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Macross Frontier Episode 24 Talkback Thread *READ 1st Post*
Chronocidal replied to azrael's topic in Movies and TV Series
Personally, I can't tell the difference at all between the new and old shots of the queen.. They're different colors yes, but I'd guess probably from different types of lighting and shading. Other than that, and a bit more detail in the newest shots, I see no difference at all. If you look at the contour lines, and the little spiky greeblies, the individual surface details also line up pretty much identically. I'd guess this queen is only the main control node since she'd integrated into the entire planet/ring network thing. No reason that same type of node couldn't be integrated into smaller networking groups. Like, you can have multiple computers all running on the same processor type, but they all rely on the network's main server for coordination. -
Meh.. while it sounds an interesting concept, jedi games are getting.. well, overused to say the least. Battlefront 2 is nice if you mod it a bit (no you dingbats, the Y-Wing does not have a machine gun turret ), and the JK series was fun. But I'm still waiting (and probably will still be for years) for a decent sequel to Tie Fighter (XwingVsTie and Alliance don't really count in my book, although they were fun at times). You know, just for once, I'd love a SW game where I feel like a small part of a big story, and not the "omgwtfbbq pwnzor of the universe." Just for example.. I'd love to see a game that forces you to be WEDGE during Yavin. Eat that folks, you're not the hero, and you only get to cover his backside. Congradulations, you qualify to be a human shield. If there's anything that really continuously bugs me about these games it's the utter insignificance of anyone besides the player character. Lucasarts needs to take a few lessons from more rpgs, and come up with some real-time party based combat. Now, I haven't played KOTOR, but given how popular it was, you'd think they'd learn from that, and keep doing what worked.
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Bandai 1/72 Scale Macross Frontier Plastic Models
Chronocidal replied to Graham's topic in Hall Of The Super Topics
Curse you Bandai.. I wanted a nice set of orthogonal views in the instruction sheets. heh.. not to mention my next paycheck, because I want about a dozen of these. On the plus side though... they just printed us all the fancy detailed transformation/internal structure diagrams for the VF-25 we could probably ever want. I'll just have to see if I can piece together a 3d model from non-perspective bits of the instructions. -
I posted a mini-animation in the toy forum 1/60 vf-11 thread showing how I think the tails could work.. it's really rough, and just shows the outer leg panel, but it shows how it might work pretty well. Whether it'll work in real life is another story, but it's fine for a computer model.
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Yamato 1/60 VF-11b under development
Chronocidal replied to Shaggydog's topic in Hall Of The Super Topics
Well.. while it looks fine in CG, I don't know how this type of joint would hold up in real life. The size of the hinges necessary would probably be about the same as the new 1/60 shoulder hinge that's become so infamous. Provided you can get the room within the leg to store the tail flat, you still need room for a sliding/rotating hinge, probably a round peg held into a track, and sandwiched within the leg. And that's before even thinking about the hinge at the tail root needed to rotate it to vertical. The root hinge would need to be as slim as possible to slide into the leg easily. -
Did a little test earlier while thinking of how the tails could be bigger and still fit.. depending on the mechanism, you could get the tails to fit just fine with a combination of rotation and sliding motions. They'd have to rotate inwards till they were vertical, then slide and rotate in so they lay right up against the outer panels of the legs. The tails in some line art may still be a bit big for this to work, but if you rotate them correctly you can make them skinnier along the diagonal, and keep the overall height about the same.
