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JB0

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  1. It was the protoculture. http://macross.anime.net/story/chronology/...0000/index.html " PC 2870 A Protoculture survey ship stops temporarily on "Earth." By genetically reconstructing the native life, it plots the emergence of a sub-Protoculture adapted to the planetary enivronment, "Humankind," to prepare for future colonization. During its return to its home planet, the survey ship is destroyed by military ships opposed to the Stellar Republic. Records of Earth and Humankind are eventually lost. [PC 2900] " It was established before Zero that we were the results of genetic tinkering. It actually comes up in the original series that humans are almost genetically identical to the zentradi, and bear the marks of genetic engineering in their DNA. That implies a similar origin. Remember, the protoculture had conquered most of the galaxy. There were the protoculture, and there were everyone the protoculture conquered. Then there were races engineered by protoculture survey ships so there'd be someone to conquer once they made it out here en masse. But the evaluation of the homicidal alien birdmech thingie is pretty much spot-on. That's probably also why it requires Sara as an operator. It leaves a "cancel button" in the system by putting a human in control(albeit one jacked into a mech with homicidal tendancies that's screwing with her head). If Sara changes her mind about us needing to be blasted back to the stone age for another try, she can stop it(and does).
  2. Yeah. It actually came up in an interview once. "Beaks: One of those films that you’re working on right now is... well, it’s called Pacific Air 121— Jackson: Snakes on a Plane, man! Beaks: Exactly. Jackson: We’re totally changing that back. That’s the only reason I took the job: I read the title. Beaks: Snakes on a Plane! That’s everything! Jackson: You either want to see that, or you don’t. " And apparently one of the conditions he gave Lucas for playing Mace Windu in the prequel trilogy was he had to have a purple lightsaber. He sounds like an... interesting guy to work with. Actually, the joke is based on the movie. They announced it, people made fun of it, they tried to change the title, Jackson verbally abused them into changing it back, and now the movie is scheduled for an August launch. ... But what're they gonna do for the sequel? Snakes on a Train? Ferrets on a Bus? Guinea Pigs on a Boat? Gila Monsters on a Blimp? Endless possibilities!
  3. This is the best "Valkyrie" game behind the Macross title on the PS2. The VF-X series could only dream of being half as good as BattleCry... 383698[/snapback] *nods* It was a great game the first time through, but I tried replaying it and all the faults show through. It's just not really that fun anymore, with the possible exception of VS mode(I don't know anyone that wants to play with me, so that goes unused). I loved Battlecry, from start to finish. It might have a few problems technically with it (low ceiling heights, no air-to-ground stages, etc.) but it got the style and feel of the show spot-on. I too was wary of the cell-shading, until I saw the first few trailers. After that cautious optimisim came the desire to own the game. Picking it up from my reservation as soon as I could, I came home, plugged it in to my machine... and forgot all about playing the game as I sat there, bopping along to the remixed starting theme for the next ten minutes. I haven't played it since I sold my PS2, but I keep an eye out on my Xbox and occasionally think winsomly of getting it again. The special features for the game (cast and crew interviews) were a real treat to me, and the medal system was an alright gimmick for replay value. I used to play versus mode with my brother all the time, and our battles usually went a little something like this: Start game. Launch all missles! Run like a coward when the other guy doesn't die! Repeat as needed, then start again 383960[/snapback] I've got the 'Cube version. And if I could use the GBP-1 in single player mode, I'd be ripping through it again just for kicks. It took up more or less permanent residence in my 'Cube until I beat it. It's just hard to go back to, IMO. ... Flying the Millia 1J is great though. As is dropping a stadium on Robotech Minmay's head. I generally like cel-shading. I was one of the few praising "Celda" when the trailers came out. Too bad it was forced out unfinished, and the director was triying to emulate Miyamoto without understanding his logic.
  4. That part was only in Robotech.
  5. I felt sorry for her. While it was definitely one of the prime examples of the diffrences between on- and off-duty Misa, she got screwed royally in that episode. I tend to prefer the Shao Pai Lon premiere and the escape from the zentradi for that reason. ... The puppy was cute, though.
  6. It's not so much what they said, but the whole Shin-flying-off-into-space thing that had me thinking: hey wait just a dang a minute! didn't Sara just ask you to watch out for Mao? Where do you think you're going? Hot chick > hot chick's underage sister. She COULD have been... The VF-1 rollout was SUPPOSED to happen earlier, but they didn't have the engines ready. Development started well before '09, and the VF-0 was a fork of VF-1 development. Remember, it wasn't a mass-production aircraft, just a testbed. Transformation capacity adds signifigant look-cool factor, thereby increasing performance. Similar concept to real-world "stickercharging." More likely, they had a spy that got information on the VF project. They didn't know why, but dammit, of the UN needed it, then so did they. Said spy probably also stole a lot of data, saving them much R&D. I hated that part. No attempt at justification whatsoever. Frigging water-burning jet engines...
