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Everything posted by The Original Cobywan
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Upscaling a classic: yet another massive 3D-printed SDF-1
The Original Cobywan replied to tekering's topic in The Workshop!
You are doing the right thing by not selling your mods. But I wonder if you and Senovis/Vertex Nebula could do a special arrangement where you could "license" his base work that you tricked out so beautifully? (I'm just not looking forward to doing what you already have done with the mesh we purchased.) -
I can't figure out how to get the file to download. All I get is a prompt to install software for their platform.
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Whats Lying on your Workbench MK IV
The Original Cobywan replied to Urashiman's topic in The Workshop!
I've posted some stuff in the Fan Works section. I came back about two years ago when I left Facebook. ( I ended up going back to it last year.) -
Whats Lying on your Workbench MK IV
The Original Cobywan replied to Urashiman's topic in The Workshop!
I created that hinge upgrade kit decades ago. Sold the patterns shortly after. I wonder how many hands they've passed through over the years. That price isn't that far off of what I was asking back in the 20th century. -
Best 3D printer for Macross prints...
The Original Cobywan replied to Jasonc's topic in The Workshop!
I wonder, are there any of the Formlab's resins that don't work with the new machine? -
How about an addendum instead? I can't handle getting another set.....
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I'm really struggling with my render settings and setup. In an attempt to get a better sense of realism in the image I found a free Aircraft Carrier on Sketchfab to plant my model on. https://sketchfab.com/3d-models/ofs-kestrel-d40d8d249ed94cb5a7c5c48a668f5e6b p.s. The cockpit interior is by Pablo Roldan. Found for free online. I will me building a TV version for this when I feel good about the rest.
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I'd wager they will start with a sportscar in Skull Leader livery.
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Looking for SDF-1 Macross and SDF-2 Megaroad and VF-4 3D models
The Original Cobywan replied to Radd's topic in Fan Works
https://cults3d.com/en/search?q=minivalks -
Yeah. It's not a quick set of skills to pick up. I've been using Blender for 4 years now. I only just recently become confident enough to try this subject.
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I haven't stopped working on this. It's just most of the progress I've made isn't anything that shows up in renders. I have come close to wrapping up the tail block/back pack.
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I went ahead and collapsed the modifiers into a medium resolution mesh to play with rigging and bones. I feel like there are some proportion issues I should address soon.
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I got super frustrated trying to sort out how the canopy shield can deploy during transformation. I decided to do something simpler and attach the aircraft to the ground in my renders. If I didn't decide to learn mechanical rigging it would have been easy as pie. but...... Ouch my brain hurts.
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1/32nd.
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I'm not quite ready to get into texture mapping this mesh yet. So I compromised and made virtual decals that are warped onto the surface.
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I've been using a non-destructive boolean modifier stack on the paneling until I feel it looks good enough for me.
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I took a break from this for a few weeks. I think I'm satisfied with the proportions on this one. For now anyway. Here are some quick panel line breaks.
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This is such an amazing design!
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