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Everything posted by JB0
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The easiest way to bring that in-line with the rest of the continuity is to consider that one of the technologies being tested on the VF-0. And once it was established as sound, with clear advantages over the existing VF-1 cockpit, they began introducing it into the VF-1 lines. While it's not clear when the Block 6 design was introduced, it isn't a huge concern. Most of the VFs we see in the TV series are from the earlier runs. The Macross didn't have access to the Earth's assembly lines after it left, and the ship's limited resources could be better spent in areas other than VF cockpit upgrades and pilot retraining. Most of the Valks still on Earth were destroyed in the final Zentradi assault, limiting the appearance of later blocks in the post-war arc. Certainly, replacements would be built over the two years between the final battle and the post-awr arc, but it makes sense* to assign them to new pilots and leave the veterans with their old planes. Hence, Hikaru is always in the repaired Skull-1, with it's first-gen cockpit, for the post-war arc. And he's the one we see the most of. *Both from a rebuilding standpoint(a replacement plane isn't expanding the force) and a training standpoint(the guys that survived SW1 are intimately familiar with the old cockpit, so put the new guys in Block 6 planes and don't waste time retraining the old-timers until much later).
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How does a Variable Fighter move?
JB0 replied to Firefighter Destroid's topic in Movies and TV Series
*twitch* I had something typed up. Then accidentally deleted it. Hypothetically, antimatter reactions are the most efficient you can get. An optimal antimatter reaction is pure E=mc2, while fission and fusion reactions leave most of the mass behind in the form of the reaction's end products. Antimatter's just a pain to work with(as well as produce). The wording of the reaction weapon article seems to imply the term's usage changed as time went on and technology advanced("By 2045, the term ..."). Which explains the different approaches to reaction weaponry in the original series(reaction missiles are thrown around like candy in the first episode) and Plus/7(one makes explicit mention of the political problems with reaction weapons, the other shows the difficult authorization requirements to drop one on a planet inhabited solely by the single greatest threat known to galactic civilization). The change in technology would also explain why a reaction weapon trumps the Battle 7's cannon. I was a bit skeptical that even an overtech-boosted fusion bomb would trump the absurd power output seen in Macross-class cannons. But if it's antimatter... you're getting the full E=mc2 out of every atom that reacts. And lacking an explanation for how a super-dimension energy cannon works... matter annihilation retains it's position as #1. It's interesting to note that antimatter weapons are much dirtier than fusion weapons, though. The intense gamma ray burst, as I understand things, is enough to disrupt atomic nuclei, causing stable isotopes to become radioactive ones. Fusion, by comparison, can be quite clean if you use the right reactions. It doesn't release near as many gamma rays, and it's possible to choose a reaction with no neutron emissions, making for a much cleaner weapon(or generator). Footnote: Just for fun, I looked the numbers up. A gram of matter(roughjly equivalent to a dollar bill), if wholly converted to energy(as in a "perfect" antimatter reaction) would release energy equivalent to roughly 21 kilotons of TNT. Coincidentally, that's ALSO the yield on the Trinity and Nagasaki explosions, where an estimated kilogram of plutonium underwent fission(with the rest of it being blown free before the chain reaction could propagate into it). -
I'd bet that part of it was just overloading. As an example: The original cockpit had three sticks and a throttle. The center stick and throttle were for fighter and GERWALK mode, the side sticks were for battroid mode. The DYRL cockpit has a throttle and stick. The throttle changes into the second stick for battroid mode. The DYRL throttle ALSO removes the need for dedicated F/G/B mode switches. (it's probably best not to ask about how you work the arms in GERWALK mode for either cockpit). Beyond that... Advances in technology could make many of the toggles and such irrelevant. Others probably exist, but aren't readily apparent. For example, if they were reduced to regions on a touchscreen(which I think would be a bad idea, but it's a popular solution in sci-fi as well as IRL for consumer products), they wouldn't be visible unless they were being explicitly illustrated. The emergency over-ride on the YF-21 also wasn't visible until attention was focused on it, despite being relatively huge.
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But are there any known instances of micloned zentradi with implants? As far as I know, Britai's the only known zentradi with implants. And we don't talk about Buckethead. ... Well, we talk about it, but only to mock it. That happened in the series too. The spies stole clothes shortly after infiltration. I was under the impression that the spoils in DYRL's opening scene were from the return of the spies. As far as infiltration costumes go... burlap sacks probably rank below anything other than outright nudity and full zentradi dress uniform. Particularly as the zentradi had already seen human attire in their PIRACY of the Macross' TV broadcasts, and should've been able to adapt their uniforms. And TWO identical headbands(well, as identical as they can be while being wildly different sizes)! Edit: Or not. Maybe I should make sure I've seen the current Frontier before I get in these discussions. And, of course, she has problems anyways since her body type is significantly different between sizes.
