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sketchley

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  1. The upper one is an original. The lowerone is a copy of an original. For the untrained eye, it's the same. But on closer inspection there are some changes (the shading (specifically engine blocks) being the biggest.) Here's a scan of the original artwork:
  2. Well... as Macross 0 was released for the 20th Anniversary of Macross... there's hope for the 25th Anniversary, 30th Anniversary... it might be few and far between, but there's hope for that.
  3. I forgot to mention this - it is noted in the YF-19 (and applies to the VF-19, YF-21, and VF-22, possibly earlier VFs as well) that atmosphere is used in the cooling process of the engine. The compendium goes so far as to state that maximum thrust for those super-engines is limited when the air intakes are closed. So yes, the VF-0 may have it's underwater activity time limited due to the heat issue (I would presume that the coldness of space is used to cool when the VF-0 is in space, and that the super-engines of the YF-19 et al overheat simple due to heat being produced faster than whatever cooling takes place. I really have no idea what fuel is used in the VF-0. It may be a unique one, as the engines in the VF-0 are special (overtuned, contain OTEC, etc.). We've seen the VF-0 do it (and doesn't the VF-1 do it too?) No matter what, in the atmosphere of Mars, leaving the head down shouldn't be a problem - but the gun pod has got to be moved. Maybe it's a gerwalk only thing? Good points on the increased benefits for the gerwalk and battroid. I guess their use in the episode comes down to lack of real science knowledge in the animators, and the 'cool-factor' of jet mode.
  4. I think any future Macross projects are going to come from Kawamori exclusively - and he appears to be pretty busy these past few years. I'd expect more Macross projects when Kawamori is a) less busy, b) getting the VF bug again*, c) there's some new or big animating technology breakthrough**, and d) market demand. Sadly, I don't think there'll be a big enough market demand for the next few years. We're flooded with Gundam stuff... *By this, I mean his desire to draw, and tell stories about VFs. He mentioned something along these lines in an interview once. ** Macross Plus contained the most expensive OVA made up to that point - and both it and Macross 7 contained dabblings in CGA; which have gone on to become industry standards. Macross Zero is heavily populated with CGA - in a way, the big tech push was to get a fully 3-D CGAed VF in action. IMHO, I think the next leap will be a fully 3-D CGA production - we've already seen Kawamori dabbling in that with the (failed) Macross 3DVFX, and the remake of the original TV series.)
  5. To make better sense of this thread, I’ve gone back and reviewed it, breaking things into the various sub threads that this topic has spawned for ease of understanding. Can a naked un-modded valk fly on Mars? I think this question has pretty much been answered. The first post actually included a good part of the answer: Martian gravity is about 1/3 that of Earth’s = thus the VF-1 weighs 1/3 less. That means there is 2/3’s less weight to lift (or the wings become 3 times more efficient at lift, etc..) The Martian atmosphere is only 1% as dense as Earth’s = I’m not sure of the fluid dynamics, but what I understand is that friction will be substantially reduced. Meaning that at the same thrust levels, the VF-1 will fly faster than on Earth. I’m not sure how it effects lift. Nevertheless, the link to the NASA Mars plane indicates that there is real world science to support the Martian atmosphere being able to provide lift to winged aircraft. Note that the wing-surface area of the NASA plane is large compared to the fuselage (and the VF-1’s is small compared to its fuselage.) The posts on the Blackbird and U-2 support that winged aircraft can fly in such an environment. I read that as meaning the VF-1 has piss-poor maneuverability (without thruster veneers) – as it is either flying too fast to turn sharply, or very slow with sluggish movements. Even in gerwalk and battroid modes, this slow maneuverability problem would be present. Of course, this is offset by the veneer thrusters… (whatever their effectiveness. Please keep in mind that the VF-1 is thrust-vectored – so with a high angle of attack (of the wings, and the overall fuselage, to maximize lift) combined with vectored thrust, the VF-1 could probably fly effectively (though it would be nose-up, and for the large part blind to targets directly ahead – though sensors would compensate for this.) Moving on… Valkyrie engines The VF-0 takes on some of the properties of the VF-1 when it goes underwater. Page 014-015 of “Tenjin Hidetaka’s Valkyries†book has a VF-0B with ‘Space Proving Wing’ stenciled on the engine nacelles. That implies that the VF-0 is space worthy – which means that the engines are designed for use in space. Therefore, an internal oxygen load needs to be carried (the ‘few minutes’ that Shin claimed the VF-0 can operate underwater for.) IMHO, additional oxygen for the engines is carried in FAST packs (or drop tanks) when it is used in space… So, the VF-0 is probably using standard jet fuel mixed with (internally carried) oxygen. And jet engines can actually stall as well, it's called a compressor stall. The blades in a jet turbine are just wings turned sideways and spinning in a circle, and just like normal wings under the right conditions they can stop producing lift cutting off air flow through the engine and shutting it down. I don't see any reason why the same thing couldn't happen to a Valkyrie's thermonuclear turbines. The compressor part of the engine is at the front of the engine. Therefore, it all depends where the reactant fuel is added when the front of the engine is closed (for space use, etc.). If the reactant fuel can only be added inside the ‘hot’ part of the engine, than compressor stall isn’t a problem. (If the stall shows up in atmospheric flight, it’s possible to simply fill the engine with reactant fuel until the compressor starts working properly again.) Gravity The gravity mines did affect all the small fighting mecha – but, as was pointed out, on such a small level, that there was no noticeable effect. There's no gravity in space, thus no need for wing lift. There’s lots of gravity in space. It all depends on the masses, distances, and speeds involved. We are probably being affected by the gravity of all of the different stars in the sky, but as they are so far away, and we are so small, there is little to no effect. The only time it gets to be a problem is when our star passes near another star, and the other star’s gravity knocks objects in the Oort cloud out of their stable orbit and sends them towards the inner Solar system. As there’s no atmosphere in space, wing-lift is impossible to achieve and movement is entirely generated by thrusters. WATER and PRESSURE No matter what, a VF-1 in water will be slower in water than in the air (due to water resistance/friction.) How it moves is the same as elsewhere, but I think the force of the water passing over the flaps on the wings may overcome then (eg: break them) and a VF-1 would have low maneuverability at best. The underwater mission of VF-X2 supports this. The VF-1 also has an operational underwater depth of 100 m. So sooner or later external pressure will overcome it. http://macross.anime.net//mecha/united_nat.../vf1/index.html As the VF-1 is able to go underwater, I don’t think that water getting inside of it is a problem (either watertight hatches or OTEC parts are extremely durable and robust.) As the VF-1 is designed as a space fighter, going into a 0 pressure environment isn’t a problem – until micrometeorites hit and other small holes and cracks appear in the pressurized compartment (the cockpit only?) Though, the pilot is in a pressure suit, so it’s only a problem if the pilot’s suit is penetrated. Of course we never hear about that in Macross (the external armour stops micrometeorites them?) ARMOUR It's pretty obvious from the animation that the Valk is rather lightly armored. I don’t know how much we can go on the animation for ‘reality.’ Let’s face it, the Destroids are heavily armoured, yet they are usually one-hit-instant-death when they are seen in combat; whereas the hero VFs survive multiple hits at closer ranges. Anyhow, I leave this to be explained away by OTEC and anime physics (specifically the hero-defense upgrade.)
  6. Thanks... I'm wondering why it isn't set to 'show all' as default...
  7. I suggest going to the 'mood' or the 'feel' (can't think of the right word here...) of the original images (and not exact copies.) I did something along those lines with the VF-5 design that I whipped up - viewable here - if you notice the position of things move in the different views of the fighter, and the parts of the battroid don't quite match up with the same parts in the fighter mode.
  8. Apologies if this isn't the right place to ask this question for the moderators or someone in the know - When I open this forum to view the topics, it only displays them up to June 24, 2006. I know there are earlier topics, as I have participated in them and can find them through searches. My question is why aren't topics with a last post before June 24, 2006 being displayed?
  9. Erm... please take the picture with a grain of salt. That's what it can be, but what it may not be. http://www.japan-guide.com/e/e2273.html (scroll down to March.) Of course, weather being weather... prepare for the worst and hope for the best.
  10. Probably because they were designed for 2-D animation. I think Masamune Shirow mentioned this in one of his art books - there are so many things that artists can get away with in 2-D, but can't in 3-D. IMHO, I suggest doing something that is more representative of what is seen in the lineart/animation, and not an exact copy (which is probably impossible...) take the VF-0 as precedent: the existing VF-1 doesn't work in 3-D so they redesigned it until it did work.
