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Everything posted by Seto Kaiba
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Great Mechanics G is a quarterly hobby magazine/mook, not an official artbook. The cover art is new, the art used in the article is reprints of official art from 1982. It's only natural there'd be a difference in quality there.
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It is difficult to say, because technology developed very differently between the two settings. Human overtechnology in the Macross II: Lovers Again timeline developed at a more conservative pace than the main/ongoing Macross timeline's did in many respects. Reverse-engineering the technologies left behind by the ancient Protoculture played a much bigger role in Macross II's timeline, with progress being made at a slower pace overall but with several periods of extremely rapid advancement in the wake of capturing a new factory satellite or other ancient Protoculture device. The Macross II timeline's UN Forces used a good deal more Zentradi and Meltrandi overtechnology in their military hardware, where the main Macross timeline's New UN Forces relied mainly on reproducing the technology themsleves and using the reproductions. The two settings are also rather different strategically, with the Macross II setting's UN Forces adopting more Zentradi-esque strategies centered around fleets of battleships where the main Macross timeline's New UN Forces adopted a carrier-centric strategy more closely resembling modern Navy practice. Consequently, Valkyries developed in those timelines had rather different design priorities. The main Macross timeline's Valkyries frequently prioritized stealth and evasion due in part to the New UN Forces standard approach to Zentradi fleets being avoidance. The Macross II timeline's Valkyries instead prioritized durability, survivability, and firepower as a part of a defense-oriented strategic doctrine supported by the Minmay Attack (later retitled the Minmay Defense). The Macross II Valkyries like the VF-2SS Valkyrie II have quite a bit less in the raw engine thrust department than main timeline Valkyries, being about on par with the VF-11 in terms of flight performance and they're not built for stealth. Rather, their design emphasis is on high agility though large numbers of verniers, sub-engines, etc., on maximizing generator output, and on using that generator output to deliver a lot of firepower with direct-fire weapons. The Macross II version of the VF-4 was upgraded with a substantially powerful beam gunpod and funnels armed with beam guns (yes, like the ones in Gundam, but computer-controlled like 00's Fangs). The Valkyrie II series had coaxial beam cannons on the monitor turret and went in for railguns for its gunpod and for a large anti-capital ship cannon on its Super Armed Pack. It was also outfitted with Bits (again, like Gundam, but minus the psycommu) that were armed with multiple beam guns. Firepower-wise, they may actually exceed the main timeline's Valkyries in some areas since the main timeline has yet to mount a true/pure railgun system on a Valkyrie... those railgun weapons in the main timeline are using electromagnetic rails as an assist to boost the firepower of chemically-propelled rounds where Macross II's railguns are entirely electromagnetic. The amount of internally-carried missiles is about on par with 4th Gen Valkyries like the VF-19 or VF-22, with the Valkyrie II having six long-range missiles and fifty-four micro-missiles. Under the hood, there are some similarities as well like the Valkyrie II having a g-force support armiture in the cockpit to help the pilot function under high g-loads similar to EX-Gear. There is also mention of improved actuator technology involving keeping moving parts separated but aligned with electromagnetic forces that is vaguely similar to what's used in the main timeline's 5th Gen VFs for transformations, though noted to be used throughout the Valkyrie II's entire body.
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Yup. These are the occupational hazards of farming out animation work to multiple studios on a tight timetable... and back then they had to consider shipping times between the different supporting studios, some of which (esp. ones specializing in manpower-intensive work like tweening) were located in Korea. Redrawing often wasn't on the table. True, though that's more the fault of the game's publisher. Palladium Books's staff are undeniably passionate about their games, but when it comes to their licensed games their work is often rather wide of the mark accuracy-wise. That wasn't their fault in the first version of their R-word licensed game since they were flying blind with no help from the people they licensed the rights from. They did marginally better with the second version and the Macross II game, but in all three cases the content of the books is only vaguely representative of the content of the show at best and both weapon damage values and armor values were arbitrary or completely contradictory.
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Those are, officially, an animation error. The blisters on either side of the VF-1's nose contain camera systems incl. infrared sensors. Super Dimension Fortress Macross, like many shows of its era, was hand-drawn and to help meet deadlines studios often subcontracted out animation work to other studios for "production cooperation". Tatsunoko Production, the main studio, contracted some of the animation work out to AnimeFriend and StarPro. StarPro was, IIRC, responsible for a great deal of the off-model animation in the series. The "R-word" series made the animation error canon to its setting.
