar with.
  12. Hell no. I've seen enough vampire/werewolf movies to know that 90% end up being gothic cheese. Only vampire movie I ever liked was Bram Stoker's Dracula. Next movie I'm going to see will be "the Rundown." That movie looks funny. And if all you want is a hot girl in leather, rent "Cradle 2 The Grave." Not only do you get to see Jet Li acting like a bad ass, but you got Kelly Hu (who is way hotter than your Kate Beckinsale).
  13. Nah... I think Zero was just a plot device, but he turned out to be a fan favorite. So they brought him back. Then they killed him off again in X5, because he was stealing the spotlight. And the fans got angry, so they brought him back, but tried to gracefully write him out of the story in X6, to give him his own series. And apparently, that still wasn't good enough for fans, so they had to bring him back again for X7. BJM... I totally understand your concerns, but don't worry too much. Magazines usually trash Megaman, but they seem really into X7. GameNow actually has an editor that's a hardcore Megaman fan, and he reported that even with the 3D segments, it plays like the Megaman we're used to. I'm pumped for it!
  14. I thought Dynamo was Forte MKII. No way is Dynamo Forte/Bass, or Protoman/Blues! Waaaaaaaaaaaaaay to different of a personality! Protoman was always the bad ass loner, and Bass is a cocky bad ass. Dynamo is that character that wants to be bad ass, but just falls short, and then comes off as being likeable for it. He's kinda like the Megaman version of Dan, from Street Fighter. Zero/Protoman doesn't seem to work, either. Again, slightly different personalities. Also, Protoman was a Light creation, or possibly a Light/Wily collaberation. Zero is all Wily, so... Zero/Bass? Well, they both have that supremely confident attitude... and they can both be tempermental sometimes... but Bass seems more so. I mean, Zero gets pissed, but more often than not, he's cool and collected. Bass is prepetually pissed. I figure it's easier to think of everyone as individuals.
  15. Don't we get a clue about it in one of the endings of either X5 or 6? Yes. I believe in the X's ending if Zero's shuttle attack fails and he goes Maverick. X says something about wanting to create a place were Reploids and humans can live in harmony... he says he'll call it Elysium. Elysium, if you'll recall, is the name of the city where the "Master" lived... where the flashback takes place... and where they kept their master computer.
  16. Where did you hear that? I want to know if it's safe to get excited for that Megaman X collection... It is. It was a Capcom USA announcement... those cancelation were done by Capcom Japan. Actually, it's NOT safe to get excited yet. Yeah, I know CoJ cancelling a ton of games lately, including RDR. And I know that the Megaman Anniversary Collection was a CoA thing... remember, I started the topic. I did a little digging on the matter... the X collection was apparently mentioned in GameInformer Magazine. They said, and I quote, "To Celebrate the 15-year anniversary of Mega Man, Capcom is planning to release two anthology sets. The first to be released will feature the first eight titles in the series, while the second encompasses the Mega Man X line-up. Both sets will include extras such as Mega Man Board Game,(never before released in the states) and Mega Man Soccer." However, CoA has NOT announced a second collection. Just the first. Until CoA says something, the X collection, Rockboard, and Megaman Soccer are all just rumors. Still, if X7 and the first collection do well, I'd say an X collection is likely.
  17. The flashback established the Dr. Wily existed and that he and Dr. Light had a rivalry when they were alive. It didn't establish that another Rockman lived back then, or that any of the events from the Rockman games happened around the time X and Zero were on the drawing board. I think really the question was left unanswered. I hardly consider Power Battles an authoritative source, usually the crappier titles in a lineup will do the most damage to sensible continuity. Like I said, it's my personal theory that X is its own continuity. I just think it works better that way. As a series X dropped a lot of the campy elements from the original, and from the opening battles of X1 it told its own story, with no reliance on anything from the Rockman series, just a lot of similarities. No theories. The Rockman Perfect Memory book tells us that X is 100 years after the original series, Zero is 100 years after that, and then (the part that I'd like to conveniently forget) Legends is 3000 years after Zero. The only Megaman series that exists in its on continuity is EXE.
  18. I know!!! Thats why I said: "never explained how Mega Man evolved to Mega Man X (not the character, but the series)" Oh... sorry, I misunderstood you! My bad. Yeah, I heard a rumor that the reason why we haven't got a Megaman 9 yet is because 9 will explain that gap.
  19. Ben-man, while I hate to defend this movie after just seeing the trailer, I think you should give Tarantino some more respect He's not one to just make a "serious Charlie's Angels". Sure, Taratino's not one to give us a "serious Charlie's Angels." But he is one to give us violence without a plot (unless you considered stealing money a plot device to end up at the vampire strip joint...). Sorry, I'm with Ben-Man. Next movie I'm going to see will be "The Rundown."
