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Everything posted by JB0
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EVERYONE EDIT OUT MANFAYE AND EDIT IN PUPPIES! NOW!
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That was a subset of the Transformers, I believe.
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This thread reminds me of the Insectors, or whatever the heck they were called. People riding giant bugs. All I remember was the spider toy was mounted on top of a glove, and your fingers were the spider legs.
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Sheesh. Quit bragging about your awesome porn and SHARE!
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I think that ManFaye shot may be a tad counter-productive. Now you've got a bunch of sad lonely sci-fi perverts associating reasonably mature girls with ManFaye wedgies. The potential psychological damage could be severe.
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Join the club.
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Apple ditches PowerPC in favor of Intel
JB0 replied to Jolly Rogers's topic in Anime or Science Fiction
Interesting read. But... DRM isn't supposed to be a feature on the Pentium D. -
I enjoyed Crest of the Stars. Never seen Banner of the Stars, though.
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YEAH! Take me for example. I've got a nice collection of lesbian orgy Sailor Moon pics. I don't know why anyone would be that interested in Hentai stuff, but it's not for me to judge anyone. I for myself like big-boobed anime chicks......annnnd real women too. (whew.. that was a close one) SUUUURE you like real women... we believe you. If you believe that, I've got a used spacefortress to sell ya. Low mileage, a real fixer-up. It's parked in the South Pacific with a sweet anti-theft device. XD *checks wallet* I'll give ya 2$ for it. You pay shipping.
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Apple ditches PowerPC in favor of Intel
JB0 replied to Jolly Rogers's topic in Anime or Science Fiction
Ummm, no. Altair 8800: 1975. Apple 1: 1976. Apple 2: 1977. IBM PC 5150: 1981. IBM invented the IBM PC ARCHITECTURE, which is the basis for the mdoern IBM-compatible PC. They did NOT invent the personal computer. -
Apple ditches PowerPC in favor of Intel
JB0 replied to Jolly Rogers's topic in Anime or Science Fiction
From what I'd heard, the Itanium was a quite nice processor... when running in native mode. It totally sucked for x86 code, unarguably, but I'd heard Itanium code kicked ass. I do feel obliged to point out that just because Apple uses an x86 doesn't necessarily mean it will use an IBM-compatible architecture. At this point I couldn't possibly venture a guess as to whether they will, though. Jobs leaves that responsibility to the developers hands since the OSX is "processor independent" as Steve would put it. Since OSX's incarnation 5 years ago they developed the OSX to run on either processor. It is left for the developers to write code for either the PowerPC and/or Intel architecture in a move that Jobs has stated as "universal binaries" on Xcode. Is that directed to the IA64 part or the IBM-compatible architecture part? -
Apple ditches PowerPC in favor of Intel
JB0 replied to Jolly Rogers's topic in Anime or Science Fiction
From what I'd heard, the Itanium was a quite nice processor... when running in native mode. It totally sucked for x86 code, unarguably, but I'd heard Itanium code kicked ass. I do feel obliged to point out that just because Apple uses an x86 doesn't necessarily mean it will use an IBM-compatible architecture. At this point I couldn't possibly venture a guess as to whether they will, though. -
YEAH! Take me for example. I've got a nice collection of lesbian orgy Sailor Moon pics. I don't know why anyone would be that interested in Hentai stuff, but it's not for me to judge anyone. I for myself like big-boobed anime chicks......annnnd real women too. (whew.. that was a close one) SUUUURE you like real women... we believe you.
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Apple ditches PowerPC in favor of Intel
JB0 replied to Jolly Rogers's topic in Anime or Science Fiction
And it's official, they're changing architectures. Making my chatter meaningless. ... But it doesn't say if it's x86 or IA64! GO ITANIUM! </hopeless_dream> -
Apple ditches PowerPC in favor of Intel
JB0 replied to Jolly Rogers's topic in Anime or Science Fiction
More along the lines of whatever's "best". The original Macs used 68000s. And they blew the doors off of anything in the x86 family at the time. When they moved to PowerPC, it was a similar situation. PPC blew the 68k away, as well as the competing x86 chips. Modern x86 chips are roughly equal to the G5s Apple uses, which is why I don't think they're going for another architecture swap. But the x86 chips are cheaper... -
Apple ditches PowerPC in favor of Intel
JB0 replied to Jolly Rogers's topic in Anime or Science Fiction
How? MacOS is compiled to run on a PowerPC, which is non-x86. Before that, it was compiled to run on a 68000, which is ALSO non-x86. If you stuff an Athlon 64 into a G5 tower, you get... a big non-fuctional cheese-grater. If you stuff a MacOS X disk into a IBM-compatible PC you get... a big non-functional beige box. It's like expecting Playstation 2 sofware and GameCube software to work in the same system. Most likely theory I've seen is that IBM's failed to meet promised deliveries lately, so they're gonna have Intel manufacturing their processors, but they'll still use the PowerPC family. Less likely, but far juicier, is Itanium-based Macs. I seriously doubt they're moving to x86. -
It's beta from when they move out of alpha until it's finalized. Beta covers a VERY wide range of products. I'd bet people DID burn some copies. And public betas aren't anything new. Among other things, it gets a wider variety of testers. In-house testing only gets you so far, eventually you have to turn it loose to the masses and see what they can find. Not that I know of. Odds are good that the data's compressed. You'd need to be able to identify what compression scheme is being used, which requires a fair bit of technical knowledge(I don't have it).
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YEAH! Take me for example. I've got a nice collection of lesbian orgy Sailor Moon pics.
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NO! Try not! Do. Or do not. There is no try.
