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Everything posted by Graham
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The Official Yamato VB-6 Monster Thread
Graham replied to Montarvillois's topic in Hall Of The Super Topics
Eh? mine are not glued and open quite easily, although they don't open very far. Graham -
The Official Yamato VB-6 Monster Thread
Graham replied to Montarvillois's topic in Hall Of The Super Topics
Actually, when you lift them up, you can see the tip of a missile IIRC. Graham -
The Official Yamato VB-6 Monster Thread
Graham replied to Montarvillois's topic in Hall Of The Super Topics
Will dig out both the VF-X2 game books when I get home tonight to see if the ship's name is mentioned. Graham -
Unleaded ? Angst?...........Yeah, I bet that's it! Want to make a ship, Mobile Suit or Mobile Armor that's all powerful, then run it on an Angstâ„¢ engine powered fom the main character's angst and it will be unbeatable. Heck, as long as it's not the bloody silly (IMO), all singing, all dancing, do everything Minovsky particles from the UC universe then I'll be happy. Graham
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George A. Romero's "Land of the Dead"
Graham replied to Noriko Takaya's topic in Anime or Science Fiction
As much as I love a good Zombie movie, one thing that's always annoyed me is that none of the characters ever seem to wear any protective clothing/padding/armor etc to prevent themselves from getting bitten. OK, this is unerstandable in movies where Zombies first start rising, as often it's not initially understood that being bitten will turn you into a Zombie. However, later on when his fact is known, you would think that the characters would take some measure to protect themselves, instead they often seem to run around in the skimpiest, least protective clothing possible. A case in point is the the Dawn of the Dead movies (both original and remake). Now, I love the original, but in these movies, the main characters are trapped in a shopping mall. In a shopping mall, presumably there is a sporting goods stall, where there would be access to all sorts of protective grear like knee and elbow pads, shin guards (also good for foream protection) etc. Heck even a good thick leather jacket will offer some protection from bites. Ever tried to bite through a thick leather flight jacket. I just did as an experiment and could even make an impression on it. And in Land of The Dead, the few screen shots that we have seen so far have shown the characters without much in the way of protection . If I was part of a team that had to go against Zombies, I know for sure I would deck myself out in a full set of modern riot armor, which offers pretty much full body, limb and head protection, but is still fairly light and doesn't hinder mobility two much. Of course, the assault rifle, two Glocks, several knives and approximately 1,000 rds of ammo I'd be carrying would slow me down a bit tho Graham -
The Impulse's color changing is not magical. It's actually listed in the specs as having 'Variable Phase Shift' (VPS) armor. However, it's not known at this time if the 'Variable'' just refers to the color changing ability, or whether it actually offers improved protection over regular Phase Shift armor. Anyway, the Impulse's color changing is certainly a stroke of genius on the part of Bandai's marketing department. Having a different color scheme for the Impulse for each different weapon load, is a great way to force fans to buy multiple recolors of the same figure . Graham
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But it looks like the head of the Astromech droid would get in the way of the wing folding inward though. Graham
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Nope, not toys I think. I'm pretty sure that that those are concept test designs Kawamori made himself using LEGO (or some other similar building block system). Kawamori is quite famous for doing this when he designs a transforming mecha, just to see if his transformation concept actually works in a 3D medium. He even occasionally brings these LEGO mecha to show to fans at conventions. I've seen pics of the LEGO SV-51 and VF-17 that he made. I'm pretty sure there are others as well. Graham
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And I'm holding my 7 month old while typing this . Graham
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The Official Yamato VB-6 Monster Thread
Graham replied to Montarvillois's topic in Hall Of The Super Topics
I forget if the name of the ship that the VF-X Ravens special forces squadron uses was ever mentioned in the game or not. However, I don't think it would really be accurate to use stickers for the SDF-1, Prometheus, ARMD-1, or Daedalus on the VB-6, as those are all old Space War-1 era ships and the VB-6 Konig Monster makes it's first appearance (that we know of) in 2050. So it's extremely doubtful that a newer mecha like the VB-6 would ever have been stationed on those old ships. Graham -
The Official Yamato VB-6 Monster Thread
Graham replied to Montarvillois's topic in Hall Of The Super Topics
According to the Compendium, they are auxillary missile launchers, that allow the missiles stored in the arm to be launched when in Shuttle mode. Graham -
The Official Yamato VB-6 Monster Thread
Graham replied to Montarvillois's topic in Hall Of The Super Topics
Aieeeeee........made up gaming stats . definitely, not the Compendium and certainly not official . Graham -
And MS mode. Graham
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Just noticed, the official Japanese Destiny site now has some color pics of the Murasame. I'm liking the MA mode. Graham
