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GU-11

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Everything posted by GU-11

  1. First off, apologies for posting this here. I had to decide between posting this here or in the 1/6 scale figure thread, and at least the workshop section is more about modeling and painting up stuff. Anyways, I recently bought a Hot Toys Iron Man MK.III diecast figure, and it seems the paint hasn't had a chance to fully cure. I found light pinkish stains on my gloves after handling the figure, and the chest area of the armor seems to have lost a little bit of it's "showroom sheen." It's not noticeable in normal lighting, but the gloss finish is somewhat less than the other areas under bright lights. I'm thinking of clear coating with FFP (Future Floor Polish aka Pledge Multi-Surface), but I've no idea how it'll react to the paint. I'm guessing the paint HT uses is much hotter, either enamels or lacquer, so an acrylic based clear coat like FFP should be safe. I'm just not sure if it's worth the risk. Either way, I'm going to let it off-gas for a couple of weeks or maybe a month before doing anything to it. Any advice is appreciated.
  2. Yup, what VF-ZeroS said. Drop ammo supply on her twice, and she'll be knocked out cold for an S Rank. BTW, I just played Blood Runs Deep...really, Kojima?! While I managed to get an A rank in a single try, it was really annoying trying to get those damn kids to just stay! They almost never f**king listen. All the while, enemies are closing in from the front and rear, and you end up having to babysit those rugrats while fighting. Quiet was a real help, but in the end, they still got a visual on the kids and came rushing toward my position. I started the mission at night, and by the time I tranq'ed all the enemies in the mine and fulton'ed them, it was already sunrise. Should have just smoked a Phantom stogie until it was night time again before going down that ravine.
  3. With Quiet, though, you can have your cake and eat it. Put a tranq rifle in her hands and watch the magic happen. To add to that, I hear that you risk getting a game save corruption if you use Quiet as a buddy in missions 29 and 43. Konami hasn't released a patch for that either.
  4. Wow, I'm feeling like kicking myself right now. After all the horror stories I read about at gamefaqs on how rage-inducing the mission was, I followed the "Fulton truck and escape with D-Horse" method, and completed it in a matter of minutes with an S rank. Either way, thanks again to everyone for the advice! Glad it's done with, and on to the next mission.
  5. You're right. I mean, even in some of the harder missions, I still managed to pull through without using guides. I guess I have a habit of letting posted comments on the gamefaqs threads get to me--I haven't even played the mission yet, and already it seems super-hard, after hearing some saying that they rage-quitted after trying countless times. I keep forgetting that hyperbole and exaggeration is part and parcel of the gamefaqs forum.
  6. Just a couple of pics of my new HT Iron Man MK.III diecast fig rocking the "ground pound" pose. The swappable waist really helps make the pose easier to achieve.
  7. Many thanks for the advice, all! I just watched a youtube S-Rank guide using the method that dizman mentioned, and I noticed something. When fully upgraded, the Fulton system almost immediately yanks the truck up, giving no time for the skull soldiers to shoot at it. They also seem to disappear for a few seconds after the Reflex trigger, for some reason. I think the thing that make Fultoning the truck work is to fully upgrade it so that it gets yanked into the air almost immediately, and take advantage of the few seconds where the skull soldiers disappear to escape with D-Horse. I'll try that first, and if it proves difficult, I'll do what I always do with difficult games; grind levels (or A+ soldiers, in this case) and try to get my R&D and Support levels high enough to develop the F-Ballista. I'm only about 1 or 2 levels short anyway, and Quiet makes "farming soldiers" a cakewalk; just have her scout a base and select "cover me". At most, I sneak up on a sniper or two beforehand and take them out in case they shoot back at her. Either way, it's such a dick move for the game to keep throwing curve balls at you. Some like the challenge, but I hate being unprepared for a mission. Barely made it through Hellbound.
  8. Well, if Arcadia gets their hands on the Macross The Ride IP, we may just see that. TBH though, I've love to see Bandai's VF-19 Advance redone in YF-19 markings for a second run, since I missed out on it the first time.