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HG has used all the valks currently in the game (VF-4 included) in some sort of RT product, with the execption of the Ostrich and Elintseeker. With the super posable figures, they've already tried milking the original version of the macross TV series and DYRL. They released the un RT'd series and I wouldn't be suprised if they tried to release DYRL in the future. There could have been some discussion about releasing it in the US. This game was already being made by someone else, so all HG would have to do is get someone to "translate" it for the US. Somebody else does all the work, while they exploit it (sound familiar). HG might have made the demand that those valks had to be taken out in order to be released here (due to Manga having the rights to M+ and BW having M0). Bandai would've likely done the localization in-house. And as they very likely got the original source code from Sega, it'd be easy to "dummy out" the planes they weren't going to be using for the US release WITHOUT crippling the Japanese version. Better yet, they could replace the "offending" VFs with suitable Robotech vehicles. Why NOT add a Alpha and a Beta into the game? It'd be fairly easy if you already HAD some secret mechs programmed in. Obviously, they wouldn't be dockable, as there's no code in the game for mating fighters, but other than that you could do a fully-functional version of either one. Though there may be some scale issues(aren't Alphas/Legiosses like half the size of the VF-1?). The aforementioned reasons are actually kind of silly and most assuredly NOT the reason they're missing. No offense. Actually, this conversation HAS left me with a half-formed idea. The VF-0 and MacPlus YFs are a fair bit larger than the VF-1 and VF-4. There may've been a few points in the game where they had some gameplay issues due to the bigger models, which would've made them undesirable to leave active. Not familiar enough with the game to offer it as a concrete theory, though it sounds plausable enough. If nothing else, it would enlarge your hit area, making the game harder than it was designed to be. Indeed. Though you may have to hunt down someone a bit more knowledgable than me to verify it. I don't really expect anything in there to be readable without specialized software, but it HAS been known to happen. Nope. Not that I expect they'd answer anyways. Alphas and betas(in the sense of pre-release revisions of software, not the Robotech versions of MOSPEADA mechs) HAVE been known to surface from time to time. Odds are there IS a copy or 2 out there, but good luck figuring out who has them. ... Actually, members of the dev team are most likely to have copies. Several pre-release revisions have surfaced that way(the "perfect" build of Sinistar being a notable one), or while unreleased to the public are known to exist(a late beta of the N64 Robotech game being an example this board would recognize). A copy of PS2 Macross with the VF-0 and YF-* enabled would be EXACTLY the kind of thing a dev team member would be likely to burn a copy of for their private collection.
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No, I'm pretty sure it's from the Star Wars Christmas Special.
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Ok, so I just scan the data files...How would I do that? That depends on exactly how they're formatted. The first, and least likely to work, thing would be to open them in a plain text editor like Windows Notepad, and search for the proper string. This is the only one that's really EASY to do. Beyond that you need some knowledge of how exactly it works. I wouldn't really know were to begin with that either... Still the easiest way to replace a fighter. Find the RAM address that stores your current fighter, and stuff in a value that corresponds to one of the "hidden" mechs with an Action Replay or similar. That's exactly what I was thinking. My theory is that they were considering releasing it in the U.S. under the Robotech title (there were rumors about this too). But since HG didn't own the rights to Plus or Zero, they had to take the valks out at the last minute. Even though the bastardiza-er, I mean "importation" of the game never happen, they didn't bother to fix it for the Japanese release. *shakes head* If they wanted to release it as a Robotech game, they'd dummy the non-RT mechs out of the US release, but leave the JP ones in there. Regional changes are nothing new. Personal bet: PARTS of the missing VFs are there. But not enough to fly them.
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Keep his origins in mind too. He got in in the early days, when a video game was a single-screen test of skill, and the only measures of progress were how long your quarter lasted and how big your score got. And the sentiment he expresses is one you see a lot in the retro-gaming community. Not just that games are too long, but that a lotof them just aren't that interesting, or are too complex for their own good, or substitute flashy graphics and 2 dozen guns for quality gameplay. Overall, I get more play time out of the small quick games than I do the large expansive ones, paradoxically. Sure, a huge RPG like Star Ocean 2(a personal favorite, as well as what I think is currently the holder of my longest single run, with a 120+-hour save) may take ages to beat, but I'm not likely to come back to it very often. On the other hand, RType Final(my current preferred game) can be beaten in a half-hour, but there's something about the simplicity and challenge that lends itself well to extended play(damn stage 5 boss... I HATE YOU!). ... That and I somehow got drawn into the whole PokeMon aspect with the ship unlocking business. ANYWAYS... I think the current tendancy to make ALL games long and involved is bad. But by the same token, I think the occasional over-zealous retro-gamer's insistence that ALL games should be short violent affairs with no plot or objective is equally bad. I think that's more what Miyamoto means. Not that all games need to be quick 1st-era arcade-type affairs(though the implication is that's most of what he plays), but there needs to SOME quick&dirty games in the market. ... Speaking of which... let's get Miyamoto to tell us if there's gonna be any arcade games on the Revolution's download network! Let's see the ORIGINAL Donkey Kong and DK Jr for a change instead of the scaled-back NES versions! </hopeless dream>
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Free downloadable games is such a bad idea and its going to spell doom for Nintendo. I doubt that. It's only going to be the NES, SNES, and N64 games...that's the rumor anyway. So it's not like they're going to be giving away free GameCube and Revolution games. Hell...if you really can d/l N64 on that thing, I'll definitely be d/l-ing Conker's Bad Furday. Most people dun have the bandwidth to download 'Cube and Revolution games. ... Though having smaller games that were ONLY available online... that'd be neat. Except as I recall, MS already does that with XBox Live Arcade...