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mikeszekely

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Everything posted by mikeszekely

  1. I think Mightron is looking pretty good, yeah. I don't even mind the back kibble so much, and contrary to earlier reports he does have a waist swivel. Plus, he's the cheapest of the "MP" Megatrons. Still wish they'd do something about the gaps in his torso under his arms. RE Invisible looking like Crasher: well, they did do a Crasher repaint, and yeah, the bot mode does look like Crasher. The alt mode, not so much. RE the TFNations news: Mostly I'm just happy that Fansproject hasn't abandoned the Function X Headmasters. I wasn't aware that there was any "speculation" about Maketoys Starscream... I thought it was pretty much a known thing that Howling Meteor was (for some unfathomable reason) always going to be an "MP" Galaxy Force Starscream? But yeah, their Cross Dimension line is looking hot, and their sized well for my collection. I've already got Striker Manus on preorder, and I'll definitely pick up Rioter Despotron. I might passon their Bumblebee, though... I was never a huge 'Bee fan, and frankly in recent years I've gotten sick of him. RE MMC specifically: Carnifex and their DJD guys are looking as awesome as ever, but their other Reformatted characters, no so much. Mostly because they seem to be going the Hasbro route, planning multiple retoolings out of the gate that don't really impress me as either character. I mean, if they'd have focused on making a really good IDW MTMTE-style Whirl, I'd be all over it, but Turben's not it. Their Jaegertron Cyclonus retool? Nope.
  2. Fair enough, I just think that including that one big role is helpful for people like me that will later go, "Aha! That's where I know him/her from!" I mean, sure, you say "Jeremy Renner" and I'll immediately think of Hawkeye. But you say "Amy Adams" and I say, "that name rings a bell," watch the trailer, say "Man, does she look familiar," then look her up on IMDB before realizing that she was in Man of Steel, since I sort of blocked that one out.
  3. Invisible came today, so let's take a look tonight at DX9's version of Mirage. Invisible certainly looks like Mirage. As you'd expect for a toy that some had considered a "masterpiece" take on Mirage, he's closer to G1 Mirage than the early Classics Mirage, and MUCH closer to G1 than Combiner Wars Mirage. He's also larger than either of those Deluxe-class figures. Although he's more G1 than those figures, there are still some oddities in his design, including the T-shaped torso, the white paint on his hip armor, and the trio of vertical lines on his biceps (which are painted a lovely deep purple), plus the way his spoiler is hidden away instead of filling out his torso (disclaimer: you can leave his spoiler out, but it's wide and looks weird). Between the narrow waist and broad chest and the (admittedly toy-accurate) stripes on his forearms, he actually reminds me of a cross between G1 Mirage and Classics Mirage. This is reinforced by the way his arms tuck in and his legs fold up when transforming to alt-mode. While not entirely G1, I have to admit that I do really like the overall aesthetic presented by Invisible. I think he looks dynamic. That said, I'm not entirely sold on the head sculpt. While I still don't have an MP car to compare him with, I can show him off with TFM's Disorder. Disorder is actually slightly taller than Invisible, which at the very least means he's a good size for my personal collection of 3P figures. Invisible comes with two accessories: his shoulder-mounted weapon, and his rifle. The shoulder mounted weapon can be plugged in to either shoulder, and the mounting peg is hinged so it can be titled up or down. The rocket portion is nicely chromed, but it's not removable from the black part. The rifle is silver plastic. Both accessories fall somewhere between toy and 'toon and look quite nice. I've heard some reports of Invisible not being able to hold his accessories well. This is true if you're trying to put the shoulder weapon into his hand, but I don't think the mounting peg is meant to be a handle (it's too short, for starters). I have no problems with Invisible holding his rifle, though. For articulation, Invisible's head is on a tight ball joint. He's got a fair range up, not a lot down, can look side-to-side, and he's even got a little lateral tilt. His shoulders can rotate, but care has to be taken to keep the panels on his arms from hitting the tires on his back. His got a hinge inside his shoulders for lateral movement that'll get you just under 90 degrees, but you can use it with the transformation joint in his chest to go well beyond 90 degrees, at least on the arm without the shoulder weapon. He's got a bicep swivel and a double jointed elbow that, due to his transformation, can have his forearm flat against his upper arm. His wrists are on ball joints, but the way they're cut they're really