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Mule

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Everything posted by Mule

  1. I like the ribbing. Subtle, but very effective. Dualing boosters... this thread is getting good
  2. I agree with trying to bring them together a bit and maybe shrink them a little. But, I do think you did the right thing by building the area up a bit. I think a design between what was and what is would be about perfect.
  3. The pages seem to be down now. Grrrr
  4. It kinda sounds and looks like the resin for the bells wasn't mixed thoroughly or with proper ratios. That would be one way to explain the haphazard hardness of the final casting. ** spelling edit **
  5. I see you filled in the seams on the landing gear bay doors. Do you plan to re-etch them later?
  6. Great scheme! What I can see of the other valks looks great too.
  7. Not sure yet. Have to see how the final looks and cost. Now, if they made a D variant or an S with a Ghost, I'd be all over it.
  8. Check again. It's GBP 350 (Great Britan Pounds) which is US $630.00. Supply and demand my friend. For the real deal on this kit, expect to take out a loan.
  9. Unfortunately the picture link got Slashdotted That is a really cool little plane, and I think a bit of a departure, or at least a more extreme example of a deformable wing than earlier examples. Besides, the article says the plane can do manuvers that would easily kill any pilot. Damn cool piece of engineering.
  10. I started using these products on the last project I did. I've used their urathane mold rubber and some of their impact resistant plastics (45D) to make lightsaber hilts that can take a beating. Good company and useful tech support too.
  11. I used 90 lbs paper too. I found it useful to slap a reinforcement layer under some of the larger areas in the main body and the feet. Can't wait to see pictures.
  12. Sorry, but I don't have any place to post the files for downloading. They are rather large. I got the files from the old forums, but I know that link is quite dead.
  13. I just printed it out on standard 8.5 x 11 in paper. If you measure from the floor to the gun barrels, I figure it is about 1/89 (HO) scale. The scale is different if you measure it length or width wise. You might be able to make an estimate from that.
  14. I just printed it on a BW printer to do something a little different and to save color toner at my office. I didn't try to steal anyone's ideas. Besides you've got some yellow in you're color scheme, where as mine is purely gray. In any event, I like what you've done there. How long did it take to make that scene? What program(s) did you use?
  15. I do it that way too. Future smooths its self out really well when brushed on. I found that the thicker coat helps get the really glossy surface. Are you pressing the decals down once they are in place? I find that helps a bit.
  16. The gloss coat needs to be good and smooth to avoid silvering. Might take more than one coat to acheve this.
  17. I'm in awe How did you make the missiles?
  18. Mule

    Paper Monster

    Plywood might be a better bet
  19. Yes, the image is now living on the MacrossWorld server. Very nice work
  20. Well, now that the lightsaber is out of the way, I've been working on some Warhammer 40k figures. I'm not a figure gamer, I just really like Games Workshop's models. I've never done figures before, so this will be a good learning experience.
  21. How much do you think one could sell a pattern like this one for?
  22. The VF-1 is small, but the YF-23 was also pretty large. My understanding is that one of the marks against the YF-23 was that it wouldn't fit in the hangers built for the F-15s it was supposed to replace. Nice work on both models by the way
  23. I agree. The early dev kits probably just include the API's and documentation for the C/C++ programming interfaces. You don't need to know exactly what the hardware can do until you start optimizing, you just need an approximation so you can start coding. I believe the Play Stations use OpenGL or something close for their graphics API, and Nintendo has said that the Revolution will be using the same API as the Game Cube. The X-Box will no doubt be using DirectX. Point is, early dev kits don't need to exactly reproduce hardware performance, just the software interfaces.
  24. Like I said, a real fixer-upper. Granted my opinion of this model is from when I built it at about age 15, so I didn't really venture into any of the after market modifications like William did.
  25. Whoever made those things must be doing it as a full-time job. It seems unlikely that one could do all of that in their spare time after work. Really neat stuff.
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