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Granted, it's a big ship... but it's a ship so big that the crew frequently use cars to transport men and materiel through it. On a fair number of occasions, we see pilots and other personnel using the M-299 Sugarfoot to get around inside the ship. It's probably not an obstacle to have an actual goddamn staff car driving through the ship's corridors too.
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Of course, for off-center bridges on large military ships is typically to make room for a carrier deck... but the Macross doesn't have one of those. Quite a bit of thought was put into the Macross's design... but I suspect you're overthinking it. Most of the commentary on the bridge is related to how the design evolved from its "the Macross is a giant Gundam" origin to its present form. The two sides of the bridge tower docking at the end of the transformation seems like a little stylistic touch to cap the transformation. The Macross would naturally have some bays for its own auxiliary craft, but there's no guarantee that it's anywhere near the bridge. It's a BIG ship.
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Yes. The VF-1's service ceiling, transit time, and preservation of the VF-1's onboard fuel supply. In atmospheric service, the VF-1 Valkyrie's FF-2001 thermonuclear reaction turbine engines are extremely fuel-efficient because they can use intake are as a propellant and heat it using waste heat and plasma from the compact thermonuclear reactor. That efficiency is lost once the Valkyrie ascends past the atmospheric service limitation where a planet's atmosphere is too thin to sustain conventional jet/ramjet propulsion and it has to switch to operating its engines as thermonuclear rockets. The exponentially greater rate of fuel consumption at extremely high suborbital altitudes and low orbit leaves the VF-1 with only a few minutes of maximum thrust before its tanks are dry. Because its Battroid mode's size was constrained to approximately what the UN Forces expected the Zentradi to be, it is a small aircraft with relatively little room for internal fuel storage that prevents it from being able to do things like operate in space for extended periods without additional tanks or launch into satellite orbit independently. With internal fuel only, the VF-1 can launch itself to the edge of space (over 100km altitude) but that consumes most of its onboard fuel, leaving it needing recovery and refueling, and takes a fair bit of time. The atmospheric escape booster system has its own engines and fuel supply. Using one enables the VF-1 to reach higher altitudes than it ordinarily could, faster, and without the use of its internally-carried fuel supply so it will still have fuel to maneuver once it reaches space. Macross Chronicle also asserts that the boosters are reusable SSTO units that are able to return to base autonomously after being detached from the Valkyrie.
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If there is an in-universe rationale for it, it may be one that has not been "revealed" to the audience. For whatever reason, separating the main bridge tower from the ship's deep space radar system seems to have been abandoned in the ship's postwar refit and mass production of new Macross-class ships. The painted stripes on the Macross's docking arms seem to be purely cosmetic. They run diagonally, directly under the barrels of the ship's railguns, which seems like a very bad place to try to fly an aircraft. The UN Forces original intent for the Macross was for her to dock to two ARMD-class space carriers that would support carrier-based aircraft for her (ARMD-01 Harlan J. Niven* and ARMD-02 Invincible), but when those two ships were sunk by the Vrlitwhai Branch Fleet the crew made do by attaching and retrofitting the surface-based Daedalus and Prometheus after they were unintentionally dragged into space. The few times the Macross is shown recovering fighters without them, the runways used are shown to be inside the arm/docking port. (The oldest supplemental lore from the Sky Angels tech manual makes mention of another, never-completed class of space carrier that was 50% larger than the ARMD-class and might have been intended for a similar role had it not lagged so far behind the ARMD-class and been scrapped.) * Named for the first Prime Minister of the Earth Unification Government, who assumed the post in 2001 and was assassinated in 2005. The UN Forces and later New UN Forces both seem to have inherited the modern naval tradition of naming some large warships after heads of state or famous military leaders. ARMD-14 was named for his successor, Robert A. Rhysling. Other examples of this practice include the Uraga-class CV-339 Bruno J. Global and the twelve ships of the mass produced Macross-class being named for noteworthy Generals of the (New) UN Forces like Takashi Hayase, Bruno J. Global, and Vrlitwhai Kridanik.