only good for rotation (and transformation). All of his fingers are molded as a single piece, hinged at the base knuckles so he can open and close his hands. He has a waist swivel, but it's behind his center line. He can get some natural, dynamic poses out of it but twisting him too far and things will start to look unnatural. His hips are on universal joints and have fantastic range. He can go beyond simply doing the splits; I have his leg moved up laterally first until his lower leg collided with his arm, then after moving his arm and bending his knee I was able to bend his leg further until his knee hit his upper body. His legs can't go straight back because they'll hit some paneling on his but, but if you move his leg laterally a bit you'll get better than 90 degrees backward. Likewise, going straight forward his leg will collide with the hip armor. If you fold it inward, though, he can kick forward until his leg meets his chest. He's got thigh swivels built into the hip and double-jointed knees. His ankles can tilt inward a full 90 degrees, and due to transformation his spoiler-toes can point downward. He' has no ratchets; all of his joints are friction joints, but to be honest they're all tight enough and without any diecast or anything Invisible is small enough (and not part of a combiner) so that I'm not sure ratchets would actually be an improvement. All-in-all, he's a well-articulated figure. I've heard some people having trouble getting Invisible to stand up without falling over backward. There are little protrusions on the rear axles- out of the box, these protrusions are folded all the way up sot they're touching the black panels on the backs of his legs, and the instructions (which go from bot to car) seem to show you rotating them from that position 180 degrees during transformation. What I've found is that, in practice, you do want to push that protrusion all the way up so that the wheels slide freely when you need to move them for transformation, but for simply standing up you should push the wheels all the way inward and rotate the axle 90 degrees so that the protrusion is pointing straight back from the leg. This seems to position the wheels and lock them from rotating so that they become reliable heels, and he'll have no trouble standing. I even had him balancing on one foot doing high kicks when I was testing his hip articulation. In an era of big kibble backpacks, I think Invisible even cleans up pretty nice. Sure, he's got those front wheels hanging out there, but that's accurate to the G1 toy and many comic book depictions of Mirage. Panels cover the hollow spits on his lower legs, and I like that rather than just having a seat chill out on his back it folds down and his spoiler fills in the empty space. A big knock, though, is the hollow forearms. This seems to be a deliberate decision by DX9, as Invisible's thumbs actually sit slightly higher than the back of his arm and would keep the panel from closing. A lot of people have said that it's a poor design choice for a "masterpiece" figure, but I'll just refer those people to Bumblebee. And at least Invisible's hollow bits are on the back, where you won't see them most of the time, instead of the inside of his arm were you see them every time you raise Bumblebee's arms. Invisible transformers into a 1979 or 1980 (I'm not sure if the '79 version had the front wings) Ligier JS11 Formula One car, like the G1 toy and unlike either of the newer Hasbro figures. The front wing, the engine, and the rear spoiler are all a nice chrome. He retains the "26" that Mirage has, and amusingly the "Citanes" on Mirage was changed "Gitanes," the actual cigarette brand that was Ligier's sponsor. Aside from that, though, he lacks a lot of the details that were on the real car, and again has some odd choices like silver-painted section at the front (is that supposed to be the wind screen?) and the hubcaps on the rear tires. Here he is, again, with Disorder. I think Invisible might actually be a little large compared to Disorder for this mode, but not hugely so (and I they size better as robots, so hey). Invisible has a gimmick where you can fold the seat down like you're going to transform him into robot mode, then plug one of his weapons into the back of the seat. The instructions show the shoulder weapon, and with the shorter, hinged peg I think that's best. There isn't a spot for the other weapon in this mode, though. Personally, that doesn't bother me, as I don't really like cars and trucks with big guns sticking off of them from weird spots, and I'm not inclined to store either weapon on him. From a design point, ignoring anything subjective like aesthetics and giving a pass to the lack of covers for the arms since they wouldn't fit with the thumb, I really only have two complaints. First, the biggest one, is transforming the rear tires. When going to alt mode, you have to pull them outward until they click, but this requires you to pull uncomfortably