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Noyhauser

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Everything posted by Noyhauser

  1. I don't have one "group of friends" that I play with though. There are 20 people on my friends' list who I tend to see who is on and join them mid-session. I'll join one group, bring some friends, over to play big team, or join one guy and his friends. Its really flexible; I can "jump on" and "jump off" with almost no disruption, and I don't deal with noobs. And they aren't all superstars either... but I can be sure they won't shoot me in the back and are pretty reliable in the game I also really disagree with the view that playing with friends "defeats the point of online matchmaking." I see it as being essential to matchmaking and one of the key attractions of Halo. Its the reason why in a game of shatter its not too hard to survive without power weapons. You work together as a team to win matches, without the drag of playing with some idiot trying to troll you.
  2. That's not my "real world" experience. Then again I tend to play with a group of guys who focus completely on Slayer 24/7 since the days of Halo 2 or 3 (several are +100sr without playing anything but infinity slayer.) First, vehicles are not the scourge they used to be because of the loadout system + ordnance delivery. Now that everybody can have covy pistols and stickies to start or get the spartan laser/rockets, ghosts and other vehicles aren't so OP as they once was. I've played plenty of games on shatter having your above scenario occur right up to the ghosts being taken, and then winning the match. It might help that I play with teams that don't get rattled easily and actually make the right decisions instead of acting like idiots. Really the deadliest weapon in that map is the sniper rifle IMO. It locks down map control on your half of the map from the side building they spawn on.
  3. I'd disagree with you about Shatter and mantises. One, there are a fair bit of power weapons on the match: lasers and rockets balance them out. There are also two mantises; if you have two good pilots they should leave one weak enough to finish with DMRs or whatever. Moreover there is a lot of terrain that bisect the map; if you want to actually get kills with the mantis, you need to cross that terrain and there you're likely to get grenaded or boarded. I've got a sense of Wreckage now, but I find its problem is that it has ALOT of cover on one side, and what I call "the Alamo." Its that hill that you can camp out and take down anybody who tries to assault it. I'd disagree with you about Shatter and mantises. One, there are a fair bit of power weapons on the match: lasers and rockets balance them out. There are also two mantises; if you have two good pilots they should leave one weak enough to finish with DMRs or whatever. Moreover there is a lot of terrain that bisect the map; if you want to actually get kills with the mantis, you need to cross that terrain and there you're likely to get grenaded or boarded. I've got a sense of Wreckage now, but I find its problem is that it has ALOT of cover on one side, and what I call "the Alamo." Its that hill that you can camp out and take down anybody who tries to assault it.
  4. Well I got a few more finished lately. All in 72.
  5. Can I use that code there ben-son? On the Crimson DLC, its okay. I don't mind CTF or extraction... I usually let the peons try to do the capping, and focus on killing.
  6. And those gunplas aren't selling well at all, from what I've heard. There is a pretty big glut of gundam kits these days, which is clogging up a lot of stores. I don't know if the same holds true for models; its a different segment and a much much much larger market world wide.
  7. I might be mistaken but I think that the tamiya brush is actually made by iwata. You might be able to get a replacement part from them (you can buy all Iwata parts online).
  8. Picked it up a few days ago and started playing. A friend and I burned through the campaign, and I'm back on matchmaking with my gaming group. Biggest difference was actually switching over to Bumper Jumper because of how they moved around the controls. Getting melee hits seems that much tougher too. Basically I'm using the same basic combo I did in Reach: DMR, Magnum, Sprint. But hey now I get to run around forever, regen and fast reload for free. The server is also weird to play on. In the last 6 months of reach the server was basically made up of alot of veterans scrapping it out for kills. Now its just inundated with new players that are feeding kills. 3.0K/D is the norm... Spartan Ops is a cool concept... I don't know if they will continue it for the forceable future, but I'm really impressed by the concept. I've only played a few games (partly because of matchmaking) but I'll probably play a few missions in the near future.
  9. That makes sense... the Fujimi kit is really a great A version, but doesn't translate well into a D with the wrong bumps and shaping. As he suggested the F-14 kai was a weird mix of a A and D parts, which corresponded to the Fujimi D.
  10. That is a pretty sweet airwolf. I loved that show as a kid. Also the paper craft is awesome. Two more done... I've got to retake these shots because they are so-so and I forgot to add a few details. The first is an 1/72 hasegawa A6M2a The second is a Eduard 1/72 F6F hellcat.