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Y'know... that is a very good question. I have never seen an explanation for it that I can recall. The creator commentary about that design almost exclusively revolves around the different permutations of designs for the Macross's "head" that had actual faces and were judged unsatisfactory. (As in Miyatake's Design Works book or Document of Macross.) That said, I doubt that space was intended to be anything like a helipad given that the Macross was constructed and reconstructed to be a deep space warship. Maybe that's why it was abolished on the movie version... they couldn't think up an explanation for it.
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Star Trek TOS, TNG, DS9, VOY, ENT - pre-Paramount+ TV Series
Seto Kaiba replied to sh9000's topic in Anime or Science Fiction
That was a fun bit of prop reuse... the Lyssian Central Command station was originally made as the Edo "god" from season one episode "Justice. -
Probably just to simplify the transformation. I've noticed that point isn't even discussed in Miyatake's own comments on the design changes they made for the movie (which mostly focus on increasing the total amount of surface detail).
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Saw this, apropos of nothing in particular, and thought it was maybe worth a share. https://www.ign.com/articles/andor-showrunner-said-his-mandate-was-to-completely-avoid-fan-service?utm_source=facebook Apparently Andor's showrunner is indicating he and the writers are committed to storytelling over fanservice and to keeping the series accessible to viewers who aren't die-hard Star Wars fans. A laudable goal... but probably a fundamentally unachievable one given that the other three shows are extremely fanservice-heavy and that this series is backstory for a character from one of the better-received movies and for the Rebellion as a whole.
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Not to mention the live footage of Minmay kissing Kaifun... something off-putting and unnatural to the gender-segregated Zentradi and anyone who's met Kaifun before.
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One reason the Minmay Attack is so consistently effective is that the Zentradi don't really have a way to "hard counter" it successfully. Any military force on the battlefield needs to be able to communicate to fight effectively, and the Zentradi are not only not an exception but an extreme case given how masssive the forces they deploy are. The Minmay Attack works by leveraging the Zentradi fleet's own communications infrastructure against it to deliver the Minmay Attack to all ships and pods in range through their own communications channels. They could shut off their communications or institute wide area jamming on all frequencies, but that would render them blind and probably lead to them doing more damage to their own forces than the enemy. Which would require the Zentradi to have, and understand, artifacts of culture in their fleets... something the Protoculture expressly forbade them. A prohibition their own kind enforce rather violently. (If you recall, Boddole Zer's response to some of his branch fleets being exposed to Earth's culture was to order them destroyed alongside the Earth.) Mind you, there have been two Macross stories that've tried this plot. Macross II: Lovers Again prequel Macross 2036 had the Zentradi Neld main fleet show up to finish with the Boddole Zer main fleet started with troops resistant to the Minmay Attack thanks to the guidance of a not-quite-dead Quamzin who legged it into space after that timeline's equivalent of the original series "Two Years After" arc. The Neld Fleet still lost to a Minmay Attack in the end because resistance wasn't the same as immunity. Macross: Eternal Love Song, in that same timeline, had Quamzin try to weaponize humanity and their Minmay Attack against a Meltrandi fleet thanks to a Protoculture communications device that encrypted their communications in non-standard ways so the Minmay Attack wasn't able to reach the Zentradi Burado main fleet initially. The Spacy eventually developed a countermeasure and the Minmay Attack succeeded there as well. Assuming you can still communicate to your forces through the de facto jamming the Minmay Attack represents and reach someone who's uncompromised enough to follow them.
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Star Trek TOS, TNG, DS9, VOY, ENT - pre-Paramount+ TV Series
Seto Kaiba replied to sh9000's topic in Anime or Science Fiction
In hindsight, it's also kinda weird that the topic of the Maquis being wiped out by the Dominion comes up pretty prominently but nobody ever recalls that Kassidy's old crew were among them. She eventually comes back to DS9 after getting paroled and the topic of her (now dead) crew never comes up. -
Star Trek TOS, TNG, DS9, VOY, ENT - pre-Paramount+ TV Series
Seto Kaiba replied to sh9000's topic in Anime or Science Fiction
Moved on from TNG into DS9 as my rewatch continues. Just finished "For the Cause", the episode where Eddington betrays the crew to steal the industrial replicators destined for Cardassia and Captain Yates is revealed to have been running supplies to the Maquis. Talk about harsh in hindsight... Kassidy Yates dropped off the crew of her freighter, the Xhosa, on a Maquis colony before surrendering to Sisko's security staff on DS9. The colonies that got wiped off the map by the Jem'Hadar-supported Cardassians when the Dominion War started. She tried to keep them out of a cushy Federation penal colony and instead they probably all got gunned down by the Jem'Hadar instead.- 250 replies
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If it's not the weirdest, it's gotta be in the top five. There's just nowhere that those two things meet in the middle. Robotech is a largely forgotten cartoon from 1985 and the Supra's a sportscar from 2020. Rick Hunter was an American stunt pilot turned fighter pilot who got around by taxi and bicycle when not flying and the Supra's a German-Japanese sportscar. It's not even a car that could have plausibly existed in Robotech, since Earth's surface was destroyed in 2010 and this Supra's a 2020. Robotech's not exactly known for cars either, with the few motor vehicles in the series being heavy duty trucks, jeeps, and motorbikes. Rick is wearing his pilot suit rather than a racing suit or casual clothes and he's saluting as sportscar drivers so often do*. The background art in the packaging's a Queadluun-Rau, which has nothing to do with any of those things. It's not so much Initial D as Initial F: See Me After Class. *Well, with more than just the middle finger...