  11. http://macross.anime.net//production/creat...hoji/index.html Here's another place to wade through: http://www.google.ca/search?hl=ja&q=shoji+kawamori
  12. Some corrections: Monsoon rains basically hit Osaka and Tokyo at around the same time. I was thinking of Seoul - the rains arrive their about a half-month to a month later. The first of the Cicadas came out today (maybe has something to do with their big drink of rain (we're averaging 100 to 150 mm of rain per day. Which is good compared to the places that are getting 300+ mm and are having trouble with landslides and flooding (12 people have died so far from it... serious stuff!) Cicadas are up there on the interesting list. They're the only insects that sweat...
  13. Mandarake is a good place to hit for old stuff. Animate is a good place for the new stuff. To be honest, convenience store (konbini) food sucks rocks. It was cooked prolly 'sometime' last night and has been sitting around since then. The fare from restaurants where you pay at the front via a vending machine is actually pretty good - if you consider it to be the Japanese version of fast-food (aka McDonald's.) Fast-food is, well, fast-food. One thing to keep in mind about Japan is that there are basically two types of restaurants: specialists, and those that don't (which usually have loads of set menus.) You'll want to hit up the specialists if you want a truly gourmet experience (udon/soba, okinomiyaki, fugu, to name but a few.) Be warned that Japan is a place where you can blow your entire life's savings in less than a week (maybe a day or two, if you're really unfruggal.) But with care, you can probably get by with a food budget of 5,000 yen per day. (Maybe, and that's a big maybe, for less than 3,000. Of course, if you cook your own meals and buy only instant noodles...) Anyhow, go get yourself a travel guide book (lonely planet, Eyewitness, etc.) They have loads of useful information that is better presented (and better organized, and carryable in your pocket) than anything any of us can provide. The Lonely Planet one has a good breakdown on the different classes of restaurants, as well as a rough idea of the prices AND some Japanese words for ordering food. highly recommended. As for Cicadas - they haven't come out yet here in Osaka. They generally don't come out en masse until after the monsoon rains (which are here, now, in Osaka - about a halfmonth to a month later in Tokyo.) March will probably be chilly - but it all depends on where you're coming from (If it routinely gets to around -40 (C, F, doesn't matter) where you at, than it'll feel like a sauna. ) So hurry up and get a guide book!
  14. The rules are a sick goat, and the guidelines are just that - guidelines. Another way to look at it is that if they locked down everything that went off topic, the community here would be crushed due to the 'off topic gestapo' and everyone would go elsewhere.
  15. I think a closer look should be taken into why some threads are locked, and others are allowed to continue. In the cases that you mentioned, TWDC, the Babes thread was killed because: I interpret that as 1 person talking to himself, when a simple pointer link would suffice, and the ongoing actual conversation of the thread was on an entirely different topic. In other words - it doesn't serve the community. the other threads are 'allowed' to continue, because they appear to be more than one member adding to them, they're relatively on-topic discussions, and the discussions aren't getting out of hand (into the dubious discussion topic zone, nor being hijacked and going off topic.) Does that make sense? (seriously... lack of coffee at the moment... no idea if what I'm blithering on about makes any sense.)
  16. I'll try and answer your questions. My knowledge is a bit limited, so if any of you readers with greater knowledge can correct any errors in the following, it'd be greatly appreciated. 1. Do they both own Macross? Yes and no. Big West owns Macross in general, and the animation of SDF Macross, as well as DYRL. To get SDF Macross finished, and finished on schedule, the related products (character goods, models, toys, etc.) rights were sold to Tatsunoko Studios. 2. Do they have equal rights on Macross? No. 3. What are the histories between the two in the establishment of Macross? See answer to 1 and 4. 4. What are their roles with Macross? I know nothing on Big West. I am of the suspicion that it is a holding company or they purchased Studio Nue - which is the company that Macross originated out of, and continues to create new Macross projects. Tatsunoko Studios is (was?) an animation company that was originally contracted to produce animation for SDF Macross. 5. Does one own Macross T.V. while the other own Macross D.Y.R.L? If so, which owns what? Big West owns both. Tatsunoko Studio owns the right for marketing related goods (models, T-shirts, toys, etc.) for the SDF Macross TV series only. (Though, as the designs are similar, and as Big West wasn't very aggressive in stopping them, Tatsunoko went above and beyond the rights that they had purchased and did some crazy things like sell the rights to the international distribution of the SDF Macross series to some American company - rights which they never had in the first place.) 6. How come Yamato doesn't have their logo on the 1/48? All I see is "Made in China 1982 BigWest." Yamato is a seperate and unrelated company that purchased the (temporary?) rights to produce toys for Macross. They may or may not have recycled the molds produced by another company that may have produced the toys earlier.) The main reason is toy collectors don't want to see the toy covered with company name crap. Though, I suspect their name and logo was plastered on the box that the toy came in.
