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MEMO1DOMINION

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Everything posted by MEMO1DOMINION

  1. SOL, HOPE YOU GO CHECK OUT JASONC HOUSE. RIGHT SMACK IN WHERE THE 405 AND 10 FWYS MEET. VERY CLOSE TO LAX FOR THOSE FLY INS HEHEHE
  2. SORRY BRO...HAVE TO WORK OVER TIME. HAVE TO PAY OFF A LOT OFF STUFF TO CLEAR MY CREDIT. TRYING TO BUY A HOUSE. HEHEHE
  3. I HEARD A RUMOR...... NAHH...I'LL WAIT TILL THIS ONE IS PLAYED OUT. *WATCHES FOR FLYING PIGS TOO* HEHEHE
  4. HMMMMMMM... FROM ANIME NEWS NETWORK.COM MOSPEADA http://www.animenewsnetwork.com/encycloped...ime.php?id=2532 AND FOR APPLESEED http://www.animenewsnetwork.com/encycloped...ime.php?id=2532 NAME THAT STAND OUT Shinji Aramaki http://www.animenewsnetwork.com/encycloped...ople.php?id=993
  5. HEY APOLLO LEADER... I WILL SEE YOU THERE. FINALLY, TO MET SOMEONE FROM THIS SITE OUTSIDE OF CALIFORNIA. SO, YOU THE ONLY MACROSS FAN OUT THERE???? HEHEHE
  6. I SECOND lebhead COMMENT. CAN ANYONE COMMENT ON ANY REPLY FROM BW/YAMATO ABOUT AT LEAST WORKING A DEAL???? IS IT GOOD ENOUGH FOR THEM TO LOSE MONEY TO DEALERS WHO PUT A HIGH PRICE TO SHIP THEM??? INSTEAD OF MAKING A DEAL SO THEY CAN MASS SELL IT AROUND THE WORLD??? IS THEIR PRIDE THAT BIG????? OH WELL. HEHEHE
  7. DR.MOVIE IS DOING THE CG DR.MOVIE WORKED ON MACROSS PLUS MACROSS 7 YUKIKAZI BUT NO MACROSS ZERO???? WHAT GIVES??? THING IS, NOW THAT WE KNOW WHO IS DOING THE CG, AND WHO IS WRITTING THE STORY. WILL THE NEW SERIES BE ANYTHING LIKE THE OLD? WONDER IF YOU GUYS KNOW IF SOME OF THE OLD ANIMATORS STILL WORK AT THE SAME COMPANY? DR MOVIE NEWS http://www.animenewsnetwork.com/encycloped...any.php?id=1175 DR.MOVIE OFFICIAL SITE http://www.drmovie.biz/english/company.htm
  8. JUST TO ADD. FROM ROBOTECH.COM (POST BY Odyn AND Darkwater Animation magazine Nov. 04 NEW ROBOTECH SERIES INFO It will be a 90 Minute Feature on DVD and VHS coming on out in 2005. It will have characters from all three chapters of Robotech. “With Bernard and a new cadre of characters that will battle a new menace.” (hopefully not phantom) The article states that it’s 40% CG and 60% 2d. The 3d software used has been Alias’ Maya, Discreet’s 3ds max, Shake and Combustion. Tatsunoko is noted as playing a strong role too. Ford Riley wrote the Script and Kenji Terada was consulted to help out too. Ford Riley "Megas XLR" (2004) "ChalkZone" (2002) "¡Mucha Lucha!" (2002) "Teamo Supremo" (2002) (and story editor) "What's with Andy?" (2001) "Teacher's Pet" (2000) (and story editor) "Angela Anaconda" (1999) "Recess" (1997) "Timon and Pumbaa" (1995) This list was taken from IMDB, so it might not be 100% accruate. Kenji Terada (FROM ANIME NEWS NETWORK) BAOH (OAV) : Screenplay Cat's Eye (TV) : Script Dancougar - Super Beast Machine God (TV) : Screenplay Dirty Pair (TV) : Script Kimagure Orange Road (TV) : Episode Director, Series Concept Kimagure Orange Road OVA : Screenplay Kimagure Orange Road: Summer's Beginning (movie) : Screenplay Kimagure Orange Road: The Movie : Screenplay Maitchingu Machiko-sensei (TV) : Script Plawres Sanshiro (TV) : Script St. Luminous Mission High School (TV) : Original story Ushio & Tora (OAV) : Screenplay Wedding Peach (TV) : Script FOR MORE INFO THIS MONTH, CHECK ARTICLES IN THESE MAGS. this week - Animation Magazine Oct. 27 - NewType Nov.(?) - Anime Insider
  9. NOT SO FAST.................. ABOVE SAYS THAT THEY (BW) THOUGHT IT WAS TO EASY......FOR A DEAL TO BE STRUCT. NOT ABOUT PULING OUT OF A FUTURE AGREMENT BECOUSE OF HG. BW ALREADY KNOWS WHO IS WHO ON THE LEGALITY ISSUES. JUST THAT MAYBE, MAYBE, IT IS BETTER TO WORK ON A BETTER PROPOSED DEAL THAN WHAT THEY HAD PENDING FROM PAST ARRANGEMENTS. YOU KNOW.....DON'T SCREW IT UP AGAIN AND MAKE SURE WHAT BOTH SIDES ARE GETTING..... OR WE MIGHT START A HG/BW DEBATE PART DEUX ALL OVER AGAIN HEHEHE
  10. MAYBE A VOTE COUNT..... FOR THOSE WHO HAVE THEM...
