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Everything posted by JB0
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http://www.gamefaqs.com/search/index.html?...m=All+Platforms Pick your version, and select codes.
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That explains that.
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Still rather restrained. Though I didn't know the cheat codes unlocked FAST packs.
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They were promising translations? That's funny.
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That's all that's in it? Sheesh, I'd've thought Nintendo would know better by that point. the snes was really easy to fix. The usa sytem has 2 pegs in it which block the japanese cartridges due to their shape. this is what i did to mine. http://www.gamesx.com/importmod/snescon.htm the chip you said, only stops you from plaing pal game on ntsc systems. I know that. The first run of US SNESes didn't even have the blocks. I thought that they upgraded the electrical side of the lockout scheme after the SNES, since they knew physical diffrences were meaningless. But I don't care enough to look it up right now. Those cheated. They had NES and SNES clones inside them. The clones ignore the lockout chip, because they don't have a matching one. could you play pal games? Assuming they weren't timing sensitive, or Super Mario RPG(possibly other SA-1 coprocessor games, I can't recall). All the lockout chip does on the NES and SNES is muck with the reset button. On the NES it pulses reset once a second until it syncs with the chip in the cart. On the SNES it holds reset until it syncs with the chip in the cart, which is a bit cleaner from an aesthetics perspective. This is due to it's origins as a jury-rigged hack to a system that had no lockout provisions. More complicated configurations would have necessitated actual hardware changes that would require software modification. Mario RPG has a modified cart-side scheme that prevents ROM reads if the lockout chip hasn't synced. This was mainly to prevent europeans from importing the US version. Disabling the lockout chip through either passthrough dongles or cutting it's connection on the board was popular in Europe due to the crappy state of the market there. You can also do software detection of refresh rate to augment the regional lockouts as well, so a disabled(or even swapped) lockout chip won't enable you to play the game(though a video mode switch will, and I think that's possible on the SNES). There's no comprehensive list, but a lot of software did this. Again, it's only effective to segregate along the lines of Europe/US+J. Annoyingly, one of the games that DID do it was Terranigma, which is supposed to be a very good game, but the translation was only released in Europe.
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*shrugs* Most of the swearing felt out of place to me. I never said they were covering up a bad movie, just that they sprinkled profanity in at random to push it from PG-13 to R. I'm generally a pretty good judge of what'll be a bad movie. The last really big dud I miscalled was probably The Core. And that was so bad it WAS funny.
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I hope he doesn't fart.... The last R-rated movie I saw would've been a lot better as a PG-13. They injected profanity in as many random lines of dialog as they could for the sake of getting an R, and it made for some comically bad lines. 413069[/snapback] I'm moderatly curious what movie this was. 413098[/snapback] Was called "Inside Man". About a bank robbery. Neat movie. And I guess the lines weren't really bad as much as they were blatantly out of place.
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That's all that's in it? Sheesh, I'd've thought Nintendo would know better by that point. Those cheated. They had NES and SNES clones inside them. The clones ignore the lockout chip, because they don't have a matching one. You can't spell ignorant without IGN, as they say. I've got a dim view of the gaming media as a whole.
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I hope he doesn't fart.... The last R-rated movie I saw would've been a lot better as a PG-13. They injected profanity in as many random lines of dialog as they could for the sake of getting an R, and it made for some comically bad lines.
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How? I've never seen a trick to allow unlimited FAST pack. That'd add a lot to my enjoyment.
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Yes. DVD didn't make a lot of use of it beyond multi-lingual disks, either. Actually, that was only PART of it. All NES releases outside of Japan had a regional lockout chip(initially. The NES2 has no lockout chips, because Nintendo no longer cared). Japanese carts, lacking chips, worked in no one else's decks. The form factor was also diffrent, both to avoid the look of a game console(remember, retailers thought video games were a dead fad, so Nintendo had to go to a lot of effort to even get the NES into stores) as well as to add pins for the lockout chip. Beyond that.... there were TWO DIFFRENT lockout chips. One was used in the Americas, another in Europe. While the form factor for both regions was the same, carts were NOT interchangable. The SNES continued the use of 2 seperate regional lockout chips, and added form factor variances so they could use the US chip on japanese consoles without carts being swappable between regions(I suspect the SNES actually uses leftover NES stock, especiallg given much of it's design was done with an eye towards backwards-compatibility). I'm not entirely sure how the N64 lockout is set up, but I guarantee it isn't form-factor-only. Right. No portable has been, because there's a good chance that, for example, someone in the US armed forces might be stationed in Australia or something. If you actually go through the list, a lot of those games ARE locked.
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Not necessarily. There are still analog cable services and analog satellite services. Those are NOT carrying digital signals. Totally irrelevant to the discussion. Depends on reception, among other things. I'm aware of the diffrence. I COULD have listed every step along the way, but chose to go for the extremes only and specify that there was a range in between. Personally, I don't think a set should legally be allowed to call itself a DTV set if it's a standard-definition display. The mass market has no comprehension of the diffrence between DTV(any ATSC source), HDTV(only the higher ATSC resolutions), and non-ATSC digital sources. And while things are better than the early days(when I gather TVs would only display those portions of the ATSC spec that were < or = their native res), I still think an HD resolution should be required after all the hype about superior image quality. I've seen some odd uses of SAP before. Got one station that plays the weather radio robot on SAP. If I recall, another keeps a semi-constant newscast running on it. Interactive TV's been done before too, actually. The early days of cable did it. I'm not expecting a much better showing on either feature this time around. Agreed. The movie industry likes region codes, sadly. And any new video standard initiative has to recieve the movie industry's support. Far as games go... Sony's abandoning region coding for games on the PS3, but the system is a joke. 360 sticks with the "publisher's choice" policy from the XBox 1. And publishers choose lockouts. I don't recall any statement from Nintendo about the Wii, but given the NES STARTED regional lockouts in games, I don't have a lot of hope. Ignoring the political angle...So HDTV reveals to the world what the more intelligent people already knew? Sounds like a plus to me.
