The Results are in:
Well other then some little house keeping work, intake wall ribbing, gear wells, gear parts, etc... and adding warning labels you can call this one done. I even figured out a good way to do the rotational texture, not the easist method but it works, basically I figured out the circumfance of the object, then knowign the height and placement of all objects on it drew an rectangle that equaled the cylinder's area. After that it was just a matter of putting it all together and coloring it, then fidning the proper way to map it to the gun barrel. I will start on texturing the Splicer 2000 this weekend, after I do the cleanup on this one and maybe make a couple more color schemes as well. Well onto the pictures.
And V7 I wasn't upset by your comments, but the commetn about hte resemblence is getting really old.