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Yamato 1/60 VF-11b under development
Chronocidal replied to Shaggydog's topic in Hall Of The Super Topics
The idea of folding the tails down after opening the legs might work, but not that way. The tails extend past the end of the leg areas, and are taller in most pics than the legs are thick. You know... it might complicate the mechanism a bit, but why can't the tails fold in with a combination of rotating and sliding? If the tails had a double joint to first cant inwards and then rotate/slide in, you can fit a much larger tail than with a simple pivot. This isn't done to any particular scale, so I don't know the material thicknesses you'd need for this to work, but if you bulge the legs enough, there might be plenty of space to fit the tails flat against the outer leg panels. This is also a much more complicated mechanism than a simple rotation, so it'd probably be rather fragile this way though. The combination of two rotation axes and a sliding joint probably could have failure written all over it. Not to mention the tails might get stuck inside the legs. -
Macross Frontier Episode 24 Talkback Thread *READ 1st Post*
Chronocidal replied to azrael's topic in Movies and TV Series
I think the top right one is a lineart of the Monster Girl nose art, or very similar to it. The other two look like Nanase's costume sketch for Ranka (Alice in Wonderland related theme oddly enough lol.. one more reference to the whole "through the looking glass" bit in the opening), and the Monster Battroid Ranka doodle that was seen on a missile during the last episode. And yeah, I don't think there's any way that page says "R.I.P." .. Aside from the missing period issue, I think that's supposed to be Sheryl's signature above the pic (although I'm not sure it looks quite like the one she wrote earlier on the eyecatch). What that looks more like is concept art for her costume, similar to the Ranka one. She's wearing the "Don't Be Late" outfit, you can see the hat and suspenders (though the top itself isn't quite visible.. makes me wonder if this is early concept art, before they changed it for a wider audience ) and the pants are cut the same way. We never actually did see how the change from the military jacket to the suspender-shirt went during the series. Even though it was holographic, she may have literally ripped off the outer layer at some point. Also, unless they're planning on ignoring it completely, yes, Alto just pulled off the greatest performance of his life, or he just started what will be. With all the attention they keep giving his brother (and how annoying he has been the whole time) I can't see them not finally bringing some closure to Alto's trying to reconcile his career issues (if they do, I'm gonna be upset they wasted all that time discussing his acting/flying choice). As thickheaded as he is, and as corny as it might get, I wouldn't be surprised by some great moment of inspiration where he has to reconcile his flying and acting skills in order to save the day (finally finding out why he flies, and how to be himself instead of acting all the time ) I didn't think of this till just now, but what you said makes me wonder who "Northern Cross" is about. I know it's sung by Sheryl, and I doubt its really more than a coincidence, but the "Crucified by destiny" line in the song could fit either one of them at this point. -
Hmm... Well, I guess the big question is how detailed is the goal. I've worked with MS Flight sim for the past 6 years or so now, so I can tell you a couple things that might or might not work well for a sim layout. Going from your list: "The player never has a magical external camera." -I'd actually advise against this point very heavily, since no sim I have ever used lacked an exterior view of some sort (they may have existed, but probably not since the days of the old "big blue rectangle above the big brown rectangle" sims in the earliest days of computers). No, it's not realistic in the pure simulation sense, but flight sim people LOVE to make movies, and people love to watch instant replays of battles from the outside, or just fly around for fun. Besides, what good is a full transforming Valk sim if you can't even go "Oooh, ahhh!" at the mecha pron? You can't tell me anyone is going to be satisfied with the fleeting glimpses of enemy mechs flying by your cockpit. "Player is able to see the pilots body operating the controls." -I've never seen this work well for one reason: phantom-neck syndrome. Yes, you