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*sighs* Can we move on from Masterpiece Starscream and where everyone thinks the design compromises should land? Behold Pretender Starscream! They found a way to NOT throw tailfins away while still getting a semi-cartoon-accurate design! And the solution sucks!
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Cutoff for analog in the US is scheduled for 2009, last I heard. It's been floating, but they think DTV adoption is picking up enough that they won't roll this one back. 412643[/snapback] anyone getting satelite or cable already is getting dtv. A. There's analog services still. B. DTV within the context of this discussion SHOULD be understood to mean ATSC spec, not any video which is transmitted in digital format and viewed on a TV. Digital cable and satellite typically have WORSE image quality than a good NTSC reception, because they're overcompressed to squeeze more bandwidth out. Which is getting you something diffrent than digital cable. And the level of benefit you'll get will vary greatly with actual hardware setup. An upgrade box on a standard NTSC set gets the worst, and a native HD set with integrated ATSC tuner gets the best. Multiple audio channels and subtitles are already supported on NTSC via SAP and closed captioning. Of course, SAP has seen very limited support and closed captioning sucks if for no other reason than it's VERY sensitive to noise.
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Ya know, I'm getting a sudden urge to go hunt down a vintage Shockwave. This thread is becoming bad for my wallet.
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Only works on your first run on a file, and only on levels after you've actually unlocked FAST packs.
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They needed some levels on the lunar surface then! 'Sides, last I checked the GU-11 didn't have a Megabuster sniper mode either.
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I thought it was odd that the bridge crew died in Robotech when you can clearly see that the bridge is completely intact after Kamjin/Kyron rammed them ... of course after finding out what Robotech really was I saw why they killed them off. 412882[/snapback] I thought they avoided showing the final shot of the damaged but undestroyed Macross in Robotech for that reason. It's been ages though, and the last time I saw it was on Cartoon "Let's edit a pre-edited show because we'd like more commercials" Network. I was more bothered by the lack of SDF-2 either way. 412883[/snapback] They made a very clear shot. Kamjin's ship hits the right shoulder of the SDF-1 and you can still see what is left of both cannons and the bridge sitting right inbetween them. All Kamjin did was destroy the right arm and shoulder along with the outer right edge of the SDF-1's torso. I watched the sequence just a few minutes ago to be sure. Kyron should have said "Damn it!" before he died because he failed. 412887[/snapback] M'kay, so it was a half-assed Cartoon Network edit. That gives me a dimmer view of Rawbooteck.
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I thought it was odd that the bridge crew died in Robotech when you can clearly see that the bridge is completely intact after Kamjin/Kyron rammed them ... of course after finding out what Robotech really was I saw why they killed them off. 412882[/snapback] I thought they avoided showing the final shot of the damaged but undestroyed Macross in Robotech for that reason. It's been ages though, and the last time I saw it was on Cartoon "Let's edit a pre-edited show because we'd like more commercials" Network. I was more bothered by the lack of SDF-2 either way.
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I'm sure there is. It's probably something decidedly non-nerdy, like a major sporting event.
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In Robotech he dies. Kamjin's final kamikaze run destroys the SDF-1 and kills everyone aboard except Lisa. I think this is where the confusion comes from. In Macross he lives, as does everyone else(except Kamjin and Lap'lamiz). The Macross is heavily damaged by the kamikaze run and is later rebuilt "movie-style," with ARMDs replacing the Daedalus and Prometheus.
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I finished Battlecry. Limited mecha options prevents me from caring enough to do it again, though. I REALLY want to use the FAST packs and GBP in actual missions(yes, I know the FAST packs are available in space missions. I like the ground missions more). And the QRau! I have a freaking QRau, and it's useless! I'd also like to get my destroid on. I was really disappointed that there wasn't a single destroid mission.
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Hey now... Mecha masturbation is what these shows are all about. 412830[/snapback] I don't mind mecha masturbations, in their own threads... 412834[/snapback] The politics of miltary spending, then?
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So yeah... I've seen the trailer now. My inner nerd objects horribly loudly to the fact that they're using Spirit/Opportunity to fill in for the Beagle 2, which wasn't even a rover(it was a robot arm on a platform. The ESA needs to focus more on coolness next time.). The rest of me likes the all-too-brief shot of a giant robot beating the crap out of the rover. But enjoys the transforming logo more, and giggles like a drunken schoolgirl when it folds into the autobot logo at the end, even though the Decepticons had a better emblem.
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Assuming I can pry my fingers off the GBA long enough to post? I consider such title treatments generally stupid. While I would understand the logic if this was Sakura Taisen or Katamari Damacy, where they're known more by the japanese name, there's no such reason in this case. The fans ALREADY know it as Wars. Heck, Bandai even uses Wars in their japanese material. It'd be like releasing Macross as Chou Jikuu Yosai Macross instead of Super Dimensional Fortress Macross or Super Space Fortress Macross. It's not really more authentic, it's just less comprehensible. ... Ah well... at least it's not a "totally authentic" Supaa Roboto Taisen. Atlus has their limits. And really, it's just the title. I consider it a retarded move, but it's not going to hurt the content any.