hard. Like you swear you're going to break it hard. The other, much more minor complaint are the rotating sections of his chest. It's easy enough to position them, but there's nothing locking them in place. As I mentioned, his joints are pretty tight which makes the chest sections want to rotate backwards when you're manipulating his arms. It's not a huge deal, but it'd have been nice if there was some sort of tab or something to hold them in place. All-in-all, I think Invisible is a good toy. But at this point in 2016 you can't talk about him without addressing MMC's elephant in the room, that elephant being Sphinx. Now, I don't have Sphinx, so I cannot personally attest to his quality. I can watch other people's reviews and look at pictures, though, and make some statements about him. I feel comfortable telling you that Sphinx is much more detailed and accurate to the real life Gitanes Ligier JS11 in alt mode than Invisible is. I can tell you that Sphinx makes use of diecast parts where Invisible does not. And aesthetically, Sphinx is indisputably closer to Mirage's animation model than Invisible. So, is being merely being a "good toy" good enough? If you're looking for a Mirage to go with your Masterpiece collection, no, you should definitely go with Sphinx instead. If you're like me, though, and simply want a recognizably G1 figure that doesn't have to be slavish to the Sunbow animation model, like the IDW-style Wildrider I got in Disorder or the upcoming modern Porsche J4ZZ, well then it comes down to price. Most places are sold out of one or the other, especially Sphinx, but for the sake of argument let's say you're shopping at TFSource (since they have both in stock). Invisible is $80, Sphinx is $100. I'd venture that Sphinx is probably worth the extra $20 and I'd still tell you to go that route. However, in a market where Sphinx seems to be going up in price due to demand and scarcity, and some collectors are selling off their Invisibles at lower prices (perhaps to replace him with Sphinx?), it gets a little less cut and dry. Like I said, I actually dig Invisible's aesthetic, and I was able to get him for $50. At that price, I can safely say I'm happy with my choice. Like I said, he's a good toy with a simple, fun transformation and plenty of articulation. He's the kind of figure you can pick up and mess around with. Telling you that most people should really just go ahead and get Sphinx instead isn't the most ringing of endorsements, sure, but if (like me) you're not most people and you can find a good deal on Invisible you're going to be happy with him.
  4. Oh yeah. I loved Human Revolution, and Rock Paper Scissors review boiled down to "it's basically Human Revolution, but larger and more open". I preordered it on Steam after that, but I'm thinking about installing it on my laptop and saving it for when I visit the inlaws in China next month.
  5. BBTS has it listed as from Takara, but it's got the yellow eyes of the Hasbro release. It looks like it's actually a Hasbro Asia release. It's still a good deal of your in the market for an MP Sound wave with all the cassettes (well, except Rabat).
  6. I'm loving this trend of releasing Japanese titles in the Asian markets with English menus/subtitles. Gundam Breaker 3 was the first Gundam game I played in English since Gundam vs. Zeta Gundam.
  7. When they announced RG Wing Zero they were showing some picture that suggested that Wing Zero's frame would be used on four more suits, and we all got excited thinking that RG Sandrock, Heavyarms, D-Hell, and Altron were coming. In the year and a half plus since then, we've got one kit using that frame, and it was the EW version of Wing. Meanwhile, they've res-used the Exia frame twice (00 Raiser and 00 Qan[T]), apparently the Mk II frame (Sinanju), and the RG line is already dipping into the Build Fighters well. Given that the Build Strike is going to reuse Strike's frame (and Strike was from 2011) I think Bandai would have no problem trotting out the Wing Zero frame again in the future... the question is when? I think the other four Operation Meteor MS are still a definite possibility, but I doubt we'll see one any time soon.
  8. I'm not going to get a sitter for my 1 year-old, but I'm curious enough to check it out when it comes out on video. And what's up with your acting credits, A7? I feel like you left out the roles a lot of us best know some of these actors...
  9. I went with Invisible. To be perfectly clear, Sphinx looks like a very high-quality, G1 cartoon-accurate Mirage with a much more detailed alt-mode. I think anyone shopping for a Mirage for their MP shelf should definitely go with Sphinx. I think, if they were the same price, Sphinx is a better value. But, I dig how Invisible sits somewhere between Classics Mirage and a G1 Mirage. And he seems like the more "playable" of the two. He strikes me as the kind of figure that just isn't worth $100, but at $50 he's a relative bargain for what I want.
