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Showing results for tags 'Flashback 1942'.
That's right campers, I'm back, again, on yet another different computer, and I have a new half-finished 3d model I'm looking for an opinion on. This go round, it's the transforming FW-190, the first human-designed variable mecha to go into combat in this alt history. It's kind of hunchbacked and possibly vaguely Krogan-looking, but that's just how it works out having a single, front engine to deal with. Unlike the previous planes, the propeller does not retract on this one - and while it wouldn't be powerful enough and thearms stow whwre the fuel tanks went in aircraft form, it could in fact
I continued straight on from modeling the FW-190 and roughing out a possible Toggel (Zzard command mecha) to the alien mook suit, the Klogg, but found the thing a real fight to figure out all the mechanisms for, and kept switching back and forth between two basic designs as one of the parts cleared up... then I discovered that I had two workable designs, intended for the same unit but related only in that they have two main engines and three omnidirectional vector fins, and use the same super parts. Which one is better, do you think? The Klogg Naro is based directly on my original paper sket
Hey troops, I'm making a variable Me-262 Schwalbe (plus HG.II version with 35 degree wing sweep instead of 18) but I have two nearly equal variants of the robot mode I can't decide between. Considered on its own I tend toward type 1, but with space-tech versions of the Lorins a VMe-262 HG.II would be able to make orbit on its own, and "get earth ready to fight the aliens" is basically the whole justification for Germany being the aggressor (by wiping out undesirable "weak" strains of humanity, communism, etc. - I never said they were the good guys!) Got sidetracked. Anyway, givn the emphasis