  11. SAW RTSURFERS REVIEW IN ROBOTECH.COM...AND THOUGHT I PAIST IT HERE TO SHARE. HE GOT SOME GOOD POINTS...DON'T KNOW IF IT WILL ADD TO WHAT YOU GUYS ALREADY KNOW...BUT EH... HEHEHE rtsurfer My review of the Alpha MPC (first hand experience)... It very sharp looking, in all modes although I think the battloid may be a tad bit more spread out then it appears in the series. Fighter length: 9 1/2 in. (24.13 cm), width: 6 3/8 in. (16.1925 cm) Guardian length: 7 in. (~17.78 cm) Battloid height: 6 1/4 in. (15.875 cm) *I believe it's approximately to scale with the VF-1 MPC's. It feels heavy and was larger than I expected. It looks delicate but once you get comfortable with pulling and pushing on the parts transform pretty easily. While transforming it gets really loose and floppy, but seems to firm up nicely once you get it completely locked into each mode. The first time I transformed it I didn't extend both legs and arms all the way and saw a snap someone had online last night the same way. It has little pins and notches that make sure you have it correctly oriented in each mode. These are on the tips of the wings, arms, legs, and back of the cockpit/fore wing segments. Getting these in place makes all the difference when firming it up. Also a set the nose wing segments rest on when in place for Fighter/Guardian modes. Problems-- First those that seem to be intentional and/or not well thought out during the design process... The sensor pod is too big and/or the shoulder compartment is too small. Either way you have to add and remove it each time you go to and from Fighter mode. Just pushes on the shoulder hatch with a little pin. I say they knew about this because the packing is designed so it's really difficult to get the sensor pod out which is good for keeping it safe if you decide not to keep putting it on and off. The main reason it won't fit in the compartment is it's too long and the little antennae deal makes it too wide. It appears the reason it doesn't fit may be to allow for the swivel/extension mechanism for the torso in Battloid mode. Something interesting I didn't notice at first, it has the little lifting arm Scott uses to get the cyclone out though it not accurate -- widened to the fill the whole shoulder compartment and the actual arms are just etchings in the compartments sides. I suspect this was to hide the torso mechanism mentioned above. The aft landing gear are too small. Very little clearance, in fact it sits on the 3 landing gear and the chest thruster. It is difficult to get the aft gear to stay down when you put the fighters weight on it but they will if you keep trying. The little hatches appear delicate and diffecult to open at first but like all the hatches and cockpit seem to be fine once you get them open for the first time. The front gear's hatch was more difficult to open, I was afraid I'd break it (seems to be slightly crooked) but opens and closes once you get it started moving. I'm told all Legioss/Alphas on the market have undersized aft landing gear. I've been told they really should be the larger and slightly distorted carrier gear. Another problem which isn't a big deal is the gunpod in fighter mode. In order to mount it on the wings you have to remove the clip. Isn't too difficult and clip clicks when you reinsert it properly. The handle and stock are adjustable for mounting and probably posing as well. They are tiny but seem tough enough for handling without any problem. And finally the stored Cyclone is about 1/2 to 1/3 the size it really should be and the storage compartment(s) (designed for storage in the chest thruster -- has a small sliding hatch; or the shoulder compartment when closed in fighter mode if you chose to be more accurate to the series) could probably have held it at scale. Be careful not to loose it, tiny thing and easily falls out if