  10. I've watched Skullface and emgo's reviews. Got a few more I want to watch yet, but I'm seeing a pattern. Sphinx is more detailed, more G1-accurate, and higher quality. He's an excellent MP Mirage. Invisible has a narrow waist, less details, and hollow gaps under his arms. He's a good, fun figure, but in terms of aesthetics, attention to detail, and fit & finish he's not an MP figure. If your options are $100 for the MP and $80-100 for a glorified CHUG, well, you'd have to be pretty crazy not to go for the MP. But, and it's a big but, I don't collect MPs. My Seekers are F-22s. My Jazz is going to be a 911, not a 935. I dig Invisible's T-shaped body. I like that he's not perfectly G1. His transformation looks fun, MMC's looks like a pain. I'm not a fan of Sphinx's arms. I think, even with that in mind, I'd still go with Sphinx if Invisible was going to run me $80+. But $50 (shipped!) for a CHUG-ish figure to go with other CHUG-ish figures or $100 for an MP to go with CHUG-ish figures? Well, Invisible is looking more and more tempting.
  11. At first I was going to say, "I don't see what the big deal is." Then I realized that's supposed to be an MG, not an HG.
  12. I'm going to do something a little different tonight. We're going to look at not one, but six figures tonight! And to do that, we're going to toss the usual format out the window. In fact, I'm even going to start with alt modes. So without further ado, here's iGear's Con Air Raptor Squadron, iGear's take on the Seekers. (But not the other take they did). Rather than go straight-up G1 F-15, iGear's Raptor Squadron went the IDW route of basing the Seekers on the F-22. As far as I'm concerned, this works great for the original trio. Despite the move to F-22 from F-15, their color and markings are pretty consistent with their G1 cartoon selves (right down to Skywarp being more cartoon-colored than the darker blue of modern toys or the very darker blue that the original toy sported). iGear did opt to go with a blue nosecone for Starscream, which works fine. The main thing is that the the area around the intakes isn't colored. I think it's probably the right choice for an F-22, since that area blends into the fuselage more than on the F-15, and it works fine for Skywarp and Thundercracker, but the loss of that red on Starscream has him looking a little bland. The transition from F-15 to F-22 doesn't work quite as well for the Coneheads. Thrust pulls it off the best, but he does so by having the same wings and tail as the original trio, only with VTOL fans in the wings. The VTOL fans were arguably his most notable trait in G1, so the loss of unique wings and tail don't affect him much. Dirge and Ramjet replace the F-22 wings and tails with something more akin to their G1 appearances, and... well, the F-22 looks a little weird for those wing styles. Dirge's canards help sell the look a little better than Ramjet, who just looks too long and thin. Like the original trio, the Coneheads still manage to be colored very similarly to their cartoon appearances, although they ditch the extra black on the fuselage and Thrust has some toy-inspired stripes. Out of the box, I was sort of struck by the size of one of these guys (who came packaged in alt mode). I'm using their Skywarp as the example here, because he's the only one that I have an intact MP to compare with. He dwarfs the Deluxe Classics mold, but he doesn't quite make it to MP-size. He is still a little bigger in alt mode than a 3P jet like Minos, but he and Generations Voyager-class Brainstorm are in the same ballpark. Each Seeker has working landing gear. The original trio have four holes for mounting accessories, while the Coneheads have just two. As far as accessories go, each of the six comes with a stand for displaying them in jet mode. There are holes on their legs under the jet that sandwich around pegs on the top of the stand. For whatever reason the inner portion of the base can rotate. For the original trio, they each come with a pair of color-coded missile racks, a pair of color-coded null rays, and an alternate face. Each of the three comes with a neutral, stoic face. Beyond that, Skywarp comes with a little smirk, Starscream comes with a more exaggerated smirk, and Thundercracker comes with an angry grimace. I opted to shuffle things around, though; stoic face for Thundercracker, Skywarp's smirk on Starscream, and Thundercracker's grimace on Skywarp. I love that iGear included these options to give each Seeker a little more uniqueness rather than having them all be different colored Starscream clones. Unfortunately, they all have Starscream's darker gray face. The backs of their heads are identical. Interestingly, iGear molded them out of a translucent gold plastic but they painted the eyes, so I wonder why they didn't just mold them in black. The Coneheads get slightly different gear. They trade in their missile racks for a pair of bombs each, which is fine. What I really like, though, is that they each get a unique pair of null rays, unique both to the other Coneheads and to the original trio. They also come with extra faces, although their faces include their cone head so you can't mix and match. They all have the neutral stoic face, plus Thrust has Thundercracker's grimace, Ramjet has Starscream's exaggerated smirk, and Dirge is lucky enough to have a totally unique face with clenched teeth. At first glance, the Seekers have the same huge-but-not-quite-MP size. Skywarp here towers over the Classics version, but is still a head shorter than MP Skywarp. In bot mode, though, we see he's actually very similar in size to both Voyager Brainstorm and (more importantly for me) Minos. Although the F-22 Seekers might have seemed like an IDW-inspired choice, in robot mode the iGear Seekers actually are more of a stylized