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GobotFool

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Everything posted by GobotFool

  1. Here is a photo of the Cyclonus and Hound I nabbed.
  2. I look at this picture and can't help but feel that if CM had only made the Tread a little bigger and improved the connection bar, or include two like toynami things would have turned out really great. Oh well.
  3. Cheetor's pretty crappy. They should have just made his arms in bot mod his legs in cat mode, but they tried to be all fancy and we ended up with practically unposeable arms.
  4. Found Cheetor and Cyclonus at my local TRU and they never have stuff. I also nabbed the last hound in the the store, easily the nicest figure in this series with cyclonus being a close 2nd, and cheetor a far far far 3rd. So they must be rushing to get everything new out for the holidays, collectors, start your engines.
  5. I'll probably grab one to display in linked bomber mode, otherwise, I honestly prefer the CM's.
  6. I did not get to indulge in much entertainment this year, but this is what I got around to watching. Best video game: fallout 3, though in fairness, that's about the only one I've played all year. Best Movies: Wall-E and the Dark Night in that order. Yes, Dark Knight was awesome and great, but Wall-E was a cartoon and still managed to be, for lack of a better word, transcendent in my book TV: Terminator Sarah Conner Chronicle, not the best, but the most surprisingly good show, or the show I expected to completely suck but actually does not. It has a lot of potential if it manages to not get canceled. As a fairly avid fan of the New Dr. Who series I gotta half disagree and half agree with TakRavens pick of Dr. Who Season 4 as the worst. Because there were some truly great individual episodes, and a bunch of pretty good ones, mixed in with mediocre to flat out horrid episodes. I think as a writer Russel T. Davis has run out of ideas, so I'm really happy that Moffat will be taking over for the 5th season. Best of Who Season 4: Silence in the Library, Forest of the dead, and Turn Left were great. The Library 2 parter: A really creepy and really sad but managed to pull of a rather clever surprise happy ending. Not unlike The Dr. Dances in that respect, another one written by Moffat. Turn Left: Really made me feel for Donna as a character and really let us see what she was made of in the end. Honorable Mentions: Fires of Pompei, Doctors Daughter. Good stories marred by lackluster supporting actors. Awe inspireingly mediocre episodes: The Sontaran Stratagem,The Poison Sky, planet of the Ood.Partners in Crime, Midnight. All of these episode left me with one reaction, That's it? Flat out bad: Unicorn and the Wasp. The season final was acceptable, but it leaned to heavily toward the standard blockbuster mentality of lets make everything explosive to distract people from noticing that we took a 45 minute story and expanded it into 2 hours. Yes, I love Dr. Who way to much.
  7. That is what worried me the most about Bethesda getting fallout. They tend to have boring NPCs. While the original fallout was just little sprites you looked at from the top down, with the really major NPC's given full facial animations, the richness of some of the NPC's back stories was really nice, and the fact that you could just randomly run into someone they knew in the wasteland, and have their back story expanded was a nice touch in the original games. Bethesda really needs to fire their animators and get new ones. Honestly, when you look at the quality of the character animation in most other games (for example HL2 which is a far older game) its flat out embarrassing. The way the facial and body textures don't match up is also jarring. I feel so immersed in the world until I have to look at the facial animation of characters when conversing with them. Those two things aside its good to have the fallout universe back in game form, and I think Bethesda did a darn good job, I just hope they address these two issues in patches, expansions and the inevitable fallout 4.
  8. Mostly agree. I just wish producers of transforming toys would stop putting token diecast in all the wrong spots. bare diecast joints for structural integrity = good. diecast anything else where there is alot of friction during transformation = bad
  9. from the looks of the pics, one of Grimlocks legs/arms in bot mode is about the same length as primes legs. And on average his robot legs seem about the same length as well. So I'm guessing this Grimlock will be about the same size as the MP starscream mold give or take. Or around the size of an ultra class. I don't mind the smaller size as long as I get a solid toy. I don't really mind this down sizing from huge to medium sized toys. As long as the quality remains the same or gets better. (fingers crossed for getting better though I know I shouldn't hold my breath.) Considering the deluxe sized nature of Alternity I think this line has a much better opportunity of channeling a G1 feel compared to BT. I also hope we might finally be able to get some real non-car alt modes, like semi's, tanks and planes that are sort of in scale. The only thing that peeves me is of course prime being a car. I'm not that G1 obsessive, but c'mon. They started off BT with smokescreen, a fairly obscure character. I know he was based off a famous race car and stuff, but then they could have found another stock race car to use and saved prime and megs for a truck and tank, two alt modes worthy of those two characters. *sigh* Takatomy, I demand you listen to my fanboy forum requests or else I'll write you very nasty letters you won't be able to read even if you can read English or get get a translator because my handwriting is so bad it borders on looking like an alien language.
  10. Prime, Starscream (the other seekers), Megatron and now Grimlock. I think they've covered the first tier 1st and 2nd season G1 icons. Maybe it's time for some movie characters to get the MP treatment. Hot Rod (I'd really rather have a Hot Rod over a Rodimus), Kup, Springer, A real Ultra Magnus figure, Arcee (just to make the fanboys happy).