  11. Because then its not a model kit. Most modelers view the Hasegawa F-14 as the best in its scale and its considered a classic. Most don't touch their creations... I've probably picked it up less than 5 times since I built mine. To me the most important thing is accuracy. For example I had this box art: And this is what I built (and yes the pitot is missing and the sensors are not painted, but both of those have been rectified since.) When I buy something I want to build it so it looks like the most accurate representation of the subject matter. So to me, movable wings are a gimmick, one that introduces compromises that ruin the final finish of the model. Now, you want your kit for something different; posing and moving around, which is completely fine, but its really not a model in a traditional sense. Well, it wouldn't win versus a hasegawa without extreme levels of work because of how the Ipms rules are set up.... which is what you accurately discuss. However they are becoming a very common sight at competitions with people doing the work to build them into actual models rather than toys. Given you're interested in building them as models, I'm somewhat doubtful Bandai will give you what you want, given the challenges of building it into three modes.
  12. I've been slowly building a 1/200 yamato, with all the same issues. Its fairly difficult... or maybe the word is time consuming. The toughest build I've ever completed is a High Planes Canberra bomber in 1/72. Low run injection plastic kit... it was a bear to build.
  13. I welcome this... for no other reason than people will start dumping their Hasegawa kits and I'll happily buy them up at bargain prices. Given the "compromises" they incorporated into their VF-25 release, I'll pass on buying one.
  14. To this day, not buying that Valhalla III is one of my biggest regrets.
  15. Very Very nice. I really dig the weathering on a low visibility scheme. I've got an old YF-19 that I should fix up. IS this like an E- series Jagpanther, or something futuristic? It looks pretty good whatever it is. MY builds have been going steadily. I have two more spinny winged thingies... spitfires this time. Up next: I'm building a Hasegawa B-26 and finishing up a long delayed Dorito shaped machine.
  16. Let me put it really simply. There is no way that the North Koreans or even the Chinese for that matter could pull off an invasion like this. Zip, nada. N.o.n.e. And how did those planes fly all the way to Washington DC? Its the most implausible thing I've ever considered. This is about the dumbest movie out in years.
  17. My latest work... part of the RAF in Burma and India. Its a 1/72 Hasegawa Thunderbolt with rising sun decals, and a fair bit of AM used. This was what I was inspired by This is what I got.. .but it needs a bit more work.
  18. Got a new one for you guys. Apologies for the poor lighting Edit: My photos aren't showing up... anybody else use photobucket?
  19. I always thought that isn't a tough model to make with the Hasegawa VF-1. The toughest part is scratching the wings and "booster nacelle" above the legs.
  20. Well, I finally finished the the P-51C and a kit that has been sitting on my desk for ages... the F3D Skynight. The final part of the P-51C became a problem when I accidentally rubbed off some of the final coat, which I tinted to give the worn look. I finally settled on reapplying alclad overtop... which worked well by giving it more of a color difference.
  21. I don't think you're being harsh at all... you're right on the money. Personally the box is one of the first things I throw away, particularly because I often buy them on my travels and they take up space.
  22. Thanks Zombie.... Yeah its really grown on me. I hope I can build another one in the near future. So the kit has been a bit of a problem; the decals are weird... very very thin (good) but extremely finnicky (bad). It easily folds back on itself and then disintegrates... which I discovered when trying to attach the plane's name "sit". It also happened to the squadron code on the same side. So I took a graphite pencil and drew the lettering on directly, then using thinned vallejo paint I painted it on by hand. Sorry for the crappy photos... it was taken at night but you can see the outcome.
  23. Woah.... that's a great piece of advice. I actually tore a canopy off a few days ago on an small spitfire to repair it because of the gap. I'll have to try that next time. Thanks Kenny!
  24. In North America, I'm fairly sure Model Master paints are the best seller for aircraft models... mostly because they have the entire range of paints all US military aircraft. I suspect among armor enthusiasts Tamiya is number one. Then there is Vallejo in second place. Gunze in general I suspect is in third place, competing with Humbrol. Only larger stores stock it. And then there is Alclad, which is starting to corner the metalizing market. I recently started trying gunze after using Tamiya for 15 years. Best I can describe it is that its different. I find Tamiya more forgiving for what you put into the air bush cup... you need less thinners to get it to the right consistency for painting. Gunze you need to thin it properly, which is more difficult to do, and you need more of it. It is also more smelly, which is a bit of a concern now because I live in a small apartment. I think its benefit is the final product, which is a bit more glossy surface. I can understand why tamiya is more of a military paint... the flatter, rougher surface corresponds better to tanks and other vehicles. I'll probably use both for the time being... partly because Gunze offers some paints that tamiya doesn't. Again, sorry for the thread drift Jefumon.
  25. So I've been working to clear my bench a bit. I bought this little guy last month in Japan and couldn't help but tear through it. Its got a Mr Surfacer basecoat, with White Aluminum Alclad all over, mixed White aluminum and jet exhaust for the area around the engine and dull aluminum for the access panel. I also used Gunze for the tail and tamiya for the nose. Right now I feel as if its a blank canvas to put decals and weathering on. I'm a bit worried that the surfacer may have penetrated underneath the canopy masking (which I used scotch tape to do. )
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