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DatterBoy

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Everything posted by DatterBoy

  1. WOLF: I got the Hikaru 1S, sisn't realize that Max had a 1S as well... looks like I'll have to make a MAX 1S too. I have no problem with that. Thanks for the info. I find myself constsantly schooled by other members here. What I thought was thre case tends to not be, but it does seem not so great to me that the 1S has more pilots. Was kinda cool when in the TV series Roy was the only one with it. The model itself, I think will stay pretty much the same from here on out. Taking on cue from other m embers here on this thread, I think I'm going ot have to make a less panel lined version so I can texture it up. I need ot learn that... DOK!!! Yu there? You once left instructions on how to do textures. Care to enlighten me again? Dat
  2. It was modelled after the 1/60 head, but the likeness is not very good at all. I was doing polygonal modelling so it was really tough for me since it's not quite a primitive. I need to do serious revisions on the head to be true to even the toy, let alone the anime. Scaling has been a big factor for me too. Never sure if the model's head was ever teh right size, and have scaled it several times over now. And while I'm here, I've got some of the new site up so you can check out some of the other pics of the Hikaru and Fokker 1S that I have made: Hikaru 1S Focker 1S They're pretty big cuz they have a lot pof pics on em, so if you don't have broadband, I just wanted to give you a heads up. Let me know if you have any more comments about sizes and proportions. It's my biggest struggle at the moment since most of the model was eyeballed... Dat
  3. The most I have spent was $86 bucks to get the 1/60 Strike in the Yamato line. Unfortunately, I am a completist and that wa sthe last one I needed to get and could not resist because of that damn cannon.... For that price I could almost have gotten a 1/48, but at the time, the 1/48 didn't have fast packs, and that, to me, was a must. But I assure you, I won't be selling my Strile Valk anytime soon, and I will be getting a 1/48 someday, hope there are no plans for limited runs outside of the low vis. Dat
  4. Hold on... you're going to make this ?
  5. RODAVAN: That's a beautiful model you have there. I think if the grooves were more of a bumped texture it would look even better. Right now, the modelling looks practically perfect. Transformable? Dat
  6. 114: Very nice man! It looks great in batt mode. Is it variable? I like the proportions in this mode, but it seems it may not work in the others. Transformable? Love the textures and details on the hands. Dat
  7. 1/60 = 8 pieces 1/48 = 3 pieces 1/48 Strike armor set = 3 pieces Banpresto = 4 pieces Toynami SD motorized morphers = 2 pieces Rohby JM Recasts = 2 pieces Dat
  8. MAX: I believe a Veritech is the US name for Valkyrie. Other than that, they are the same thing. ANyone know different? Dat
  9. ALL: Was wondering, what is it that makes your models look more ral as opposed to l ess toylike? I have been struggling with how to do this What can I do to make my model look more like a real fighter/robot and less like a toy? Off the top of my head, I know textures would do great since you can add weathering effect, but what about materials, polygon details, things like that? What do you all do? Dat
  10. AZ: Yeah, I did start modelling after the 1/60 for sure cuz it was all I had for a ref. But as time goes on I definitely want to move towards realistic. IN the beginning, I just wanted to have more Yammie's so that was what I was going after. But now, I want the thing to be able to hold up to a real world background, so that's what I am going for. The hips are definitely 1/60 but trying to move towards 1/48. Hopefully in the end it will be much more like what your looks like. FOr now, I am content with the toy look until I learn how to texture map and do proper lighting. This stuff is still kinda new to me so I'm gonna take it slow. Nitpick away, it makes my stuff better. Last night I increased head size cuz I got some feedback about it from COMMANDER MCBRIDE and others such as DOK have commented, so every bit of DOK: Hey, all your panels are modelled in? WHat technique are you using for the panel lines and panels? Booleans? Or are you cutting them with the cut faces tool? Making panels is a real pain in the butt, so I kinda stopped doing it outside of a few main ones on the arms and the chestpplate for character, but I really want to get some on the fast packs and the nosecone but the booleans are killing the polygon integrity. Whatd o you suggest? Dat
  11. What? No 1J love? And yes, I do know Miriya (or Millia as it were) is not supposed to have a skull on her heatshield, but that was my first "repaint" from the 1S I was making. ANd I also realize Max's heatshield should be blue. I stopped working on these when I realized the model had issues that should be worked out in a master before messing with variations. Dat
  12. AZ: Man, I don't even have gills.. Gonna redo the head altogether since I've got too many hardlines in it and it was a rush job to begin with anyways. Your head is smooth as sin and looks great to me, even though I know there are more variations with much more detail. It seems to me that I cold keep working on my valk forever and it may never be completely finished cuz there's alaways some way to make it better. Not even gonna try and texture until the modelling is done. Got any more recent pix then? Here's the fixed up upper leg I was talking about earlier. Yet another tweak to the model. Will likely do it again at some point to get that rounded look like yours and Doks: WOLF: Thanks Man, I wouldn't say no time since the model really has sucked a lot of time outta me. It's almost become an obsession. Dat
  13. BTW DOK: I began to try to use some of those techniques you were telling me about in order to smooth some of the sharp edges out. Though none of them are represented here, I intend to go through the whole model to see if I can't remove some of those hard edges and keep the ones that make sense. Thanks for the tips, if you have any more keep em coming. I;ve already done new upper legs/intake sections so it looks better than these you see here with the wweird geometry. I'll post as soon as I get em set up. Dat
  14. I'm proud to be the second! Dat
  15. AZTEC: That's a great head on your model. Tell me, any more shots? And are you considering your model done? DOK:\ Sick.... I love the tin look of the valk. Beautiful background. Are all those pieces rendered? Dat
  16. So... what were the details of this project? What was the intent?
  17. Hello All, Loved the old collection thread from the last board and would love to see it back again to remind me I am not the biggest freak out there... not even close in fact... Let's see those collections again! Dat
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