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JB0

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Everything posted by JB0

  1. Gold 97 Altima.
  2. AFOS was the big birdmech in Macross Zero. But macross.anime.net for all your information needs. WOOT!
  3. HELL YES!
  4. And his hair was too small.
  5. Don't care is more likely. They've been isolated from their people, alone in the middle of nowhere, for millenia. The protoculture empire is more like their Atlantis or Babel at this point than their Rome. They don't really give a crap what hare-brained schemes it concocted.
  6. That depends on the success of the Southern Cross Papermation movie.
  7. A better question is why they're even using those characters in the first place. I mean, all those years of RT diehards telling us how Sentinels wasn't part of continuity, and how it should all be disregarded in favor of some fanfic, here we are in 2006 seeing those same sad characters showing up in the first truly "official" RT product since '85. 384424[/snapback] This'll probably deviate from the comics and the novels too. I'm just wondering if they're using a single set of new character designs for the comics and cartoon, or if they're re-redesigning everyone for the video.
  8. 24. Feeling 16 or 60 depending on the day.
  9. Okay, but are they using the same character designs?
  10. Well, the regent still looks vaguely like an ambulatory penis, but other than that... I understand drastic redesigns of the Sentinels characters. They were never really part of continuity to begin with. But beyond that... these aren't even "inspired by" designs. They're just random characters that happen to share a name. ... Except Edwards, who clearly stole Britai's faceplate and hit him in the face with his new bucket.
  11. I knew what it was before I'd ever played a single CV game. I think that was the single most-hyped import game of the entire era. It shows up in EVERY "best Castlevania" discussion. It's widely regarded as the best entry in a very well-known series. If it hadn't been Castlevania, I'm pretty sure it would have a much smaller following. But it was, and it got a LOT of attention for it(albeit most of that attention was udner the mislabel "Castlevania: Dracula X"). I'm pretty sure Terranigma's nowhere near as popular.
  12. If they have any intelligence at all, they'll pay Konami for Rondo of Blood. And do the dub themselves if they have to. An english Rondo of Blood could move the system all on it's own. We already know they're getting 3rd-party software for the download network. (Thank goodness. I like Nintendo, but really, the NES and SNES succeeded because of 3rd-party support, not Nintendo's titles alone.)
  13. If I recall, most sentient life in the galaxy was wiped out at the end, with the protodevlin war. And there might still be some protoculture left. The chronology's last mention of them says "near annihilation of Protoculture". Once their interstellar network and central government collapsed, it would be a lot harder to track down all the outlying colonies. So there could be a few protoculture worlds off in the far side of the Milky Way. Thank God we did. No wait, that doesn't make sence... 384182[/snapback] *laughs*
  14. My take(keep in mind I haven't watched the show since episode 5 first came out)... Sara left to get the AFOS away from Earth, I'm pretty sure. Shin left to follow Sara. The birdmen are the protoculture.
  15. I'd roll Max Jenius and pwn everyone.
  16. Pilot Shin gained a leve! Class up! Shin is now Birdman!
  17. Mind filling us in an th I-joke? 384032[/snapback] Heard of 4chan? Well, when they got whiff of this title, well, sky's the limit. 384111[/snapback] It hit a lot more than 4chan.
  18. *nods*And that's an area where Zero got a lot of points. It attempted to show off the technological side. They explain why a VF is so much more durable than it should be, how pilots can pull off stunts like shooting down missiles, and... ummm... had a Monster?
  19. I think he's asking if we prefer the japanese or english version. He's just asking it in an unusual way, as we usually associate dub with "english-language dialouge."
  20. That's kind of the point. It's dumb enough to have potential humor value.
  21. Was a popular theme in sci-fi for a while. The "missing link" between apes and cavemen wasn't found for a long time, and it was a fun way to explain it. It still shows up every now and then, but a lot less regularly than it used to(we've filled out a lot more of the homo genus since On the Origin of Species was first published). As Shin drags Sara's near lifeless corpse to the escape pod, Sara asks Shin to take off her helmet... 384092[/snapback] Haw.
  22. Note that the PS2 version has it disable-able. That means that it's not a fault of the hardware, but rather a feature coded into the game for amusement, nostalgia, or wusses. Possibly a fault of the hardware on the arcade version, though I'd be rather surprised given it's a NAOMI game and the screenshots I'm seeing are a lot less crowded than Mars Matrix. (I need to pick up a copy of Shikigami still, on a related node. Saw one cheap recently...) In Mars Matrix's case it IS a fault of overloaded hardware. Slowdown on a sprite-based game on a current-gen system IS notable. This isn't the NES era anymore. We aren't running on a 2MHz 6502. Or an 8MHz 68000. Or even a 33MHz R3000. We're taliking about processors with clockspeeds in the hundreds of MHz and cache RAM to help speed things up further. Getting enough sprite action on the screen to cause slowdown is pretty impressive. ... Getting it onscreen without making me mad at the game is even more impressive.
  23. Bah.
  24. SPOLERS! THERE'S SNAKES ON A PLANE!
  25. Targetting interface. The helmet has eye-tracking sensors that identify the selected targets based on eye motion(I don't see what he used to lock them in, though. Would've been neat if each lock was immediatly preceded by an eye blink to signal it was the next target in line.). It's an attempt to rationalize some excessively fancy moves seen in the prior entries(like shooting down missiles, uncoincidentally). Also gives an excuse for that really huge helmet spike. Better yet... it's real-world tech. While the Apache tracks the helmet rather than the eye, Sony released camcorders with eye-tracking controls in the viewfinder a few years ago. It'd make sense to integrate more intuitive interfaces in to military hardware as the technology becomes available, and this COULD be seen as an evolution of the Apache helmet-tracker. What Roy WAS working faster than was the weapory's ability to execute those commands. He was entering new targets into a buffer while the laser turret was tracking to his first selection. It's like Missile Command.
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