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The Official Yamato VB-6 Monster Thread
Graham replied to Montarvillois's topic in Hall Of The Super Topics
Don't think so, but at least in the opening movie of VF-X2, it does seem to sport pretty strong armor. I had read it in the compendium that it has 2 pin point barriers on the forearms and upper torso. from the compendium: The individual fixed pinpoint barrier shields are located forward and aft in fighter mode and on the forearms when in GERWALK or Battloid mode Eh, just looking at the VB-6 page on the compendium and I can't see any mention of pin point barriers? Graham -
The Official Yamato VB-6 Monster Thread
Graham replied to Montarvillois's topic in Hall Of The Super Topics
It's been out in Japan for a week or two already. Perhaps some of our Japan based members like Monkey-N, Renato or Howard can give you pointers where to find it. Graham -
So who's going to be ordering the Konami Trading figs then? Graham
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That's a bit pricy for the Retppu kit. I've got two of the Retppu 1/72 VF-11C battroid kits and I paid about US$100 for the first and US$65 for the second (got lucky and found it in a sale). You didn't mention whether you bought the VF-11B (Mac Plus) or VF-11C (Mac 7) version. The VF-11B tends to be a bit harder to find and thus sells for slightly more the the VF-11C. Anyway, they are nice kits IMO. Good detail and proportions. Very back heavy with the FAST Pack boosters attached though. Graham
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The Official Yamato VB-6 Monster Thread
Graham replied to Montarvillois's topic in Hall Of The Super Topics
Don't think so, but at least in the opening movie of VF-X2, it does seem to sport pretty strong armor. Even if it can't use the rail guns in battroid mode, I can't see any reason why it couldn't still use the arm mounted missile launchers and the single barrelled 30mm chest cannon. That's the first time I've heard of the VB-6 having active stealth. The funny thing is although it is called a 'Variable Bomber', it doesn't actually seem to carry any bombs or have the ability to bomb anything . I've always thought that calling it a VD 'Variable Destroid' (not Venereal Disease ) is more accurate. Graham -
The Official Yamato VB-6 Monster Thread
Graham replied to Montarvillois's topic in Hall Of The Super Topics
I've never really thought that the VB-6 is supposed to fight in space. In my mind it has always been a ground-based artillery unit, with Gerwalk as the primary mode. My thinking is that Shuttle mode is used just to get the VB-6 from point 'A' to point 'B' as quickly as possible, i.e. to get from space to the ground fast in a planetary assault. It's not designed for dogfighting or close air support. That would be the role of conventional VFs or in the case of close air support, perhaps the VA-3. As for the VB-6's battroid mode, I've always viewed it as being used only as a last ditch defensive mode in the event that the VB-6 finds it's position being overrun by enemy mecha. While the Gerwalk mode is too slow and ungainly to engage in close-quarters hand-to-hand fighting, the VB-6's sheer size in battroid mode could hopefully allow it to batter smaller mecha into submission. Graham -
From the pics, it looks like an unpainted test-shot or engineering pilot rather than a pre-tooling resin sculpt. If I'm correct, then this means that the diecast and ABS content will already be finalised. IMO the Dropship shown in the pic does seem to be mostly unpainted ABS not diecast, although it's difficult to tell with 100% certainty. Graham
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George A. Romero's "Land of the Dead"
Graham replied to Noriko Takaya's topic in Anime or Science Fiction
This movie is actually pretty old news now. Been follwing it's progress on several movie and horror sites for months. I think we've even discussed it in a couple of threads previously . Anyway, I'm really exicited about seeing it. I'm a huge, huge fan of the Romero Zombie movies. In fact 'Land of The Dead' is one of only three movies that I'm really looking forward to seeing this year, the other two being SW ep III and the Firefly movie 'Serenity'. Roll on October! And sorry Chrono, you just can't compare a Romero Zombie movie to the Resident Evil movie. Romero really defined the Zombie genre IMO and all other Zombie movies are pretenders. Graham -
Just be careful of the ankle joints when you transform it. They were very tight on mine and one of the ankles snapped on about the 2nd or 3rd transformation. Graham
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That Dropship toy is going to be huge. It's quite a bit bigger than the Space 1999 Eagle sitting next to it, which is itself quite a large toy. Hmm..........from the pics, it looks like just the landing gear struts may be diecast. Definitely going to buy one as I'm a huge Aliens fan. Hope they decide to sell it with some in-scale Colonial marine minatures. Graahm
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The Official Yamato VB-6 Monster Thread
Graham replied to Montarvillois's topic in Hall Of The Super Topics
I think that technically, there's no obvious reason why the railguns shouldn't be able to fire in battroid mode. However, it's just not very practical to do so, as in Battroid mode the 4 railguns can only point straight up. There is no hinge mechanism like say on the Strike Valk to allow the cannons to hinge downward and fire over the shoulder. However, it may be possible that in Battroid mode, the railguns could be used as mortars in the indirect fire role . Graham