  7. Dear Nintendo: Macross 2036 translation plzkthx. Eternal Love Song would be nice too.
  8. I pulled a reet warez disk image down and tried it on my Dreamcast.
  9. Yup. I can tell you that it sucks.
  10. That's about it. Your ship has boosters, the boss is some oversized Gundam with a cannon that can fill the entire screen, and there's liberal quantities of weapon-carriers to ensure you're ready for the fight.
  11. Just now thought of this...The PCEngine pad was an NES pad. So the Rev comes with a PCE pad. Pr'ly not. The NeoGeo home system was a disaster, really. And the arcade scene is mostly dead now. The only arcade boards that aren't based off current-gen consoles are based on the PC. I really think the NeoGeo and CPS2 were the beginning of the end for arcades. Once those hit the cabinets, hardware quit evolving so rapidly. It was just CPS and NeoGeo games for a long time, and that gave consoles a lot of time to catch up. Hell, CPS2 wasn't retired until the Dreamcast. And a Saturn could do literally perfect ports, and still have power left over. Only reason the PS couldn't was it didn't have enough RAM. Capcom waited too long to upgrade. And when they did, they let the CPS2 team sabotage the CPS3. Then they just said to heck with it and jumped to NAOMI. SNK... they waited too long(not NEAR as long as Capcom, though. The PS1 and Saturn were out, but not the N64), and then just never tried again. The NG64 wasn't what it should have been, and SNK just never came back to the idea.
  12. Basara would have died really fast if it wasn't for those convential weapons. Without the other pilots running interference, he would've been swarmed and torn apart. That's probably part of why Gamlin became a major character. It put a face on his protectors.
  13. Why does she want to play with Roy's boys with she already have Max's boys in her grasp? Probably explains why they only had daughters. 383835[/snapback] Thousands of years of sexual segregation and repression. When she snapped, she snapped BAD.
  14. OMG yes! Mars Matrix had sprite based slowdown. that was a great game, and hard as hell in the later missions. I loved the "Mosquito Attack" or whatever it was called where you absorbed the enemies bullets and unleashed a mega attack. That game was more like a puzzle shooter, you had to be in the right places at the right times to make it through. You even had to let some enemies live in order to absorb their bullets. 383810[/snapback] I always called the mosquito device a shield. The bomb isn't really worth using. It's weak compared to throwing all the shots back. And Ikaruga is a puzzle-shooter. It's all pattern memorization and color-matching. MM CAN be done purely on reflex. I play that way all the time(I despise pattern-based gameplay, and refuse to memorize the enemy patterns). In a run unparalleled to this day, I zoned out and ran through to stage... 6 I think... just dodging and shooting. No shield usage at all. Then got distracted, realized what I'd actually been doing, and was immediatly eviscerated. Never been able to even come CLOSE to that performance again, and I REALLY wish I had it on video tape, just so I could say "See? You don't need shields!" One more nomination: Metal Storm. AKA "You can't do that on the nes!" Another irem game. While it's a platform shooter, everything I said about RType applies. What sets it apart from everything else, gameplay-wise, is gravity reversal. Up + jump reverses gravity in the level. Down + jump sets it back to normal. While this could easily have been done VERY badly, or even just uselessly, irem pulled it off flawlessly. It's required from stage 1, and the reversals get REALLY elaborate later on. But the motion to do it is so intuitive that it becomes second nature immediatly, and it's a VERY easy skill to get a good grasp on. Technology-wise? Nothing much, really. It's just THE most animated NES game ever. Everything is amazingly fluid, from your walking animation to the gravity flip to the mines that just sit there and do nothing to your character's explosion. And it has THREE background layers. That's more than the Genesis' 2, and only one less than the maximum 4 on the SNES(the actual # usable varied with graphics mode). All rendered in software on the NES, which isn't exactly known for it's fast processor. The game puts early SNES titles to shame.
  15. I figure it will be mainly games that were released in the US. I don't think Dracula X was ever localized for the US. Technically, Dracula X only EXISTS in the US. But I DO know what you mean, and Rondo of Blood never had a localization. It wouldn't be hard to do, though. There's only a handful of japanese text, all contained on the intro sequence and title screen, so it's really just a matter of dubbing the game and replacing the Akumajo Dracula logo with a Castlevania logo. Konami would be fools to ignore the possibility. I'd rather see the PCEngine SuperCD version. With CUTSCENES. Just out of morbid curiosity. ... I wonder who owns Toaplan's properties now, anyways.
  16. This is the best "Valkyrie" game behind the Macross title on the PS2. The VF-X series could only dream of being half as good as BattleCry... 383698[/snapback] *nods* It was a great game the first time through, but I tried replaying it and all the faults show through. It's just not really that fun anymore, with the possible exception of VS mode(I don't know anyone that wants to play with me, so that goes unused). Tempest definitely counts. And it's definitely something I meant to include.
