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TheLoneWolf

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Everything posted by TheLoneWolf

  1. Hehe, it's cool, I just figured some unexpected work came about. Happens to me all the time.
  2. Awesome stuff, Shawn! I love old Japanese toy commercials! I can't believe you actually have these old episodes on Beta, straight from the 80's! That's what I call hardcore!
  3. MacrossJoe, if you need a replacement piece for your 1/60, I'm selling some in the For Sale forum.
  4. The PS2 Gameshark V2 for PS1 works with original imports. It booted up Macross VFX perfectly.
  5. I'd say it's definitely an intentional misspelling. It fits in perfectly with Kawamori's love for bad puns. Destroyed = Destroid Maguro (tuna)= Ma-ku-ross (Macross) and most recently... Bulky Lee = Valkyrie
  6. The Legioss project is dead. I think what Milkman was trying to say is that people always seem to ask what happened to the Legioss project. And each time, the replies I read seem to get farther and farther from the truth. If that thread wasn't pinned, in five years we'd be reading that HG sent a hit squad to Moscato's house to break his hands and destroy his Legioss molds.
  7. This is what I always believed in too. Unlike the tv series, Hikaru, Max, and Kakizaki are all pretty much equally ranked. Out of the three, I'd say Max is definitely more deserving of the role of Skull leader. Up until the final battle with Bodolza, Hikaru's just a punk.
  8. Is it at all possible that Millia's Taka valk is lighter due to age? After all, it's nearly a 20 year old toy.
  9. Now that is surprising. With the OT having the highest demand, I figured Lucas would've released that *last* in order to squeeze every last drop out of SE releases. Maybe all the bitching has finally begun to sink in Lucas' head. So where's the super-uber-all 6 episodes box set?
  10. The skull does look slightly crooked, but then again it appears the backpack isn't perfectly aligned with the horizontal plane either. All Tamim needed to do was press down a little more on the backpack. But, if the skulls are indeed misaligned, it's hardly noticable and I can live with it.
  11. Woohoo! Rubber pilots all the way! The old pilots struck me as too brittle and I was afraid that the legs would snap. Even though I'll be passing on this release, I'm just glad that the reissue Roy will (hopefully) recieve the same improvements.
  12. Whoah, you know what I want? Psychics do exist! Bandai went down the same route with their 1/55 repaints and head swaps. If the theory you describe: "squeeze more money out of what they've already invested in" is accurate, then one must wonder why Bandai dropped a guaranteed "cashcow" like the 1/55. After all, Bandai's over-head expenses must have been significantly less than Yamato's. All Bandai did was restore the old Takatoku molds and add a few minor enhancements. Yamato, on the other hand, had to spend money on R & D and create an entirely new and complex toy from scratch. Yes, and what exactly happened to the the 1/60 VF-1 upgrade parts? Again, if your profitable theory of "squeeze(ing) more money out of what they've already invested in" is foolproof, then the upgrade parts should have been a profitable venture. I believe that repaints can be profitable if the toyline is popular in mainstream culture, like Gundam and Transformers. But Macross is a niche market, and it would be presumptious to assume that the business practices of mainstream toys are guaranteed to work for niche toys.
  13. I'm no fan of Hikaru's DYRL 1S, so I'll pass. End of story. But, a post made by Monkey-Nugget last month opened my eyes as to what the future holds for Yamato. According to him, there's almost no market in Japan for Yamato, their Macross toys are languishing on the shelves. Other reports from Japan corroborate this. Now, despite the fact that so few Japanese are buying Yamato products, Yamato is relentlessly pursuing even Macross bigger projects and releases. He wondered (and I agree) just how soon it will be before Yamato 's actions put themselves out of business. Now, let's say hypothetically, that Yamato has 2-3 years left in the business before they go under. I realize this sounds selfish, but I'd like Yamato to spend these last few years making toys of significant interest (DYRL SDF-1, VF-4, etc), instead of pissing away precious time with repaints and head swaps. No one here knows how much money Yamato is making or losing, but I think it's presumptious to assume Yamato will be around forever.
  14. Ah ok. The only reason I asked is that I grabbed the screenshot from mmcafe, and I think it was an actual member who posted it. Anyways, yeah, that pre-fight intro beats the CvS one.
  15. ***DROOL*** the SVC board! Very nice! Anyways, my favorite aspect of SvC isn't the fighting, it's the banter between characters! Props to the guy who took this beautiful screencap. I'd love to provide a name & link, but I can't remember. Do you remember, Vinny?
  16. I've used the Magic PS1 disc on my modded PS2. It was disc version 1.xx something and it worked fine. However, I've tried version 2.xx and it does not work on my system.
  17. About the color scheme on Jack Archer's veritech, I wouldn't place too much emphasis on that one picture. It was obviously hand painted, because Toynami doesn't paint the swing bars. edit: spelling
  18. I remember that one, wasn't it made by RTH? It was so friggin sweet! The pics were on the old board, which means they're gone unless someone backed it up to their hd. Sigh, now if someone would only make an HCM Strike or Elint.
  19. Probably. I've successfully used the Swap Magic disc to boot up my import Macross VFX (PS1). However, I don't have any legitimate import PS2 games yet to test out. It's possible that your version of the Magic disc isn't compatible with your version of the PS2.
  20. I think it's safe to say SNKP won't re-use the old MOTW sprites. If you compare MOTW sprites with KOF sprites, you'll notice the KOF characters are larger than MOTW characters. Sure, SNKP could resize MOTW sprites to make them larger, but then the sprites would look like crap. The sprites will, most likely, be heavily influenced by MOTW, but completely new. After all, when SNK decided to put Nakoruru in KOF 2k as a striker, they gave her all new sprites instead of cutting & pasting from SS.
  21. Over at SRK and mmcafe, there are reports of imbalanced and overall cheap characters (ie: Zero). As I haven't played the game yet, I can't say for sure. Either way, the game does look fun. I just wonder if it will be taken seriously on the competitive level.
  22. What he means is this: Sega will present their latest console games, as well as their arcade games. If this sentence had been structured like below (note the comma), then we could say that Sega is making a new console (which Sega is not doing). I wish I remembered the exact grammatical terminology in this case, argh! ...Sega will present their latest console, and arcade lineups.
  23. I've also got Fatal Fury: Wild Ambition for the PSX. While I have no idea how good a port this is, but the mechanics reminded me exactly of the Street Fighter EX series, except with FF characters. Nice to see other SNK and SNKP fans on the board.
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