G1 look than IDW (at least as far as the Seeker look from the -ation series; ironically, the Seekers in IDW after the Dark Cybertron storyline look a lot more like the iGear Seekers). The arms are a little skinny and they're less blocky with a lot more angles, but the null rays, the shoulder vents, the chest intakes, and the way the cockpit tucks into the torso are all G1. The F-22 wings even fold to give a more traditional shape to the wings on the Seekers' backs. Star Burst, aka Starscream, is actually really spot-on, with all his colors in all the right places. Even the blue on his knees, which isn't 'toon accurate, has precedence in the stickers on the G1 toy. Sky Wind (Skywarp) is close, too, but I'd have preferred a lighter face and black thighs instead of silver. Purple shoulders would have been more 'toon accurate, but I'm fine with his being black. As I mentioned previously, Thunder Wraith (Thundercracker) is a lighter blue reminiscent of the cartoon. Personally, I'd have liked a deeper, metallic blue, but it does make him look very visually distinct from the also-blue Cacophony (Dirge). And, like Skywarp, he's got silver thighs and a dark face. Cacophony (Dirge) is almost perfect. His single biggest problem is that iGear didn't put that lovely gold paint that's on the top of his wings on the bottom, which robs his bot mode of that color. Also, something I find a little distracting across all the iGear Coneheads is that, instead of a face peering out from a cone, they've got the vented head shape of the original trio with cones on top. Vertakill (Thrust) is probably the most changed. While he retains that lovely dark red and black mix, I'd have preferred red thighs. Also, his wings are basically the same as the original trios, so he looses the wings hanging off of his thighs and the unique tail parts on his ankles. He can console himself with the knowledge that he has the coolest name of the six. Oh, and if we're going for 'toon accuracy he should have a lighter face, but a dark face on him isn't as big a deal for me as it is for Skywarp and Thundercracker. Athodyd (Ramjet) is very close to G1 as well. While sometimes he had white thighs in the cartoon, sometimes he had black (and IIRC black is what Takara went with on the MP). White forearms would have been more 'toon accurate, but the black ones are still toy-accurate. And for those of you wondering about the name, an athodyd (short for aerothermodynamic duct) is a kind of jet engine and, if I'm not mistaken, synonymous with ramjet. Onto articulation: head is on a ball joint capable of rotating with good up/down movement, but not so much lateral tilt. Starscream, Thundercracker, Skywarp, and Thrust's wings are on a hinged peg so they can rotate and they can bend backwards to stay out of the way (or at least attempt to). The hinged peg is still present on Dirge and Ramjet, but it only holds a tiny part of their wings. The bulk of their wings are hinged and can be bent backward. Additionally, the original trio have a pivoting joint under the stripe in the middle of the wing, allowing them to open up and splay out in a slightly more IDW-ish fashion. Their shoulders have an inward butterfly joint due to their transformation, they can rotate 360 degrees at the shoulder, and oddly enough they're ratcheted for lateral movement and limited to 90 degrees. They've got bicep swivels, and like the old MP Seeker the port for the null ray can rotate independantly from the outside of the arm to the top or the inside (but it can't get to the back of the arm). They've got double-jointed elbows so they can touch their shoulders. Their hands are on ball joints so they have wrist swivels but they also have some play for wrist tilts. They have waist swivels. Their hips can almost do the splits with their hip armor on hinges, they can move their legs all the way backward, but due to the shape of their armor only about 45 degrees forward. They've got thigh swivels built into the hips. Knees are double-jointed, but even if you just use a single knee joint you'll get better than 90 degrees. While they don't have true ankle articulation, their toes can point downward and provide a measure of faux ankle tilt. To be totally objective, I've run into a few problems with these guys. In bot mode, the chests don't like to stay plugged in, nor do the panels that fold onto the backs of the legs. The panels that fold up onto the forearms don't peg at all, but the friction in the hinges seems to keep them all in place. The friction joints range from "good but could be better" to "I really wish this were better", but I haven't had any trouble getting them to hold a pose. The one place they did put ratchets has too much gap between the teeth and really should have been a friction joint. Keeping every panel, the wings, and the legs properly tabbed together in jet mode is a pain. As these are the only toys I have from the now-defunct iGear, I don't know if this is par for the course for them or not. However, while they're not perfect, there's a lot of good going on here. They're much more articulated and not so itty-bitty like the Classics Deluxe CHUG Seekers, and at the same time not as huge as the newer Leader-class CHUG Seekers. Personally, I dig the updated-but-unmistakable design and the choice to "upgrade" from F-15 to F-22. The transformation is fairly intuitive, with the only difficult part being where you pull the arms through the body. Honestly, I'm finding the iGear Seekers to be more fun to handle and transform than the original MP Seeker mold. This makes them, even two years after their initial release, probably the best Seekers you can get for any sort of CHUG/3P/non-MP collection, and unless you're looking for a G1-accurate F-15 or something that scales better with the MP line I recommend them.