  17. Yeah... in the first aid courses I took way back when, the 'stop the bleeding' mantra was something that was hammered quite well into our heads. That, and 'don't try and "fix" things, as you'll probably only make them worse. Stabilize, stabilize.' Ah... the memories.
  18. Check up on qi (chi),  気, or 氣. You can start with http://en.wikipedia.org/wiki/Qi (haven't read it all, don't know how accurate it is, or isn't.) From it, you can kind of get an idea of the origins of the concept of 'the Force,' as well as some of the greater-than-human powers that some martial artists posses. Keep in mind that this is the cultural background or basis that spiritia exists in... but also strongly keep in mind that spiritia is not qi; and the two are different (I will admit that this is more an opinion than fact - based on what I know of both qi and spiritia. Similar but disimilar.) Re: games If you are already interested in video games (or want a video game version of Macross) basically all of the Macross games are good. They are all 'shooters' and it is fairly easy to figure out the game with no Japanese ability whatsoever. Out of the Macross games available for the PS1 I recommend: VF-X2: this one is the most interesting and playable. Macross Plus: Game Edition: it's weak point is that you are limited to only one mode per mission/level/encounter. The cool factor comes from it's Streetfighter II like aspects - power moves, etc.. Probably the best thing about the game is that it can be played 2 player, and not only can you choose from a wealth of Macross vehicles, you can also customize the paint colours. Reverse spin kicking Regults are lethal! Once you beat the game, you can even play the Ghost X-9 and the Variable Glaug in the versus mode - they are lethal! Macross DYRL: side scrolling shooter. Fun, but compared to VF-X2, limited. This one is probably the easiest to figure out, and it comes with some great animated eye-candy between the missions. VF-X: this one is... well, it has the second best original storyline (after VF-X2.) The song written by Mari Ijima that you hear after you beat the game is also good too... but overal, the game feels... limited, compared to VF-X2, and the anime feel of Macross Plus: Game Edition. I haven't played the PS2 version of Macross: DYRL, but it looks sweet. It's only weak point is that it is limited to the SWI era, and you don't get to play the Macross 7 era VFs.
  19. I've been a member on another forum for a long, long time. Politics and religion reared their ugly head. Feelings got not only hurt, but crushed. People didn't talk to each other. Friendships were ruined. They instituted a 'geek talk' only rule to the place... but it was too late. Trust me, geek talk and keeping things close to the topic is the only way to go. It keeps us all friends (or at least friendly.)
  20. Yes, I've been stressing the point that the SDF-1 only provided the means, not necessarily the basics of a lot of the things humans developed immediately after it landed. Why'd the Anti-UN develop the SV-51? Destroids. The UN were developing them since, well, within the year of the SDF-1 crashing. They needed something to go up against these next generation tanks. This mentality also fits the design of the OCTOS: highly manuverable, and able to sneak up close underwater.
  21. Uhm, is everyone forgetting the first combat scene in Macross Zero? Sure, it was one of the SV-51 aces, but it still proves that anything with variable OTEC technology whups non-OTEC butt. Missile swarms anyone?
  22. Control of gravity implies being able to control inertia (or dampen it, or whatever.) One thing to keep in mind is that Macross is not exactly a "serious" anime... so we don't have to worry about such pesky things as physics. As for speeds... I'd give an estimate of anywhere up to as fast as the Zentraedi ships can travel (rebuilt/reconstructed technology.) Another way to look at is, and this will require math, is to determine where Saturn is in 2009. Mark the distance between Saturn and the closest point of Pluto's orbit. Find out how much time passed in-series between the arrival of the SDF-1 at Pluto's orbit and it's arrival at Saturn. This will give you the speed that the SDF-1 was allowed to travel, +/- time it took to move all of the civilians inside and any delays by the Zentraedi. Therefore, I'd give a rough estimate of between x2 and x10 whatever the resulting speed is.
  23. Looks like we're coming back to the ol' Supervision Army vs. Inspection Army. It's a word that combines both nuances, but neither as strongly as each individual English word makes the two different concepts appear. Words just don't translate neatly...
  24. http://www.mahq.net/mecha/macross/macross.htm That's the closest you'll get to an 'all in one' line-art site. Other options are the fan-created RPG stats - these are usually littered with line-art. I do fully support going out and purchasing the books that have line-art in them. Support for them means more of them will be released (or reprinted!) and that can lead up the pipe to more Macross projects being released. Piracy sucks!
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