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HardlyNever

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Everything posted by HardlyNever

  1. I dunno. I don't think everyone is saying the yamato v2 1/60 is the perfect vf-1, we're really just comparing it to what we've seen of this (which is admittedly very little). I know I personally want my gerwalk antenna back . The criticism seems to be that this isn't enough of an improvement over the v2 to warrant a new full line. Time will tell, though.
  2. I'm less of a stickler for anime accuracy and more concerned with what looks good to my eye. I'm not really loving what we've seen so far, but I'm also not willing to judge this thing off of one pose on a pre-production model. I do hope Bandai can do something to make this really stand out; whether that is extra gimmicks, unique transformation, high amounts of articulation, something to make me feel more excited. Slightly improving on the yamcadia 1/60 in a slightly bigger scale won't be enough for me to bite, but maybe I'm not the market for this release. I know there are die-hards that have had the v2 1/60 for almost 10 years now, so anything new for the vf-1 is exciting (and so they will probably buy it), even if it isn't exactly what we're looking for.
  3. Yeah, between those two in the pic, I'd have to take the yamcadia. Ofc one is a perfect picture of a release quality model, with probably a little photoshop, and the other is a less-than-perfect picture of a pre-production model. Hopefully Bandai can clean it up before release.
  4. HardlyNever

    Hi-Metal R

    That should (theoretically) be DYRL Kakizaki. I'm not sure when that shot takes place, so he may actually be dead by then. Ofc, animation errors aren't uncommon in sdf macross. http://www.macross2.net/m3/macrossdyrl/variant-vf-1a-fastpack-kakizaki.htm The PS2 game SDF Macross has other squadron logos as well. While not technically cannon, the game is very faithful to the source material in most respects. The two logos you see the most are another skull logo (but it is like a bull skull) and a sort of 3 crescent wave patter in yellow/orange. Edit: Couldn't find a shot of the squadron logos online from the game, so I just pulled these. Not the greatest, but maybe they'll give sh9000 inspiration. There are a few more from the game, but these are the ones you see the most. I could maybe get a better shot if you really want:
  5. Fighter: VF-4G Lightning III Gerwalk: VF-1 with super parts (favorite of any model/mode) Battroid: Hard to say, but I like the yf-19 battroid a lot
  6. There is no way this is going to come in at that cost when people are buying arcadias at $200+. Especially at 1/48ish scale. That said, if the japanese reaction has been similar to our reaction (sort of a "meh"), maybe they will revisit the design (again).
  7. HardlyNever

    Hi-Metal R

    I think the bandai site said Dec 15 is the Japan ship date. So maybe Dec 25th is when NY is anticipating having them ready to ship out? I'm not sure. http://p-bandai.jp/item/item-1000116684/
  8. Just 1 right now. Putting something that expensive that high up with no protection makes me nervous... I think I'll keep looking, but I'll keep that in mind.
  9. Going to ask this again since the regular version seems to be getting into people's hands: What are people's recommendations for display cases/shelves for this thing? I have a detolf, but I think it would only fit in "storm attack" mode with the guns down(my detolf is almost full, anyhow). I'm looking for something to display this thing in both modes in multiple poses. What would people recommend for something like that? I'm open to shelves or cases, preferably something that will have extra space for other figures. I have the premium version preordered and currently no place to display it.
  10. HardlyNever

    Hi-Metal R

    Based on that ad, it looks like "Valkyrie project" is a new bandai line? Maybe trying to create "definitive" versions of the most iconic macross valks? Or maybe I'm reading too much into it.
  11. It will definitely be interesting to see how this design evolves before release (if it is released). I wonder how the Japenese market is responding, as their reaction (among other factors) will probably determine if this is released or not.
  12. This is what I've been wondering. I might be in for one if it turns out to be the "ultimate" vf-1, but I don't really want to collect in that scale. The fact that it has arm slots and fold-able leg fins for armor/super parts suggests that it might be designed to be a full line. Or they just want to leave the option open, and are considering releasing armor parts after release. I'm interested, but still have a lot of questions.
  13. Looks interesting, but definitely pre-production. Gunpod looks huge. Seems like they are using yamato/arcadia-like arm slots for super parts. I dunno; can't say it looks wildly better than the 1/60 v2 we have now, but it is really hard to say from one pic.
  14. I think we're all excited but... don't get too excited. It seems like this thing has a history of... not being being made. Hopefully we'll get a release date soon (besides "2018").
  15. It almost sounds like this VF-1 would be in the Soul of Chogokin line, rather than the DX line, as sort of the "definitive" VF-1. But that's going off of extremely limited info. Hopefully we'll know more (and have pics) soon.
  16. HardlyNever