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What even... why with a car? Why a Toyota Supra? Why is the background image a Queadluun-Rau? Why is this? *exasperated sigh* Like, I'm looking for an ObviousPlant logo or something, because this gives off insane levels of that "off-brand Chinese knockoff toy from a non-chain drugstore toy aisle" energy. Go home Robotech licensing, you're drunk.
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Okay, if we had Variable Fighters in real life....
Seto Kaiba replied to cheemingwan1234's topic in Movies and TV Series
Yeah, the torque conventional emotors with a few hundred volts of power behind them can produce is impressive but pretty limited for moving something that big around. Macross benefits from things like room temperature superconductors and power supplies with output voltages in the gigavolt range. That's a LOT of get-up-and-go for an emotor.- 14 replies
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Star Trek: Picard (CBS All-Access)
Seto Kaiba replied to UN Spacy's topic in Anime or Science Fiction
Your real-world summary is spot on, but one important detail you have to remember is that Star Trek was created in the 1960s and the member of its production staff who had military experience were World War II veterans. This manifested in many different ways, like the twelve Constitution-class ships being named for infamous American carriers in World War II and in Starfleet using the rank of Commodore for its O-7s instead of having two grades of Rear Admiral. That did not change even after the US Navy changed what they called their O-7s to Rear Admiral (Lower Half). It remained consistent from TOS all the way to present shows like Picard (with Commodore Oh in season 1). That's a fair argument, but in existing Star Trek material that kind of promotion seems to be exclusive to Captains being promoted to the admiralty... and only then for captains who are main characters. For all the sh*t we give Harry Kim the Forever Ensign, it's actually pretty rare for main characters to get promoted in Star Trek shows. Probably because most of the cast are senior officers and don't have a lot of upward mobility while remaining on the same ship. It usually happens offscreen between seasons or between a series and a movie. It's basically always single-rank promotions too. The TOS cast got most of their promotions between movies. TNG had the most, I think. Geordi got promoted twice during the series, starting at Lieutenant (JG) in season 1 and getting promoted to Lieutenant for season 2 when he became chief engineer, then season 3 made him a Lieutenant Commander where he stayed. Worf landed a promotion to Lieutenant after Tasha died, and another to Lt. Commander in Generations before DS9 bumped him up to a full Commander. The only other character who landed a promotion there was Troi, IIRC, who got promoted from Lt. Commander to Commander near the end of the series. On DS9, Sisko, Bashir, and Dax get one-rank promotions which mostly occur between seasons. Kira goes from a Major to a Colonel, but that's the Bajoran militia and they might not have a Lt. Colonel equivalent. When she got her Starfleet commission for the mission to Cardassia she was made a Commander. Tuvok and Paris were the only ones who got promotions on Voyager, though Tuvok's was one rank and Tom's was a reversal of a previous demotion. I'd disagree with the witticism, since most of the characters who get promoted actually have fairly clear rationales for when and why they get promoted and their promotions are single-rank ones except for the main character captains who get promoted to admiral. Geordi's promotions coincided with his becoming department chief of the Enterprise-D's engineering department. Worf's first one coincided with his assumption of the Chief of Security role, his second was a term-of-service promotion, and his third was for assuming a new office as DS9's strategic ops officer. Troi's was because she specifically took a promotion exam and had been a Lieutenant Commander since the start of the series. I could go on, but I think the point is made? They're not getting merit-based promotions on a regular basis, they might get promoted once or at most twice in the course of a seven year tour between merit promotions, required promotions to fill operational vacancies, and term-of-service promotions.- 2171 replies
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Seto Kaiba replied to UN Spacy's topic in Anime or Science Fiction