can model the body in so that you can see it... but unlike a real head, sim viewpoints are usually either fixed or variable points that rotate about the camera's center point. You look down too far into your lap, and you're going to be looking down into your own neck. Yes, you can limit the view, but keeping the pilot's shoulders out of the view means there is a large range where the head won't be able to move. I don't think I've ever actually seen a sim that does this either. Everything I know of just uses an invisible pilot, with the controls animated as if someone was operating them. "Missile targeting and shoot down capability" -While this would be nice, I'm having trouble seeing how you could ever implement it. It would have to be automated somehow, because.. well let's face it. If you're trying to make this an actual sim, and not a sim/fps hybrid, you're going to be aiming the gunpod with a joystick, and clicking on the missiles to shoot them down just wouldn't feel right to me. The only way I see this working is if the whole gunpod works similar to an AH-64 Apache, where the pilot's targeting control is linked to the gunpod, and it autotracks whatever he selects (or in realistic terms, looks at). On that point though, controls may be an interesting issue.. I can't think of any existing system that would offer good controls in all modes to be honest.. and short of building a custom HOTAS system, it's gonna take some creativity to come up with workable controls. Control stick is kind of a given, and there's not much you need to setup for that. Same for the rudder/foot controls... provided you have a set of pedals for the computer, most of these include both rudder and braking functions. Unless I'm remembering incorrectly, didn't the pilots step on the rudder pedals to make downward thrust in battroid/gerwalk? Link this up to the brake pedal axes, and you could have a nice setup. What would be better is if you could move the two pedals independently, but that would be.. well, complicated at best. The throttle is the biggest problem I see, since the VF-1's throttle is actually a 3 axis joystick.. it slides forward and back for throttle in aircraft mode, then rotates 90 degrees to become a second joystick in gerwalk/battroid. For this.. I'd almost suggest trying to allow support for multiple joysticks. That way you could have a spare left hand joystick to switch to when needed, instead of relying only on a throttle.. Gah.. it's so late, I need to be sleeping. Anyway, I've thought a lot about how to get these things working in MS Flight sim.. and actually, a good fully variable Valk in FSX may not be as hard to do as we all think (I've recently learned a system that actually lets you directly override the physics engine, and program your own flight model into the sim.. been using it for a repulsor lift system on an X-Wing, but I'm sure it could be adapted for a Valk as well). The biggest issue with FSX is the fact that you need to vary the collision points for the different modes.. and I have no idea if that's possible. I don't know how much I'd be able to contribute to this project, short of maybe doing some models/textures. But I'd be happy to lend a hand when I can.
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Macross Frontier Episode 24 Talkback Thread *READ 1st Post*
Chronocidal replied to azrael's topic in Movies and TV Series
I'd actually forgotten about that scene for a while... I remember looking at that flashback early on, and thinking it had to be huge, since it looked like there were rows of windows visible on the station. The thing that crushed it didn't look like the queen though.. or at least, it didn't look like the massive green vajra we saw earlier. It looked more like a jumbo lobster. Actually, I don't think we've yet seen any evidence that the queen is even mobile. -
Macross Frontier Episode 24 Talkback Thread *READ 1st Post*
Chronocidal replied to azrael's topic in Movies and TV Series
One other slightly disturbing thought.. -
Macross Frontier Episode 24 Talkback Thread *READ 1st Post*
Chronocidal replied to azrael's topic in Movies and TV Series
Well, holy crap on a stick. *waits for next week* Can't wait for the subs now. -
Bandai/Tamashi Nations 1/100 lineup. 2009 takeoff!
Chronocidal replied to UN Spacy's topic in Hall Of The Super Topics
I don't know if these pics are new or not (I didn't see them anywhere here yet) but they show some good closeups of the VF-25. 1/100 VF-25F -
Are Variable Fighters Aeronautically Feasible?
