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Macross mod for Homeworld Remastered

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Greetings Officers

Below you'll find the last report about Cooper's activity, mainly composed of high-security rated pictures




His recent moves suggest that something is under way and we have to investigate further. We'll keep you informed on anything coming back from our undercover agent :help:

Hope you'll enjoy this super magnificent (and I'm totally objective here) VF-0A 'Shin' !!

See you around guys ;)

Edited by ShiftZero

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Thanks guys, I'm pretty sure Cooper will appreciate your support for his hard work ;)

Let me show you how hard working he is. Below you can see his current tests for the VF-0's afterburner effects (Yes, we know it is not possible in space because there is no air to compress and ignite, but with a map located in atmosphere it would work ^^)




You may have noticed the dark area just behind the cockpit in screenshots from previous posts, it is a shader related issue (supported by his coating software but not by the game engine) that Cooper should crush soon. He still has some tests to do regarding that matter to find a supported shader for both supports, but it shouldn't be a big problem.

He's also working on the animation sequence for the SV-51, but I will keep my mouth shut about this cute little baby, to keep the surprising effect intact :p

See you around folks and have a nice WE !

Edited by ShiftZero

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Could you tell what program you are using to create your modeling? In 3D MAX or Maya/

I am now a maker of Macross mode in a game called Stellaris, and I have made most of it alone, leaving only 3D modeling to others. But for 9 months, I was disappointed with his work, and I thought I might need another 3D modeling. So I would like to ask if you can borrow modeling if this mod that made by MAYA.

Edited by Blitzcat

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If I remember correctly Cooper is using Blender for modeling, Quixel for normal mapping and 3Dcoat for texturing but you will need his final word on this, there is ton of tools he also uses I don't know about...and good luck for your Stellaris mod ! ;)

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Hello there people !

So, here come some news about the mod's current progression. First, I'm glad to announce that Cooper finally found a way to make transparent textures, as it was a major blocking issue to achieve the Megaroad. It will allow us to enjoy the full city under its dome :) ...and, now you know the guy, he thought he wasn't going to stop at this point and decided to make the entire main deck for the DYRL version of the SDF-1 !


Let me show you how it looks in its early stage

View from distance



Closer look


You'll certainly recognize the area where Minmay is supposed to sing during the battle vs Gorg Bodolzaa, some good stuff might come out of all this, just saying ^^

I don't have much more to give you guys but we will discuss on discord with Cooper in a couple of weeks, I'll get back around with more stuff to share, until then have fun !


Just in case you've missed it on Steam, here's the baby


This time I'm leaving, bye folks ! ;)

Edited by ShiftZero

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Thanks man ;)

Regarding transformation capability, it's hard to say right now, it will greatly depend on where the turrets are placed upon the ship. If they are on a "movable" part of the ship during transfo process, it could be problematic (the same issue Cooper encountered when he started to animate the SDF-1 from the TV-show). If you've watched our old video archives, you might have noticed his early work about its transformation. Things were progressing pretty smoothly and then, homeworld was patched and Cooper had to start over but this time rules had changed.

In this case, there are two possibilities, either Cooper will have to define this turret as a decoy and make it totally useless in combat or he will have to make the SDF-1 non-tranformable to keep turrets functionalities.

I'd like to tell you yes, but even I don't know if this will be a "reality" or not, you know Cooper like to surprise people and I'm not exempted from that ^^

As far as I know, he already began to animate the SV-51 but he was kind of "secretive" about his work and I think he would prefer to achieve this before starting anything else. Anyway, be sure I'll let you know as soon as I get more details ;)

See you around guys !

Edited by ShiftZero

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All right people, let's roll for another round with some news about the mod's current progression and, as usual, visuals are more speaking than words, so there we go !

The ARMD from Dyrl is almost done and looks already gorgeous, have a look by yourself :




I'll post pictures of this ship in-game as soon as I can grab some, can't wait to see her in space.


And aside of that, Cooper has started to work on texturing/coating the SDF-1, but I only managed to get a "shoulder" to show you... :pardon:

All the coating's different tones give the whole thing a very realistic look even if the result is not final, what do you think ?



and last, the same part but with the arm where the ARMD is supposed to dock + articulated double laser gun


That's it for today folks, hope you enjoyed what you saw and expect the next update to be a BMF one ^^ (no, there is no ETA for now) 'til then, have fun !

See you around guys !

Edited by ShiftZero

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And as promised, here's the final result for the ARMD from DYRL




In game






The last one is just my face when I was looking at these sreenshots :D

See you around people !

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Still rolling...