  9. Many thanks for the tips, guys! LOL, I chickened out in the last minute and decided to do a free-roam infiltration of the airport to familiarize myself with the place, and looted the blueprint beforehand (one less thing to have to do). Can I just Fulton the truck the moment the cutscene with the Skull soldiers appearing finishes and just run away via D-Horse? I was thinking, can I actually use the D-walker's F-Ballista to Fulton the truck and hightail it from the airport? I'm only about 2 levels short in R&D and Support before I can develop it. @UN_MARINE: You can actually Fulton skull soldiers? Sorry if I sound like I'm seriously pussying out here (kinda am, though ), but everyone seems to say that this mission is harder than anything they've faced so far, and I want to avoid rage-quitting on an otherwise excellent game.
  10. Glad to know I'm not the only one who loves the 1/60 Yamato YF-19. Like you, I actually didn't like the stockier proportions of the Arcadia version's battroid mode, even if it IS more screen accurate. Besides, the Arcadia YF-19 looks a little short when standing next to the Yamato YF-21 in battroid mode, and there's really no telling if and when they'll ever get around to making a new YF-21. And to be honest, I'd rather have ankles that aren't all that articulated to ones that you risk loosening from dynamic poses, especially if the ball joints are so hard to access.
  11. Thanks Keith! I'll give it a try. Can I just hightail it to the airport and do all that before the truck departs, while using Quiet to distract them or something? For that matter, which buddy do you recommend for this mission? I'm a little confused by the different guides I've been reading; I hear that there's a route they'll take (TBH, I f**king hate ambush missions) and that they'll stop midway at a base or something.
  12. Thanks for the tips! I just sold off all of the machine gun emplacements and and kept a couple dozen or so mortars. Kept only 3 of each vehicle. I basically racked up enough cash for a ton of weapons development and base expansion. BTW, getting cold feet on Traitors Caravan. I googled for guides beforehand, and it seems to be an absolute b!tch of a mission, especially if you're unfamiliar with the mission AO. I have some options available to me (been grinding side ops and Fultoning higher tier soldiers for R&D) and I have Quiet with her Sinful and Guilty Butterfly, a Brennan sniper rifle and fully-upgraded GROMM-11 launcher for primary weapons, as well as D-walker and the Gatling gun option (I think). I also have the option to develop Stealth Camo PP. I'd sic Quiet on the airport and let her wipe the place clean, but then I started hearing about Skull soldiers, and I've no idea if even her Sinful Butterfly can kill them. Any advice on how to complete this mission?
  13. Thanks, I'll try that! I did attempt to do a supply drop for her from the weapons development section, but that method only worked for Venom's weapons. Speaking of tanks, how many tanks should I keep? I heard that you'll need a few later in the game, and that there's yet another MB facility to unlock, called Security. For that matter, how many (if any) weapons and vehicles should I keep? Dispatch missions only take up one or 2 vehicles, and the artillery weapons just seem to be used for decorations at MB. I don't plan on going online for multiplayer, so do I need any of these vehicles, machine guns and stationary anti-air guns?
  14. I'm probably the only one here who still likes my 1/60 Yammie YF-19, flaws, inaccuracies and all. Yeah, it's an obsolete toy with an inaccurate fighter mode (mostly the neck and nose area), "floppy" chest, and the proportions in battroid mode aren't accurate either. But despite all that, when properly posed, the battroid mode still looks good to my eyes. GERWALK looks decent to me, too, if you pose it with the legs in a low and wide stance, and with body horizontal to the ground instead of angled down. After seeing how sleek the newer Bandai and Arcadia -19's, the Yammie 1/60's fighter mode is basically left in the dust, though.
  15. Well, if you equip Quiet with Sinful Butterfly, even heavy infantry armor won't be able to stop her bullets--I think the Brennan is the in-game equivalent of the Barrett anti-materiel rifle. Either way, yeah, changing tactics will eventually ease back some of the enemy's precautionary tactics. I try not to get into a pattern, and vary my infiltration time. I also Fulton every single soldier I incapacitate, even the low-rank ones--I can always sort them out later and dismiss the useless ones. Strangely, those dispatch missions don't seem to do all that much in reducing the number of armor/helmets and whatnot in the battlefield. Yeah, I think that's the case, too. I usually "empty" a base of it's equipment, resources and destroy all comms/radar/ power generators in free roam, and it stays that way even after I go back once in a while to do repeatable side ops. But after a main mission, many of the bases have their stuff replenished, comms, electricity, resources and all.