Chronocidal replied to Hereticpoo's topic in Movies and TV Series
I'm pretty sure I've seen flying radio controlled VF-1s, so yes the design can fly under the right conditions. But I'm not betting anything beyond fighter mode would be possible with our current technology, and the planes would never be as durable as they are in the anime. For instance, no way you're going to crash the thing through several buildings like Hikaru, and come up with anything resembling a working machine (much less your life I would guess). While they put up with large forces, aircraft aren't meant to sustain physical collisions. Now, in the battroid's case.. it walks, runs, jumps, tumbles, and rolls. Without some sort of star trek style structural integrity system, nothing's gonna hold that together. We just simply don't have the mechanical ability to make something that will move anything like an anime mech, and be strong in any sense of the word. The force on the joints would be massive for the types of motions mechs go through. The closest we have to anything like a VF-1 right now is the F-35 VTOL version. Yes, the engine on it bends and moves around almost like the VF-1's legs in gerwalk. But notice, they're not landing on that nozzle, the only part of the engine bending is the exhaust pipe, and that whole structure is no where near as heavy as the entire engine (like the VF-1's lower leg has in it). Given enough time, I don't doubt that a twin engined version could achieve something like gerwalk mode with enough computer control, but I don't think there's any way we could make it land on the "feet." -
Macross Frontier Episode 23 Talkback Thread *READ 1st Post*
Chronocidal replied to azrael's topic in Movies and TV Series
One other thing... I don't remember if he's aware that Grace survived (dunno how anyone could miss the carnage she left, but he may have missed the memo), but assuming he does know, he's probably quaking in his hair about what she'll do to him if they meet again. He probably wants all the defense he can get. -
Macross Frontier Episode 23 Talkback Thread *READ 1st Post*
Chronocidal replied to azrael's topic in Movies and TV Series
Well despite the speed of that scene, there was obviously time for Ranka and Brera to both get their helmets on, since Ranka wasn't wearing one at first either, and she doesn't have cyborg vision (that we know of anyway ). About the virus thing though.. holeee crap. I think my brain just pulled itself out of joint. Just for the moment, lets assume the viral evolution thing is correct, and the way the PC forcefully evolved different species was based on manufactured viruses. Makes good sense; the evo-virus modifies genetics, changes are passed on to the next generation. The question is just whether the old generation can survive the changes long enough to reproduce and make healthy beings who are immune any bad side effects of the virus. I actually had to go look up the process of viral infections to get a grasp on this, but I'm getting the idea of what type of virus a V-type infection is, at least in terms of this show. It seems like a virus that's not meant to just infect cells and reproduce, but rather modify them, and continue to spread. Many viruses infect healthy cells, make the cell produce a bunch of viruses, then the cell self destructs like a viral frag grenade, spreading newly manufactured viral material to other cells to similarly destroy them. However, there are other types of viruses that don't destroy the host cell, they only modify it. I think they're referred to as enveloped viruses, and what they do is turn the host cell into a virus production factory that produces new virus material that leaves the production cell by natural cell reproduction methods. What I'm wondering now is whether the PC might have engineered viruses designed to affect very specific changes in a host's DNA. Like say you wanted to make someone's hair grow a new color ... every cell within an organism contains the full DNA for a living being, so if you could pinpoint the specific bits of DNA that control the production of hair, you could change things just enough to alter the balance of materials produced within the follicles, or maybe even cause the follicles to produce artificial compounds that would give unnatural hair colors. So, this virus would infect a cell, and do two things. First, it would alter the specific bits of DNA necessary to make the change you wanted. Second, it would alter that specific cell just enough so that it began producing more of the virus and more altered cells of the same type, both by natural cell division, and by budding (the type of reproduction in many bacteria where a new cell just breaks off of an old one). Now, until this hair color virus actually reached the cells that produce hair, you wouldn't see any effects. But assuming the new DNA gets transferred correctly, once the cells around the hair follicles get modified by the virus, the chemical makeup of the hairs produced would be different. It wouldn't even need to be color, you could alter thickness, strength, go from curly to straight, any number of things that depend on the chemical structure of the hair. The virus would need one more thing though: a self termination instruction. Say if the cell modification was entirely successful, and every cell in the target's body was modified with new DNA, then there's a lot of energy to be saved by not producing the viral infection