Very true, but they would at least be on the ship... and nominally a superior decisionmaking authority to the Captain(s) present. Incidentally, while I was poking around I noticed something related. Jean-Luc Picard is another case of an admiral in direct command of a Starfleet starship. I'd very nearly forgotten Star Trek: Picard made the same mistake the failed Abrams movies did and put most of its (fairly important) backstory in a limited run licensed comic. Picard left the Enterprise-E upon his promotion to Admiral and assumed command of a new ship, the USS Verity. In hindsight, it's interesting for a few reasons. The Verity is the first case, chronologically, of Picard borrowing designs from Star Trek: Online. The comic presents the USS Verity as an Odyssey-class ship in 2381, when that class in STO didn't enter service even on a trial basis until 2409. Also interesting is that Jean-Luc Picard apparently skipped three ranks and was promoted directly from Captain to a full Admiral. Come to that, does everyone important just skip the rank of Commodore entirely? Robert April was promoted from Captain to Commodore after his tour of duty aboard the original USS Enterprise ended, but Kirk was promoted directly from Captain to Rear Admiral (a double promotion) after his tour as the Enterprise's Captain ended, Kathryn Janeway landed a triple promotion from Captain to Vice Admiral after getting Voyager back to Earth*, and now Jean-Luc Picard got a quadruple from Captain all the way to a full Admiral after taking charge of the Romulus evacuation effort. If Sisko comes back and doesn't get a promotion to Fleet Admiral, I'll be terribly disappointed. *The relaunch novel 'verse and a few staff comments suggested Janeway was "kicked upstairs" into a borderline sinecure as Vice Admiral because Starfleet and the Department of Temporal Investigations were alternately impressed and horrified by the things she did on her way home and decided to take her off a starship and put her somewhere where they'd have little difficulty keeping an eye on her. Voyager wasn't decommissionined in that timeline, but the DTI did drydock her and seize all of the future tech Janeway got from her future self.- 2171 replies
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Seto Kaiba replied to UN Spacy's topic in Anime or Science Fiction
Yeah, that plus Star Trek and Star Wars cementing in the public consciousness the idea that a space fleet is a space navy, makes things real frustrating for other franchises which take a more realistic approach. (Oh so many questions sent my way by people who can't or won't believe that the Captain of the Macross has the title of Captain but holds the rank of Brigadier General...) I wonder how much of that is just the average civilian's popular conception of naval operations and how much was dated knowledge on the part of the showrunners who served in the military during the second world war. In any event, there would not technically be anything wrong with Seven being in command of the Titan-A as a Commander. Not to mention an admiral or two... since many of the largest surface combatants and carriers were taskforce or fleet flagships as well. Weird, in hindsight, that Starfleet has always depicted promotion to Commodore or above as an assignment to fly a desk at some shipyard, starbase, or at Starfleet Command on Earth. The only non-insane admiral I can recall ever actually commanding a ship or a fleet in Trek is Vice Admiral Hanson, who commanded an unnamed starship (one the script and reused sets indicate was Galaxy-class) at Wolf 359. ... out of the most morbid curiousity, I googled it. I am spoiler-tagging the rest because this is INCREDIBLE pedantry. To bring that bit of insanity back around to actual Star Trek... this actually leads to an interesting point that historian Jean-Luc Picard screwed up the 19th century Royal Navy uniforms in Worf's promotion ceremony in Star Trek: Generations. EVERYONE except Worf is wearing two epaulettes. Everyone who's not Riker or Picard should be wearing only the one.- 2171 replies
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Seto Kaiba replied to UN Spacy's topic in Anime or Science Fiction
She definitely retained a lot of technological knowledge and expertise from her time as a Borg drone, but her storage capacity is finite. I doubt the collective stored more than the essentials she needed to do her job in local storage in her noggin. When she tried to push the limits of her onboard storage in "The Voyager Conspiracy" it ended up giving her an awful case of paranoid psychosis. When she (unintentionally) gained access to stored personalities in "Infinite Regress", it gave her multiple personality disorder. Command division definitely does feel out of character for her, though. On Voyager, she was always more of a follower and spent most of her time either working in engineering with B'Elanna or in the astrometrics lab she designed. It's happened a few times. Jean-Luc Picard commanded the USS Stargazer as a Lt. Commander and then a Commander after the Battle of Maxia as a result of the ship's captain and first officer dying. Data commanded of the USS Sutherland in "Redemption II" for Picard's blockade of the Klingon-Romulan border as a Lieutenant