It is a real time consumer for Cooper to make that version of the SDF-1, and it is still not finished, but she already looks super sexy :shok:

See you next time !

Edited by ShiftZero

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Looking good, you guys!

I may be a fan of Robotech (of which this series was mish-mashed in, please don't hate on me for liking it!) but HOT DAMN, this is a beauty!

And I can't wait to see the larger version of the ship. I... don't think it fully transforms in the mod as it is, but I can't wait to see it do so when it does end up finished!

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6 hours ago, Saphira123456 said:

(of which this series was mish-mashed in, please don't hate on me for liking it!)

if you expect to go ridicule-free, you came to the wrong neighborhood!

but we try not to hate on people here. you'll be [relatively] safe:D



"Veritech" indeed.........................

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18 hours ago, slide said:

but we try not to hate on people here. you'll be [relatively] safe:D



I personally can't wait for the SDF-1 to be ready.

I also can't wait to get a new graphics card. Can't play the game until my OpenGL gets upgraded to 3.3...

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Posted (edited)

Hello there,

Regarding transformation, there may be a little something to watch

Cooper is working hard on making the next update great, I will get back on time to provide you guys with the patchnote and some more details. It shouldn't be long even if he's actually fighting against a weird issue with steam workshop manager.

Bye !


Edited by ShiftZero

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I won't argue with that ^^

I should get my hands on the last test archive tonight, some more testing sessions are in order...we'll let you know how it went through !

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Just wanted to shout out that I downloaded the mod, it runs great - It's the only reason I bought Homeworld!  I hope you'll be able to keep going and add more features.  Thanks so much!

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Attention Chicks and d*cks, assemble and get ready because today is the day !

0.2.5 update has been deployed (at last !)

You'll find some deep changes inside this one, but let me give you a more detailled overlook. The information contained in this communication is extremely sensitive, purge all records after reading. :lol:


New units

- VF-0 Phoenix (fighter)
- VF-0 Angel (corvette)
- VF Orguss (corvette)
- MegaRoad (Mothership)

Major Changes

SDF-1 is now a Battle Ship     

            - Fully transformable
            - Optimized model
            - New texture

-New combat classes and flying dynamics-

* Officers are now optimized for Dogfight
* Battroids combat behavior have been adjusted for more "realism" (how we expect to see them move during combat)
* Gerwalks have been modified the same way, to match a better visual while fighting
* Zentrans Battlesuits went through the same process

-Visual Effects-

A lot whole set of new explosion effects has been integrated
Created by Sinestesia Studio


Firing sequence for the SDF-1 main cannon has been resynchonized in order to hide that ugly beam's starting point
First iteration for animated thrusters (and exhaust) to simulate thrust vectoring systems
Heavy missiles parameters have been improved for the Oberth Destroyer

Most units went through balancing process but few are still remaining

Building process have been rethought to allow players to construct more units at once
Deep changes have been done for U.N.Spacy building tree
Quel-Quallie has been nerfed and become a command light frigate. It focuses more on troops coordination now


Some units are now very specialized, AA gun will only be able to shoot at small units when heavy missiles can only be shot at Medium+ targets
For instance the QF-3000-E is a specialized light bomber and so it doesn't carry any weapon able to shoot upon fighters/corvettes


Units with thrust vectoring effect
    VF-1A standard
    VF Orguss
    Regult (animated missiles pods/changing posture animation)
    Nousjadeul Ger (dynamic right arm animation)
The megaroad didn't get its final texture, need to be revamped
Buildings under its dome are still being worked on (temporary HW2 version)

Known issues

Sometimes, for heroes, during battroid>fighter transformation, the left arm might get stuck at 45° instead of resetting its position (not a game breaker, the valk will retransform in battroid for the next fight and will engage normally)
Sadly there is a shader incompatibility with BGmaps (by Dom2) mod which uses custom shaders too. When both mods are selected, transparency effect for the megaroad does not appear.
We'd like to integrate those awesome backgrounds directly into the macross mod for future updates.

Note from the author
I'm totally aware that putting the Megaroad as mothership does not match the Macross chronology. It is a temporary setting in order to allow the sdf-1 to be able to go to battle without jeopardizing the entire U.N.Spacy fleet.
It will stay that way until the replacement unit is ready. It still allowed me to work on transparency shader and give some free space to the SDF-1 to be an actual battle ship.
Have fun folks, see you next time !

Here's a little bonus, this is the hierarchy tree for the SDF-1's animation, according to cooper it was a real mind crusher, but he managed to overcome that challenge ^^


See you around guys ! ;)

Edited by ShiftZero

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