  16. Not just the weapons. Eventually, the comms equipment, radar and power generators also get fixed/replaced.
  17. Strangely, I usually stay stealthier during side ops missions than main missions. I almost invariably get an alert during main missions, one way or another. Probably due to the damn curve balls the game loves to throws at you--the Huey rescue and Phantom Limbs mission made me wanna tear someone's head off. As for Quiet, the only issue for me personally, is choosing between Guilty and Sinful Butterfly during missions--it's a shame you can't order supply drops for buddies. I once wandered into the AO (blue circle) for a heavy infantry side op, and her tranq bullets couldn't scratch the paint off those damn helmets. After a while, she got injured to the point of having to be Fulton'ed out. I completed the side op the old fashioned way, by sneaking up and doing CQC chokes on them. Luckily, it was one of the earlier repeatable missions, before they started traveling in groups. I'd have had to waste some GMP on sleeping gass fire support, otherwise. Can't wait to get a Brennan blueprint in the later missions to unlock her suppressor-equipped tranq rifle. The enemy literally won't know what hit them.
  18. After unlocking Quiet a few days ago and using her as a buddy, (to quote RDJ in Iron Man 2) Venom can basically sit on a lawn chair, sippin' on a ice tea while she mops everything up. Okay, maybe that was an exaggeration, but I didn't do much more than point her in the direction of the enemy's location and tranq a few soldiers while they're cowering behind cover and facing in her direction.
  19. I don't know what came over me, but on a whim, I just bought a HT Iron Man mark III diecast figure yesterday at the local hobby store. I've been an huge fan of Iron Man for years, but I never really got around to buying an IM fig for one reason or another. And there I was, complaining about the Sahelanthropus's 36000 yen price tag at the MGSV thread.... As far as initial impressions, it's breathtaking. I'll steer away from the debates on color accuracy and the swappable torso, but I will say this much--it's a much, much darker red in person than the pics made it out to be, probably due to the use of flash. Can't wait to get into the classic "ground pound" pose! BTW, to those who also bought this fig, can you still pull out the shoulder joints for more articulation like the earlier IM figures (I don't want to risk using force and tugging at them unless I'm sure)? I keep hearing that this figure is a "step back in terms of articulation", but I'm not sure if that's just limited to missing the ankle rockers and the torso.
  20. It's got the most addictive gameplay of any MGS titles I've played so far. I've got a work-related deadline looming tomorrow, but I just can't help sneaking a half hour or so of MGSV every now and then!
  21. Yeah, I just tried Fulton'ing the walker with the rider still on it--didn't work. When you get close, it only gives you the option to press R2 to CQC the guy. You can only Fulton the walker after pulling him off of it. My bad. It's just that the MGSV thread seemed to be more about the upcoming Sehelanthropus figures these days than the game itself, so I thought it would be more on-topic to post game-related questions here.
  22. Thanks for the heads-up! Glad I asked; I have DD as a buddy right now, and I doubt could ride it out of the base with Venom and on his back.
  23. Wow, that's something you could easily miss if you didn't know in advance. Definitely replaying MGSV on my birthday. BTW, got any tips Hellbound? I kind of got dropped into the middle of it, totally unprepared--didn't expect to get forced into a main mission after doing that side mission for Huey. I barely made it out of the power plant alive (got impatient trying to time myself while taking out soldiers while the chopper was away, and one soldier eventually saw me). And once I made it to the northern hangar, I got my timing wrong again and got shot to shreds by the walkers. I restarted at the entrance of the northern base, and exited the game, looking for some tips.
  24. I just Fulton'ed my first truck, and it's hilarious the way the conversation between the CP and truck driver plays out! As for Quiet What is this birthday scene you speak of? Tell me; tell me NAO!
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