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How does a Variable Fighter move?
JB0 replied to Firefighter Destroid's topic in Movies and TV Series
In-universe, there's no real difference between fusion and pair-annihilation. Aside from PA is vastly more powerful for a given size. IRL, fusion weapons currently require a fission starter, which makes them less clean than they could be. And we're limited in the fusion reactions we can initiate, so the cleaner reactions remain unfeasable for a weapon. Overtechnology probably solves both issues Meanwhile, pair-annihilation weapons require the manufacture of an utterly absurd amount of antiparticles. And the creation of a reliable and effective containment vessel. Overtechnology probably solves both issues(though fusionables will almost certainly remain easier to make than antiparticles). Storage-wise, fusion is infinitely safer than pair-annihilation. There's just so much more that can go wrong with a big pile of antimatter. An excellent point. Sometimes, flooding an area with antiparticles is the lesser evil(regardless if the lesser evil is Mylene or Minmay). -
How does a Variable Fighter move?
JB0 replied to Firefighter Destroid's topic in Movies and TV Series
Yeah. It's just a pain. The first half really does read like whoever was writing the official spec was confusing fission and fusion. ... That or they were covering their butts since the masses don't understand there's two kinds of nuclear reaction. Assuming SNM = standard nuclear material, then yes. Overtech generators = Mr. Fusion. (Yes, I wince when Doc throws the beer can into the Mr. Fusion. Which really seems to be more fuel cell than fusion, given he cherry-picks organic matter out of the trash can. I'm THAT kind of person. You should've heard me coming out of the theater after Spiderman 2.) Of course, pair-annihilation seems to be a more modern addition to the continuity. And is more applicable to antimatter reactions than fusion. Of course, antimatter reactions are pretty much guaranteed to belch hard radiation, unlike fusion(which can be quite clean). Yay retcons? (Has that been adapted into the power plants too, or just the weapons? ) http://macross.anime.net/wiki/Reaction_Weapon *laughs at the production note* Actually, we're getting fairly close now. Certainly, super-dimension etcetera would have boosted things forward a few decades, but... -
Would make sense. Especially given that UNS was an accessory. They knew what was going on, and that it was illegal and dangerous. Rather than passing the information along to the proper authorities, they ripped him off and then sabotaged Project Super Nova to make their dangerous and illegal drone fighter look like the only clear choice for a next-gen fighter.
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Doorknobs. That's all I have to say. We could be going a lot lower. And they wound up having to improvise clothing too. Though I suppose the argument COULD have been that a zentradi uniform would stand out... they seemed unfamiliar enough with espionage operations that I don't think it really factored in. Also possible they have resized implants manufactured in advance. Or that they just avoid size-change on anyone with implants. Poor Britai, doomed to tower over everyone else FOREVER. ... Eh, I'm sure he'll get over it. They'd probably make him wear a bucket if they micloned him anyways.
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How does a Variable Fighter move?
JB0 replied to Firefighter Destroid's topic in Movies and TV Series
Unfortunately, it's highly questionable, too. Throw a few D cells in the cockpit instead. You'll get more juice out of them than an elaborate bio-electrical tap. And as others have said... fusion, not fission. Mr. March: I've always been a bit bothered by the official description of thermonuclear reaction since real-world fusion doesn't use nuclear material*. Certainly the part about overtech being used to maintain the reaction makes a lot of sense, though. *In fact, most nuclear materials are WAY too high up the periodic table to get energy out of in a fusion reaction, aside from being almost impossible to fuse in the first place. -
That's what MAKES her great! Everyone sings about how crappy the world is, but only Sharon was willing to do something about it! Seriously, while I'm as surprised as you that the resurrection went mainstream, I would be very unsurprised to hear she still had a cult following(in more ways than one).
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"So, Millia, you want to be a miclone?" "Yeah, there's this human pilot that's totally hot, I mean that nearly shot me down. I'm gonna sex him up, I mean knife him to death." "Whatever. Here's a laxative." "Beg pard?" "You've got turds in you larger than a miclone. You're not going anywhere until you take a good long dump."
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To be fair, the YF-21 is bigger and more complex. Probably not 25x more, but...
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... I DEMAND a pop-rock Global to be animated NOW.
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Yah. Itano Circus is the missile cloud. And no worries. We were all newbies once. Sheesh... How exactly did bandwidth caps die in the US and survive everywhere else?