Commander. The USS Defiant had a revolving door of THREE different officers ranked lower than captain as her commanding officer: Benjamin Sisko commanded the Defiant while holding the rank of Commander from her introduction in S3E1 "The Search" to his promotion to Captain in S3E26 "The Adversary", a year of in-universe time later. Worf also served as commanding officer of the Defiant while holding the rank of Commander after joining DS9 as strategic operations officer during the war with the Klingons and for a bit after until the Dominion War kicked off in earnest. Jadzia Dax served as commanding officer of the Defiant while holding the rank of Lieutenant Commander during the penultimate year of the Dominion War after Sisko was "promoted" to Admiral Ross' staff, in part because Worf was acting as liaison officer to the Klingon forces at the time. (This is a problem with English, really... there is "Captain" the rank and "Captain" the title. You don't have to hold the rank of Captain to hold the title of Captain... Nog and O'Brien discuss that topic overtly in one episode of DS9 after he receives a commission to the rank of Ensign. There used to be alternative titles that were less ambiguous, but the usage of "master" and "shipmaster" fell out of use at the end of the 19th century, though still survive in a vestigial form in licensing for civilian sailors.)- 2171 replies
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Seto Kaiba replied to UN Spacy's topic in Anime or Science Fiction
Another f***ing time-travel plot? Let me guess, they're gonna do a crossover with Strange New Worlds? Under Kurtzman, this franchise has become such a f***ing joke. Sean Tourangeou's USS Titan design that was used for the novel series and Lower Decks is amazing. Having it show up in Lower Decks was HUGE for the fanbase. Not just using that existing, incredibly well-received design is a huge missed opportunity. On reflection, Seven's new circumstances feel far more in line with the Seven of Nine from Star Trek: Voyager than her presentation in I-Can't-Believe-It's-Not-Star-Trek: Picard's first two seasons. I wonder if this counts as character re-railment, after they derailed Seven hard by writing her as a painfully generic threat-growling, hard-drinking, "badass" action girl who'd become a cringeworthy space vigilante for no good reason. A Starfleet crew is probably the closest Seven has to a "safe space" given that Voyager's crew were essentially her family and the basis for her being re-socialized after leaving the Borg. She had about three years of service as a member of Voyager's crew before the ship returned to Earth successfully in 2378, the same tenure Wesley had as an acting ensign before Picard granted him a field commission. The only thing that's really unreasonable about her joining Starfleet is that her rank is way too high for someone who never received most of the essential training needed for starship command. If she had been a lieutenant or lieutenant commander and a chief engineer, it would have passed without queston. (It's a worse version of the same problem Michael Burnham had, where the writers were so desperate to make the character "awesome" that they had her skip the academy entirely and go from a new recruit to the verge of promotion to Captain in just a few years.) For the record, you don't actually have to be a Captain to have command of a starship. Sisko had command of the Defiant for a good while before his promotion to Captain.- 2171 replies
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Like I said, Macross Delta: Passionate Walkure is much closer to the industry's standard format for a compilation movie. It's a cut-down, streamlined version of the story from the TV series that dispenses with a lot of the story's tedious exposition, breathers, and filler in order to proceed to the main plot as expeditiously as possible. The basic assumption behind a compilation movie is that they can skip a lot of the tedious expositing because you're already familiar with the story of the series and they can get down to brass tacks without having to explain it all to you again. A few new bits get thrown in, a lot of unnecessary side trips and divergences get cut, so the main plot can flow with a minimum of distraction in order to tell a story that was spread across ten and a half hours into just two. It's for that reason, along with the fact that Macross Delta: Absolute Live!!!!!! is telling an original story, that you can probably view the second film as a sequel to the TV series or the first movie. Instead of a wildly divergent alternate version of the story that radically changes the significance of characters, plot points, etc. that leaves the movies a self-contained and separate story, the first film was a straight compilation movie and the second is an original story.
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