  17. They pointed out why not shortly after Kakizaki was added. Odds of dying are a lot higher in space. Any blast that wounds you has penetrated your cockpit, and your flightsuit. With a pierced cockpit, your little bubble of air is leaking away, probably rather rapidly. That's a Bad Thing. And while the Macross flightsuits WERE sealed up airtight for space missions, they probably cease to be so once they recieve damaged. The YF-21 has breast intakes. It works backwards.
  18. Fygar is definitely awesome.
  19. Whadda ya have against silicon? And is it just me or is this the worst starter post ever? Anyways... I've got a fair bit of shooters, single-screen, scrolling, and 3D. I prefer games that are more skill-based and less memorization, and fast > slow. Some of my favored games... Parsec on the 99/4a. Not a GREAT game, but it IS good. Was one of my first, and has a remarkably ahead-of-it's-time feature in the form of variable "lift", which is similar to the speed controls found in MUCH later shooters such as Image Fight, Aleste, Einhander,and the PS* RTypes. RType series. I'm really love/hate with this one. irem is VERY good at making games that suck me in and then make me want to hurt someone. The later levels of the series pull out everything I hate about the genre, but the early stages are just too much fun. Salamander(arcade) and Salamander 2. Gradius done right. I want to like Gradius, but I just can't. Salamander fixes it, and is the orphaned bastard child because of it. Sadly, most home Salamander games revert to Gradius. Defender. The first scrolling shooter. It's fast, it's responsive, it's not pattern-based, it's a mean son of a daughter that eats you alive... What's not to love? I DO prefer ports with non-faithful controls over the original game, though. This may have to do with not having access to an arcade cabinet to practice on, but I can't get the hang of the arcade control style. Asteroids. Enough said. Again, it's random. Starts slow, but picks up after a few levels. It's more of a thinking-man's game than a lot of others, since you have to keep track of ship velocity and figure out what shot angles will do what to the titular space rocks. Yes, I realize that everyone else in here is looking for scrolling games, but I don't care. Mars Matrix. Slowdown on a Dreamcast. I repeat: Slowdown on a Dreamcast. In a SPRITE-BASED game. HOLY CRAP THAT'S A LOT OF BULLETS. And yet, it does it without making me think it's being "unfair." With the number of shots on screen at any given time, that takes a LOT of skill as a developer. Sinistar. BEWARE, I LIVE! This one's hard to explain if you haven't played it. IT's one of those games that just comes together. Mining crystals to make bombs, blasting workers to delay the Sinistar's construction, frying warriors to keep your ship alinve, and the verbal abuse from the Sinistar itself all blend together to make one of the most impressive games of the first era. Some stuff I missed. Kick-ass, but overlooked. This is a great game. And I'll kick myself later for not including it in the list, especially as it's better than some stuff I DID remember. I just know too many games to keep 'em all straight in my head. Robotech: Battlecry. Flamebait. Okay, this one doesn't really deserve a spot on the list. It's here because I think cel-shading works really well for the license, and having full control over the VF-1's transformation isn't done often enough in the games. Macross: 2036. Fanboy nomination. It's pretty. It's fun. It has Komillia in it. If only you could transform on-the-fly. While not really the best of the scrolling Macross games, it IS my favorite for the moment.
  20. I think Centipede was on the right track. There is no problem that can't be solved with the applicaiton of heavy artillery.
  21. But that's so fuuun. I guess I stand corrected. But mecha boobies are still unexcusable, and so is the fact that Kawamori had anything to do with it. 383444[/snapback] But MECHS. With BOOBS. The only way it could be better is if there were missiles in there!
  22. The modern video game industry isn't driven by techies. It's driven by the people that make movies like *insert lame PoS here* best-sellers. ... I always said the TG16 was like an NES+, but to see Nintendo agree with me... It's not really clear. There ARE GameCube controller and memory card ports, but contrary to popular belief there is NO indicator as to whether these are supported by, or even visible to, Revolution software.
  23. You're very mistaken. DigDug was all about organic gardening. See, our hero COULD have just sprayed pesticides on his vegetabls and called it a day, but instead he went for the chemical-free approach.
  24. Agreed. As much as I like Roy's character, it was a necessary death to move Hikaru's development forward. Besides, even if Roy hadn't died what makes you think that Kawamori would have chosen him to focus the story on? 383414[/snapback] Yes. If Hikaru had died, the logical new focus would have been on Max and Millia's whirlwind romance/homicide attempt.
  25. You can always say 'GUARDIAN' mode... **runs for macross city bomb shelter** 383258[/snapback] LOL. You are one brave man, indeed. The Guardian, er, Gerwalk, would be, in the real world, one of the most practical modes. It's acutally a fundamentally flawed mode. It LOOKS like a good idea, but aerodynamically, it's worthless. You may as well just use a squatting battroid and open up the throttle. But it usually looks cool. Oh, good grief...
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