Jump to content

akt_m

Members
  • Posts

    1077
  • Joined

  • Last visited

Everything posted by akt_m

  1. I'm still trying to figure what vf is the grey and the blue one... Just curious, what program are you using to edit the models shadow3393???
  2. Moving the shoulder won't really solve the problem. You would need to modify the entire leg probably. This is from an earlier version i've made. It is too long and with it there is almost no space left to the upper leg... I have no idea how to do it without changing the torso. It was one of the main reasons i've never finished it... --edit--- See if this is better now: http://rapidshare.com/files/150433278/b7_q...nish_3.rar.html
  3. Resized the shoulders, moved it a little backwards. Moved some of the leg piece a little upwards.
  4. Did some little changes, see if this way is better... http://rapidshare.com/files/150382867/b7_q...nish_2.rar.html I doubt battle 7 is doable like the lineart. That's why i never finished it, got mad trying to do it by linearts.
  5. You did pretty fast. I see you forgot to resize/move the piece that connects the shoulder with the body. By any chance you don't know how to do the engines glow???
  6. Fell free to redo the UV maps if you want. Did all by automatic tools. Have no idea how the arms fit in ship mode... Finished in a hurry...sorry if there is anything very bad... http://rapidshare.com/files/150352497/B7.rar.html
  7. This is how the model is... i believe i won't have much difficult to finish the model, maybe some problems to do the texturing...
  8. If you want i could try to "finish" my NMC model (just need to do the bridge, and hands, would be easy for a untransformable unit), so you could use on your mod.
  9. Very nice work!! Would be awesome if you could do the DYRL version.
  10. Couldn't have expected less. We are at MACROSS world. If we could do the same at robotech.com probably the scores would be way lower. They would just say: "macross f CG looks crap, it just stand out and clash the cel animation, shadow chronicles was way better...".
  11. Thanks for the screenshots, actually the one i exported before even had LOD levels, is it possible with the CFHOD to just replace the shader/texture?? The VF-11b canards are all wrong, i guess they are 90ยบ from the fuselage, i did this way because i thought it looked cooler...
  12. That's really strange... Unless you changed the normals, is it the parallax shader that made it look fat??? I'm positive it should have looked near the screenshot i posted before. What did you use as the parallax map??? --edit-- Man now i see what you did. Did you ask to smooth the normals??? Just don't do it. cause it will look crap. If you can upload the ship.st shader i will try to export here.
  13. I always used Maya 5.0 to export everything. It has tons of bugs, but worked well with all the plugins. The ghost x-9 i think i exported with all the hardpoints i've made to make the missile bay open when firing. As for the textures there is a easy way to do them look better, just select the model, go to lightining/Shading, then batch bake, now in the "colour mode" you have to select occlusion (must set the values to have a good result). It will generate a black and white texture. Now you open it on photoshop, open your colored texture on a layer, on top of the colored layer you create another layer with the black and white texture, now you select to multiply it. Now your coloured texture should be shaded. To achieve good results you must not overlap any of the model U/V maps, (if they are mirrored there won't be any problems) If you do it it won't look good. And if you can post any screenshots of the VF-11 in game with the texture i've uploaded please do it, i really wanted to see how it looked in-game. Sorry if any of my writing seems confused, english is not my native language.
  14. Ok. Just going to upload it somewhere... File here: http://rapidshare.com/files/149141426/VF-11AAA.rar.html model exported as .obj texture as .png Do as you wish man!
  15. Use them man, no problems. If you want i can give you the texture i made to the VF-11 but didn't get exported to the hod files, couldn't find the ship.st shader at the time. Creating new madstates?? Just with Maya and the original model i guess. I could write what i still remember from what i learned at the time... And i barely access the relic forums, that's why i didn't see it...
  16. As i said at my thread at relic forums. Won't be working on newer nor updating any homeworld 2 ships... Even don't have the game anymore... At the time i was planning to do a Final Fantasy 7 mod for UT3, but meh too damn complicated for 1 person alone!! I also read how to do a mod for Sins of Solar Empire, but i would have to use XSI if i wanted to export the models, so i gave up before even trying...
  17. Once i asked if they wanted me to do some of the work. http://macrossworld.com/mwf/index.php?show...c=22064&hl= "anyway if you want i could try to help you guys with the project". i guessed no one wanted so i left it alone.
  18. Voted before the lock!!! thats what happened many times when a topic with poll was made..
  19. Hum... you are Macross007, you are the one who replied... yeah understood...
  20. I listen to The Beatles, Led Zeppelin, Franz Ferdinand, The Strokes. Sometimes The Doors too... Guns N Roses... that's all i can remember.
  21. I wonder who is JamesBond77, every single video where they mix robotech/macross, he is there to bash robotech.
  22. Nah, its not very well done, it just looks kinda good because of the texture job done with ambient occlusion. But now that i saw the link provided by Kelsain, i see i did it all wrong!! No wonder i couldn't go from figther to battroid.
×
×
  • Create New...