-
Posts
13241 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Gallery
Everything posted by JB0
-
OBJECTION! *Roy Fokker thrusts his finger out* Your honor, this man is guilty. Of murder. He said it himself. While his motives are commendable, that does not affect his innocence.
-
New 13, which is Endless Eight 2. Not old 13, which was Day of Sagitarrius. And DEFINITELY not original broadcast 13, which was Melancholy of Suzumiya Haruhi V. I suppose you COULD also call it season 2, episode 3. ... This franchise has the most unnecessarily convoluted episode numbering ever.
-
Episode 13, time 13:57. Koizumi: "We've entered an endless recursion of time. 14: 28. "We are experiencing the same timeframe over and over again." One two-week period, repeating endlessly.
-
I suspect she ran out of books to read a few years ago, too. ... Maybe she was reading something that ended on a cliffhanger and she was realizing she might never see how it ended?
-
Endless Eight is a story about time loops. Pretty sure the latest episode DID say as much. Endless Eight seems to be getting most of the book content in. I wasn't aware the manga had progressed past the first season of anime, but then... I haven't been paying it much attention.
-
Several of the characters ARE older in DYRL. Not just Hikaru and Minmay. Misa, Max, Claudia, Kakizaki, the Bridge Bunnies... They are not CONSISTENTLY older, though. 1 year Max and Hikaru got one year older, but Kakizaki gained 6, for example. Though it should be noted Minmay is 17 in DYRL, not 18. This post brought to you by free time and Macross Compendium.
-
Endless Eight is interesting in that it's the first time they've added more to the print stories instead of truncating them. I think that's really the only reason(aside from a truly massive loyal fanbase) they can get away with the three-peat. That and messing with the people that are saying "I know how this is gonna go, I read the book ages ago." Pretty sure the ending to Endless Eight 2 sideswiped every last one of them, myself included. Though, barring an entire season of Endless Eight(and I don't think the show can sustain THAT kind of gimmickry), we know how the NEXT episode ends. Speaking of the resolution... I'd read the book before I make any broad generalizations. Though I do recall the Trek episode in question being somewhat less than the franchise's finest moment.
-
I liked it. They're focusing on the changes, and the new perception. Which was one of the things I was worried about not coming across. And twisting around at the end and NOT escaping the time loop lets us see how things have gone some of the other iterations. As well as surprising the viewers, who at this point they probably assume have read everything available. Honestly, I think they might've done Endless Eight better than the print version. Let's see how the next episode comes out.
-
Last episode was actually disappointing to me. I'm hoping it was just a one-off, and not because of the staff changes. The double-episode format and fake commercials were good for a grin, though.
-
Endless Eight is a THREE-parter now? They must really love this story. I can't say I blame them, though. And it's coming off remarkably well. I think the new samples actually add a lot to the story.
-
That's the thing... having dedicated video RAM means anything you need HAS to be present in video RAM before you can use it. They could store it in main RAM until it was needed, but they'd have to have a few frames advance warning to clear some space and move it over to graphics RAM. And if they're being tidy, there's probably not a lot of "spare" data to move out.
-
More likely they simply ran out of video RAM and had to cut back on the textures, like several other PS360 games. If you can't fit it in RAM, you can't fit it in RAM, and there's nothing that can really be done about it. The 360's benefitted a great deal from the fact that it just has RAM instead of separate main RAM and graphics RAM. If a game doesn't need a full 256 MB of main RAM, but DOES need more than 256 MB of graphics RAM, you can do that on the 360. You're stuck with a 256/256 split on the PS3.
-
I'd like to know that too. But my Revenge of the Fallen variant(picked up today) looks pretty good in that mode with a sword from Galaxy Force Vector Prime(the US redeco of the Cybertron toy,to avoid any confusion. Orange sword.). Now if only I could get the engine/tailfin/arm assembly on the A-10-ishes out of the way so he could bring his legs closer. Ah well... Edit: Now with pictures! And some extras I've been meaning to shoot for a while. "So why DOES Megatron like Lazerbeak so much?" Had to shoot this one after I noticed the "intake vents" on the axe. It makes a LOT more sense aesthetically if the trailer is supposed to be a drone and not an axe like the instructions and packaging say it i-*kssh* We interrupt this post for a Cybertron News Network special report. Autobot leader Optimus Prime has just been gunned down by famous scientist Jetfire. Eyewitnesses say Prime had recently experienced a system failure mid-transformation and was seeking help when the famous scientist opened fire. At this point, it appears to be a tragic case of mistaken identity, with Optimus' form resembling a foe from Jetfire's time in Japan. No arrests have been made. Security chief Prowl is investigating the scene currently. He has stated that a thorough investigation of all the facts and evidence is under way, and that the celebrity status of both transformers will not affect the outcome. Eyewitnesses report that Jetfire was screaming "I don't do Macross anymore!" as he attacked. It is unknown what, if any, relevance this statement has to the case. The Matrix of Leadership is secure, and the selection process for the next Prime is already underway. We'll inform our viewers of any new developments. 'Till all are one.