agent anymore. And here's what I'm wondering... Ranshe obviously had the Virus, and Sheryl does now as well. So does Ranka, but she's the second generation, and it's not killing her. I seriously wonder if the continued production of viral material after all the cells in the body are modified could saturate the body to such a point that it would actually self destruct. The cutoff switch to producing that material may be linked to reproduction.. say the production code doesn't get transferred into newly formed cells, or it's modified, so while Ranka carries the virus in her cells, it's not overproducing, and not making her sick. Now, the thing with the virus both Ranka and Sheryl have.. it modifies something that makes it so people can produce fold waves. Exactly what the source is is up for grabs, but as the virus progresses, Sheryl is getting better at it, and Ranka, since she's a second generation of the virus, is naturally good at it. Heh.. funny thought... if the Vajra network is like a giant brain, they're used to having thoughts transmitted both ways, in coherent patterns. Ranka isn't connected the same way. She's basically sending interference into the network, like junk mail with no return address. Basically, Ranka's singing is the rough equivalent of the Vajra hive mind hearing voices in its head. So, the question now is where the virus came from. I get the impression that if it is an evo-virus from the PC, it might not have been meant for humans.. and I'm not sure it was meant for the Vajra either. What if it was an experiment by the PC that went wrong (or maybe right)? A unified consciousness sounds an awful lot like the PC may have been trying to evolve themselves for once, instead of other species. Edited to add one more thought... There's one more thing I wonder about.. the story they gave Sheryl said that once the virus makes it into the brain, it'll kill you. I wonder if that's the whole truth or not, and what the cause of death actually would be. For instance.. We haven't seen anyone actually die from the virus (and I hope we don't). We've seen the hydra go mad, and start attacking things, but I wouldn't call that death. Just a thought, but what if infection of the brain actually means that you suddenly get plugged into the Vajra neural network? It'd probably be similar to trying to connect an old IBM 386 to a 3G network. Once the virus is allowed to modify enough of the brain, I wonder if you'd be getting the whole hive mind downloaded to your brain instantaneously. Granted, without being prepared for it, the shock of that might indeed kill you. But what they didn't explain was why the Hyrda went insane first... would the final stages of infection cause symptoms of insanity in humans too? Imagine suddenly being connected to the entire hive mind, with no idea of where it's coming from. It'd probably resemble schizophrenia, or maybe multiple personality disorder at the very least. So here's the question.. If anyone has actually died of the v-type virus, it may be from neural overload, or just becoming completely disoriented and shocked from the connection, and unable to live normal life. As determined as Sheryl is, she may be able to survive this, but I kinda doubt that. Here's the wacky far-fetched bit though... I remembered someone calling Ranka an "adapter" of sorts, which would allow a link between the G.A. collective consiousness (ie, humans) and the vajra hive mind. What if Ranka becoming linked to the hive mind would give a focal point of sorts to that mind? She'd be like a single consciousness allowing translation into terms that individual human minds could understand. In other words, her presence in the network may be the one thing that saves Sheryl from self destructing in the final stages of the virus. Whether or not she knew it, Ranka has been developing her own connection to that neural network from birth, and was born with the ability to connect to it. I still think that mental thing between her and Sheryl during the concert was a sign that they could actually already connect, even with Sheryl's early stage of the disease. Rather than a sudden connection, for Ranka it has been a gradual process, something that didn't make her go insane, or kill her from the amount of info overload. Btw, I don't pretend to know much about medicine, the virus stuff is all just picked off a basic decription I found of how they generally work. If anyone has better ideas about the source of the virus, or how it works, I'd love to hear. -
Well crud then. Eh, maybe Bandai will be nice and pick up the others at some point with a few kits (maybe 1/72 variables like the VF-25). To be honest, I don't mind a bunch of VF-1s so much as I want more of the other stuff. We'll probably see lots of VF-1s one way or another, but I'd love to see more custom versions of the other planes. Yamato made a good amount of custom designs for the 1/48 VF-1s, and I'd love to see the others treated the same way. A low-vis VF-19A or VF-11 is something I've been waiting a long time for. On the other hand if they don't make more versions, the lower price of these would probably make me not so nervous to try customizing them. Good thing too, because I really want a set of M&M VF-22s. Btw yes, Hikaru's fanjet would be great, maybe even the fancier one Minmay got later in the series. Heck, as long as we're going for civilian stuff, they should make Roy and Hikaru's bi-planes from the flying circus.