  13. That's the rub, though. I'm not looking at Ebay prices for Invisible; I have someone that offered to sell his to me for $50 shipped. So it's buy his now, or pass on it and hope that Sphinx doesn't get more expensive than $100 when I'm more ready to buy (I've seriously got around $1000 in preorders right now). I'll try to watch some reviews of both tonight, hopefully from people who reviewed both. And no, Mirage doesn't have to be a perfect G1 representation, but he does have to be blue.
  14. So, while my collection is still largely combiner-focused, I've recently started looking/adding a few prominent non-combiner characters. While I'm NOT into MP and NOT looking start collecting MPs in general, the MP cars do seem to fit nicely with my personal head-canon size for an average Transformer. Some characters are important enough (to me) and some toys done in such an appealing way that I kind of know what I want. Some characters I'm less interested in and/or there isn't a toy out there that really speaks to me. Mirage is sort of in that second character. He always struck me as a dour character back in the day, and F1 cars don't interest me the way that regular cars do. But he was a pretty prominent character, and he's my buddy's favorite, so I do kind of want a Mirage. Now, I know that the consensus is that Sphinx is MUCH better than Invisible. Sphinx is also getting harder to find. TFSource looks like the only retailer that has him in stock, and he's $100. He's going for more on Ebay. As for Invisible, well... I have someone offering to sell theirs for $50 shipped. Personally, I don't think that Invisible looks too bad (he reminds me of Classics Mirage, sort of), and I'm not dead set on my Transformers being perfect G1 versions (I've got J4ZZ on preorder). I think if Sphinx and Invisible are the same price, Sphinx is kind of a no-brainer, but Invisible is pretty tempting at half(ish) the cost. What do you guys think? I know there are some MMC fans here, so I'm expecting to hear some "Get Sphinx!"...
  15. Speaking of old MPs, I was messing around with my Hasbro release of MP-06 Skywarp. That thing has NOT held up well. The torso just doesn't want to stay together, there's too many little bits you have to line up, the tolerances on the wing hinges are awful (no wonder I broke one of Starscream's wings), and he just seems both floppy and kibbley. I don't have any of the newer Seeker mold, but reviews I've seen make it seem awfully similar. Is it more improved than I'm thinking, or is everyone basically still hoping for a Seeker 3.0 or a 3P to do it better?
  16. I actually wasn't going to get J4ZZ, but people that have handled both have said that J4ZZ is better than Disorder. He's not a combiner, but like I said I guess it's time to get some non-combining favorites. So he and Striker Manus are going on my preorder list (the rest of which is the rest of the Poseidon and TFM Menasor guys).
  17. I have him on preorder. He sounds like (especially if he really does get an armor upgrade) he'll be sized right (or close enough) for my head-fanon, and I love how much articulation he's got. Unfortunately, The Chosen Prime said they don't expect him until late September, and we're going to be out of the country visiting my wife's family from the end of September until late October. My review for him will be a month behind.
  18. It's funny, there's constantly arguments at TFW about size and scale and MP vs CHUG... but it's all the same to me. I don't care about the official Sunbow scale chart; I see 99% of Transformers as being either tall, average, or short. And since my collection is pretty much entirely 3P now, and then almost entirely combiners, to me tall is a torso, average is a limb, and small would be Deluxe-ish. Tall guys should include team leaders, Optimus, and Megatron (which is why I'll be looking to replace Hegemon), average to me is just about everybody, and small would be for guys like Bumblebee. Is it canon? Nope. But it works for me. And that's why, while I picked up a few of the Hasbro MPs, I actually sold my Soundwave and stopped. MP-10 was already too tall for my head-canon, and guys like Star Saber and Ultra Magnus were getting ridiculous. I think I avoided the MP cars partly because I didn't feel like dealing with the hassle of importing them, partly because I'd pretty much gone all 3P, and partly because they're MPs and I was thinking that I just don't collect MPs. But if the KOs turn out to be a good fit for my collection (which I think is going to expand to include some of my favorite non-combining characters), I may give some of the MP cars a second look, as well as 3P pieces like Gundog and Sphinx.