not careful. Other problems... (these will probably only be problems if you're not careful while transforming and playing with it.) The one I'm reviewing (#212) had it's right hand off, though not neccessarily broke. Apparently the wrist pegs aren't tight as they should be and if you pull or use them too much or with too much force might come off. It could be glued back on but would restrict movement of the wrist. As an alternative it might could have the peg built up then forced back on? Also, the hands are very articulated, folding thumb, forfinger and rest of fingers as a group. Make sure you ball the hand into a fist before flipping it back into the arm/thruster and with the palm side up/out or the arms won't go all the way back in. The knees have little pegs on either side that guide them when they slide in all three mode to complete the look. Be careful as they will pop out of the knee/grove. They are easily poped back in if you very carefully press in on each side while pressing in/down. The tail fins have basically the same problem, once all the way up in Fighter mode when you spread them they sometimes pop off the hinge if you use too much force (someone said this may have been intentional to keep them from snapping off). Fortunately if you line up one end of the hinge then carefully the other they will pop right back on. Some tips (if you want them )... I had a problem at first getting the arms, legs, and wings to all begin transforming from or into fighter mode as they tend to overlap at one point. But with practice becomes no problem at all. When you transform make sure you pull everything out or push it in all the way to firm up each mode. Make sure the little pins and notches are inplace as well can make a difference in how firm it seems. When you fold the nose back and the nose wing segments together, make sure you line the wings up so the little pins fit the notches on either side of the front landing gears hatch. It doesn't exactly lock in place and can tend to become loosened up if you play with it in battloid mode but for posing getting the notches in place will keep it in place well enough. When sliding the nose and nose wing segments up against/onto the front of the body, I found it would snap in easier if the head wasn't completely stored yet. Then the head seems to snap in place up under it easily enough and making it tight. One of the arms didn't seem to want to retract all the way in fighter mode, though it would stay once you get the arm pin into the top of the fully retracted and pinned together legs. That same arms shoulder missile hatch kept wanting to pop open but would stay closed once the arm was secured. To sum it up-- Overall it is a beautiful toy that is suited for play, though I suspect some of the joints would loosen up considerably over time if played with alot. It appears to go into all the modes pretty accurately. It looks delicate but seems to be pretty sturdy as long as you don't get too carried away with it. The cockpit isn't overly detailed but looks really good with the detailed pilot in place. Has nice little touches like translucent colored inserts for lights. It seemed to be molded pretty well and didn't notice any paint errors. Overall I'd say it is a pretty good facimale of what's seen in the tv series. Now I wouldn't pay $80 for it but that's just me, if you have or would pay that price for a similar toy than I'd highly recommend picking one up. Oh one last thing, it has a little hatch with a metal pin hinge that barely opens. It's just behind the shoulder hatch and has a very limited space under it. At first glance it seems to serve no purpose. It can be used to allow the shoulder hatch to open and close without extending the torso though I suspect it has a greater purpose down the road -- the connection point for the Beta MPC. I think I pretty much covered everything.