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Have to agree there, and add that to what I'd love to see... Yes, the VF-1 has been done to death, and no, there obviously aren't as many variants of all the other planes. But if you're going to do it, just stick to the majorly important versions of the VF-1, and try to give the other planes a comparable amount of attention. For instance, if they do the VF-1, maybe limit it to 5-6 versions, just to cover the famous ones: Roy -1S, Hikaru -1J, M&M -1Js, possibly a DYRL -1A of some type, and maybe one wild card like a VF-1D, or something like an Elint or Super-O. There are lots of others, but beyond that you'd just be killing off chances for other planes. One other thing about the VF-1s though... if they can make FPs work for them, it'd be better if they were included. I really would rather not see two versions of every VF-1 so you can have FP/non-FP versions of each. I know mounting FPs on the VF-1 means making it practically variable (if you can move the legs and tail section enough, you can pretty much do an armless gerwalk), but I don't want to see umpteen versions of the planes just to get all the FP options covered. Also, if they can manage to limit themselves to 5 VF-1 versions.. I want at least nearly similar variety in the rest of the line. Sure, we've only ever seen one or two versions of most other planes... so, make up something new. Yamato came up a load of custom VF-1 designs, let em give the rest of the valks the same treatment. For instance, here's a few variants I'd love to see done YF-19: sure we have the tan prototype from Mac+. That was the second prototype. Where's the first one? Just make something up.. use modern camo colors, and get creative, or use one of the Supernova schemes (please!) Then you can always do the VF-X version like they did with the figure line, and have at least 3 versions. YF-21: same situation as the YF-19. There was one more prototype we didn't see (the conventional control version), which should've been pretty much a YF-21 with a VF-22 cockpit. Plus, you can always make M&M VF-22s, which would be awesome. You could even do a Gamlin version. There's 5 more planes. VF-19: I'm listing this separately because it's so different from the YF-19. Aside from Basara's which was unique, there's still multiple ways you could do the Blazer version. There's probably at least 3 of these that could be done. VF-11: Two main versions we see, the Mac+ version and the Mac7 cannon fodder. So, again, make something up for fun. Maybe a demonstrator model like an Angel Birds version, or even a Pink Pecker. There's also the custom Mylene design, and the Jamming Birds. So, there's at least 5 more possibilities here. VF-17: Not nearly as much variety here, since they tended to be black, except for the Sound Force one, which was a green 2 seater. VF-4: I'm not too familiar with how many times this one appears outside of FB2012. My guess would be you could get at least 2 versions from games and concept art. VF-0: Several options here, and I seriously want a VF-0D. Take a few cues from the Hasegawa kits, and they could probably come up with 4 of these. Same for the SV-51, but I'm not going to be really happy unless they do a Dobber schemed one. Then there's all the variety of MacF stuff now, and even without armored/packed versions, you've got 4 VF-25s to do, 2 VF-171 schemes, and 2 VF-27 schemes. I'm leaving out most of the stuff I'm not familiar with, like MacII and the games, as well as many of the concept designs. But it's easy to see that the VF-1 has had an overwhelming amount of exposure compared with the other planes. Now, how much that has to do with the comparitive audiences of the different series, I don't know. The VF-1 has certainly had the most exposure overall. Sorry if this is a bit long, and we can move this to a new topic if needed. But my overall point is that if they're going to be making a bunch of little planes to sit out on my shelves, I want some variety. I don't mind the VF-1, and I know I'll buy a few of those, but I want there to be more than one version of the rest of the planes I like too, Mac+ especially.
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The Salacious Crumb one is also included with the new Lego Gunship set. I dunno if it's a sticker or printed on though.
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Absolutely YES, for the same reasons you listed Graham. I guess features I'd like would depend on the scale... What size will they be? If I could get something to display around 6-8 in in length, it'd be great. Clean lines would be a must (ie, I want a YF-19 that looks like the sunset shot ), but as long as the fighters are sleek, I would do without a lot of features just to get a simple solid plane to zoom about my desk. FPs would be nice, but not if they complicate things, or reduce the sturdyness of the fighter. Heck, if the planes looked nice enough, I personally wouldn't care if they even had clear cockpits.. a solid painted canopy would be fine by me, but if they can get a good looking cockpit in that scale, I'd say go for it. Swing wings are great, but only really a must for a few Valks. The moving feet would be a nice touch too, but I don't think they'd be necessary. High speed mode for the YF-21 would be very nice if they can do it without leaving the wings flappy. If retractable gear would be possible, it'd be nice, but removable is fine.. maybe they could do what Fine Molds did for their X-Wing kits.. they made the entire gear-wells removable, and included closed and open versions so you could swap between the two, and you'd still get a fully detailed well with open doors when the gear were down. Plain stick landing gear would work too.. I'll probably just leave them on the stands anyway.