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Reminds me of when Classics ended. I was lamenting not just buying a pile of Starscreams and Ramjets to repaint. Of course, the problem with that plan was that I've got no paint experience. I'd probably spend as much learning to paint 'em right as I would if I'd bought the Botcon set. And the Botcon set was too rich for my tastes anyways. On the other hand... Japan isn't doing Thrust, it seems. So I'm STILL out in the cold.
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Nope. I can't read japanese. The retrofit comes from Macross Compendium, at macross.anime.net I don't recall where I got the non-transformable.
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As I understand things, the Megaroad is non-transformable. It has similarities to the Macross because it was a retrofit design. It makes use of the half-completed SDF-2 laying around on the Moon after Space War 1 ended(why's it called Space War 1 when there's never been a SW2? IT'S A SECRET TO EVERYBODY.).
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But I own VFTF1, and am redistributing souls. Though he just kinda threw them all in a big pile, so I can't guarantee you'll get YOUR soul back. But you'll have SOMEONE'S soul.
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US has more than income tax. There's state-level taxes to consider as well. Property tax is the first thing that springs to mind.
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AND shoot other jets! I've got a pair of Powerjets(one was my sister's originally). Really wish I had the Phantom Striker, though. Bad guys get all the cool hardware.
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http://klov.com/game_detail.php?game_id=7335 There's at least one. Not that it has a lot of plot. I don't know enough about the PCEngine CD games to peg them as anything more than non-canon.
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Or rely on reports(or lack thereof) from local law enforcement to determine where to send the zentradi. Actually, a combination of approaches makes a lot of sense. Each megafleet has it's own sector, and each sector is subdivided into hundreds or thousands of smaller units, with splinter fleets making regular patrols through given subsectors. And in the old days, before the empire collapsed, reports across the existing communications network would help them find hot spots between patrols. But by the time of Macross, things would be a lot less organized. The protoculture empire is gone. Most of it's people are dead, and the survivors are isolated in the middle of nowhere, so to speak. Most of them are probably colonies established after the communication network broke down, and there's no records of their existence anywhere. The remnants of the Supervision Army are the zentradi's primary enemy, and they're engaging in the ultimate guerrilla war. Most likely hiding in uninhabitable systems or interstellar space(maybe even the voids between the galactic arms), striking at the zentradi's known waypoints and travel routes. Flushing them out would be the zentradi's primary concern. The regular patrols would be small, and dedicated more to ensuring the dead stars stayed dead than anything else. A lot of what he DID bring wasn't destroyed. When they smashed his flagship, everyone still alive folded off to who knows where. ... Hmmm. I wonder how much the other ships knew about what was going on. With large portions of zentradi history being classified, they can't just up and say "We found a protoculture settlement and we'er sterilizing it so they don't corrupt our pure warrior badassitude." Either way, with all the runaways, I think I was wrong when I said the zentradi don't know anyone's there. Unless the fold coordinates were deleted immediately after departing the Sol system, they know SOMETHING is there. ... Of course, they might all be viewed as culturally contaminated by high command, in which case every last escapee may've been executed as soon as the first debriefings came in. Or the bosses just went "Oooookay.... we can't afford to replace any more motherships, so let's just hope we never run into these guys again." There's just not enough information about the zentradi and supervision army. Seven didn't run into a patrol, though. They ran head-on into a superfleet's home base. I can't imagine the motherships are moved around for routine patrols. And the patrols weren't good enough in some serious respects. Nobody noticed the multiple visits to Varauta by both the humans and Varuatian army. Despite the planet being a VERY important tactical location. Unless the zentradi intentionally stay away from that part of the galaxy to hide the sealed Protodeviln from the Supervision Army remnants(And consequently missed all the fun when the darn pesky humans let 'em out again. Just think how much worse Operation Stargazer COULD have gone!). Of course, with the fall of the Bodol fleet, the segments would need redrawing. So trusting the old maps could be dangerous. But it could easily be centuries, even millenia, before they get everything redrawn and redeployed. The size of their bureaucracy... I can't even imagine it. Anyways.... back to the newb questions!
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Oh. Then... you could do it with some extension cords? Original Megaman looks like he does because that's how Capcom wanted him to look. Even in the japanese art(and art at the time VERY RARELY matched the game). I could point to a slew of NES characters that aren't chunky and SD. And X looks almost identical without armor. The forehead has a large red crystal instead of a blue rivet. HUGE difference. WITH armor... I think most X designs are somewhat overdone. The X1 armor is the only one I really like.
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A skull with a fu-manchu. The gun makes me think of Captain Power for some reason. ... Of course, I think I'm one of 2 dozen people that ever saw the show.