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CoryHolmes

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Posts posted by CoryHolmes

  1. What's the reasoning behind the new Destroids?  Weren't the old ones good enough?

    ok, the destroids seen in Zero are going to be the Prototypes for the ones later on down the road ( SW1)

    so to put in in English, Zero takes place in '08 and SW1 takes place in 2010, so therefore the new destroids are actually the "old" destroids.

    Not quite. I know I said I'd never do this, but look at the Compendium, and I quote for the Tomahawk:

    Development began in 2001 May and trial production begain in 2003 December. The decision was made to formally introduce the MBR-04 series of Destroids 2006 June and mass production began

    As you say, this is 2008. That means that this Destroid was in use by 2007, a full year before 2008.

    To me, this finally nails the coffin on any hope of continuity for Macross. Macross Zero has new designs for everything, regardless.

  2. I'll grant you that the over abundace of escort missions was irrititating as hell. Taking on hordes and hordes of Zentradi on all by yourself, while quickly tiresome, does fit into the continuity.

    I rather enjoyed BC as a whole, especially the chance to FINALLY prove to my brother that yes, I'm a far better Veritech pilot than he B)

  3. You guys want to talk about a slump, try this one of for size :)

    A year and a half ago, I bought a 1/55th CF-1A from Hobbylink. A little over a month ago I bought two of the Alpha Superposables.

    Right now, all three toys are occupying the top shelf of my closet, still in their boxes.

    However, I sense the end of my vacation from toys coming. A 1/48th, an MPC Prime, an MPC Alpha or three...

  4. I strongly doubt we'll see much in the way of Destroids in Vol 3. Destroids simply get no love in Macross, since they don't transform (not counting the Koing, of course).

    I get the feeling that we'll see them for about a second and a half during a combat scene, much as we did in SDF Macross and DYRL. I doubt the Destroids were even around in Mac7/Plus.

  5. I've never played Baldur's Gate (I or II), so I wouldn't know about the plot being ripped off.

    Predictable? In some places. The Revan twist caught me off-guard, though.

    And what glitches? I don't think I encountered a glitch. If I did, I didn't notice it.

    And if you're waiting for a non-Jedi FPS game, try Republic Commando. Dunno when it's due out, but it's looking to be a return to the Dark Forces style of game. Set in the same timeframe as KotoR, as I recall.

  6. I love KotoR. The RPG mechanics don't bug me, but that's because I play the pen-and-paper RPG as well :)

    Though I'll grant you it was definitly odd to go into combat and NOT immediatly button-mash. Having to queue up my moves and then wait for them to happen took some getting used to.

    However, the plot of KotoR is was kept me in the game. Much like MGS, the plot and representation of it was what drew me along for the ride. JO (and JA, it seems) felt like MGS2: glitzy toys without the story and plot to keep me occupied.

  7. Ray Park as Snake Eyes wouldn't be a bad choice, actually. He's got all the physical ability needed for the role, and the minimum of acting skills required by a guy that hides behind a mask and can't speak.

    And I agree with Micheal Clarke Duncan as Roadblock. That would just rock on so many levels :)

    Vin Diesel would make a horrible Destro, since he appears to be unable to speak in anything other than low, gravelly tones. I doubt he could do the Scottish accent well.

    Colin Farrel as Duke, perhaps?

    Scarlett is a tough choice, but so is who they're gonna pair her with (Snake Eyes or Duke). Doubtful that they'll skip over that whole romantic subplot, anyway. Save that for the sequels.

  8. I think the main problem with the extendable head on the SV-51 isn't that it extends, rather the amount that it moves.

    As stated above, it moves almost the same length as the mecha is tall in GERWALK mode. With such a thin and spindly connection, any appreciable speed would rip it off.

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