  20. Where did you hear that? I want to know if it's safe to get excited for that Megaman X collection...
  21. Megaman zero HARD???? only thing i found hard was keeping a rank above C. Unless Zero 2 is hard I have no clue what you are talking about. As its character designs I HATE zero he doesn't look a THING like zero and his gun its like a pistol. Where's his arm gun? If this didnt have megaman on it, it could pass of as another title. Its called technology I guess. Its been a while since X. And yes... the game was challenging. Its regarded as one of the most challenging games this generation. The only thing I can complain about.... is how the game never tells you what happened to Zero for him to change so much. And considering Capcom never explained how Mega Man evolved to Mega Man X (not the character, but the series) I doubt we will ever know. The game never explains why Zero looks different because, technically, he's not supposed to be different. It's sorta like how the Gundams in Endless Waltz are actually supposed to be the same as the ones at the end of the Gundam W TV series. That didn't quite work for me, though, so I rationalized it like this... Zero was damaged somehow (hell, you can see that much even in the game). When the Cyber Elf revived him, she repaired him with modern technology, hence the new look. Yeah, at first I wasn't down with the pistol thing either, but given time, I've grown to love Zero's new look. I also love the other character designs in the series, and the direction the story is taking. If it wasn't for the fact that I played the Japanese version of Rockman Zero 2 already, I'd probably be looking forward to the US release more than Megaman X7. As for the difficulty, if you collect, feed, and use the cyber elves, and take the time to power up your weapons, the game is easy. If you want a good rank, though, you can't use the cyber elves, and the game is hard as hell. So, I agree, the rank system is stupid. Wanna know my rank? I got an F... I collected over time all of the cyber elves, and I used all of the useful ones. Megaman Zero 2, if you haven't played it, is much harder. The simple reason is that the useful elves are harder to find, and harder to live long enough to find. The rank system is still there, but otherwise, Zero 2 improves on the first one in many ways. The story is a little more advanced, there's a new style system and a new EX system that adds more depth, the mugshot stage select screen is back, and they got rid of the useless Triple Rod, and replaced it with the much more useful Chain Rod. Oh, one final thing... Megaman and Megaman X are not the same robot.
  22. Actually, I think it's animeniacs.com now, but yeah, go with Keith on this. I buy all of my HK DVDs there. They're not always as cheap as eBay, but then again, they don't try to gouge you on shipping, either. Besides, they're pretty fast with the service. I live in PA, and if I make an order with them on Friday morning, it usually comes with the mail the following friday.
  23. I know. Thats what I did. But still... getting hit by a boss usually meant around 1/3 of your life gauge lost. Slow moving bosses were easy to handle... but the fast moving ones were tough to deal with. As for the redesigns.... sure it is nice to see old bosses renewed.... but they all looked like ppl wearing costumes. If they were going to redesign the bosses... at least make them look like viriuses. Yeah, I guess I can see where you're coming from about that people in costumes look. Well, different strokes for different folks, I guess. Are you liking Megaman Zero any better?
  24. Why did it feel different? Perhaps because most of the sprites were lifted from Megaman8? Or maybe because half of the bosses were Megaman 8? How about.... playing as Forte made the game extremely easy, while Megaman was a pain to get through? Or perhaps because Forte was basically Zero without his sword? B) As for Transmissions.... its bland design bothered me. That... and the fact that the game was infact a port of a Wonderswam game, jumps were terribly hard to accomplish and that the bosses were far too over powered. Oh... and the boss designs weren't very brilliant... but then again... I never liked the cosplyaing look for EXE. You thought it was a pain to get through as Megaman? I thought the opposite (except for that King level with the flying boss... oi). The game seemed sort of designed for Megaman, so it was no more or less challenging with him for me than any other Megaman game. Now Bass on the other hand... while his double jump allowed for a few shortcuts and the ability to be more careless about my jumps in general, without any powerups his buster was ridiculously underpowered. Still, it was fun to have the choice... although what I really want to know is when are we going to be able to play as Protoman? (The arcade games don't count!) Yeah, I see your gripes about Transmission... except I kinda liked seeing the classic characters' remixed looks. I still prefer classic, but you know, it's kinda neat to see someone else's take on it. As for the bosses, they're only overpowered if you go in with random chips. Stand by the boss's link and just waste chips you don't need until you have some chips you know are going to be useful. (For the last few bosses, wait until you can make a Z-Cannon PA). Even then, let your custom gauge refill before going in, in case you need to make a switch. I figured that out pretty early on, and I breezed through the game.
  25. Stop spreading lies. The Gravis Gamepad Pro has an abysmally bad d-pad, making it near-worthless as a game controller. Favorite boss... TOP MAN! Killing Wily in one hit using an utterly worthless weapon was worth everything else. ... Megaman 3 has some really stupid bosses, come to think of it. What can I say? I've been using mine for around two years, and I haven't had even a lick of trouble with it. On top of that, it's been compatible with every emulator I've used (that supported joysticks), which is more than I can say for some of the other pads I've tried.
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