  11. Good golly... damn... part of me wants 4 of these to display in every way possible... but at that price tag even 1 is stretching my wallet. The Z-Plus is my favorite gundam though. It actually has a non embarrassing transformation, and strikes a good balance between looking cool and looking utilitarian.
  12. Dude, this game is all about not playing the main quest and playing all the side quests 1st. And don't just trust the HUD indicator for finding locations. There are a lot of neat things that do not have actual markers, like the crashed alien space ship.
  13. I find myself humming "Bongo,Bongo, Bongo", I don't wanna Leave the Congo, a lot.
  14. How many rads do you need to be exposed to, to become a goul?
  15. Generally agree, though I like really like the quick pace of the combat in FO3, but I want the tactical chess game feel back. Which is sort of why I suggested wears of war style 3rd person action mixed with a pause and think system like V.A.T.S.
  16. I have not problem with V.A.T.S. I agree it is a superior combat system. I would just rather Fallout's combat system be geared more toward a 3rd person perspective rather than a 1st person shooter with emphasis on the use of the environment. (yes I know you can go 3rd person in Fallout 3) That combined with V.A.T.S would take fallout back to emphasis on combat tactics rather than twitch skills but also remove the really boring turn based element. Kind of like Gears of War but using V.A.T.S along side the really nice duck and cover combat mechanics of that game. I don't play fallout for the twitch action, I play it for the world, and its open ended RPG experience. For the most part Fallout 3 succeeds admirably. I'd mostly just liked to have seen it more biased toward a 3rd person gaming experience rather than a 1st person one, but with the option of course still left in for those who do prefer the 1st person perspective.
  17. Does it keep freezing up in V.A.T.S? That is when the game crashes on me the most. So far I'm really enjoying the game. Though, I really miss all the hilarious descriptions of individual items in the inventory menu. Bethesda spent all that time writing those books for Oblivion, you'd think they could have spent the time to recreate the hilarious descriptions the pip boy gave in fallout 1 and 2 for one's inventory items. I also miss the text box, while the gore has been pumped up, one of the best parts in the old game was the silly descriptions of the gore given in that little text box. Oh well. If I had one serious complaint it would have to be that , while enough of the game mechanics of fallout 1 and 2 have carried over, it still feels like a fallout mod for Oblivion,albeit a super high-quality one. (it'll be interesting to see if V.A.T.S finds its way into future Elder Scrolls Games. Still the best part about fallout was the world, and it is really nice to see it represented in full 3d glory. I just hope that by the time fallout 4 roles around that they will do more to distinguish its gameplay dynamics from Oblivion, and please bring back all the hilarious text commentary.
  18. Definitely having fun. While it has been influenced a little to much by Bethesda's Oblivion model, but for the most part in the merging of Fallout and Elder Scrolls RPG systems I think the Fallout system is still obvious.
  19. Ummm no. we should blame bandai for putting diecast parts in stupid places.
  20. I suppose the big thing with yamato, and how I always saw them, is they are a company that make models, that can be mistaken for toys. You can transform them and play with them, in the same way I can play with a model if it is sturdy enough after construction. But in the end it was intended to sit there and look pretty. Bandai is making a toy that can be potentially confused for a model. However, like a toy the plastic it is constructed from is tad thicker so parts that might have been thin on a model are beefed up for the sake of sturdiness over beauty, the joints are larger for the same reasons. As a person that just likes transforming robot toys at least one of these looks like a fine addition to my collection. I'd probably wait for the armored sets though, and reviews. I can understand why people who really want fineness of detail over sturdiness are not happy with this toy. For me however, if Bandai started producing toys of the VF-1 and other such toys on the same level as this current offering, yes, even with the idea that some fineness of detail is lost and some proportions are off, I'd probably choose them over Yamato's offering for the primary reason that as toys they'd just seem more inviting when it comes to their play value. I like to transform my transforming robot toys, I'm not rough with them, but I like collectible robot toys biased toward playability not displayablity. That's not to say I want an ugly toy that looks nothing like the line art. I am just willing to accept some asthetic compromises for the sake of sturdiness.
  21. Of the main cast I intend to collect all of the CMS figures. I always dreamed of having ride armor in scale with GI-Joe/star wars figures. So the CM's are dream toys for me. with the release of the Beagle, I feel no need to invest more in the MH figures, and I think I will probably sell off my Current sent of MH ride armor to pay for the beagle.
  22. I'd be most inclined to skip Rey. I was never that fond of the very minor differences between his armor and Bernards. If they were releasing them all at the same time I'd go for Lancer's and Houquett's first and then try and grab Bernard's. If I have the funds and there is nothing else I badly want, I'll pick up a Rey if he got discounted. With the current release schedule I'm definitely going to grab Bernard and skip Rey and start saving up for a Lancer and a Houquett.
  23. Honestly, this looks toy looks like a decent compromise between a model and a toy aesthetic. I am definitely going to grab at least one.
  24. I was watching one of the video previews a while back and my heart was broken because it looked exactly like Oblivion in a post apocalyptic setting, they even used the same crappy voice actors for the background. And I really have to ask, why does Bethesda consistently drop the ball on character animation?
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