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Skull Leader

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Everything posted by Skull Leader

  1. That's pretty much how things are in AC0. You can't get all the aircraft playing through one time, and instead of specifying a certain special weapon for each variant, they went back to having 3 different special weapons, two of which you have to purchase.
  2. But is it closer to 4 than to 5? 5's replay system was rather lackluster in comparison to 4. 394723[/snapback] Sadly I think it's closer to 5 than anything, but sometimes you can get some really cool moments Sze, I'll see what I can do about getting you my AC4 save
  3. I find it incredibly funny that "Robotech sells" and they're proving this through DVD sales, yet they can't afford to pay ADV to market their new series... (I'm thinking ADV probably smelled a sinking ship and jumped overboard before they lost money on a bad project)
  4. I wouldn't call it any marked improvement... AC4 still has the best replays as far as I'm concerned.
  5. Watching the replay was like watching the final duel between Isamu and Guld in Macross plus The "realistic" mode was a plus!
  6. One of the prototype Tomcats was configured as a single-seater (it was their engine test frame I think). And before you ask, no it didn't look any different. They simply removed the seat and most of the stuff from the rear tub area. And unless I'm mistaken, radar missiles generally won't fire unless they're locked on to something (I could be wrong about this, can't remember). Plenty of sidewinders have been "boresighted" in vietnam against ground targets, but if a sparrow hit anything on the ground, it's because the Phantom was too low to the ground when it launched it (sparrow is a "drop-fire" weapon) and it hit something on the ground before reaching the mig racing at tree-top level. The Phoenix missile is the same way (it drops away from the aircraft before the rocket motor fires). Because of this, even if you could fire the missile without first aquiring a "tone", it would be difficult to boresight it simply because there's no telling for sure what the missile will do once it leaves the LAU-92.
  7. Yes, but not overtly. Hrtbreak 1 is one of the Allied aircraft in one of the missions. The carrier Kestrel is also in one of the earlier missions. Not exactly. Sony owns Poliphony Digital, hence GT games only on Sony consoles. Ace Combat is a Namco franchise. And Ridge Racer, another Namco franchise that launched with the PSX, recently made the jump to 360... In any case, who picked it up yet? I freaking love the game. It's like a subtle blending of 4 and 5. Like 5 - Controls, including wingman controls, the fact that you have wingman with names and what not, the setting, missions where you shoot things around castles. Like 4 - Computer briefing instead of fat guy, return line on some missions, Excalibur (think Stonehedge), return of the buying of special weapons, slightly less story than 5. My one gripe? While replaying the game to earn all the planes and medals will add length, there are only 18 missions. While that puts it at Ace Combat 4 length, five kinda spoiled me. On the other hand, while there were some truly awesome missions in 5, there were some crappy ones as well (both of the ones were you had to fly in between radar balls, the one where you had to hit the targets in sync with the wingmen, etc), and so far, I've enjoyed all the missions in Zero. I also like how this one gives you a little bit more in the way of choices. Like, in 4, you started with the F-4 and you liked it. In 5, you were flying the F-5 for awhile before you had the option to fly anything else. In Zero, you had three from the get-go, and I rather enjoyed flying the Draken for awhile. Of course, I unlocked the Su-37 WAY to quickly, and ever since the other planes just haven't been worth it. 394642[/snapback] You get to unlock the 37 really early, but it's ages before you can afford the damn thing, so it kinda evens out I think!
  8. I'm with David. It might've been able to fly, but it would sure as hell need all the lift it could generate minus the outboard wing panels... hence the variable incidence wing-body would be in the raised position. (they just said it could fly.. they didn't specify how good. I'm wagering a pilot wouldn't want to go into combat like that.)
  9. You scare me, David. LOL, I'm sure you've learned how to handle dissapointment well over the years
  10. Got news for ya, Bud. That ain't AF1. The video is a hoax (a very expensive one). It was debunked on MSN a couple of days ago.
  11. I supported RIFTS and a number of other palladium games for a while. I'd CONSIDER giving him money if he'd come clean on the situation.
  12. Because that just opens up the conversation for a whole 'nother bag of nachos....
  13. *flinch* I figured you'd be above a fallacy like this one... Nothing in the MacII RPG books should be accepted in any way as canon. Kevin Siembieda took a great number of liberties (lncluding a couple of mecha names) with the material he was given (a half-translated copy of the "This is Animation Special" book). Same goes for any kind of stats. They were mutilated to better fit in with his bastardized RPG system, he pretty much re-molded MacII to be compatible with his little world.
  14. Yeah, I wonder what's in this combo,, will it be the Orange GM or a Rx-79G gundam. I'm betting on the normal Orange GM this time since if its was a Gundam it would most likely would have been label that instead of GM sniper. I hope they comes with HoverTanK and both huge backpacks of thiers. 392972[/snapback] Well since all the GM sniper is is a Ground-type GM with a friggin huge laser rifle, I imagine that's what it will be... all they'd have to do is repaint the figure in the desert cammo, give it a shield and an autocannon (or beam-rifle) and they'd be good to go... (unless they REALLY go out of their way and give you the Ez-8... which would hella rock)
  15. I suppose "newest and hottest" takes preference in bandai's mind over a 15 year old AC story... I know I'm in the minority that really likes X, can't help but wish I guess.
  16. Wow.. when they said they were working over FFIII to bring it up to date, they weren't lying! I have to confess that I really wanted a good, graphically updated, fully translated version of FFIII (rather like they did for FFI and II), but I'll definately be trying this one out.
  17. *sigh* what in the hell does a guy have to do for some Gundam X HGUC stuff? (the HG kits in 1/144 and 1/100 are "passable", but they could get so much better)
  18. I'm not quite ready to shoot this one down yet. There's not enough info. I like most of the original movies (even most of the TNG movies were decent)... I believe one gets better mileage out of star-trek storylines if they're limited to 2-3 hours instead of an entire season (sounds bass-ackwards, I know, but TNG is the only ST tv series I've been able to stomach) Others will disagree, I'm sure. I plan on watching this one develop.
  19. Boeing-Wichita has just announced a serious layoff here too. They've already sold half of their facilities to Spirit Aerosystems, all that remains is the military mod center. Pretty much all they work on here right now are the laser test 747s, Air Force One, and KC-135s (I did see a new italian 737 tanker variant in the hangar a while back though). This used to be a big site for working on B-52s, but that's evidently done somewhere else right now. I don't think they intend to close the facility, it's pretty cheap to operate (they're only paying half the usual upkeep for the runway, the other half shared by McConnell AFB) but it's definately being downsized.
  20. meh, it's 1/144 scale, I can forgive that in such a small scale , in fact I rather expect proportional problems. For example, the bases of the two tailfins are WAY too big in that scale. I will say that the Vegabond stripe is WAY too far forward on the nose (the top should sit under the front of the canopy, not way up in front of the windscreen itself) It appears to pretty much be a diecast replica of the Dragon 1/144 kit.
  21. Except for carrying the LANTIRN pod, it's pretty accurate for an early/mid F-14A. VF-84 never carried the LANTIRN pod, as it didn't really go into service until VF-103 became the Jolly Rogers. Otherwise, looks pretty accurate.
  22. Moot point. The Japanese put mega bank into their F-2s, they're gonna be using them for a long while now so they can best get their money's worth. The first ones only just went into service in 2000, expect a good 20 years of service or more out of them (by which point something much better than the SH is likely to be available). Purely from a performance standpoint, the F-2 will walk all over the Super Hornet with or without a weapons load. From a radar standpoint, the Super Hornet pretty much out-performs the Viper Zero (although the Viper Zero's radar is adequate for the role it does).
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