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Found 9 results

  1. what is your most anticipated game and why is it Cyberpunk 2077? e3 reveal trailer 48min gameplay trailer
  2. Hello! I hope this is the correct forums...if not please delete, mods! OK, I'm spooling up a live/play-by-post Macross game on Roll20. Game Link Looking for 1-2 players to join our group. We will use Discord for voice. No Webcam required. if interested, send me a DM on Roll20 or here! Thanks!!!
  3. So the Kickstarter launched for Robotech RPG tactics: http://www.kickstarter.com/projects/rrpgt/robotech-rpg-tacticstm It easily met it's target already. The miniatures look pretty good but it's quite expensive. $70+$30shipping to get into the game....? I could swallow the $70 but the $30 to shipping outside of the US seems a bit steep. Anyone thought of getting into this? I bought into the $140 pledget (+$30 shipping) but I still might back out to the bare minimum pledge yet. There is 32 days to go. Then again I might not....with no valks to buy my toy budget is actually starting to acumulate money! I might just go through with it for shits and giggles. Anyway..... I know everyone here is not a big fan of Robotech and/or Harmony Gold but it looks kind of cool.
  4. Here is an interesting item I found at the recent Comic Market 91. It is an expansion for a fan made table top pen and paper tank battle simulation called "Tankhunter". This expansion adds Mecha from Macross, but also borrows some units from Southern Cross and Megazone 23, but renames some them to fit in the Macross universe. The artwork is also borrowed from various Robotech sources.
  5. I've been working on write-ups for the mecha in the Macross franchise for the Basic Roleplaying supplement BRP Mecha. I'm here to both share my work, in case there are other RPGers here that want stats for a game that isn't Palladium's Robotech or Mekton, and to have more versed fans of the franchise look over my work and provide feedback. After watching Macross Zero and reading some of what Seto Kaiba has written about how SWAG/ECA works, I've been thinking about adjusting the armor values downward for fighter and GERWALK modes, and upward for battroid mode. I'm currently focused on doing up what I'll need for to run a campaign that follows the Megaroad-01 colony fleet, which includes a non-canonical VF-4 variant. Anyways, here is my google drive folder, and here is a link to BRP Mecha
  6. This topic was titled D&D 4th Edition coming in 2008. Well, Wizards of the Coast made it official at GenCon that the 4th Edition of the Dungeons & Dragons RPG is coming next year. Apparently, this new version will owe quite a bit to the SAGA edition of the Star Wars RPG. Among the claims I've read were that characters shouldn't take quite so long to come up with as they do now (upwards of an hour or more, even longer if you're making a character above 1st level). Play is supposed to be a little less cumbersome than it is now which will supposedly lessen the amount of arguing at the table over some obscure-assed rule. One person indicated that the artwork will be less of the current 'Dungeon Punk' high-fantasy drek that passes for D&D artwork, while another said that it will basically be World of Warcraft style. The new core setting will not be The World of Greyhawk. No word yet on what campaign setting will be used. My guess is that Eberron is slated to be the core setting. In a related note, RPGA's Living Greyhawk is set to blow up before the new year (so, if you're going to DragonCon, get your LG fix while you can). No word on how it will end, though my guess is that they'll do something absurd related to Expedition to the Ruins of Castle Greyhawk, probably Iggwilv will come back and kick the crap out of The Circle of Eight. Or it could go out with a whimper and simply fade into nothingness until Troll Lord Games and Gary Gygax start releasing the parts of Castle Zagyg in the next year. The DragonLance license was not renewed (which is sort of old news) since its set to make WotC money with the DVD Direct-to-Video anime (starring Lucy Lawless as Goldmoon and Keifer Sutherland as Raistlin) release in December. No word on what will happen to the setting, if it will be made into another base WotC product with 4th edition. Dave Arneson's Blackmoor setting owner Zeitgeist Games got their license renewed and shall retain the D&D 3.5 core rules for the time being. In fact, ZG is set to release several supplements soon including The Temple of the Frog, Clock and Steam as well as Riders of the Hak. So, eventhough Greyhawk and DragonLance are gonna go bye-bye with WotC, Blackmoor (the oldest D&D setting) will remain as will Gary's Zagyg setting (Greyhawk in all but name).
  7. Hello all! First post, long time lurker & lover of Macross/Robotech. Like many people here, I am getting ready for the new tabletop game coming out. And seeing as I have been "volunteered" by my group to be the GM, I am looking for props for scenario games. Although I have collected a fair amount of props for battles on Earth, (battle mats, terrain, 6mm scale people & cars, scale papercraft ships and buildings, etc.), I need help with a couple of props for space encounters. I've seen some AMAZING things here, (that scale Zentradai scoutship comes to mind), so I know I'm in the right place. I'm requesting some help in finding nice top-down image of the Oberth Space Destroyer to use as a flat scale replica for scenarios. (Yeah, I know there's the 200m vs 390m lengh debate; I'll cross that bridge when I get to it) I'd also like one of the Star Goose, as well. The only line art I can find is straight-on, sideview, and even directly behind, but nothing from directly overhead. Does anything like this even exist? Perhaps in the instructions of the old 1:1000 scale resin kit? I've tried downloading the papercraft version, but the .pdo file just doesn't look all that great for this sort of print. And I'm just not skilled enough to make a 1:285th scale Oberth from paper! Any help would be greatly appreciated!
  8. I'm trying to build the VF-22 in Mekton. In M:7, Max fires 40 missiles from the VF-22. 20 from the dorsal launchers and 10 from each of the ventral launchers (5 volleys of 8 missiles). Then there's the gunpod and the large missile also stored in the bays. For the purposes of building the modular pallet system, I gave each bay 6 spaces. The 10 shot SRM pallet is 2 spaces and the gunpod is 4 spaces. I have a 4 space x10 scale nuke missile as an option, as well as a 2 shot HM-MRM pallet also 4 spaces, each of which can take the place of the gunpod. Does that sound reasonable? Suggestions? Alternately I can just make the 10 shot SRMs fixed and only worry about the remaining 4 spaces, but it seems those are part of the pallet system.
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