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Cdr Fokker

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Everything posted by Cdr Fokker

  1. Talk to Lestat about that. (Nanashi can probably comment on it as well). IIRC, it's due to a translation from the Zentradi characters from the "truce" scene in DYRL? and thus is correct (and "more correct" here... remember, this is a DYRL project)
  2. Sorry for any Zjentohlauedy-lovers out there, but they are no longer the most powerful race in-game... The Meltohlauendy Flagship and Standard Battleship aren't fully armed yet, and the Meltohlauendy High-Speed Cruiser isn't in those pics either (it needs even more work still).
  3. I have a set of five that I got from MW (or rather from a member on the boards) a good while back. Possibly the ones you're looking for: FAST-pack-equipped Hase Skull Squadron Battroids, with appropriately-colored backdrops behind them (one for each, and one of all four). I have them uploaded to my personal webspace here. Please don't abuse the bandwidth there, though. Also, if anyone recalls who originally put together these wallpapers (or if he/she sees this), please say so, so that we may know who to thank.
  4. CIWS - Close-In Weapon System(s) Primarily used for anti-missile defenses; the CIWS Phalanx is pretty well-known. Last I knew, nobody had CIWS fully working. I have it close, but it doesn't work as often for player-controlled ships (works great on the CPU ships, though... which isn't too much fun.)
  5. ? What mod? There already are a good number of tracers coming from the Cal against incoming Regults and Dejuuls. Once I get CIWS emplacements working a bit better, I'll put some of them on the UNS ships as well.
  6. HW2 allows for different attack stances - that is, different attack patterns against different ships. For example, all capital ships will not bother moving at all when attacking fighters, but will move appropriately to bring guns to bear on other capital ships. And multiple targets can be under fire at once. I should probably go play around with CIWS again, too.
  7. Well, a few things: 1) It just makes it the longest; the main portion of the ship is only around 260 m long - the rest is just the main gun. 2) It has to house and provide power, control, etc for the big gun. It's another one of Lestat's, so we'll have to await any more explanation from him.
  8. Currently the NV has 64 standard beam cannon emplacements, 28 SAM emplacements, 4 main beam cannons, and its main gun. However, that's just because it is incredibly boring to rig ships for weapons. It will have several hundred total gun emplacements in the "final" version (total meaning beam cannon, SAM, and AAA). Some thoughts on "balancing": 1) Regults can't inflict much damage on capital ships. Valkyries can (RMS-1s). 2) Zjentohlauedy capital ships may be big and bad - but you can't requisition huge numbers at will (okay, so the actual Zjent fleet is huge - but the game is dealing with small-scale fleets to begin with; and so why would Zjent "HQ" send loads of ships to deal with something considered "small"?) And even if they are requisitioned, you have to wait until they arrive from who-knows-where. 3) On the other side of things, Regults are extremely cheap and abundant. But they aren't as versitale as Valkyries, nor are they well armored. 3) Zjent cap ships are big - very big. Very big things become harder to turn to bear all weapons. 4) UNS = reaction weaponry. 5) Zjent = no repairing. UNS = repair at will. Things tend to work themselves out, like they should. People always get way too caught up in "balance". True balance includes more than just the damage and armor of units; it revolves around tactics and skill as well.
  9. The Zjentohlauedy have just gone from being the weakest race in-game to the most powerful. Please note that the effects are completely temporary (stock HW2 ion effects) - I haven't had time to do the effects yet because prepping the NV took so long (and I had problems getting it in... something to do with the engines, I found out. Maybe HW2 doesn't like having 16 engine points?) Also still needs animation in addition to effects.
  10. Three more ships in now: Zjentohlauedy "Moluqe" Automated Mineral Pod (animated) Regult LMC Regult HMC Nupetiet-Vergnitzs is currently being rigged (weapons). Screens to follow soon - once effects for the new ships are tweaked, so that they can be shown more completely.
  11. NURBS are overrated. Except many more updates this week, as now finals are over and I am on break (which means more time to get ships in-game)
  12. That pic is not the current model - we reverted back more to the original design (not the new, the original) right after Major posted those pics.
  13. Seems you're forgetting the scale of the design as well - it's operated by several pilots, not just one (think the Zjent Quel-Quallie). I still think the original design is best (which is actually more of what we have now).
  14. I thought that VT-1 looked nearly identical to yours... I guess it is identical!
  15. Audacity, man. Open-source sound editing app. (Google it) Nanashi has also expressed interest in dealing with some of the audio work, and he said he was experienced with some of the better apps out there.
  16. That's why it's called a work in progress (WIP) - the point was that we're now getting the main gun effects in properly. (Actually, I'm setting about working on the more finalized version now). I also have yet to put in the actual main gun (but that will be done tonight - hopefully - as well).
  17. Another WIP/teaser: If you see this, run. FAST. Another shot
  18. Regults are in... need to do effects for them still (and take some screens).
  19. Warning! The following image contains graphics content: VF
  20. Awesome. Try to get it to me ASAP in either .3DS or .OBJ (.OBJ preferred). I should be able to get it in-game quickly (without animation, though).
  21. IRC is back up. Everybody is welcome (as long as you don't cause trouble, which I'm sure you won't). irc.gamesurge.net #dyrl
  22. They're stock HW2 capital ship "engine glows". I haven't had any time to really look at trails much. Other things have much higher priority.
  23. The Calliara SDDD is now in-game. Docking facilities are fully operational (though one path neeeds to be tweaked). Weapon systems are in place. Hatch animation underway.
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