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Macross Frontier Episode 23 Talkback Thread *READ 1st Post*
Chronocidal replied to azrael's topic in Movies and TV Series
I don't think that would help... I think they both have far too much estrogen to ever produce anything that looks boyish. Well... unless nature pulls a fast one and they have a girl who looks like Duke Nukem. -
Character Art Appreciation Topic
Chronocidal replied to MisaForever's topic in Hall Of The Super Topics
*wipes soda from monitor* Thank you, I don't think I'll sleep for a week now. then again.... *loads as avatar* Maybe now I'll stop confusing wolfx's posts with my own -
Macross Frontier Episode 22 Talkback Thread *READ 1st Post*
Chronocidal replied to azrael's topic in Hall Of The Super Topics
I think that's the best explanation yet for Alto's scream at the end. I didn't get to watch the sub till today, but that makes perfect sense. He's basically promised different people different things (Sheryl to stay with her till the end, Luca to bring back Ranka before Nanase wakes up, and to top it all, he promised Ozma he'd watch over Ranka a while back as well), and now he's having to break his word because of his choice. He's decided to stick with Sheryl, which may or may not wind up being a dead end death spiral into pain. In the process, he also broke his promise to Luca, let Ranka run off with the guy he hates in order to befriend the bugs that killed Michel, was abandoned by his comrades in arms to go rogue, and signed on with a hitler wannabe.... yeah, I'd scream too. It looks like he's basically realized there can be no happy ending the way things are at the moment. -
I don't know if that would work, since I think the shield is hollow underneath for ammo storage. I've always wondered if the tops of the shoulders (those small vents) might flip up similar to the VF-11, but mostly I figure it just uses it's control surfaces to slow down like the Super Hornet does (rudders turn outward, flaps open wide, small panels open, etc.) I do think it's interesting how much variation you can get in the YF-19, especially in terms of shape/size. The aircraft appears similar to both the Hasegawa and Yamato versions at different points in the anime. For instance the sunset shot: This is about as slim and detailed as you ever see the plane, and while the shape is a little different, it looks a lot like the Hasegawa in terms of how thin the plane is. On the other hand, the lineart is closer to the Yamato. To be honest, I've never liked the new 1/60 Yamato sculpt very much. I know they had to make room for the internals, but that gullet just bothers me. I may eventually get one anyway, but I hope to someday make my own version in CG that'll give a better fighter mode. What I am liking in recent times is the move to CG in Zero and Frontier. It doesn't have some of the old school charm of pure animation, but it generally gets rid of the anime magic that tends to make designs like the YF-19 so hard to duplicate in real life. Consequently, the VF-0 and (and hopefully the VF-25) toys are pretty much identical to the anime in all modes. In my case though.. using the Hasegawa drawings was decided by one main fact: I think they're computer generated from the model molds. Same as with those two computer renders of the Yamato, the Hasegawa drawings line up perfectly with each other in all views. In contrast, try making a model that matches the lineart top and side views, and you'll give yourself a headache. The sizes of various parts don't quite match up in the various schematics, and you wind up fudging a lot of bits to get a working model. Now, on the other end of the detail spectrum though... in the anime, it doesn't make sense to pack in a ton of detail, because you just have to keep drawing it over and over, and it doesn't stay consistent. But when you really want details, it's easy to go a bit crazy. My flight sim models tend to go more toward that ideal, but trying to transform them would be hopeless.
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I've actually got several sets of blueprints myself, I'll see how many I can find on my backup drive. Ok.. here comes a whole mess of pictures for comparison. K, first, a few side views: Yamato 1/60 (I think) Hasegawa 1/72 kit instructions Old lineart pic I got somewhere Top Views: Yamato 1/60 Hasegawa Lineart