  12. RT: THE UNTOLD STORY I HAVE MY COPY. GOT IT AT COMIC CON FOR 10 BILLS. HAD TO WATCH IT DRUNK TO UNDERSTAND IT. NOT BAD AT ALL IF YOU ADD YOUR OWN STORY LINE FROM S RT: SOUTHERN CROSS. HEHEHE OTHER THAN THAT. SOME SCENES KILL IT BECOUSE YOU USED TO THE RT STORY OF SC.
  13. ALL THINGS A SIDE.... THE ONLY THING I DO NOT LIKE IS THE 8 PLAYER ONLINE GAMING. THATS 4 VS'S 4 WISH IT WAS 8 ON 8 LIKE SOCUM2.... THEN I CAN TAKE SOME MACROSS FANS OUT WONDER IF ALIENS WILL GET IN THE WAY WHEN WE ON A WAR...PUTS A NEW NAME TO CAMPING... HEHEHE
  14. TOM...... THAT'S THE BEST QUOTE I EVER SAW.
  15. RIGHT ON EXO I NEED SCHEMATICS, PICS, BLUE PRINTS...THE WORKS. ALSO, IT WILL BE BIG. HAS TO FIT IN TH EMOVIE THAT I AM MAKING. PLUS I WANT TO SHOW IT OFF AT NEXT ..OR THIS YEARS MACROSS CON HEHEHE
  16. HEHEHE CAPS IS STUCK..SORRY. WILL KEEP MY TYPING LIMITED.
  17. I AM GOING TO DUE BOTH. THE MACROSS VERSION AND THE ROBOTECH VERSION. JUST AN IDEA WHILE DRUNK ONE DAY. AND IF IT GET'S TO COMPLICATED, I WILL TRY TO WORK ON ONE WITH THE REMOVABLE ARM ATTACHMENTS. FOR THE PLATFORMS FROM DYRL AND THE SHIPS FROM ROBOTECH. WILL PUT UP SOME KITS THAT I MIGHT FIND OUT THERE AND PUT THEM UP LATER. AND IF YOU CAN HELP ME WITH SOME LINKS TO MODELS THAT CAN RESEMBLE ANY. ANY HELP IS APPRICIATED. THANX ALSO, IT WILL BE A BREAK FROM WORKING ON MY SCRIPT FOR THE MOVIE I AM WORKING ON ALSO. THANX.
  18. LOOKS LIKE A FAN FIC ART... WELL DONE THOUGHT. HEHEHE
  19. I LIKE LUNK....... HE BETTER DUCK OR GET HIT BY A UFO. HEHEHE
  20. HEHEHE YOU GUYS MADE ME SPILL MY BEER!!!!!!!! HEHEHE
  21. JUST PLAIN .................."WOW" REALLY MAN..THAT IS GREAT. I AM SHORT IN FUNDS...WILL TRY TO GET ONE...SOON HEHEHE
  22. YOU KNOW I GOT LOTS OF GOOD THINGS TO ADD TO OTHER MEMBERS REPLYES. BUT ON THE LOWER LEGS....AS YOU CAN SEE, ONE LEG IS FORWARD BUT AWAY (HER LEFT LEG) GIVING HER A SMALLER FOOT, BUT A BIGGER SHIELD..ABOVE ANCKLE. WHILE ON HER RIGHT FOOT, IT IS REAR BUT INFRONT. FOOT IS BIGGER BUT HER ABOVE ANCKLE SHIELD IS SMALLER. JUST A CRETUIQ. BUT YOU PICKED MY FAV COLOR...BLUE...AND LIKE IT. WISH I COULD DRAW LIKE YOU MAN...SO FREE HAND. HEHEHE
  23. ARCHER, HUNTER, BOWMAN...... WILL THE NEXT HERO BE SPEARS, JAVLIN, RAIDER...... MAYBE MACHETTE.....MY FAVORITE. HEHEHE
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