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  1. That's right campers, I'm back, again, on yet another different computer, and I have a new half-finished 3d model I'm looking for an opinion on. This go round, it's the transforming FW-190, the first human-designed variable mecha to go into combat in this alt history. It's kind of hunchbacked and possibly vaguely Krogan-looking, but that's just how it works out having a single, front engine to deal with. Unlike the previous planes, the propeller does not retract on this one - and while it wouldn't be powerful enough and thearms stow whwre the fuel tanks went in aircraft form, it could in fact mount the original double-stack 14 cylinder radial. The question I have for you all, is what do do with the head? Usually I have to cram on into whatever little space I have left over, to the point of needing to transform the head from some non-head-like shape that was all the space I had. This time, I've got ALL THIS VOLUME! (The big white block) with the only constraint being that the black "eyebrows" are the polygons where a gun port texture will go on for the muzzles of the twin guns rught in front of the cockpit, and I have no ideas at all! I feel like a wholesaler, shouting VOLUME, VOLUME, VOLUME! Up to the bottom third could also be split off and hinged separately to fill out the torso a little, which honestly speaking it could use. Still, anyone have any good ideas for what to put under those laser eyebrows? (It's also the first human designed energy weapons, BTW. They're big, draw obscene amounts of power, and generate enough heat to need their own radiator, but they never run out of ammo and that's a treasure beyond price.)
  2. Hey, I'm back at last with a new rendering of the Macross Fanracer. I changed the wings (again ;D) and added a pilot built in Poser. I wanted to replicate the feeling of an old photograph from the pioneers of aviation Find the other works on http://zpaolo.deviantart.com
  3. Stalingrad is an upcoming 3D war epic based on the Battle of Stalingrad in 1942. The film is directed by Fedor Bondarchuk, who received an Oscar nomination for his 2006 film The 9th Company (which was based on the Soviet War in Afghanistan). Hopefully, it's much better than that snooze-fest known as Enemy at the Gates. http://www.youtube.com/watch?v=_Da3EgZUA0Y Stalingrad @ IMDb
  4. I finally took the dive and ordered a Cube-3D printer from Staples. Here is the link: http://www.staples.com/Cube-3D-Printer-Silver/product_201876?externalize=certona . It is a hunk of change, but prices on printers have gone down drastically since I've started following this. I also like how it's basically 3d printing for idiots and it's supposed to work right out of the box... I highly doubt it will be so though. My main interest is just to create some low polygon count scifi recreations. Has anyone experimented with 3D printing? I think I saw some Macross replacement parts on Shapeways not long ago.
  5. Hello all, I'm an old time Macross fan and I used to do Macross related CGI work in the past, my latest project is building a 3D CAD model of the Macross Fanracer (or Fan Racer) Hikaru pilots at the beginning of the Macross TV show. I did some changes to modernize the shape a bit, and I'm planning to add more details soon... You can find other works on my deviantart page http://zpaolo.deviantart.com Paolo
  6. From the blog maxharddrive.blogspot.com I set out to make a 3D model of the 1/55 Ban Dai Valkyrie. I succeeded. I had a perfect toy size replica that needed to be scaled up to human size. Before I added the cock pit I mocked up a 6' pilot in the seated position (back then he looked like the Minecraft guy) and scaled up the VF model until he looked like he fit. The size I settled on was 63 ft 10 in long. This was years ago, it did not occur to me to look for the official specifications. I did look up the specs for the F-14 and at 62'9" my VF has 13" on it. That made sense to me. Bigger. Badder. Now. Look at a model of the star of the movie "Top Gun" the F-14 Tomcat. That pilot is not tom cruise, this guy is 6 ft tall. You see how it looks like the cockpit works? It looks like a pilot will fit and a RIO too. There is room for the landing gear and everything. Look at the VF model at the specified "official" length of 46 ft 7 in (14.23 meters) compared to the F-14. At first glance I would buy that there is a guy in there and that this thing can transform into a giant robot. But look at the pilot in this scale. It doesn't look like it works. He barely fits. The pilots feet and legs end up in the wheel well. We still need room for a seat (maybe two), instruments, landing gear and robotics. I am all for advanced miniaturized technology but this doesn't work for me. In my tests it just looked ridiculous and unrealistic. Take a look at the VF at F-14 size 62 ft 9 in (19.1 m). It starts to look better. The cone sizes start to match up. The pilots feet aren't on the floor. There is even room for my super awesome cockpit! In my measurements and test many, many years ago I arrived at the length of 63 ft 10 in. Have a look. The cockpit and ejector seat details are in the picture and it looks like it works. Compared to the F-14 in this scale the VF-1 looks more imposing , more bad ass. It looks like it can kill some aliens. Interestingly the wingspans also matched up at this length. Has this been an issue with anyone else making a 3D model? I can't imagine any of the other Valkyrie toys would do much better scaled up to 47 ft. Other specifications need to be reexamined, Weight and Thrust to weight ratio. There will definitely be new measurements when the model transforms to ger-walk and battle-oid mode. Well there you go. I put it out there for discussion. Should I petition congress to make it official? No. They can't get anything done. Internet gets stuff done. Revised measurement; 63 ft 10 in length 63 ft wingspan 24 ft hieght
  7. In case some of you dream to have 3d collection or embed it somewhere, your dream came true! (IT takes some to to load the textures) Macross Plus YF-19 (View in 3D) Macross Plus YF-21 (View in 3D) Macross Zero VF-0S Roy Fokker (View in 3D) Macross Zero SV-51 Nora (View in 3D)
  8. Tell me what you think internet http://maxharddrive.blogspot.com/
  9. 3D-Brainx

    YF-21 WIP

    Hello all! As I promised, I hereby start my wip thread for the YF-21. There is not much done yet, but the general shape is finished (no arms and legs), I0ll start with some details by sections and I'll then focus on legs and arms. Hope this doesn't take as long to finish as my vf-1 Cheers!
  10. Hello all, first post here! Just wanted to share with you guys my latest 3d work on macross. Hope you like it.
  11. Here's a little animation that I did using my recently completed vf-11b model. Why did I create a new thread instead of posting in the previous one? Coz I'm an attention horse. Plus I'd like to have a separate discussion on the animation alone instead of talking about the model and I plan to make more short, short sequences so I'll just dump them here. And I'm an attention horse. Spent quite a bit of time animating the individual control surfaces, although they're far from accurate coz I didn't do enough research. Comments are much appreciated! Watch it in HD too.
  12. Hi guys. This is my own attempt at modeling the VF-11 based on the 1/72 hasegawa kit. It's not accurate and there are many errors here and there but I just wanted to get it done as practise. I'll probably redo it from scratch once I get the actual kit as it's hard to find proper reference on-line. So far the cockpit is very basic and there are no landing gears yet but I will probably start texturing it first. This is where I need help from you guys. If someone has a hi-res scan of the stickers/decals and instructions/manual from the Hasegawa kit, that would help me a lot for texturing. The ones available online are not clear enough and the texts are too small to make out. I've also tried asking in the model kit sub forum but it hasn't been very helpful. Anyway, here are some basic renders without any textures. These are only renders with materials. The panel lines were cut into the polygon itself. Any comments/feedbacks would be greatly appreciated and I will keep them in mind when I work on the V2.
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