  19. It's taken awhile, due to customs hold ups and flooding in Tianjin, but he's finally arrived! Let's take a look at Transform Mission's Disorder, the first figure from a "new" company (TFM is apparently an offshoot of Generation Toy, which itself seems to have been born from the ashes of Warbotron), and their take on Wildrider. Before we start, though... I know I don't usually talk about packaging. I save boxes in case I want to sell or store a figure, but I don't do the emgo thing and cover the packaging, and I don't really give it a thought beyond its utility. But take a look at this: That's an embossed slipcase for an embossed, textured, hard cardboard box filled with the good kind of foam and a glossy, embossed instruction booklet. It's easily the nicest packaging of all the 3P toys I've bought. Seriously, it's so nice that it makes me want to buy more TFM/GT figures. Anyway, moving right along, we'll look at the toy that came in the really nice box. I was on the fence about picking up Disorder. After all, I already have (and really enjoy) Fansproject's not-Menasor. Thing is, as my 3P collection has grown, the Fansproject/Maketoys combiners just aren't in the same scale as the rest. It was bad enough that Intimidator is significantly shorter than guys like Ordin and Feral Rex, but the worst part was how tiny the Stunticon cars were. T-Bone is smaller than a Hasbro Deluxe, while most 3P limb-bots are closer in size to Voyagers. So I figured I'd try at least one, and Disorder was the first one released. And, sure enough, he's taller than T-Bone and Combiner Wars Brake-Neck... ...and right in line with some other limb bots I grabbed for examples. (I'm told he also scales well with the MP cars; I don't collect MP so I don't have any to compare. But, someone's sending me a KO Prowl and a KO Wheeljack, so hopefully we can do a size comparison when the next guy in this set comes out.) Aesthetically, Disorder is checking a lot of the right boxes for Wildrider. He's got the mostly silver torso with the dark gray in the middle. The blue squares on his chest are from the cartoon, and meant to evoke the toy's sticker details, which Disorder with the red circles on this abs. He's also got the gray legs and red arms of both toy and 'toon, and a very cartoonish gray bucket head with spiked ears and red face. For the record, I prefer the 'toon heads on the Stunticons to the generic and same-ish toy heads, and the toy head was my single biggest complaint with T-Bone. And the inclusion of a clean, flat space to put a Decepticon emblem in the middle is a nice touch that I wish more 3Ps did. All-in-all, Disorder is probably closer to G1 Wildrider than either T-Bone or Brake-Neck, but as the G1 MP purists at TFW are quick to point out, there are significant differences, too. Thing is, he's not supposed to be either of these: Disorder is actually supposed to be IDW Wildrider. Very specifically, this one: To be fair, Disorder really nails that one, and a lot of the differences between Disorder and that drawing, things like the extra silver on his chest, are changes that make him more G1. Disorder's got average articulation for a modern 3P toy, which is to say it's pretty good. His head seems to be on a hinged swivel, but the bucket head and lack of neck means his up/down range is basically nil. His head rotation is hampered by a hinge on his back, but he's got enough range for natural poses. His shoulders can hinge outward about 90 degrees and rotate the full 360 degrees. He's got the requisite bicep and wrist swivels, and although his elbow is a single joint it gets you more than 90 degrees. His fingers are all molded as one piece, but they're on a pin so he can open and close his hands. The door wings on his shoulders are on a ball-joint and a hinge, so they can rotate and splay in ways that don't just get out of the way but can get you some dynamic poses. His waist swivels, and his hips are universal joints with the thigh swivel built in. He'll get 90 degrees forward, 90 back, and he can easily do the splits. His knee is a single joint that bends 90 degrees. His toes feet can point up and down a bit, and he's got a nice, deep ankle tilt. Disorder comes with just the one accessory: his gun. Curiously, it's molded in purple plastic- the only purple on the figure. It's got tabs on the handle that fit very securely into slots on his palm. Seriously, I wish all my toys held their weapons this securely. Disorder transforms into a Ferrari 599XX. I know that the G1 purists won't be satisfied unless he's a Ferrari 308, but I'm actually a fan of putting G1 characters into modern cars. And unlike T-Bone, Disorder is at least still a Ferrari. He's got nice rubber tires, and the side mirrors are rubber too so that they won't