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Everything posted by sketchley
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But they did have onboard farms. There is some lineart from DYRL showing some zero-G plant growing in operation.
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Sticking strictly to the VFs... One way to look at it is that after SWI, other VFs were developed (Hikaru is seen with a VF-4x (?) on his desk or in his hands in the movie,) but due to extensive combat data and the 'it ain't broke, why fix it,' logic, the VF-1 with FAST packs remained the prime space interceptor fighter. It was modified (or upgraded, or whatever) into something similar, but different (the VF-1A/J/SR) by 2036, which served as the space interceptor fighter until the VF-2SS came into service. The VF-2JA implies that concurrently, atmospheric, or non-space interceptor VFs were also designed, with the VF-2JA being the one most commonly used (easily accessible) by the Macross II era. Of course, this is all speculation, as the Macross II alternate setting, let alone it's VF development history, wasn't developed in the first place, and stopped being developed once SK returned to Macross and cut it all out.
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Dam You Macross 7 Dam You #$%#$^#$&^$%&
sketchley replied to deadghost's topic in Movies and TV Series
Isn't that "change" (the angles) also in the VF-19S and such? I think that's less a redesign and more a different artist's style in the animation. 425910[/snapback] Basically, the change has everything to do with budget. It takes a longer time to draw something with more lines. On the same token, are the thruster cuffs. Again, it is easier to place and draw them, then the dohickeys on the more liney YF-19. It's one of the things that I truly admire about the VF designs in Macross 7 - they are both incredibly complex, yet visually simple (as in the number of lines.) -
Sad to say that the villian, Mr. Robert Patrick, didn't even get billing for the movie! And he (based on the trailer) gets all the good lines too!
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Dam You Macross 7 Dam You #$%#$^#$&^$%&
sketchley replied to deadghost's topic in Movies and TV Series
If you reduce the responsiveness of the stick, then you have a fighter, travelling up to Mach speeds, with a sluggish control stick to allow for a pilot's over compensations. Both sticks rely on the same principles of control, there isn't any advantage of having a longer control stick. In WWI & II the fighter pilots flew with floor mounted joysticks, similar in length to the guitarstick. Such control devices were acceptable because the fighters flew well under mach speeds and because of this lack of speed the aircraft was much more forgiving to over compesation. The controls were also attached to wires that would require physical exertion to operate the controls, thus leverage was a good thing. There is also the fact that these prop planes never experienced being hit by a missile or a very high calibre round, which would have a greater kinetic impact on the flight of the plane. It's basic physics, not a matter of thinking outside of the box. If you hold on to a broomstick attached to a wall and someone pushes you, the distance the end of the broomstick travels will be greater than that of an 8" stick attached to the same wall. 425598[/snapback] Ok, I'm going to stop giving examples, because that is encouraging thoughts inside of the box. Some food for thought: - maybe it is something on the guitar control stick that controls the VF, and not the movements of the guitar control stick itself. - we're dealing with an anime that has giant transforming airplanes, capable of traveling at speeds in an atmosphere that though has only once shown the effects of air friction at those high speeds, has never shown any of the effects of heat expansion in the materials. In other words, physics (advanced or otherwise,) has no effectiveness in anime, and claiming that anime must conform to the laws of physics, let alone have gadgets that must conform to a reality of physics, is kind of anathema to anime. - OTEC. - my point: I don't entirely agree with the control interface in question, my stance is that it is a (story) metaphor for some alternative control interface to what we have seen in Macross anime to date. All I am asking is to keep an open mind about it being an alternative control interface (whether it is a good one or not, is entirely up to you,) that allows for the title characters to complete the tasks placed on them by the storywriters. -
Dam You Macross 7 Dam You #$%#$^#$&^$%&
sketchley replied to deadghost's topic in Movies and TV Series
Think outside the box, It's fairly easy to reduce the responsiveness of the controls - as in five times as much control movement is needed to get the same reaction on a smaller stick. -
Uhm... the whole Zentraedi gene dominance theory is another fallicy created by RPGers who don't know genetics. In general, it is completely random. Of course, there is some weight to the arguement of Max's "ability". As it is known that Y chromosome sperm are generally faster, but weaker, and X carrying chromosome sperm are generally slower, but have more stamina. And the more excited the woman is, the more acidic the, erm, race course is - the more likely the faster, weaker sperm will be killed off and the slower, stronger ones will make it to the ovum. Max is truly a genius, eh.
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Eh? Ok, but remember what I said: internally mounted gun pods. Though, "conformally mounted" may be a better descriptor.
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Erm... by size, the FAST packs on the YF-21 are larger than those on the YF-19. Just have a look at the underside - where do the internally mounted gun pods go when there's no ventral FAST packs? Also, the YF-21 gets an additional 4 (2 per pack) dogfight missile launcher (and I suspect a pair of long range missile launchers) from the ventral packs. Not to mention the fold booster... A FAST pack upgraded YF-19 doesn't mean a thicker shield. I believe that that is only a falicy perpetuated by a mistake by someone who made RPG stats way back when.
