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Everything posted by JB0
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Ahhh... memories... I happened to start doing more than idle surfing of the 'net right as the Zero Wing craze peaked. Entire forums full of nothing but ZWing quotes, and any serious discussion was subject to having it's zig moved on a moment's notice. It got rather annoying. But once things started to die down(perhaps coincidentally, almost immediatly after it made TV news), Zero Wing became funny.
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It's worth a shot, anyways. I ran the single-player FEAR demo on my box for that reason. It sucked like a vacuum cleaner powered by a black hole. Stupid GeForce 5s and their stupid broken pixel shader unit...
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Same here. It's just that I have a laptop, bought last December, AMD Athlon 64-bit 3200+, 1024 ram, ATI mobility Radeon Xpress 200 Series. Is there any hope running a game like TES:Oblivion? Or any possibility to get some other graphics card for a laptop? Sorry for semi-off-topic... 426592[/snapback] Laptops are capped where they are in terms of video capabilities. There's just no room to install a video card, so you have to upgrade the laptop to get a new video chipset.
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True, but in space, aside from the big gas planets, there really isn't that much of it. Even in the pseudo-scientific technical manuals for Star Trek, they don't claim for such a system to be that effective in producing the quantities needed to sustain a long duration, let alone fast, trip. Here's a scientific article on the idea: http://en.wikipedia.org/wiki/Bussard_ramjet And some scientific stuff: "The collected propellant can be used as reaction mass in a plasma rocket engine, ion rocket engine, or even in an antimatter-matter annihilation powered rocket engine. Interstellar Space contains an average of 10 (to the -21st power) kg of mass per cubic meter of space. This means that the ramjet scoop must sweep 10(to the 18th power) cubic meters of space to collect one gram of ions per second." In other words, 10,000,000,000,000,000 cubic Km to get one gram. For fun, in imperial: 62,137,119,200,000,000 cubic miles for all of 0.00220462262 pounds of it. 426578[/snapback] Probably why it usually shows up on relativistic ships in sci-fi. The faster you're going, the longer your volume is, and the less width you need on your scoop to sustain things.
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By the Matrix... It's the dreaded Bumblebeevanagelion!
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Me too. I have a mega system, so F.E.A.R. ran great for me. Loved the game. 426286[/snapback] My big bottleneck is the video card. I've got a GeForce 5, which has serious issues if you're using pixelshaders. And an AGP slot, which seriously limits my upgrade room and leaves the retailers trying to gouge me on anything of reasonable performance.
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Hydrogen is everywhere, actually. The sun's solar wind is largely hydrogen. That's part of why it features prominently as a scifi fuel. If you have a scoop of some sort, you can just fly around and collect fuel from space. It doesn't even have to be a physical funnel, you can use REALLY big magnetic fields.
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What about Kamjin's Monster? You do realize that you're just rephrasing what he said, right?
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So I'm NOT the only person that thought that!
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I played the multiplayer demo last summer before the game was released. It was pretty fun, I found. There were a few game modes (free for all and team based games) and the maps were interesting. My only problem with the game is that it was a bit of a system hog. You really had to have an upper tier system to handle all the maxed out graphic settings. 426192[/snapback] Yeah... I had that problem with the single-player demo. It's grotesquely overbuilt, even by PC gaming standards.
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There was also a big Leader-1. That was the one I had. And whatzisface... Warpath, I think... was Transformers miniplane.
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You can also be complacent and lazy and develop nothing at all. It DOES seem more plausable that they developed many and then dropped back to F-2. But that's less fun than terminal apathy.
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You're right, they DID mention that food was being rationed very early on. While this was never mentioned again after the Lynns re-opened the restraunt, it was likely sustained, and restraunts were accepting ration vouchers as part of their payment. The justification used for reopening Macross City's restraunts and grocery stores was probably something to the effect that it would be an easier way for the military to distribute rations if they could send them to businesses instead of directly to individuals. Less deliveries that way. *insert obligatory Soylent Green reference here* The presence of meat IS a problem, seriously. They should've run out fairly fast, as it's perishable and not growable with their supplies(I'd actually be surprised if they had viable seeds, but...). ... Maybe it was a tofu steak?
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They are the same thing, everyone knows this! 425922[/snapback] I thought that way too until I watched my first Macross DVD last night and I couldn't get my son to stop say macross all night...(why is eveyone looking at me?)...Yeah so um who likes 80's Go-Bots? 425928[/snapback] They're mighty robots AND mighty vehicles! What's NOT to love?
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I've seen pics before. It's very unimpressive. You're flying through a square tunnel with a behind-the-VF camera. And it's a classic 8-bit tunnel, with depth defined by stripes of alternating colors instead of actual textures. They should've done a scroller instead. Cellphones have become fairly capable in that regard.
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More physics... Inertia still works in space. If an object is travelling full speed in one direction and then suddently changes direction, there is a certain amount of inertial pressure exerted on the pilot when that change is made. Depending on the amount of that pressue, it could be up to and including several g-forces. 425678[/snapback] Of course, pilots in Macross seem to routinely pull maneuvers that would cause any real-world pilot to black out.
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Warning: use of protoculture in large quantities may cause mechanical mutations, including but not limited to Monsters with arms.
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Probably the most interesting part too. I'd say fun, but I don't share Mr. Kawamori's fondness for women that could accidentally step on me.
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*laughs* Definitely a genius.
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But the anime characters don't have to pay for their own.
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I'll believe it when I see actual software. There's simply no way to do what they showed with current technology(even on a high-end gaming PC). Too high-detail to not have load times. What you'd do is swap maps out as you approached a planet. Ditch the space map, load a low-detail planet map. As you get closer to the planet, you load a more detailed map of PART of the planet. And step through more detailed maps of smaller parts of the sphere until you reach whatever your minimum map is. But you'll still have load times. If nothing else, there will be "hiccups" as you change maps. Having other celestial bodies show up when you look out is easy. Since you aren't rendering them at any detail whatsoever, you can just designate a (relatively) small bitmap for any objects visible from your current map. Doesn't take a lot of space, and it's all you need untill you get close enough to start loading submaps.
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3 or Alpha 3? One's an SNES game, the other's PS2. If you mean the SNES one, I'd recommend emulating it and using Gideon's translation patch. http://agtp.romhack.net/srw3.html I'm actually surprised that Alpha 3 lacks any menu translations at GameFAQs. The Robot Series Guide is still useful for working out what franchises are in the game, though. http://www.gamefaqs.com/console/ps2/game/926291.html
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I didn't know Big West had a cohesive canon. I thought it was more along the lines of Star Trek, in the sense that they did whatever looked cool and to heck with continuity. It DOES make me more interested in the plot of the older games if they actually tie together cohesively. I didn't say you did. Didn't mean to imply it either. I was just confirming that 2036 wasn't a part of the Studio Nue timeline, which is usually what non-canon means. I wasn't sure about VF-X1, honestly. I gave it the benefit of the doubt.
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All the season 1 and 2 TF's were diaclone toys orignally (supposedly). It wasn't until that nifty commerical TF:TM that hasbro start getting original (Hot Rod, Rodimus Prime). 425104[/snapback] well omega, the deluxes, jetfire, were taken from other lines, but yeah, the toys of series 1 and 2 were compleatly of japanese origin. 425106[/snapback] And Shockwave. Weren't the minis(Bumblebee and company) non-diaclone too?
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Sheesh... there's people that don't know who the WWN is? GO BATBOY!