-
I bet I know what I saw. I remember one scene they were plotting a course, and it looked like they went through some faults and around others. They were probably just going around, but around in a direction that carried them towards the "camera", so it LOOKED like they were going through. Don't mind me. I'm just crazy.
-
Depending on the interaction between the universes, it could be something relatively trivial on our side. Or even beneficial, like interstellar hydrogen.
-
I was under the impression it was a time thing... that the faults were "slower" to go through than the rest of fold space. But if you have to go WAY around, it's faster to punch through it anyways.
-
Still orders of magnitude faster than without fold drives. 10 lightyears a month becomes 120 lightyears a year, which is a LOT more than .75 lightyears a year. And you don't have to worry about slowing down at the halfway point either!
-
Actually, Frontier says they DON'T take the most direct route. If I recall, they go around some fold faults and through others. It may wind up being the SHORTEST route, time-wise, but it's not the most direct.
-
Whoops! Clearly my memory is only any good for the original series. Curses!
-
It's stated, in the show, that the spectacular series of failures on the Macross' maiden voyage was due to the booby trap. Both the gravity controllers AND the fold drive broke because of the unprepared main cannon firing.
-
Technically, dark matter is denser than empty space. It's density relative to regular matter is highly subjective, given density varies greatly. But I actually like "faults" being related to dark matter. Though that relies on super-dimension space being close enough to our own universe that what we do affects it. In which case... actually, the faults could just be mass shadows. Stars, planets, nebulas... Could also be the fold-space equivalent. Areas of denser/lighter super-dimension energy.
-
Hmmm... that WOULD make an excellent lower limit, actually. Of course... does Palladium mean 6 minutes ship-time, or 6 minutes real-time? That matters a lot. Sadly, the only fold we have any sort of clear distance measure on is the Earth/Pluto jump, which was depicted as near-instantaneous(it took longer to open the fold than it did to travel the distance). You can actually reconcile the two different illustrations without them being different travel techniques. If it's relative to the speed of the ship as it enters fold, it makes a lot of sense. There may be some sort of transition from real space to fold space that necessitates certain entry behaviors, and you can "project" the fold "gate" in front of the ship if it's moving fast enough, but you have to open the gate AROUND the ship if it's not going above that minimum speed. I'd think opening the fold around the ship would also make it much easier to synchronize multiple fold generators working on a single target. But that's only been needed once, in Macross 7.
-
If you mean what I think by "tunnel effect"(that the animation when they travel through fold space looks like they're flying through a tunnel), then that wasn't present in SDF Macross. What folding has in common in the various series...es is faster-than-light travel. Everything else is left vague, most likely intentionally. It's also implied that fold space is "wrong" somehow. SDF used the wavering color separation effect to indicate fold space(except in the factory satellite theft, if I recall). Frontier makes reference to fold sickness(maybe, sometimes), and re-invents the old visual separation effect. Oh, and that specific fold drive failures leave behind a strange energy phenomenon that can be harnessed for the creation of a barrier system. That's a bit of a leap there. Especially given the official description involves interdimensional travel, making it sound more like a conventional hyperspace drive.* http://macross.anime.net/wiki/Fold There's also the episode where they steal the factory satellite, which establishes it takes an energy expenditure to leave fold space. Wormholes are open at both ends. You need energy to create and maintain the wormhole, but not to exit it. *Interestingly, several sci-fi stories with "conventional" hyperdrives describe a tunnel effect caused by the apparent elongation of the stars. Star Wars even illustrates it. SDF has a few different fold animations. Sometimes the ships slide into/out of a fold "gate" and other times they appear/vanish. Which tells us is that there's a few different ways of folding/defolding, some of which are flashier than others. ... Or, you know, that the animators bungled defold animations a lot and they're all supposed to be the "portal" type(assumed because the first examples are that type, and the first few episodes are of consistently decent animation{though not error-free}). It's NOT established, but fortunately the effect makes sense anyways if you consider the "gate" to be a hole between the dimensions. Ask and ye shall receive. My understanding is the fold drive moves a ship into another dimension, where the laws of phsyics are different, and moves the ship back to normal space at it's destination.
-
The REAL question is... did Kyon steal Hikaru's magic bicycle for that scene?