    Hi-Metal R

    I'm holding out for a 1/60 VE-1 and VT-1 from Arcadia, so I'm passing on the HMRs of those for now. It is good to know these are an option if we don't hear anything from Arcadia next year, though. I'll take all the enemy mecha, please Bandai.
  17. HardlyNever

    Hi-Metal R

    Pretty excited about this. I'm going to ship the regults and vf-2ss together, so I'll finally get my hands on the vf-2ss. Maybe I'll get them in time for Christmas? Or at least my x-mas break.
  18. I own the Yamato launch arm, what you're calling the "crane." It is compatible with the Arcadia valk you linked (I have that and used it with the launch arm). The vf-4 also works with it. I don't know if I would recommend it, as I got mine as part of a larger purchase. It is also optimized for vf-1 fighter mode in order to recreate the visuals from DYRL (but it actually fits on the wrong way for practical purposes). But it does work with all modes (it just receives the display stand adapter that comes with the figure). Arcadia also made a stand, and there are several 3rd party options.
  19. HardlyNever

    Hi-Metal R

    Also got the notice from AE, but I'm holding off on shipping until the regult release next month. As much as I want to get my hands on a non-vf-1, I gotta be sigh reasonable.
  20. Probably one of the best shots in "official" animation of the underside of the reaction missiles (granted, it's DYRL). It looks like two separate hard points? But it is kind of hard to tell. Either way, I can't really fault toy makers for going the easier route and making 2 hardpoints for all 3 types. Maybe a next-gen vf-1 could have reaction missiles that look farther apart or something.
  21. No big deal, I know there isn't super accurate terminology for this stuff. And yes, one post/pin/nub is/was bigger than the other, which caused the cap on that side to protrude out farther. For me, this didn't cause a break until I went back to fighter mode. Had I known exactly what the issue was before hand, it might have been avoidable, but short of a warning that says "Hey, we screwed up and one of the caps on the backpack will stick out farther than the other, be extra careful when transforming," I don't see how it would have been reasonably avoided. I have other grips about the variance in quality in Arcadia releases, and even within the same toy (landing gears being more difficult on one side than the other, etc.), but I don't want to derail this into a "Arcadia QA sucks," thread. I'm just glad to see these issues are coming to light within the community, as I believe they might be becoming more common.
  22. One nub on my flap was 100%, without a shadow of a doubt, bigger than the other. And the guy above me is saying the same thing (as far as I can tell). It seems like the Roy release might have had it worse than others, for whatever reason. Based on this thread, it looks like some of the Milia's might have the same issue (I didn't buy one, so I couldn't tell, and I doubt it is ALL of any one release). I think what I'm calling a nub, you're calling the pins. It is the two protrusions on either side of the folding flap. One of mine was larger than the other (it was "fatter" around and a tiny bit longer). So what I think happens is one side of the "cap" (as I think you're calling it) gets pushed out farther than the other, when you transforming it, due to one of the "pins" being bigger than the other.
  23. Yup, I discovered the same thing. But it took 3-4 re-glues before I realized what was going on. After I really took a look at it, and sanded it down, I haven't had a problem since. But I can't accept "have your toy break, then do this fix and it is fine" is ok for a $200+ toy. But that is me, other people are fine with that scenario.
  24. I guess my overall point is that I'm surprised this exact issue hasn't been talked about more (but this thread has changed that). I think at this point it should be a highlighted known weakness of the design, somewhat akin to the shoulders of the early yamato v2s (it's not as wide spread, and not as bad as when it breaks, but I think I've seen 10+ people reporting this exact problem, and I'm not an authority on it). I hope this sort of raises awareness of the issue, as even people who have experience with yamato/arcadia v2s seem to run into this problem, having not known about it before. I doubt Arcadia will ever get wind of it, unless a lot of Japanese customers are having the same problem. But I think it would be good to raise the awareness of this issue within this community, at least.
  25. Like I said, there is some degree of user error. But it seems odd that a design would be so weak that you need to consult an online community before you transform the thing once without breaking it (the instructions don't go in this much detail for the backpack part of the transformation). I think there is more to it than that. Jenius, who has to have handled dozens of v2 vf-1s over the years, has this picture on his website: It's the same break I had. At some point, you have to wonder if that is a weak point in the design, or what % of breaks is acceptable.
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