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Dam You Macross 7 Dam You #$%#$^#$&^$%&
sketchley replied to deadghost's topic in Movies and TV Series
The TV series version of the VF-1, had two seperate sets of controls (one for fighter, one for battroid.) The DYRL version has the two sets combined into one. -
Also, just for the fun of it, I did a search on Macross 2036 and how it relates to Macross II, and I got the following: http://ja.wikipedia.org/wiki/%E8%B6%85%E6%...83%BC%E3%83%A0) Specifically: 超時空è¦å¡žãƒžã‚¯ãƒã‚¹2036 (PCエンジン) 1992å¹´4月発売。メサイア(日本コンピュータシステム)。CD-ROMã€7400円。 横スクãƒãƒ¼ãƒ«ã‚·ãƒ¥ãƒ¼ãƒ†ã‚£ãƒ³ã‚°ã€‚åŒå¹´åˆ¶ä½œã•れãŸã‚¢ãƒ‹ãƒ¡ã€Žè¶…時空è¦å¡žãƒžã‚¯ãƒã‚¹II -LOVERS AGAIN-ã€ã®é–¢é€£ä¼ç”»ã§ã€å…±é€šã®ãƒ‘ラレルワールド的è¨å®šã‚’ã‚‚ã¤ã€‚2036å¹´ã€åœ°çƒã¸ã®å¾©è®ã‚’ä¼ã‚€ã‚«ãƒ ジン一派ã¯ãƒŒã‚§ãƒ«ãƒ‰åŸºå¹¹è‰¦éšŠã‚’呼ã³å¯„ã›ã€ãƒžã‚¯ã‚·ãƒŸãƒªã‚¢ãƒ³ãƒ»ã‚¸ãƒ¼ãƒŠã‚¹ã€ãƒŸãƒªã‚¢ãƒ»ãƒ•ァリーナ・ジーナス夫妻ã®é•·å¥³ã‚³ãƒŸãƒªã‚¢ãƒ»ãƒžãƒªã‚¢ãŒå‡ºæ’ƒã™ã‚‹ã€‚オリジナル機体VF-1SR(VF-1Sã®æ”¹è‰¯åž‹ï¼‰ãŒç™»å ´ã™ã‚‹ã€‚
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I never said it was an assumption, especially mine, and before you dismiss the magazines, I suggest that you seriously look into them (aka read it/them.) The publishers and article writers have a proven track record for accuracy with a plethora of other anime reviews and synopsises. They are also the oldest continuing to be published anime magazine in North America. That to me says something about their quality - as in they wouldn't have survived if they were not accurate. JBO, keep in mind that there is Studio Nue (Shouji Kawamori) Macross canon, and Big West Macross canon. What's the dif? The presence of Macross II. I am not, and have never claimed that Macross 2036 is part of the Studio Nue canon. I fully agree that in that sense, it is not canon. However, in the Macross II canon, it is. There are a number of things in Macross II that were developed directly from, or based on ideas in the game. In fact, beyond the similarity in VF motif, you could even claim that the enemy's mecha are similar or outgrowths of those present in the Neld invasion fleet. Also, if you want to be picky, you could even say that VF-X (1) is non-canon as well. There is a DYRL style attack on Earth, which isn't mentioned in later games (specifically VF-X2.) Shouji Kawamori's involvement in VF-X may have been very, very limited - as in providing the battroid and gerwalk of the VF-4, and the Pheyos Valkyrie only. (If you play the game, you'll notice some big mistakes - such as the gun pod of the VF-17 being mounted externally on the top in fighter mode. Also, the abscence, or should I say lack of Kazutaka Miyatake's stealth carrier from the game from his "Design Works: Macross and Orguss" does say volumes.)
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Found it (gah... luv the internet. Serious memory lane road trip there.) http://rpg.drivethrustuff.com/catalog/prod...roducts_id=1735 Mecha Press #7. Published Jan/Feb 1993. Given that magazines have a lead time of up to 3 months, and that Macross Plus was released on Aug. 25, 1994*, it's safe to say that at the time (and possibly even from when Macross II was cut out of the main Macross universe,) that the 2036 storyline is part of Macross II's history. http://en.wikipedia.org/wiki/Macross_Plus http://ja.wikipedia.org/wiki/%E3%83%9E%E3%....BD.9C.E5.93.81
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I remember reading that info in a Protoculture Addicts (or was it the affiliated Mecha Press?) way back in the day, BEFORE Macross Plus/7 were even on the horizon (let alone released.) The sources used by the writers of the two magazines were always very good.