break. What really makes Disorder shine compared to T-Bone and Brake-Neck is the amount of detail TFM crammed into the alt mode. The front grill, the hood pins, the shape of the doors, the little wings on the C-pillars, the placement of the gas cap, the molding along the side, the brake cooling vents, the vents on the hood, the rear grill, the trunk pins, the rims on the tires, and the two big exhausts are all accurate to the real car. The only thing that's really missing are the vents in the molding under the mirrors. Now, a ton of people are complaining that the taillights are missing clear plastic or aren't painted, but that's actually accurate, too. The 599XX is a variant of the 599 that is track-only and not street legal. What you're seeing there aren't taillights, they're actually vents. Fans in the trunk suck in air and blow it out of those vents in bursts to separate the wake from the rear of the car. While weapons that mount on to jets and robotic beasts are fine, I'm not a fan of plugging guns onto the hood/roof/rear fender or a car. That goes double when you have a detailed, real-life car like this one. Fortunately, Disorder's gun folds up, and a slot on the side neatly matches a tab under the car's front end. All-in-all, Disorder's a really nice figure. He's got a few flaws- the front of the car makes a little backpack, but the backpack doesn't tab in place so it can move around on you. The way his arms transform gives them a tendency to want to bend backward just above the elbow. I'd have also liked to see some ratcheting joints, although to be totally fair the friction joints on Disorder are almost perfectly toleranced and I can't say that ratchets are really necessary here. I think his flaws are pretty minor, overall, and it's clear that TFM have put a lot of work into making Disorder a quality figure. Just on quality, I have no hesitation about recommending him. But he actually goes a little further than that, for me. See, when I started playing with Transformers as a kid, one of the reasons I was attracted to them (and Sideswipe was my first) was because they were real, cool cars that turned into robots. They lost their way pretty quickly after the first Autobot cars, though; even stuff like G1 Wildrider, that was based on a real car, was smaller, less detailed, and more simple. Newer stuff has lacked detail even without being based on real cars. Sure, there was the Alternators line, but the bots modes for Alternators seemed like more of an afterthought (and honestly, how many Subaru WRX and Mazda RX-8s does one need?). Disorder is the first toy I've played with that really reminds me of how I felt as a kid playing with my G1 Sideswipe. When you add that feeling to what is a quality figure all-around I'm finding that not only am I in for the rest of the TFM Stunticons but now I'm even thinking about checking out GT's Jazz.
  20. I don't even know what to say to this. I mean, yeah, I liked Enterprise. Yeah, I think it's better than Voyager. But better than DS9? That's insanity. TNG isn't even as as good as DS9.
  21. I think the premise was that one episode was a holodeck sim, not the whole series. Which is fine by me, because the series really ended on the episode before. All the finale really did pee in everyone's Cheerios.
  22. Relax, I think that's the little one GT was giving to people who preordered all of Gravity Builder from select Asian retailers. And that Optimus is a similarly small build-a-figure that's coming with their Stunticons. Not another MP. Speaking of the MP options, I agree with Scyla, something's off with MT's Despotron. That said, I think he might be the best over all. DX9's looks fantastic from the front, but he's carrying a ton of kibble on his back and you have a clear view into his hollow chest from his armpits. And Apollyon... well, he was better than MP-05, but that's about it.
  23. If it were up to me, he'd be a Nissan GT-R NISMO N Attack. That reminds me, in the supplemental comics and novels for the first movie, Sector 7 was calling Megatron "NBE-1" or "the Iceman." It was suggested that frozen Megatron was still at least somewhat aware of what was going on around him, which was how he had managed to learn English. It was also suggested that he was tired of being called NBE-1 and/or Iceman, which was why the first thing he said upon thawing is, "I am Megatron!"
  24. I'm still waiting for Aiakos to arrive at TFSource, but I combined the five I have. I'll get into it more when I do the review here, but suffice to say that Skullface isn't wrong, but he's also impatient, heavy-handed, and (IMHO) overly critical. I think that's why I like him. He's a nice balance for Benscollectibles and emgo's enthusiasm.
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