AZ:
Yeah, I did start modelling after the 1/60 for sure cuz it was all I had for a ref. But as time goes on I definitely want to move towards realistic. IN the beginning, I just wanted to have more Yammie's so that was what I was going after. But now, I want the thing to be able to hold up to a real world background, so that's what I am going for. The hips are definitely 1/60 but trying to move towards 1/48. Hopefully in the end it will be much more like what your looks like. FOr now, I am content with the toy look until I learn how to texture map and do proper lighting. This stuff is still kinda new to me so I'm gonna take it slow.
Nitpick away, it makes my stuff better. Last night I increased head size cuz I got some feedback about it from COMMANDER MCBRIDE and others such as DOK have commented, so every bit of
DOK:
Hey, all your panels are modelled in? WHat technique are you using for the panel lines and panels? Booleans? Or are you cutting them with the cut faces tool? Making panels is a real pain in the butt, so I kinda stopped doing it outside of a few main ones on the arms and the chestpplate for character, but I really want to get some on the fast packs and the nosecone but the booleans are killing the polygon integrity. Whatd o you suggest?
Dat