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As far as Robotech comics go... Eternity was the best publisher, followed by Academy - largely because they continued with some of the series created by Eternity.* Of course, of all the Robotech comics, the most funky series is the Robotech Defenders by DC Comics. * http://en.wikipedia.org/wiki/Robotech_(comics)
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It's probably due to the Macross II VFs being based off of them. If I'm not mistaken, the Macross 2036 game is part of the Macross II's past.
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Dam You Macross 7 Dam You #$%#$^#$&^$%&
sketchley replied to deadghost's topic in Movies and TV Series
When you've talked to a pilot, we'll discuss this one further... 425043[/snapback] He's got a good point, you know. Just think of our illustrious past - the Earth was flat, the sun orbits the Earth... you know, conventions that existed for a long, long time. People were even killed in their valiant attempts to change the convention. Yes, I think that a guitar control interface is a weird concept. That said, I am not a guitarist, and I do have a suspicion that a guitarist (singing or probably not) would feel more comfortable holding and using an interface/control stick in the shape of something that they have most likely spent half of their life holding. At the very least, it's the security blanket aspect of it. Now I'm off on a crusade to have the standard qwerty keyboard layout changed - because that's one convention that's got to go! -
Uhm... yes, the two stories have similar elements, but did the American one have the whole AFOS/Protoculture manipulation of humans/spiritia singing/rocks flying aspect of Macross Zero? I agree that pre SDF:Macross, there are few elements that can be taken. However, in your synopsis, you forgot to mention the other pre-Macross launch comic series featuring none other than Roy Fokker: Return to Macross. http://en.wikipedia.org/wiki/Robotech_(com....281994-1996.29 Synopsis: http://robotechcomics.50megs.com/returnmac.html And what's with Captain Gloval cooking and wearing an apron? He's a man's man after all...
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I suggest reading the instructions and other notes that come with the programme. I've been busying myself in them, and there's a lot of things you could glean from them that are useful. When I first got the programme (3 days ago,) I started working on a jet too. I humbly suggest starting by blocking in the larger shapes first. The cockpit/nose area is a rather time consuming area, and it's always handy to have at least the rough of a body to compare it to. The other benefit is, because of the flat surfaces on the jet in question, everywhere but the curved nose cone/cockpit should be much, much easier and quicker to draw. I also suggest leaving out the details until after the major shapes are completed. Prime reason is that it is really frustrating to put hours of work into great details, only to have to erase them and start over, because the area or part they were placed on never really fit into the overall model, and it had to go.
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Here's a list of dictionaries: http://macross.anime.net//story/zentradi_d...nary/index.html Here's a link to the actual Zentraedi "alphabet": http://www.omniglot.com/writing/zentlardy.htm
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Dam You Macross 7 Dam You #$%#$^#$&^$%&
sketchley replied to deadghost's topic in Movies and TV Series
Didn't the populace, or everyone but the VF pilots of the New Macross 5 fleet get destroyed too? And wasn't the planet Rax also destroyed? (As in the entire planet is no more, not like the limited-to-the-surface destruction of Earth.) -
Dam You Macross 7 Dam You #$%#$^#$&^$%&
sketchley replied to deadghost's topic in Movies and TV Series
Erm... how are they different from the Zentraedi? Especially the DYRL revision of their external appearance? Aren't the Zentraedi grown? Don't they look monstrous? Aren't they the 'monster of the week' as well in the original series? -
Dam You Macross 7 Dam You #$%#$^#$&^$%&
sketchley replied to deadghost's topic in Movies and TV Series
Uhm... why are you guys limiting your view to models and toys? What about character goods? What about non-anime appearances (as in interviews, etc.) on TV? What about articles in the (Japanese) animation magazines? What about video game spinoffs? In all of those catagories, Macross 7 has outpaced Macross Plus at, the very least, 2:1. Sometimes it has been 10:1. Let's face it, Macross Plus lasted how long? How long did it take to be released? 120 minutes spread over a year? Macross 7 is how many hours longer (I can't be bothered to figure it out,) spread over 3 or 4 years? Now please, don't limit yourselves to what you know is available in your own country, but broaden your mind to what is or was available in Japan - especially during the height of activity for both Macross 7 and Macross Plus. -
Patlabor 2 The Movie Limited Collector's Edition
sketchley replied to Penguin's topic in Anime or Science Fiction
Easy, if you say only his name, along with the word creator, than he is not*. If you say his name along with all of the other members of Headgear and the word creator, than yes, he is one of the creators. *Essentially, saying it this way implies he is the one and only, exclusive creator of Patlabor, which he is not. -
I'm banging my head against the wall with this same issue. The only thing I can figure out to get a curve, is to use a bunch of trangles - but putting them there, and placing them correctly isn't quite something that I'm ready to takle just yet. A ball would be really handy, as I need to make domes on a project that I'm working on...